In Halo 4, they brought in GTE (quick time events) which divided fans with how they were placed in the game. Would you want QTE to return in this game? For me, they weren’t god awful, but they weren’t amazing either.
No QTEs. They’re so bad. I’d rather have a cutscene to watch than “press b, x, y, a, x” you won! Especially because it is now being used to replace boss fights (Halo 4, Shadow of Mordor, etc.). They don’t immerse me more. Look at Order 1886. Press triangle to count backwards from 3 and throw a grenade into a room or release a clutch to be cinematic? No it is stupid.
Quick time is fine if it was quick and if the buttons they display wont cover the cool motion.
Halo lack of some really cool punch lines (;
I’d prefer none. They real don’t add much to game play that a cinematic cannot solve. Plus when they get over used you get… Press X to honor friend… COD what was that about.
I have never understood what QTEs are supposed to add to gameplay. As far as I’m concerned, they’re absolutely pointless as parts of cut-scenes, and absolutely terrible in gameplay.
Halo2 introduced QTE’s with having to kill Regret and gave us the boarding ability…
To which my point would be; Regret was not fun having to punch such a puny being so many times (especially on Legendary) but the gauntlet of foes to get to him was very fun.
Boarding has been great. Period.
So… QTE’s can be done right, as another example, avoiding the debris on Forward Unto Dawn in H4’s intro stage. But they can also be done wrong, ie, just being an interactive cutscene against the Didact.
It really comes down to the “orgnaicness” of the situation. Does it feel right to have to manipulate the buttons or will a “plain” cutscene convey the same experience???
I still ponder why it is seemingly on a normal or easy Pillar of Autumn runs has punchable doors but they are found nowhere else since…
I don’t mind them, as long as they handle them very sparsly like h2
Boarding and punching regret was less of a QTE because it did not happen automatically you had to find and then jump on regret then punch him before he teleports. I didn’t mind that so much because it added a challenge to the situation not just push the right buttons fast enough during the course of a cut scene.
I’m sorta ambivalent but I dont’ want a repeat of the fight with the DIdact in Halo 4. I didn’t feel like I actually contributed to his defeat asides from some timed buton taps, and it wasn’t a real fight like the Tartarus fight in Halo 2.
If they make sense, and or actually add to the experience. Halo 4 did it good for the first seconds where it taught the player to look around and how to interact with objects. Only other time it worked was to detonate the nuke.
If it adds to the experience, great. But if its just there to move along, it’s dumb and unnecessary.
I’m fine as long as they don’t over-use them like in Halo 4.
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> In Halo 4, they brought in GTE (quick time events) which divided fans with how they were placed in the game. Would you want QTE to return in this game? For me, they weren’t god awful, but they weren’t amazing either.
QTEs didn’t divide fans; they united us in mutual disgust.
I’m not a fan of them.
None. Keep that crap in God of war