What would you guys think of us getting a new Forge World in Halo 4 and what would you do differently this time around?
no not really. But for a weird reason. I feel the graphics and engine in Halo: Reach were kind of adjusted around that massive landscape feel when there really was no point in it. I’d prefer a limited map size, about the size of Blood Gulch, and then being able to customize within that, like creating grounds or picking from a set gallery, creating weather effects would be awesome too.
> no not really. But for a weird reason. I feel the graphics and engine in Halo: Reach were kind of adjusted around that massive landscape feel when there really was no point in it. I’d prefer a limited map size, about the size of Blood Gulch, and then being able to customize within that, like creating grounds or picking from a set gallery, creating weather effects would be awesome too.
I understand your point but don’t really agree.
My ideal Forge World 2.0 would be a massive (about 1 1/2 times the size of Sandtrap) flat plain, with land editing. But if that isn’t possible, I’d like to have several Forge World: A flat plain reminiscent Sandbox, a massive hilly area for Big Team Battle Maps, a Coliseum and a rocky outcropping.
My main want this time around - however - is simply for us to be able to use many forge pieces without framerate lag.
Nevermind that rubbish Forge World; I just want a real map creator.
Give us multiple Forge map templates so you don’t have a gigantic waste of memory and resources.
Give multiple themed items.
Make it so preserving frame rate isn’t the #1 thought of the forgers mind.
not really, forge world is really nice, but looking back would of been better if it was cut up into several maps with the same forge pallet. im not sure but i have a feeling that would help with more maps being able to be put in matchmaking as there is possibly less chance of frame rate issues with smaller maps.
If you seen the far cry 2 map editior, that would be the type forge map editing I would like to see.