Do you support scripted event's/scenarios?

Personally I don’t like it. I don’t like having to see an ally scripted to die in a dramatic way. I like how in Halo 3 I could save the marine being infected on Floodgate instead of forcing him to die. Not seeing a scientist mowed over by a Jackal. Its already stress enough to keep your marines alive on missions. And I don’t really see a benefit to see them die unless its a pure mission backround.

Scripted encounters don’t really bother me. I think they’re a good way to showcase some gnarly kill animations, and they add to the atmosphere a bit. When the game decides to start using quick time events for that effect, though, I take issue with it.

I absolutely do support and like scripted events, but usually only if they are like the Halo 3 Floodgate scenario you mentioned. That is kind of a ‘scripted’ event, but one that you can affect the outcome of.

Is the “scientist who gets mowed down” in the beginning of the Halo 4 mission Composer? It is actually a Marine, and although it is tricky, you can save him. You have to try and use the Magnum to headshot the Jackal before he tackles the Marine.

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> I absolutely do support and like scripted events, but usually only if they are like the Halo 3 Floodgate scenario you mentioned. That is kind of a ‘scripted’ event, but one that you can affect the outcome of.
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> Is the “scientist who gets mowed down” in the beginning of the Halo 4 mission Composer? It is actually a Marine, and although it is tricky, you can save him. You have to try and use the Magnum to headshot the Jackal before he tackles the Marine.

No, past that part of the marine~

The scient on the second door. There are other things like INFINITY on halo 4 mission where marine suicides. Or Halo 5 protecting the merdian soldiers. Halo 3 had the Floodgate marine, the soldier on the 117 held by brute, the brute chieftain fight on ARK. ect. Many things to turn outcomes too.

I don’t see anything wrong with them. It lets the devs tell the story they want and you can do some cool cinematic stuff you wouldn’t be able to otherwise.

I can’t recall any time Halo has relied on scripted stuff like that outside of Halo 4. Halo 3 had one where a marine is thrown by a brute and another with a drone picking up a marine (could be imagining this one). Halo 3 makes it clear however that you cannot change anything when they happen. Halo 4 gets it wrong in that they tease you and make it seem like you can decide the outcome, but its actually hardcoded to playout in only one way.