Hey. I think in Halo: Reach Holograms were almost not helpful at all. I know there were some cool trick you could do, but still. I know in Halo 4 343 has made the holograms looked more like acutal players. But, why stop there? Let’s make people want to use it. Example: If you point it at a turrnt they will use the turrent, but not shoot it. Or they will not keep running into run into a wall, and will change directions or go around it. Or if you point them at a enemy flag/bomb, it will pick it up and say you picked up the flag/bomb. But I understand that the last one could be overpowered. Little things like these could make the Hologram way more useful then it all ready is. What do you think?
I think its fine the way it is. The only thing that has changed is that reticles turn red when over holograms I think.
Reach Holograms worked fine for what they were meant to do, serve as a split second distraction. They have won me many fights and have never lost me one.
How is an Armour Ability with ZERO negative repercussions a bad thing? Every other AA has something that can bite you in the -Yoink-.
Armour Lock, they can just wait you out and surround you, even get a nade ready as soon as you come out.
Jetpack, you can become a big floating target.
Sprint, you can easily run into a bad situation just in time for your AA to go on cooldown.
Evade, ever flown off a map? not fun.
Drop Shield, meet the guy with the Shotgun/Sword.
Camouflage, you lose all map awareness from your radar, and sound while using it. And you aren’t inclined to move much. Making you VERY easy to hit from behind.
Hologram, ??? I suppose if used incorrectly it can reveal your position, but so can every single other AA.
I’m perfectly okay with hologram as it is. If you use your head you can trick people about 75% of the time. The first and most important rule is to NEVER let the enemy see you throw your hologram. If they do, they will not fall for it unless they are the noobest of the noob. Second rule is to avoid using it in wide open spaces. Since it just runs in a straight line a smart player can use that information to have a good idea where you actually are. Third rule is to not use hologram for an entire match. Eventually your enemies will figure out what you’re up to. So let them see you sprinting, or using armor lock. (armor lock is great because it’s so obvious) Then you can switch back to hologram for more tricksy fun.
Holo works very well in close quarters maps. Countdown is probably the best map for holo, because it has lots of blind corners and long hallways. I like to throw a hologram down a hall, then wait and follow it a few yards behind. Generally enemies will shot at the hologram first, because closer=more dangerous. Even though it doesn’t take them long to realize its a hologram, that split second advantage is usually all you need.
Holo is also good against close range weapons. If you know someone is camping around a corner with a shotgun. Send the holo in, and as soon as it clears the corner, toss a grenade at its feet. Works like a charm.
I wouldn’t mind seeing it buffed in Halo 4, but nothing too complicated. I would be ok with the “runs in straight line” hologram from Reach with a few simple changes. 1: Draws aim assist, 2: player name over head, 3: red reticule when aimed at. I like hologram, I think it’s a very useful AA. Problem is it’s only very useful in a very limited set of situations.