Do you really think its that bad?

Do most of you think Halo: Reach is as bad as its said to be? Come on, its not bad, in fact, I find even with Halo: Combat Evolved.

> Do most of you think Halo: Reach is as bad as its said to be? Come on, its not bad, in fact, I find even with Halo: Combat Evolved.

I believe Reach has potential and the new settings in MLG come tuesday could make it pretty fun.

But, Reach from Sept 2010 - Now, is an atrocious multiplayer game from any competitive standpoint. There’s no incentive to win, the default maps are garbage, and the gameplay in default Reach doesn’t even make you feel like you’re playing a Halo game.

Halo 3 had about 150k people online a day in it’s last year… Reach has been out a little over ONE YEAR and on weekends it’s lucky to it 60k.

There are very few positive things i would take from Reach, one of which being it was a good experiment at what a game developer SHOULDNT do to a franchise.

Halo 4 is in good hands though, Frankie and the team have the credentials and Frankie knows just about everything there is to know about Halo. They’re listening and the interviews i’ve been reading have been music to my ears. To be honest, Halo 4 is the franchise’s last shot at being a top 10 xbox title, Reach has lost so many long-time Halo fans(and almost got dropped from MLG) that it’s going to take a miracle in Halo 4 to bring them back, and restore Halo to it’s former glory.

I loved Halo 1, 2 and 3, i supported every spin-off, I play Reach with the hope that one day it will be good(hopefully starting tues)… Reach has a whole though, is pure evil and I wish it never happened, I wish 343i took over after Halo 3…but to quote the dark knight “The night is darkest just before the dawn. And I promise you, the dawn is coming.”

We all have to make up our own minds on that one, I kinda feel bad for those that dont like Reach but have continued to play it for a year, no wonder they are so mad.

I personally loved Reach,having gotten it in August, I liked the story and the multiplayer is casual enough that I never felt like I couldn’t get better at the game (like team fortress 2)due to everyone playing it having much more experience than me. I walked into Reach having heard good things about it and I found that all those good things were true. The characters were well done for, the story made me care about Reach and Noble Team, and the space mission was absolutely fantastic.

> I believe Reach has potential and the new settings in MLG come tuesday could make it pretty fun.
>
> But, Reach from Sept 2010 - Now, is an atrocious multiplayer game from any competitive standpoint. There’s no incentive to win, the default maps are garbage, and the gameplay in default Reach doesn’t even make you feel like you’re playing a Halo game.
>
> Halo 3 had about 150k people online a day in it’s last year… Reach has been out a little over ONE YEAR and on weekends it’s lucky to it 60k.
>
> There are very few positive things i would take from Reach, one of which being it was a good experiment at what a game developer SHOULDNT do to a franchise.
>
> Halo 4 is in good hands though, Frankie and the team have the credentials and Frankie knows just about everything there is to know about Halo. They’re listening and the interviews i’ve been reading have been music to my ears. To be honest, Halo 4 is the franchise’s last shot at being a top 10 xbox title, Reach has lost so many long-time Halo fans(and almost got dropped from MLG) that it’s going to take a miracle in Halo 4 to bring them back, and restore Halo to it’s former glory.
>
> I loved Halo 1, 2 and 3, i supported every spin-off, I play Reach with the hope that one day it will be good(hopefully starting tues)… Reach has a whole though, is pure evil and I wish it never happened, I wish 343i took over after Halo 3…but to quote the dark knight “The night is darkest just before the dawn. And I promise you, the dawn is coming.”

This is sort of how most seem to feel, how I feel about the franchise, lately the only time seems fun if I’m having a friend on splitcreen but online in general doesn’t seem as fun, there’s nothing competitive about it which concerns me.

I personally don’t see where all the hate on Reach comes from. I think its a great game and, sure, not all of the ideas in it panned out as well as they’d hoped but so what? That only means that the next game will be stronger for it.

Lets see people hate it for stuff like rushed story, terrible designs, endless forge maps online.

Oh, the infamous Dmr that is spammed for everything from long/short range, even to counter vehicles, etc… Basically Halo turned into CoD which is why most halo fanboys like me are annoyed.

I could go about all the issues like the default maps aren’t that good but the only decent maps I have seen so far is the halo 2 remake headlong. Seems only the original classic maps would make the online more interesting but the blood gultch turning into forgeworld looks wrong.

Oh, another problems is all the forced abilities that won’t go away, half of us miss finding the one use special abilities, etc… Oh, Reach games are mainly about armor lock spam or a stupid cameo that tells everyone where you are because it has a radar jammer shoved on top of it. I could talk all day about the problems but it’d only frustrate me further which is why I keep taking long breaks from the game.

I do agree that Reach is not a bad game, not by along shot (i’ve played my fair share of games both indie and big named produced that make Reach look like the holy temple compared to them). But as a Halo game, it leaves more to be desired.

There are quite a few things I do miss from previous titles like vehicles (namely the Chopper), the maps, Movement speed, damage and resistance I’m a little iffy on.

The one big thing I do like reach for is the improved netcode coupled with most of the weapons being hitscan. I popped Halo 3 in recently and played a few matches…and I started to get more annoyed than when I’m playing Reach. Thanks in part to shots not registering. The weapon mechanics in Halo 3 are good for single-player style games with no latencey, but when brought into the online scene it falls flat on its face. Before anyone says anything, not everyone is blessed with goddly internet speeds.

The one thing I don’t care about from any of the titles is the ranking system. It didnt matter what number, symbole, or rank was placed next to my name, so long as I am playing with and/or against other players, my rank could show as N00B for all I care just get me in a match and I’ll be happy.

So until Halo 4, Reach will be my periodical MM game, when I’m not playing somthing else.

> Do most of you think Halo: Reach is as bad as its said to be? Come on, its not bad, in fact, I find even with Halo: Combat Evolved.

One word:
Kat

However else you feel about this game you can’t possibly say that it’s in the least good with a character this bad, Ai this terrible, and the combat they create together this absolutely awful.

Remember how we could rely on our passengers to shoot people? And shoot people in such a way that it would cause substantial damage? All else that can be said about Reach flows along the river crap that this helps pump along. In every corner of the game, there have been decisions made as bad, or worse, than Kat since the causes of her issues were systematic to some deep dysfunction within Bungie, which manifested itself in every corner of the game (from how firefight versus was so terribly implemented in matchmaking to the port-o-john-themed color palette of Exodus), and not simply isolated cases where beer-pong, for example, decided the course of game design.

It’s not only as bad as it’s said to be, but it’s in fact much worse.

wow!!
halo reach is great. but it NEVER is at the same level as combat evolved was when it came out!

I enjoy the game, there are obvious flaws in it, for me it is particularly the story and characters, as well as the general multiplayer map design. I think Bungie had good ideas for Reach, but their time constraint and budget probably did not allow them to make it as good as it possibly could have been. That said, I do think much of the hatred is unwarranted, as quite a few mechanics were implemented per the community’s request. Remember the rage about the AR rush? That led to the no bleed through. Remember the BR spread? that led to visual bloom and the DMR. I think AAs were poorly implemented, but I like the idea of reusable equipment, it just needed more fine tuning than it got. The TU armor lock seems to be exactly what AL should have been, a way to save yourself for a split second or make that guy waste his rocket launcher, but still leave you vulnerable.

> I believe Reach has potential and the new settings in MLG come tuesday could make it pretty fun.
>
> But, Reach from Sept 2010 - Now, is an atrocious multiplayer game from any competitive standpoint. There’s no incentive to win, the default maps are garbage, and the gameplay in default Reach doesn’t even make you feel like you’re playing a Halo game.
>
> Halo 3 had about 150k people online a day in it’s last year… Reach has been out a little over ONE YEAR and on weekends it’s lucky to it 60k.
>
> There are very few positive things i would take from Reach, one of which being it was a good experiment at what a game developer SHOULDNT do to a franchise.
>
> Halo 4 is in good hands though, Frankie and the team have the credentials and Frankie knows just about everything there is to know about Halo. They’re listening and the interviews i’ve been reading have been music to my ears. To be honest, Halo 4 is the franchise’s last shot at being a top 10 xbox title, Reach has lost so many long-time Halo fans(and almost got dropped from MLG) that it’s going to take a miracle in Halo 4 to bring them back, and restore Halo to it’s former glory.
>
> I loved Halo 1, 2 and 3, i supported every spin-off, I play Reach with the hope that one day it will be good(hopefully starting tues)… Reach has a whole though, is pure evil and I wish it never happened, I wish 343i took over after Halo 3…but to quote the dark knight “The night is darkest just before the dawn. And I promise you, the dawn is coming.”

I agree with most of what you said but Halo 3 used a 24 hour counter for playlists IIRC and Reach lists the current number of players in the playlist so naturally it would be lower.

I do believe Reach was/is a far less popular game than Halo 3 at all stages in its life and if Halo 4 is average the franchise won’t be a selling point for Microsoft and the next Xbox.