WARNING: THE FEELINGS EXPRESSED IN THIS COMMENT IS SOLEY BASED ON OPINION AND SHOULD NOT BE TAKEN AS A TROLL OR “HATER” FLAME.
You wonder why Halo’s community has dropped significantly. Reach happened. Bungie’s last chance to give to the fans, their last chance to give their part of Halo’s story. 10 years have led upto this game, and what did we get? More problems then solutions. Changes to core gameplay, caused people to question their true devotion and love for Halo, so many fled to anothe game, and sadly that was CoD.
Looking back, if Halo 1-3 were released later when CoD was at it’s infancy, we would’ve had a better chance. No, actually Reach was supposed to change all that and it failed to do so on so many levels. To think, Bungie had 10 years to make it right. The story, which was practically written out for them hense, The Fall of Reach. Secondly, Bungie knew what maps we wanted to see return, we wanted an awesome, ever expanding playing zone- they gave us mostly campaign remake maps and the oversaturated and all to familar, Forge World.
Bungie took t easy route on Reach, investing most of their time with the graphics, campaign and backgrounds. When it came to the Multiplayer maps, all they did was copy and pasted, and a few guns/spawns/etc and quit. No time was spent on actuall “new stuff” until the Noble Map Pack, which was okay at best. Obviously their time wasn’t spent to hard due to Tempest’s artsy, flat background. Breakpoint was an obvious attempt to recreate the part of the campaign where you have to fight wave after wave of covenant troops, before your allowed entrance to Halsey’s lab. Anchor 9? Seriously Bungie? The docking bay where Jorge hops out of your Sabre to the Pelican holding the slipspace drive. Wow, must have been hard work creating that map.
Do you see? Almost all the maps are from campaign, and don’t even get me started about the Forge World maps. In short, Reach failed, because Bungie failed Reach. They honestly had something better to do, oh yeah, signing a 10 year contract with Activision. It seems the only few people doing their job during development were Marty O’Donnell and the graphics guys. That gameplay we loved for many years was tossed, guns don’t behave like they used to except the covie’ guns and the Assault Rifle. If a story existed where the spartans had all the AAs at their disposal, why wouldn’t they have had them in the previous games? Because Bungie pulled that concept out of their ever expanding Yoink!. Come on, you had a great run Bungie, had fun, enjoyed some laughs, and wasted $150. Now thats over with, you can open your doors to the new future of Halo, and we can only hope that Halo 4 won’t be a disgrace and shunned by the older, veteran Halo fans. Or else, that might be the end of Halo as we knew it.
