Do you want Magnum Secondaries in Legendary?

There’s been a bit of controversy and outburst by the community since Legendary Slayer has been released about AR starts, AR+Magnum, BR/AR starts, etc. Some what one, others want the other.

I realize you can never make the community as a whole agree on anything, so I think majority would have to come out on top.

Although I’d like to see BR/AR starts, I’m willing to compromise. Legendary has that potential to be that playlist that it was intended to be. A bridge between Infinity and Throwdown. As of right now, with AR starts, I’d consider Infinity more competitive than Legendary for the sole purpose you can defend yourself.

So, with that said, would you like to see magnums added as a secondary in Legendary Slayer? With the TU, the AR is pretty deadly from close to mid range, the magnum just gives us a weapon with a scope to defend from other precision weapons.

I don’t care if we got a BR, Carbine, LR, or DMR at spawn or not. We should however get at least a Magnum because AR only starts are highly limiting.

I’m 50/50 on it, I don’t want precision rifle spawns though

I concur. We should definitely start with the Magnum as the Secondary Weapon in LS.

Before I even read what BS Angel said about not having Magnum starts I agreed with her. The pistol, as it is now, is too powerful of a secondary to use in this mode. If we add the pistol, people will immediately be switching to it and it will hurt map movement. Going for the BR or Carbine won’t be a necessity anymore.

If they took the scope off of the pistol I would be totally for adding it as a secondary. Then it’s still precise at a medium range, but doesn’t break map movement.

Let the flaming begin!

Yes please.

> Before I even read what BS Angel said about not having Magnum starts I agreed with her. The pistol, as it is now, is too powerful of a secondary to use in this mode. If we add the pistol, people will immediately be switching to it and it will hurt map movement. Going for the BR or Carbine won’t be a necessity anymore.
>
> If they took the scope off of the pistol I would be totally for adding it as a secondary. Then it’s still precise at a medium range, but doesn’t break map movement.
>
> Let the flaming begin!

They did just implement tons of new options to tweak all the weapons in the sandbox in their latest title update. While disabling the scope isn’t one of them, changing the damage output, red reticule range, aim assist and more is.

> Before I even read what BS Angel said about not having Magnum starts I agreed with her. The pistol, as it is now, is too powerful of a secondary to use in this mode. If we add the pistol, people will immediately be switching to it and it will hurt map movement. Going for the BR or Carbine won’t be a necessity anymore.
>
> If they took the scope off of the pistol I would be totally for adding it as a secondary. Then it’s still precise at a medium range, but doesn’t break map movement.
>
> Let the flaming begin!

The simple inclusion of a precise weapon does not kill map movement.
Exhibit A.
Exhibit B.

Yes. A magnum would help, but I do understand BS Angel’s reasons for not doing it. I’m cool with it not being added.

I would like to see the Narrows remake in rotation. More old remakes would be cool. A Beaver Creek, A Countdown, a Cold Storage, stuff like that.

I would also like to see a No Sprint gametype rotated in.

> > Before I even read what BS Angel said about not having Magnum starts I agreed with her. The pistol, as it is now, is too powerful of a secondary to use in this mode. If we add the pistol, people will immediately be switching to it and it will hurt map movement. Going for the BR or Carbine won’t be a necessity anymore.
> >
> > If they took the scope off of the pistol I would be totally for adding it as a secondary. Then it’s still precise at a medium range, but doesn’t break map movement.
> >
> > Let the flaming begin!
>
> The simple inclusion of a precise weapon does not kill map movement.
> Exhibit A.
> Exhibit B.

I didn’t see a ton of map movement in Exhibit B and it’s hard to not have map movement on Beaver Creek no matter what weapons you’re using.

I’m not saying precision weapons kill map movement. I’m saying precision weapons with the amount of range as the current pistol will kill map movement. An unscoped pistol would be perfect as a secondary. It’s powerful and precise, but limited range still requires map movement.

Primaries are labeled Primaries for a reason. Secondaries should not be the primary weapon of attack and as shown in your exhibits. It will become the same if the current pistol is given at the start.

> > > Before I even read what BS Angel said about not having Magnum starts I agreed with her. The pistol, as it is now, is too powerful of a secondary to use in this mode. If we add the pistol, people will immediately be switching to it and it will hurt map movement. Going for the BR or Carbine won’t be a necessity anymore.
> > >
> > > If they took the scope off of the pistol I would be totally for adding it as a secondary. Then it’s still precise at a medium range, but doesn’t break map movement.
> > >
> > > Let the flaming begin!
> >
> > The simple inclusion of a precise weapon does not kill map movement.
> > Exhibit A.
> > Exhibit B.
>
> I didn’t see a ton of map movement in Exhibit B and it’s hard to not have map movement on Beaver Creek no matter what weapons you’re using.

That doesn’t sound like the weapon’s fault.

> > > > Before I even read what BS Angel said about not having Magnum starts I agreed with her. The pistol, as it is now, is too powerful of a secondary to use in this mode. If we add the pistol, people will immediately be switching to it and it will hurt map movement. Going for the BR or Carbine won’t be a necessity anymore.
> > > >
> > > > If they took the scope off of the pistol I would be totally for adding it as a secondary. Then it’s still precise at a medium range, but doesn’t break map movement.
> > > >
> > > > Let the flaming begin!
> > >
> > > The simple inclusion of a precise weapon does not kill map movement.
> > > Exhibit A.
> > > Exhibit B.
> >
> > I didn’t see a ton of map movement in Exhibit B and it’s hard to not have map movement on Beaver Creek no matter what weapons you’re using.
>
> That doesn’t sound like the weapon’s fault.

Of course it was the weapons fault. The mere fact that the players could hit each other across the map with their pistol is the exact reason why there was no incentive for moving around the map.

> > > > > Before I even read what BS Angel said about not having Magnum starts I agreed with her. The pistol, as it is now, is too powerful of a secondary to use in this mode. If we add the pistol, people will immediately be switching to it and it will hurt map movement. Going for the BR or Carbine won’t be a necessity anymore.
> > > > >
> > > > > If they took the scope off of the pistol I would be totally for adding it as a secondary. Then it’s still precise at a medium range, but doesn’t break map movement.
> > > > >
> > > > > Let the flaming begin!
> > > >
> > > > The simple inclusion of a precise weapon does not kill map movement.
> > > > Exhibit A.
> > > > Exhibit B.
> > >
> > > I didn’t see a ton of map movement in Exhibit B and it’s hard to not have map movement on Beaver Creek no matter what weapons you’re using.
> >
> > That doesn’t sound like the weapon’s fault.
>
> Of course it was the weapons fault. The mere fact that the players could hit each other across the map with their pistol is the exact reason why there was no incentive for moving around the map.

The incentive is to get better weapons.

Magnums added would be the minimum.

Another voting option with precision primary and automatic secondary would also be great.

We don’t need to debate precision starts vs automatic starts, we just need to vote (in game).

(Also no sprint for legendary and throwdown!!!)

I don’t really care so I’m not going to vote on this one but I can see the whole dynamics of Legendary Slayer changing if a pistol secondary is added.

I would very much like one. Im the kind of player that runs and guns so a secondary is always welcome especially in a map like Lockout. I can see how it would change the game-type but i think it would be for the best. The magnum is a well rounded weapon but most people just spam it and hope they land a headshot i use it as last resort weapon and use it wisely so i would really like to have that option back.

> I would very much like one. Im the kind of player that runs and guns so a secondary is always welcome especially in a map like Lockout. I can see how it would change the game-type but i think it would be for the best. The magnum is a well rounded weapon but most people just spam it and hope they land a headshot i use it as last resort weapon and use it wisely so i would really like to have that option back.

You’re probably right in regards to the spamming of the magnum and the result being random at times, but the AR is the same way. Hence the term, “spray and pray.” The amount of times I have a one on one, AR v. AR and the result is anyone’s guess, is extremely common in this playlist. Besides, I think most people want a magnum primarily as a defense weapon against other precision weapons. There are other weapons around the maps, so one on one pistols will probably be minor.

Yes. A magnum would help, but I do understand BS Angel’s reasons for not doing it. I’m cool with it not being added.

I would like to see the Narrows remake in rotation. More old remakes would be cool. A Beaver Creek, A Countdown, a Cold Storage, stuff like that.

I would also like to see a No Sprint gametype rotated in.

I think Magnums also add more skill, you get them down to no-shields, and then switch to magnum for a quick headshot :slight_smile:

In terms of map movement, there are bigger fish in the pond than magnum. You have rockets, snipers, railgun, shotgun on the LS maps, and you’re worried about how the magnum will affect movement lol

def.