If they managed to find some way to mix the ragdoll and specified animations that would be nice. Sometimes the animations felt out of place, especially when their feet were basically floating as if they were standing on something that was invisible.
I like the rag doll because it might glitch out and look Pretty funny because that is what games are all about making dumb crap and having fun testing Physics. Also I like spartan kicking people of a cliff
I’d prefer ragdolls, just they need a bit more weight added to them so they are not flopping all over the place like a balloon person. Fixed animations are just going to end up dating the game to a far greater degree than a few silly ragdolls. Its the reason CEA ends up looking noticeably more dated when in motion compared to Halo 2A. Reach and later Halo games with animated deaths are going to have the same issue down the road. That is not to say that games like Halo 3 and ODST won’t have similar issues as those facial animations for cutscenes were already rough to start with.
Ideally, the game would include many death animations. Variations would be triggered based on weapon killed with and final damage landing on head or body. Death by explosion or melee impact should trigger ragdolls though, definitely.
Rag-dolls make the games more fun and believable for me. Sometimes the animated deaths can be out of place, especially when the corpse is laying on air like it’s an invisible platform.
I guess people choose humor over animation. Thats fine by me, I have nothing against it. It makes it easier for 343i to put up more focus on other subjects than your dead body.
Every time my Spartan dies I’m amazed by two things, how their bones are made of rubber and how loose their hamstrings are.
Jokes aside, I prefer rag-dolling. If done correctly it can look much more real than animations do, additionally it doesn’t look as dated (as others have said)