Do you like Tactical Packages and SUpgrades?

I love Halo 4, okay. I really do. I know that it has a lot of flaws, but luckily, I can look past them and enjoy it for what it is.

However, one of my main problems with Halo 4 is the fact that almost all playlists allow you to use your fully customized loadouts. And in these loadouts, you can equip perk-like armor mods, which consist of Tactical Packages and Support Upgrades.

In my opinion, the Tactical Packages and Support Upgrades in loadouts take too much away from the Halo aspect of everybody starting off with equal footing, and is too difficult or nearly impossible to properly balance. I don’t believe they serve a role in the competitive multiplayer scene either, and they make the game way more hectic and confusing than it even needs to be. Halo is a unique game and greatly differs from other first person shooters mainly because of the different killtimes, style of play, and limited but very different weaponry. IMO loadouts with “perks” can mesh in with the average modern first person shooter, but it just doesn’t fit with Halo.

I also don’t like the fact that 343 has to strip down a little bit from each of your base trait abilities to balance these armor mods. For example, armor ability recharge being made slower to make the AA Efficiency Tactical Package more useful, or weakening the resistance to and power of grenades so that “Explosives” is more powerful.

In final, if Tactical Packages and Support Upgrades are here to stay, I’d just like to see them outside of competitive multiplayer. I do not like them in multiplayer at all.

MY VERDICT:
Although they can be fun, armor mods and loadouts take too much away from the Halo experience and just contribute to making the multiplayer too much of a mess.

Well, I believe that most of the packages don’t do anything too spectacular or game-changing. I never notice if someone has a specific package equiped, nor care about it at the end. Most of them are also passive abilities, which don’t usually affect direct combat. Well, just my opinion about them here, I just don’t care too much about them.

Not at all because they dumbed down the core gameplay for these stupid perks the movement speed, shield recharge rate are all awful in this game and it’s all because of these god awful perks.

Also picking up grenades should be a default ability not a stupid perk.

If there’s going to be loadouts the only things you should be able to choose is your primary weapon.

Love them!

Load-outs, Tac packages and SUgrades have made Halo so much better.

Again, though, I dislike the either or options many people put on these treads. As 343i has done in recent times, there can easily be play lists/game modes with load-outs, Tac packages and SUgrades etc, and others without them.

I am happy that the above is here to stay for for future Halo titles. After the start Halo Reach made, and the additions Halo 4 has, there is no turning back. I look forward to the next Halo having an expansion n these things. But, from launch day, 343i must have in place, play lists/game modes that cater for the majority who like these things…just look at they number one and two play lists since launch day for Halo 4 up until those very post. It does not matter how many or how few play Halo 4, these settings always outstrip the watered down Halo 3 type settings and always will, for Halos to come; and, it must also have the bare bones settings for those few Halo 3 players that still exist.

> Not at all because they dumbed down the core gameplay for these stupid perks the movement speed, shield recharge rate are all awful in this game and it’s all because of these god awful perks.
>
> Also picking up grenades should be a default ability not a stupid perk.
>
> If there’s going to be loadouts the only things you should be able to choose is your primary weapon.

Exactly, that’s the point I was trying to get across in my post. They had to tweak the movement speed, shield recharge rate, and such in order to try to get them to support and contain what comes with loadouts.

I’d be happy if loadouts just allowed us to choose 1 primary weapon and armor ability. The rest would just be preset.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

No, because 343i tried to innovate by copying certain elements from a certain game to make Halo their own franchise. They literally dumbed down Halo into this casual mess of nothingness and not expect any negative feedback. They tried to bring one community into Halo, and look what happened.

Who’s smartass idea was it to even include this -Yoink- anyway?

Relevant.

/endrant

> Love them!
>
> Load-outs, Tac packages and SUgrades have made Halo so much better.

Well, I’m glad you like them! However, I don’t. Personal opinion.

> Again, though, I dislike the either or options many people put on these treads. As 343i has done in recent times, <mark>there can easily be play lists/game modes with load-outs, Tac packages and SUgrades etc, and others without them.</mark>

Well then, they definitely need more playlists that use preset loadouts. I’m happy that 343 is bringing in Legendary Slayer soon, which will bring more of a classic experience.

> I am happy that the above is here to stay for for future Halo titles. After the start Halo Reach made, and the additions Halo 4 has, there is no turning back. I look forward to the next Halo having an expansion n these things. But, from launch day, 343i must have in place, play lists/game modes that cater for the majority who like these things…just look at they number one and two play lists since launch day for Halo 4 up until those very post. It does not matter how many or how few play Halo 4, <mark>these settings always outstrip the watered down Halo 3 type settings and always will, for Halos to come</mark>; and, it must also have the bare bones settings for those few Halo 3 players that still exist.

How do you know it is here to stay? I don’t think 343 ever confirmed it. Why is there no turning back? 343 should know by now, that although many enjoy the new direction, many people just want to relive the simplistic, classic experience.

I respectfully disagree. The Halo 3 multiplayer was a whole lot better in my opinion.

Mixed Opinions.

To start, no. I don’t personally like them. I think they’re pointless outside of social gametypes.

But people like them, and taking them away would put those people in the position I am in right now. I don’t want them to suffer the boringness of not having anything to play, so I think they should stay.

My only real problem with these items is that they are in every playlist. It would be fine if they were just in infinity slayer or a few surrounding gametypes. In fact, that’s true with all of Halo 4’s changes.

The problem is that they have taken over the game. They’re in every single damn playlist, which leaves me with nothing to play as I don’t like them.

Do I like them? No.

Do I think they should leave? Personally, yes. I think they’re pointless. But people like them, so I’d put up with them if they were in their own playlist, and didn’t take over the entire game.

I love the idea personally. I feel like it’s a step in a positive direction. However, deterity and mobility need to go. I recently ditched mobility and it made the game feel closer to its core. Stuff like ammo works well, and since every spartan specializes in a certain area, I literally feel like a real spartan trodding out onto the battlefield.

> I love the idea personally. I feel like it’s a step in a positive direction. However, deterity and mobility need to go. I recently ditched mobility and it made the game feel closer to its core. Stuff like ammo works well, and since every spartan specializes in a certain area, I literally feel like a real spartan trodding out onto the battlefield.

I’d much rather there be one loadout. I don’t like the fact that us Spartans can just switch out abilities whenever we want to, upon death.

Whoa, mobility and dexterity do NOT need to go! I am a runner in real life, so I love having Mobility in my loadouts. Unless you count, you never know how much sprint you have left so I don’t have to worry about ever running out of sprint. I use it to get to objectives faster, rush to the aid of my teammates, and escape losing combat scenarios or navigate around the map much faster.

Dexterity just helps me on the n00b combo (EMP charge + one headshot) and reloading and swapping weapons. Very helpful in FFA modes such as Regicide and Infinity Rumble, because everybody on the field wants to kill you.

It gives a good variety to the game, but it just doesnt feel like a Halo game anymore. It feels more like CoD to me.

I like some of them, but overall, I don’t think they’re very good. You never know what your opponent can do. They might have 3 grenades, or they might have a DMR and a BR. I think they could be slightly more balanced, but I think removing them might be better. (I don’t know what I would do without my infinite Sprint, though!)

> I like some of them, but overall, I don’t think they’re very good. You never know what your opponent can do. They might have 3 grenades, or they might have a DMR and a BR. I think they could be slightly more balanced, but I think removing them might be better. (I don’t know what I would do without my infinite Sprint, though!)

Mobility is beautiful.

> > I like some of them, but overall, I don’t think they’re very good. You never know what your opponent can do. They might have 3 grenades, or they might have a DMR and a BR. I think they could be slightly more balanced, but I think removing them might be better. (I don’t know what I would do without my infinite Sprint, though!)
>
> Mobility is beautiful.

It is! I don’t know what I did before it! Dexterity is pretty nice too.

> > > I like some of them, but overall, I don’t think they’re very good. You never know what your opponent can do. They might have 3 grenades, or they might have a DMR and a BR. I think they could be slightly more balanced, but I think removing them might be better. (I don’t know what I would do without my infinite Sprint, though!)
> >
> > Mobility is beautiful.
>
> It is! I don’t know what I did before it! Dexterity is pretty nice too.

I used to always use Mobility and Dexterity because I was trying to play fast-paced with a sensitivity on 10. I played lots of Regicide and used the AR a lot, and I DOMINATED lots of entire games.

Eventually, either I started to get worse or I got matched against harder players. This forced me into using precision weapons again, although I do miss my beloved AR, even though it is very hated and considered “n00by”.

> > > > I like some of them, but overall, I don’t think they’re very good. You never know what your opponent can do. They might have 3 grenades, or they might have a DMR and a BR. I think they could be slightly more balanced, but I think removing them might be better. (I don’t know what I would do without my infinite Sprint, though!)
> > >
> > > Mobility is beautiful.
> >
> > It is! I don’t know what I did before it! Dexterity is pretty nice too.
>
> I used to always use Mobility and Dexterity because I was trying to play fast-paced with a sensitivity on 10. I played lots of Regicide and used the AR a lot, and I DOMINATED lots of entire games.
>
> Eventually, either I started to get worse or I got matched against harder players. This forced me into using precision weapons again, <mark>although I do miss my beloved AR, even though it is very hated and considered “n00by”</mark>.

I’ll never understand why. In this game it’s actually powerful enough to be used well.

They shouldn’t be in competitive playlists, but why can’t we “casual” Infinity players have our fun?

I like customization. Building and testing new loadouts is fun, and these “perks” add the depth needed for that.

> I’ll never understand why. In this game it’s actually powerful enough to be used well.

IDK either, but apparently some precision users don’t like having to pay attention to their positioning.

I like them. They barely do anything to the gameplay, but without them you can notice a difference. But that’s a good thing. They’re overall balanced.

If it wasn’t for Stability, my LR zoomed in would super suck.

If it wasn’t for Firepower, I could not have my lovely BR/Plasma Rifle combo (ie, LR and Storm Rifle).

If it wasn’t for Resupply being an Armor Mod, grenade spamming would be super terrible.

However, I don’t like Armor Mods like Grenadier or Dexterity. Grenadier promotes grenade spamming. And Dexterity allows slow reload time power weapons to become nothing; Dodging an Incineration Cannon, then charging to kill the player, just to die by an instantaneous reload sucks.

Overall, I really like Armor Mods. I would like them to come back in Halo 5, but some would need to not come back.

Once again though, why can’t we have both? If competitive players don’t like them, then take them out of the competitive playlists, and keep them in the casual/Infinity playlists.

Eh, personally I like them. Not all of them, of course. But, I do like them.

The only one I really have any gripes about is the Explosives Package, that extra resistance and damage becomes a total pain the more and more I see it used.

Dexterity is a minor annoyance, but I don’t see it as being a problem. The Noob combo is literally the only imbalance it brings from my standpoint. But, then again I’m also not much on being able to spawn with a Plasma Pistol either.

Mobility is nice, and I don’t care much for Sprint nor have I ever. That whole running away never really bothered me, even in a competitive setting. More often than not I wind up killing my opponent when they decide to run.

Firepower is probably my favorite. I enjoy rocking a BR/AR combo, myself. It really helps with versatility and supporting in various situations.

I enjoy the idea of the various packages because they add more depth to gameplay, they add the ability to actually mix things up for a change. The one thing I’ve always hated about Halo, is the monotony.

Halo has, more often than not proven to be a One-Gun-Game. BR or die ever since Halo 2, DMR in Reach and Halo 4. And, in CE it’s Magnum or die.

I like being able to change things up, I like a little mix up to my gameplay. I believe Loadouts were a very nice feature added to Halo 4, and the packages furthered it even more.

Ordnance now, that’s something I dislike. Sort of throws off the whole fighting for map control and power weapons thing that made Halo… Well, Halo.

The weapon drops aren’t a bad idea at all, but the personal ordnance thing annoys me at times.

All in all, almost all of my gripes fall in to the weapons and in game mechanics themselves opposed to Loadouts. I love Loadouts and I’m glad they were introduced. If there’s something I love, it’s customization of one’s playstyle. It keeps things fresh. Hell, outside of the Jetpack I even love Armor Abilities.

My biggest load out issue of all, however. Is that you can spawn with two Plasma Grenades, yet only one Pro Grenade. Um… Stickies are much more of an issue than Pro Grenades from my experience.

The only thing making Halo 4 stagnate for myself, is the current condition of weapon balancing. Which, quite frankly in my opinion should never have even been an issue in the first place. Once everything is balanced out, I feel the game will be far less of a disaster.

Of course, that’s assuming the weapon tuning is done efficiently…

Halo 4’s issue is the same as CoD’s at this moment for me. The change is fine, after all it was needed as the series was beginning to stagnate. You have all of this customization, but a few weapons that constantly dominate everything else.

So, those are my thoughts on the Loadout System and a few other issues.