Do you want a beta for Halo 5?

This is a non-issue if Halo Xbox One is really H2 anniversary with intact MP. That being said I want to address Halo 5 specifically, especially if it really is the Halo title releasing later this year.

I remember reading a waypoint update talking about how Halo 4 went Gold (for anyone who doesn’t know, the game was finished and there was no more development being done except bug tests) in the summer of its release year. It had about half a year of time before it released to have a beta and receive feedback early. I also remember Frankie talking about how making a beta took too much time and they didn’t want to do that.

My issue here is they had plenty of time to make a beta and gather feedback from the data. Those of you who were around during the s***storm of the MP complaints know how bad it got and how a beta really could have remedied a lot of the issues.

Point is Halo 4 should have had a beta in my opinion. It was ridiculously unbalanced and it really showed when the game launched. It was dropped from MLG almost instantaneously and a majority of the population was gone within months if not weeks. The patches took too long to arrive and most people were done with it by then. I like Halo 4 post patch way more, not as much as Halo 2 or 3, but it was fun to play. I still just had nothing to do with it though since I was already max rank and with no competitive playlists there was nothing to really do, something that could have been tweaked with a beta!

I do not want Halo 5 to suffer Halo 4’s fate. As much as I would like 343 to evolve from Halo 3 I know it probably won’t happen, but Halo 5 really should have a beta. That way we can avoid the fustercluck that was Halo 4’s launch and hopefully have a game that everyone enjoys more. I don’t even care if it pushes Halo 5 back. I want a game that’s fun immediately rather than a game that takes weeks or months to get fun cough cough GTA Online or Halo 4 Cough.

> This is a non-issue if Halo Xbox One is really H2 anniversary with intact MP. That being said I want to address Halo 5 specifically, especially if it really is the Halo title releasing later this year.
>
> I remember reading a waypoint update talking about how Halo 4 went Gold (for anyone who doesn’t know, the game was finished and there was no more development being done except bug tests) in the summer of its release year. It had about half a year of time before it released to have a beta and receive feedback early. I also remember Frankie talking about how making a beta took too much time and they didn’t want to do that.
>
> My issue here is they had plenty of time to make a beta and gather feedback from the data. Those of you who were around during the s***storm of the MP complaints know how bad it got and how a beta really could have remedied a lot of the issues.
>
> Point is Halo 4 should have had a beta in my opinion. <mark>It was ridiculously unbalanced and it really showed when the game launched.</mark> It was dropped from MLG almost instantaneously and a majority of the population was gone within months if not weeks. The patches took too long to arrive and most people were done with it by then. I like Halo 4 post patch way more, not as much as Halo 2 or 3, but it was fun to play. I still just had nothing to do with it though since I was already max rank and with no competitive playlists there was nothing to really do, something that could have been tweaked with a beta!
>
> I do not want Halo 5 to suffer Halo 4’s fate. As much as I would like 343 to evolve from Halo 3 I know it probably won’t happen, but Halo 5 really should have a beta. That way we can avoid the fustercluck that was Halo 4’s launch and hopefully have a game that everyone enjoys more. I don’t even care if it pushes Halo 5 back. I want a game that’s fun immediately rather than a game that takes weeks or months to get fun cough cough GTA Online or Halo 4 Cough.

On what evidence? Reach had a beta and it was hilariously unbalanced. Armor Lock was the most ridiculous AA I have ever seen. There was no downsides to it at all, and people abused the hell out of it. And yet Bungie kept it in. Granted Reach had lots of cool features, but when it came down to it’s raw gameplay it was, at it’s core, unbalanced. Halo 4 was the opposite, less features more balance, which I would take any day without question.

Public betas are typically for bug-fixing and network testing. Developers don’t really look for balance feedback.

That said, I would love a beta if only to play the game sooner.

Public betas are typically just for testing the net code.

Although, I would not mind playing the game sooner sooooooo…I say Yes!

As others have said, betas won’t do much good for game balance. And since they’ require a ton of resources an waste develop time, we’re better off without one.

Betas does not really help most people want it because they can play the game early.

> > This is a non-issue if Halo Xbox One is really H2 anniversary with intact MP. That being said I want to address Halo 5 specifically, especially if it really is the Halo title releasing later this year.
> >
> > I remember reading a waypoint update talking about how Halo 4 went Gold (for anyone who doesn’t know, the game was finished and there was no more development being done except bug tests) in the summer of its release year. It had about half a year of time before it released to have a beta and receive feedback early. I also remember Frankie talking about how making a beta took too much time and they didn’t want to do that.
> >
> > My issue here is they had plenty of time to make a beta and gather feedback from the data. Those of you who were around during the s***storm of the MP complaints know how bad it got and how a beta really could have remedied a lot of the issues.
> >
> > Point is Halo 4 should have had a beta in my opinion. <mark>It was ridiculously unbalanced and it really showed when the game launched.</mark> It was dropped from MLG almost instantaneously and a majority of the population was gone within months if not weeks. The patches took too long to arrive and most people were done with it by then. I like Halo 4 post patch way more, not as much as Halo 2 or 3, but it was fun to play. I still just had nothing to do with it though since I was already max rank and with no competitive playlists there was nothing to really do, something that could have been tweaked with a beta!
> >
> > I do not want Halo 5 to suffer Halo 4’s fate. As much as I would like 343 to evolve from Halo 3 I know it probably won’t happen, but Halo 5 really should have a beta. That way we can avoid the fustercluck that was Halo 4’s launch and hopefully have a game that everyone enjoys more. I don’t even care if it pushes Halo 5 back. I want a game that’s fun immediately rather than a game that takes weeks or months to get fun cough cough GTA Online or Halo 4 Cough.
>
> On what evidence? Reach had a beta and it was hilariously unbalanced. Armor Lock was the most ridiculous AA I have ever seen. There was no downsides to it at all, and people abused the hell out of it. And yet Bungie kept it in. Granted Reach had lots of cool features, but when it came down to it’s raw gameplay it was, at it’s core, unbalanced. Halo 4 was the opposite, less features more balance, which I would take any day without question.

Reach’s DMR didn’t clobber everything it came into contact with. Halo 4’s DMR was basically an on spawn power weapon. If you didn’t use it you didn’t have a chance.
AAs were the only unbalanced thing in Reach. All the guns and all of the AAs were unbalanced in Halo 4.

Remember the boltshot? Remember the pre-patch weapons vs the DMR? Remember all the camp snipers or promethean vision campers with those guns and stickies?

On what evidence? I find it sad that you needed to ask that

> Public betas are typically for bug-fixing and network testing. Developers don’t really look for balance feedback.
>
> That said, I would love a beta if only to play the game sooner.

Ah but Bungie did tweak the game after Reach’s beta remember. The elites were toned down and loadouts were changed or removed altogether for certain games.

I’ll admit I like playing the game early too, but 343 can change things if they want to.

Halo Reach had a Beta and it didn’t turn out great.

But I wouldn’t mind a Beta just for early hands on time with the game.

> Halo Reach had a Beta and it didn’t turn out great.
>
> But I wouldn’t mind a Beta just for early hands on time with the game.

I’ll admit it had a beta and didn’t turn out great, but it turned out a helluva lot better than Halo 4 balance wise.

Also a lot of you are forgetting Halo 3 had a beta as well and look how well that ended up.

> I’ll admit it had a beta and didn’t turn out great, but it turned out a helluva lot better than Halo 4 balance wise.
>
> Also a lot of you are forgetting Halo 3 had a beta as well and look how well that ended up.

First of all, don’t you think it’s a lot more likely that the reason Halo: Reach and Halo 4 have had more balance issues than their respective predecessors because they both dramatically increased the number of individual spawn options?

Secondly, in both cases, almost nothing changed balance-wise between the beta and the final product. The majority of changes were bug fixes, aesthetic, or under-the-hood.

Conclusion: betas don’t necessarily lead to better balance.

> > Halo Reach had a Beta and it didn’t turn out great.
> >
> > But I wouldn’t mind a Beta just for early hands on time with the game.
>
> I’ll admit it had a beta and didn’t turn out great, but it turned out a helluva lot better than Halo 4 balance wise.
>
> Also a lot of you are forgetting Halo 3 had a beta as well and look how well that ended up.

Yeah true. Halo Reach at launch was a lot better then the Beta, not going to disagree with that. :slight_smile:

A beta would be unnecessary for me. If footage is released full of loadouts, ordnance, flinch etc, I won’t even bother and a Beta will not change anything significant.

After Halo 4, its going to take a lot to sell me on Halo 5 and by extension and X1.

> > > This is a non-issue if Halo Xbox One is really H2 anniversary with intact MP. That being said I want to address Halo 5 specifically, especially if it really is the Halo title releasing later this year.
> > >
> > > I remember reading a waypoint update talking about how Halo 4 went Gold (for anyone who doesn’t know, the game was finished and there was no more development being done except bug tests) in the summer of its release year. It had about half a year of time before it released to have a beta and receive feedback early. I also remember Frankie talking about how making a beta took too much time and they didn’t want to do that.
> > >
> > > My issue here is they had plenty of time to make a beta and gather feedback from the data. Those of you who were around during the s***storm of the MP complaints know how bad it got and how a beta really could have remedied a lot of the issues.
> > >
> > > Point is Halo 4 should have had a beta in my opinion. <mark>It was ridiculously unbalanced and it really showed when the game launched.</mark> It was dropped from MLG almost instantaneously and a majority of the population was gone within months if not weeks. The patches took too long to arrive and most people were done with it by then. I like Halo 4 post patch way more, not as much as Halo 2 or 3, but it was fun to play. I still just had nothing to do with it though since I was already max rank and with no competitive playlists there was nothing to really do, something that could have been tweaked with a beta!
> > >
> > > I do not want Halo 5 to suffer Halo 4’s fate. As much as I would like 343 to evolve from Halo 3 I know it probably won’t happen, but Halo 5 really should have a beta. That way we can avoid the fustercluck that was Halo 4’s launch and hopefully have a game that everyone enjoys more. I don’t even care if it pushes Halo 5 back. I want a game that’s fun immediately rather than a game that takes weeks or months to get fun cough cough GTA Online or Halo 4 Cough.
> >
> > On what evidence? Reach had a beta and it was hilariously unbalanced. Armor Lock was the most ridiculous AA I have ever seen. There was no downsides to it at all, and people abused the hell out of it. And yet Bungie kept it in. Granted Reach had lots of cool features, but when it came down to it’s raw gameplay it was, at it’s core, unbalanced. Halo 4 was the opposite, less features more balance, which I would take any day without question.
>
> Reach’s DMR didn’t clobber everything it came into contact with. Halo 4’s DMR was basically an on spawn power weapon. If you didn’t use it you didn’t have a chance.
> AAs were the only unbalanced thing in Reach. All the guns and all of the AAs were unbalanced in Halo 4.
>
> Remember the boltshot? Remember the pre-patch weapons vs the DMR? Remember all the camp snipers or promethean vision campers with those guns and stickies?
>
> On what evidence? I find it sad that you needed to ask that

You and I remember Reach very differently. I saw waaaay more camping in Reach with the snipers. I honestly don’t see a reason with nerfing the Boltshot, people are just butthurt that it’s a one kill shot and they were dumb enough to come close. And I don’t see your point with DMR and BR. I used BR from day one and I’ve mopped the floor with plenty of DMR players, it just takes practice.

I don’t have any complaints with AAs either. The only problem with them currently is that some of them are underpowered/unusable like Thruster Pack or Autosentry. To each their own I guess.

> > > This is a non-issue if Halo Xbox One is really H2 anniversary with intact MP. That being said I want to address Halo 5 specifically, especially if it really is the Halo title releasing later this year.
> > >
> > > I remember reading a waypoint update talking about how Halo 4 went Gold (for anyone who doesn’t know, the game was finished and there was no more development being done except bug tests) in the summer of its release year. It had about half a year of time before it released to have a beta and receive feedback early. I also remember Frankie talking about how making a beta took too much time and they didn’t want to do that.
> > >
> > > My issue here is they had plenty of time to make a beta and gather feedback from the data. Those of you who were around during the s***storm of the MP complaints know how bad it got and how a beta really could have remedied a lot of the issues.
> > >
> > > Point is Halo 4 should have had a beta in my opinion. <mark>It was ridiculously unbalanced and it really showed when the game launched.</mark> It was dropped from MLG almost instantaneously and a majority of the population was gone within months if not weeks. The patches took too long to arrive and most people were done with it by then. I like Halo 4 post patch way more, not as much as Halo 2 or 3, but it was fun to play. I still just had nothing to do with it though since I was already max rank and with no competitive playlists there was nothing to really do, something that could have been tweaked with a beta!
> > >
> > > I do not want Halo 5 to suffer Halo 4’s fate. As much as I would like 343 to evolve from Halo 3 I know it probably won’t happen, but Halo 5 really should have a beta. That way we can avoid the fustercluck that was Halo 4’s launch and hopefully have a game that everyone enjoys more. I don’t even care if it pushes Halo 5 back. I want a game that’s fun immediately rather than a game that takes weeks or months to get fun cough cough GTA Online or Halo 4 Cough.
> >
> > On what evidence? Reach had a beta and it was hilariously unbalanced. Armor Lock was the most ridiculous AA I have ever seen. There was no downsides to it at all, and people abused the hell out of it. And yet Bungie kept it in. Granted Reach had lots of cool features, but when it came down to it’s raw gameplay it was, at it’s core, unbalanced. Halo 4 was the opposite, less features more balance, which I would take any day without question.
>
> Reach’s DMR didn’t clobber everything it came into contact with. <mark>Halo 4’s DMR was basically an on spawn power weapon. If you didn’t use it you didn’t have a chance.</mark>
> AAs were the only unbalanced thing in Reach. All the guns and all of the AAs were unbalanced in Halo 4.

That’s not entirely true, however. Throughout the days before the Turbo-Update, I used the BR most of the time and had no trouble taking on DMR’s. However, yes the weapon was overpowered but I highly doubt a beta would have prevented that.

And did you just say that all of Halo 4’s AA’s are unbalanced?

The Hardlight Shield and the Hologram are a perfectly balanced device, as are the Autosentry and the Regneration Field and the Thruster Pack. Hell, I don’t even have that many issues with the Jetpack, nor is Active Camoflauge a huge problem for me.

I’ll agree with you on PV, however. But PV would also make a perfect powerup.

> Remember the boltshot? Remember the pre-patch weapons vs the DMR? Remember all the camp snipers or promethean vision campers with those guns and stickies?

The Boltshot wasn’t overpowered at all. It worked fine. The only issue was that you could spawn with it. The Sniper isn’t a problem either, but I guess people complained about it because they constantly got killed by it due to POD’s.

Plasma grenades aren’t overpowered either. In fact, they’re probably the weakest iteration yet.

The only truly OP weapons in Halo 4 are the SAW, the Beam Rifle, and the Fuel Rod Gun. The rest are fair game.

> > > > This is a non-issue if Halo Xbox One is really H2 anniversary with intact MP. That being said I want to address Halo 5 specifically, especially if it really is the Halo title releasing later this year.
> > > >
> > > > I remember reading a waypoint update talking about how Halo 4 went Gold (for anyone who doesn’t know, the game was finished and there was no more development being done except bug tests) in the summer of its release year. It had about half a year of time before it released to have a beta and receive feedback early. I also remember Frankie talking about how making a beta took too much time and they didn’t want to do that.
> > > >
> > > > My issue here is they had plenty of time to make a beta and gather feedback from the data. Those of you who were around during the s***storm of the MP complaints know how bad it got and how a beta really could have remedied a lot of the issues.
> > > >
> > > > Point is Halo 4 should have had a beta in my opinion. <mark>It was ridiculously unbalanced and it really showed when the game launched.</mark> It was dropped from MLG almost instantaneously and a majority of the population was gone within months if not weeks. The patches took too long to arrive and most people were done with it by then. I like Halo 4 post patch way more, not as much as Halo 2 or 3, but it was fun to play. I still just had nothing to do with it though since I was already max rank and with no competitive playlists there was nothing to really do, something that could have been tweaked with a beta!
> > > >
> > > > I do not want Halo 5 to suffer Halo 4’s fate. As much as I would like 343 to evolve from Halo 3 I know it probably won’t happen, but Halo 5 really should have a beta. That way we can avoid the fustercluck that was Halo 4’s launch and hopefully have a game that everyone enjoys more. I don’t even care if it pushes Halo 5 back. I want a game that’s fun immediately rather than a game that takes weeks or months to get fun cough cough GTA Online or Halo 4 Cough.
> > >
> > > On what evidence? Reach had a beta and it was hilariously unbalanced. Armor Lock was the most ridiculous AA I have ever seen. There was no downsides to it at all, and people abused the hell out of it. And yet Bungie kept it in. Granted Reach had lots of cool features, but when it came down to it’s raw gameplay it was, at it’s core, unbalanced. Halo 4 was the opposite, less features more balance, which I would take any day without question.
> >
> > Reach’s DMR didn’t clobber everything it came into contact with. <mark>Halo 4’s DMR was basically an on spawn power weapon. If you didn’t use it you didn’t have a chance.</mark>
> > AAs were the only unbalanced thing in Reach. All the guns and all of the AAs were unbalanced in Halo 4.
>
> That’s not entirely true, however. Throughout the days before the Turbo-Update, I used the BR most of the time and had no trouble taking on DMR’s. However, yes the weapon was overpowered but I highly doubt a beta would have prevented that.
>
> And did you just say that all of Halo 4’s AA’s are unbalanced?
>
> The Hardlight Shield and the Hologram are a perfectly balanced device, as are the Autosentry and the Regneration Field and the Thruster Pack. Hell, I don’t even have that many issues with the Jetpack, nor is Active Camoflauge a huge problem for me.
>
> I’ll agree with you on PV, however. But PV would also make a perfect powerup.
>
>
>
> > Remember the boltshot? Remember the pre-patch weapons vs the DMR? Remember all the camp snipers or promethean vision campers with those guns and stickies?
>
> The Boltshot wasn’t overpowered at all. It worked fine. The only issue was that you could spawn with it. The Sniper isn’t a problem either, but I guess people complained about it because they constantly got killed by it due to POD’s.
>
> Plasma grenades aren’t overpowered either. In fact, they’re probably the weakest iteration yet.
>
> The only truly OP weapons in Halo 4 are the SAW, the Beam Rifle, and the Fuel Rod Gun. The rest are fair game.

See they can be OP though because they are POWER WEAPONS. You can’t spawn with them. Yes the SAW had too much accuracy at range and the beam rifle had too much aim assist, but you said it yourself you spawned with the Boltshot. Also the magnetism and spawning with stickies made them the most annoying iteration, especially with vehicle health (2-3 blow up a warthog and you spawn with 2. Obviously weak iteration).

> > > > This is a non-issue if Halo Xbox One is really H2 anniversary with intact MP. That being said I want to address Halo 5 specifically, especially if it really is the Halo title releasing later this year.
> > > >
> > > > I remember reading a waypoint update talking about how Halo 4 went Gold (for anyone who doesn’t know, the game was finished and there was no more development being done except bug tests) in the summer of its release year. It had about half a year of time before it released to have a beta and receive feedback early. I also remember Frankie talking about how making a beta took too much time and they didn’t want to do that.
> > > >
> > > > My issue here is they had plenty of time to make a beta and gather feedback from the data. Those of you who were around during the s***storm of the MP complaints know how bad it got and how a beta really could have remedied a lot of the issues.
> > > >
> > > > Point is Halo 4 should have had a beta in my opinion. <mark>It was ridiculously unbalanced and it really showed when the game launched.</mark> It was dropped from MLG almost instantaneously and a majority of the population was gone within months if not weeks. The patches took too long to arrive and most people were done with it by then. I like Halo 4 post patch way more, not as much as Halo 2 or 3, but it was fun to play. I still just had nothing to do with it though since I was already max rank and with no competitive playlists there was nothing to really do, something that could have been tweaked with a beta!
> > > >
> > > > I do not want Halo 5 to suffer Halo 4’s fate. As much as I would like 343 to evolve from Halo 3 I know it probably won’t happen, but Halo 5 really should have a beta. That way we can avoid the fustercluck that was Halo 4’s launch and hopefully have a game that everyone enjoys more. I don’t even care if it pushes Halo 5 back. I want a game that’s fun immediately rather than a game that takes weeks or months to get fun cough cough GTA Online or Halo 4 Cough.
> > >
> > > On what evidence? Reach had a beta and it was hilariously unbalanced. Armor Lock was the most ridiculous AA I have ever seen. There was no downsides to it at all, and people abused the hell out of it. And yet Bungie kept it in. Granted Reach had lots of cool features, but when it came down to it’s raw gameplay it was, at it’s core, unbalanced. Halo 4 was the opposite, less features more balance, which I would take any day without question.
> >
> > Reach’s DMR didn’t clobber everything it came into contact with. Halo 4’s DMR was basically an on spawn power weapon. If you didn’t use it you didn’t have a chance.
> > AAs were the only unbalanced thing in Reach. All the guns and all of the AAs were unbalanced in Halo 4.
> >
> > Remember the boltshot? Remember the pre-patch weapons vs the DMR? Remember all the camp snipers or promethean vision campers with those guns and stickies?
> >
> > On what evidence? I find it sad that you needed to ask that
>
> You and I remember Reach very differently. I saw waaaay more camping in Reach with the snipers. I honestly don’t see a reason with nerfing the Boltshot, people are just butthurt that it’s a one kill shot and they were dumb enough to come close. And I don’t see your point with DMR and BR. I used BR from day one and I’ve mopped the floor with plenty of DMR players, it just takes practice.
>
> I don’t have any complaints with AAs either. The only problem with them currently is that some of them are underpowered/unusable like Thruster Pack or Autosentry. To each their own I guess.

I used the BR too and I did well, but the DMR was still superior at all ranges. That boltshot also got way too much range and how is it people’s fault for coming too close when camo glitchers crouched around corners? Obviously every situation was me running towards the guy with the shotgun pistol that got slightly monstrous range.

> > > > > This is a non-issue if Halo Xbox One is really H2 anniversary with intact MP. That being said I want to address Halo 5 specifically, especially if it really is the Halo title releasing later this year.
> > > > >
> > > > > I remember reading a waypoint update talking about how Halo 4 went Gold (for anyone who doesn’t know, the game was finished and there was no more development being done except bug tests) in the summer of its release year. It had about half a year of time before it released to have a beta and receive feedback early. I also remember Frankie talking about how making a beta took too much time and they didn’t want to do that.
> > > > >
> > > > > My issue here is they had plenty of time to make a beta and gather feedback from the data. Those of you who were around during the s***storm of the MP complaints know how bad it got and how a beta really could have remedied a lot of the issues.
> > > > >
> > > > > Point is Halo 4 should have had a beta in my opinion. <mark>It was ridiculously unbalanced and it really showed when the game launched.</mark> It was dropped from MLG almost instantaneously and a majority of the population was gone within months if not weeks. The patches took too long to arrive and most people were done with it by then. I like Halo 4 post patch way more, not as much as Halo 2 or 3, but it was fun to play. I still just had nothing to do with it though since I was already max rank and with no competitive playlists there was nothing to really do, something that could have been tweaked with a beta!
> > > > >
> > > > > I do not want Halo 5 to suffer Halo 4’s fate. As much as I would like 343 to evolve from Halo 3 I know it probably won’t happen, but Halo 5 really should have a beta. That way we can avoid the fustercluck that was Halo 4’s launch and hopefully have a game that everyone enjoys more. I don’t even care if it pushes Halo 5 back. I want a game that’s fun immediately rather than a game that takes weeks or months to get fun cough cough GTA Online or Halo 4 Cough.
> > > >
> > > > On what evidence? Reach had a beta and it was hilariously unbalanced. Armor Lock was the most ridiculous AA I have ever seen. There was no downsides to it at all, and people abused the hell out of it. And yet Bungie kept it in. Granted Reach had lots of cool features, but when it came down to it’s raw gameplay it was, at it’s core, unbalanced. Halo 4 was the opposite, less features more balance, which I would take any day without question.
> > >
> > > Reach’s DMR didn’t clobber everything it came into contact with. Halo 4’s DMR was basically an on spawn power weapon. If you didn’t use it you didn’t have a chance.
> > > AAs were the only unbalanced thing in Reach. All the guns and all of the AAs were unbalanced in Halo 4.
> > >
> > > Remember the boltshot? Remember the pre-patch weapons vs the DMR? Remember all the camp snipers or promethean vision campers with those guns and stickies?
> > >
> > > On what evidence? I find it sad that you needed to ask that
> >
> > You and I remember Reach very differently. I saw waaaay more camping in Reach with the snipers. I honestly don’t see a reason with nerfing the Boltshot, people are just butthurt that it’s a one kill shot and they were dumb enough to come close. And I don’t see your point with DMR and BR. I used BR from day one and I’ve mopped the floor with plenty of DMR players, it just takes practice.
> >
> > I don’t have any complaints with AAs either. The only problem with them currently is that some of them are underpowered/unusable like Thruster Pack or Autosentry. To each their own I guess.
>
> I used the BR too and I did well, but the DMR was still superior at all ranges. That boltshot also got way too much range and how is it people’s fault for coming too close when camo glitchers crouched around corners? Obviously every situation was me running towards the guy with the shotgun pistol that got slightly monstrous range.

I could see them removing it as a spawn weapon and giving it the Needler treatment and make it an actual power weapon.

I would probably be against a beta. When it comes to Halo’s history (or hell, shooters in general), I have always felt that the betas were better than the final product. So, a part of me would prefer no beta.

I want a beta for any game. What kind of question is that?