Something that has always developed in this community (even over at Bungie.net) is the constant preference to enjoy “one gun gameplay.” When I’m saying this, understand that there is only a select number of weapons out of the total sandbox actually used with the Halo Games for multiplayer.
Do you prefer “one gun” gameplay? Sure you add in grenades, sniper rifles, vehicles and all the other power weapons. But you can notice that most players have a significant increase on their 1st place weapon above all the others. What is your style of gameplay? What do you hope to see for Halo 4 with the sandbox and how it is integrated?
We know the BR is confirmed, I am curious to see what other precision weapons that are introduced, maybe even the return of the Carbine.
The one thing i liked about reach was that the Dmr wasn’t like the Br in h3, murdering the weapon sandbox. Tho bloom was a little much on it, 85% is perfection.
yes actually, if it’s aesthetically pleasing, has lots of depth in it’s mechanics and has a wide skill gap than I don’t see an issue.
granted every BR55 thus far looked and sounded like a toy, the DMR was OK but built on terribad mechanics.
but really I don’t see an issue with a rifle or pistol even being a part of a spartan every bit as much as their armor. think of mass effect although you could argue there are thousands of different weapons in the game but really there are only 4 and they have lots of depth, room for mastery on both the character and the players side, and have a great aesthetic design.
should there be a weapon sand box yes, should the utility weapon be the go to weapon in skilled hands absolutely. think of the BR as megamans M. Buster that weapon was literally part of megamans body, the rifle should be as much of a part of a spartan as their armor. as if 343 gets the aesthetic design down we enough than there should not be an issue. although I really think they should;d have used the MA5 or M6 as the utility weapon the BR55 is just terribly designed.
however if we had more weapon slots and the rest of the weapon had a skill gap than they could be integrated like RFGs 4 weapon system. but with the two gun selection you have utility weapon/power weapon it’s just not worth the time to grab a niche weapon in competitive play.
> Hell no, I like a variety of guns that are all useable in their own situation without one being overpowered everywhere, like Halo 3’s BR.
What do you mean by overpowered everywhere?
The BR can’t beat half of the sandbox in close combat if the other player knows how to play, neither can it beat the sniper at long range. That is, when you start playing the truly good people they will always have the BR as a first weapon and any other close combat weapon as secondary weapon (or sniper), so they can protect themselves at long range and in close combat wherever they go.
We have the BR to protect ourselves from being spawn killed when we re-spawn. If you spawn with only the AR, you will get spawn killed most likely if the other players controls your side of the map. That is a big problem for me.
Please look at my game play say to see I use almost every weapon on the map. It’s not like people don’t pick up other weapons because the BR is “overpowered” because it’s not.
I loved halo 2 and halo 3 weapons. Obviously the BR was the most well rounded and versatile weapon to get, but all the other weapons worked fine in their own situations.
So in the meantime while you’re trying to get your hands on a BR, you would dual wield and just fight close ranged. Just like controlling the other power weapons on the map, BR’s were sort of a goal to fight for and it added a lot of strategy. I’m assuming that’s what you mean by one gun gameplay, and I really like the strategy it adds to the game. And also once everyone has the same weapons, it’s just a test of skill that decides the winner which makes it a lot more rewarding when you get kills.
Although I see where Lehnaru is coming from, because it does get kinda tiresome to play really competitively all the time. That’s when I do stuff like big team battles and zombies where you can just relax and have fun
> The one thing i liked about reach was that the Dmr wasn’t like the Br in h3, murdering the weapon sandbox. Tho bloom was a little much on it, 85% is perfection.
That’s a joke right? The DMR is way more over powered then the BR. It can act like AR in close, a BR at medium and a sniper at distance. Try cross mapping some one with the DMR on Hemorrhage then go back to Halo 3 and try the same thing with the BR.
Yes, I prefer a precision weapon with a CQC weapon as a back up. Add in the sniper when I can get it and that’s all I want.
Long answer: Please no, all the weapons in Call of Dooty either shoot grenades, bullets, or rockets. The amazing variety of the multifaceted gameplay that is Halo has weapons that if you pump enough ammo into your foe, they explode from a supercombine explosion as dealt by the Needler, or the Plasma Pistol that can disable hostile shields, or EMP vehicles, or the fact that the Concussion Rifle can disrupt the footwork of enemies, bumping them into dangerous situations, or propelling larger objects like Mongooses. I rather keep my Halo gameplay as diverse as possible. I do not want to see it turn into a “one firearm, one grenade” battle all the way through.
Thank you.
Of course not, a one gun game is not what halo has ever been about, its been about a variety of guns. Now medium range precision has always been dominant, but if that is all anyone uses it gets old quickly. If anything id like nerfed br’s so other weapons can be more useful for a change. DMR was better than every other weapon in reach, even use it to take down wraiths when fired en masse. Its why i love invasion, different classes unlocked systematically with random loadouts. Forces diversification and a better battle experience because of it.
Nope. I like the idea of each weapon operating differently, and being effective at different ranges. DMR/BR are mid to long range, so they should be less effective at close range.
The day I swap my utility weapon that I spawn with for a different gun for a different situation will be a good day.
> Of course not, a one gun game is not what halo has ever been about, its been about a variety of guns.
Medium weapon guns have always dominated the combat field since Halo CE, just like the ones I’ve listed. Sure it’s about a variety of guns, but do you feel that the series is all going to the one fun fits all scenario?
At least for me, from previous Halo’s it tell me there is some trend going on here.
Is AR starts “one gun gameplay” because all everyone does is jump around and spray each other charging straight ahead until you get in range for the beatdown? AR starts= Jousting
Precision weapons starts= Tactics and holding map control.
I prefer a utility weapon game. It is up to the developers to make the rest of the sandbox up to par with the utility weapon. All that matters in the end to me is that skill is the deciding factor in an outcome between players who have non-power weapons.
I would say its more about what you prefer as a player. I feel spawning with a certain weapon is perfectly fine, keeps the initial push between teams from being in a situation where one team picked nothing but power weapons and the other lets say picked rifles. Without being able to use your footwork to your full potential most of the time that rockets going to give your shields a good shave if your lucky.
The talk of choosing your entire loadout before the game even begins is kind of broken. Halo’s never really let you choose any sort of class until Reach and I feel thats the way it should be. Simply let each player start off the game with the same weapons and communicate between eachother(hopefully) to switch up weapons if someone prefers something someone has picked up or is bout to pick up.
But however it does end up turning out, I’m excited to see where the series goes with its multiplayer.
No I don’t want there to be one overpowered weapon.
I will be extremely disappointed if 343i doesn’t take this chance to completely reinvent the parts of the sandbox that aren’t working.
The way the sandbox works is that easier to use weapons (AR, Needler, SMG, etc.) should lose to skilled use of the utility weapon (BR/Pistol). You have to put more effort into aiming with a utility weapon, so you should reap a better benefit.
The day Halo devolves into a game where the AR is the best starting weapon is the day Halo dies.