I’m curious if people want BR, DMR, a Halo 5 like Magnum or Sidekick starts when it comes to the precision weapon in Halo Infinite.
For me the Halo 5 Magnum is my favorite weapon out of all first person shooter games I ever played. Perfect rate of fire, sound, look, et cetera. Yet, it is outclassed by the DMR and BR in Halo 5, making you want to pick up those weapons in game. BUT if you have your Magnum equipped and you face someone with a DMR or BR, it is not that there is no chance of winning the gunfight. I feel in Halo Infinite there is a pretty high chance you’re going to lose the gunfight if you have your Sidekick equipped and you’re facing an opponent with a BR.
The MK50 Sidekick fires 365 RPM (without reload time). Which to me is just WAY to high and spammy for a weapon you’re going to be using most of the time. It doesn’t really reward skill and timing i.m.o. It just rewards the person who can spam is trigger/mouse the hardest. I played Friday night and I still have an RSI like pain in my right arm from trying to fire the weapon at max rate of fire. The bots could do it, so why can’t I?
I don’t mind the Sidekick being in the game though. Make it a pickup weapon and up the damage per bullet a bit, making it a 6-shot kill instead of 7 like it is now. That way it would be worth picking up and using over the AR for example. Or keep the Sidekick as a starting weapon, but lower the rate of fire to 150 – 200 RPM (without reload time), and up the damage per bullet, so the time to kill stays roughly the same. Just so you have a frame of reference: The Halo 5 magnum fires 150 RPM. I don’t know if that is including reload times or not.
At this point I don’t know if I would prefer DMR over BR starts.
Anyway, for me it is:
A Halo 5 like Magnum - BR / DMR - MK50 Sidekick
Curious how you guys and gals feel.
> 2533274920070188;1:
> I’m curious if people want BR, DMR, a Halo 5 like Magnum or Sidekick starts when it comes to the precision weapon in Halo Infinite.
> For me the Halo 5 Magnum is my favorite weapon out of all first person shooter games I ever played. Perfect rate of fire, sound, look, et cetera. Yet, it is outclassed by the DMR and BR in Halo 5, making you want to pick up those weapons in game. BUT if you have your Magnum equipped and you face someone with a DMR or BR, it is not that there is no chance of winning the gunfight. I feel in Halo Infinite there is a pretty high chance you’re going to lose the gunfight if you have your Sidekick equipped and you’re facing an opponent with a BR.
> The MK50 Sidekick fires 365 RPM (without reload time). Which to me is just WAY to high and spammy for a weapon you’re going to be using most of the time. It doesn’t really reward skill and timing i.m.o. It just rewards the person who can spam is trigger/mouse the hardest. I played Friday night and I still have an RSI like pain in my right arm from trying to fire the weapon at max rate of fire. The bots could do it, so why can’t I?
> I don’t mind the Sidekick being in the game though. Make it a pickup weapon and up the damage per bullet a bit, making it a 6-shot kill instead of 7 like it is now. That way it would be worth picking up and using over the AR for example. Or keep the Sidekick as a starting weapon, but lower the rate of fire to 150 – 200 RPM (without reload time), and up the damage per bullet, so the time to kill stays roughly the same. Just so you have a frame of reference: The Halo 5 magnum fires 150 RPM. I don’t know if that is including reload times or not.
> At this point I don’t know if I would prefer DMR over BR starts.
> Anyway, for me it is:
> - A Halo 5 like Magnum - BR / DMR - MK50 SidekickCurious how you guys and gals feel.
> Cheers!
AR and Side kick is the best starting combo that Halo ever had. Better than the BR. The pistol requires consistency while being accurate and feels good pulling that 7th shot as a headshot. I just think by having any other weapons as a starter weapon would ruin the maps immediately. The weapons are made for chokepoints and positions to fight over. The BR has the lowest optimal TTK at 1.44 which is slower than the body shot TTK for the commando, AR, and pistol.
AR starts are fine in social, but please let’s not do the ARs in comp thing again. A 343i employee (I forget his name) literally said this the last time when they removed the AR:
“The data do show that starting around the Diamond level, the effectiveness of the AR does not increase with skill. Correcting for skill shows that top players aren’t any more effective with the AR than a Diamond level player. Another way to say this is that the winner in a gunfight between two ARs above Diamond level is currently more about random luck than it is about skill. I think, for competitive play, we want the player with greater skill to win a given gunfight, without luck being too much of a factor. This is one of the primary data-driven reasons we are concerned about using the AR in competitive play.”
For casual I think AR/Sidekick starts are essential, but only if there are extremely limited precision weapons on the map. If there are 4 or more BRs on a map then I don’t want AR starts on that map. I actually think Big Team would be a lot more chaotic and fun with less precision weapons.
For competitive I’m thinking BR only starts. At the very worst I’d say BR/AR for any ranked game mode outside of the HCS offerings.
I think they should initially focus on two primary separate lists; AR starts with Sidekick, & BR starts with AR. Beyond that, they should use the model that they’ve set up for Halo MCC as the basis for Infinite’s Matchmaking.
For social the current AR+sidekick is great, for ranked I’m open to commando starts. Really think the gun has potential and a higher skill ceiling then the BR has to offer in this game.
> 2533274920070188;1:
> I’m curious if people want BR, DMR, a Halo 5 like Magnum or Sidekick starts when it comes to the precision weapon in Halo Infinite.
> For me the Halo 5 Magnum is my favorite weapon out of all first person shooter games I ever played. Perfect rate of fire, sound, look, et cetera. Yet, it is outclassed by the DMR and BR in Halo 5, making you want to pick up those weapons in game. BUT if you have your Magnum equipped and you face someone with a DMR or BR, it is not that there is no chance of winning the gunfight. I feel in Halo Infinite there is a pretty high chance you’re going to lose the gunfight if you have your Sidekick equipped and you’re facing an opponent with a BR.
> The MK50 Sidekick fires 365 RPM (without reload time). Which to me is just WAY to high and spammy for a weapon you’re going to be using most of the time. It doesn’t really reward skill and timing i.m.o. It just rewards the person who can spam is trigger/mouse the hardest. I played Friday night and I still have an RSI like pain in my right arm from trying to fire the weapon at max rate of fire. The bots could do it, so why can’t I?
> I don’t mind the Sidekick being in the game though. Make it a pickup weapon and up the damage per bullet a bit, making it a 6-shot kill instead of 7 like it is now. That way it would be worth picking up and using over the AR for example. Or keep the Sidekick as a starting weapon, but lower the rate of fire to 150 – 200 RPM (without reload time), and up the damage per bullet, so the time to kill stays roughly the same. Just so you have a frame of reference: The Halo 5 magnum fires 150 RPM. I don’t know if that is including reload times or not.
> At this point I don’t know if I would prefer DMR over BR starts.
> Anyway, for me it is:
> - A Halo 5 like Magnum - BR / DMR - MK50 SidekickCurious how you guys and gals feel.
> Cheers!
BR Starts would be everything Ive ever wanted. Hopefully we get a nice hardcore playlist // curious what competitive settings would look like.
While I would love standard issue rifle start like AR, BR, DMR.
I would rather that we ALL can pick up those on the map.
I prefer if we all started with the Sidekick.
If a Magnum handcannon of some sort gets added, it could be added as a power weapon.
OOOOr how about this: You know we can punchy punch without any weapons in Weapon drills??
Yeah, how about we start with NO weapons so that the weapons I wrote above are set in lockers as usual.
That or we could drop BOTH weapons and go fisticufs, pure melee ( well besides melee weapons ) to get to the weapons we want.
Need a few more weapon lockers here and there or even on the ground pads though, so not all goes on a cycle, per match basis.
Like the Skewer and S7 sniper does on Free Fire.
Side note
I really miss the DMR. Its range role bracket sits between the BR and s7 sniper.
Alot of sandbox room to include past and future weapons and not making any redudant by adjusting:
Range, Range/dmg drop off,dmg,reload speed,melee attachments, effects on shots like H:CE plasma rifle stun,
alt fire, velocity and so on.