I love Halo 4, okay. I really do. I know that it has a lot of flaws, but luckily, I can look past them and enjoy it for what it is.
However, one of my main problems with Halo 4 is the fact that almost all playlists allow you to use your fully customized loadouts. And in these loadouts, you can equip perk-like armor mods, which consist of Tactical Packages and Support Upgrades.
In my opinion, the Tactical Packages and Support Upgrades in loadouts take too much away from the Halo aspect of everybody starting off with equal footing, and is too difficult or nearly impossible to properly balance. I don’t believe they serve a role in the competitive multiplayer scene either, and they make the game way more hectic and confusing than it even needs to be. Halo is a unique game and greatly differs from other first person shooters mainly because of the different killtimes, style of play, and limited but very different weaponry. IMO loadouts with “perks” can mesh in with the average modern first person shooter, but it just doesn’t fit with Halo.
I also don’t like the fact that 343 has to strip down a little bit from each of your base trait abilities to balance these armor mods. For example, armor ability recharge being made slower to make the AA Efficiency Tactical Package more useful, or weakening the resistance to and power of grenades so that “Explosives” is more powerful.
In final, if Tactical Packages and Support Upgrades are here to stay, I’d just like to see them outside of competitive multiplayer. I do not like them in multiplayer at all.
MY VERDICT:
Although they can be fun, armor mods and loadouts take too much away from the Halo experience and just contribute to making the multiplayer too much of a mess.