Do you like Power Weapon Spawn Announcements?

I am not really sure how I feel about this one. On one hand, I don’t really like it because I feel it will drive too many players to the location of a weapon and completely shift a match into chaos. On the other hand, when you get into higher skill levels, it gives each team a fair shot at getting a power weapon and it will reward skill because the team that plays it out with the most patience and focus will win the weapon over a team that just rushes to get the spawn.

I guess by that assessment, it would seem to be a good thing since the more skilled teams will win in the end, rather than getting rekt by a rocket because someone on the other team happened to pass by it as it spawned.

Yes. All it does is level the field, therefore placing a greater emphasis on skill, not memorization.

Sure. Give the damn things a sense of occasion. I know some people love their stealth rocket kills (Ha ha, look at my skill. You couldn’t have seen this one coming! Your subjective viewpoint is nothing to my happy accident!) but this being a piece of entertainment and all its good to dress up the spectacular with appropriate noise and flare.

Announce it like an act of god!

I like the little spawn-thing they are on so you know where they spawn, but the spawn announcements… not so much. I don’t really know why though.

I don’t like him announcing it, because the guys voice sounds drugged(please fix it), But letting players know 30 sec before with indicators could cause more incentive for players new to the series to go get the weapons. Just don’t tell us when the weapons have been picked up, the indicator should just be set for a specific time then disappear.

Although I can see the indicators causing problems where the new weak players know where they are even before memorizing the map, then your team will be at a loss for weapons causing you to fall behind.

> 2533274898131165;5:
> I don’t like him announcing it, because the guys voice sounds drugged(please fix it), But letting players know 30 sec before with indicators could cause more incentive for players new to the series to go get the weapons. Just don’t tell us when the weapons have been picked up, the indicator should just be set for a specific time then disappear.
>
> Although I can see the indicators causing problems where the new weak players know where they are even before memorizing the map, then your team will be at a loss for weapons causing you to fall behind.

I like this idea. Give a 30 second warning message and that is it.

I like it. It gives players who aren’t familiar with the map or don’t know the spawn times (and only the pros know spawn times) an equal chance. Knowledge should not = power (at least where the most powerful weapons are concerned).

> 2533274846978810;7:
> I like it. It gives players who aren’t familiar with the map or don’t know the spawn times (and only the pros know spawn times) an equal chance. Knowledge should not = power (at least where the most powerful weapons are concerned).

Agreed, opens it up to players without the time to memorize spawn timers and things of that nature.

Yes, it brings focal points to the map and really helps with new maps.

Well, I guess I’m the only one here who doesn’t like this. Announcing when and where power weapons are spawning takes a lot of the fun out of the game for me. I actually enjoyed the challenge of learning where the spawns were on new maps in previous games.

> 2533274852824836;10:
> Well, I guess I’m the only one here who doesn’t like this. Announcing when and where power weapons are spawning takes a lot of the fun out of the game for me. I actually enjoyed the challenge of learning where the spawns were on new maps in previous games.

I agree with you, my post up there was for if they do keep them in.

> 2533274953123640;2:
> Yes. All it does is level the field, therefore placing a greater emphasis on skill, not memorization.

Memorizing is a skill in the sense you have to play the game, while knowing your surrounding (don’t go too far away from it) and keep an eye on the clock. Not my fault if you can’t multitask. knowledge is power and it should be.

People are just lazy and want everything easy or done for them.

Now flaming shirukn idea of giving a 30sec warning of incoming power weapon and that’s it is an acceptable compromise in my eyes.

> 2533274815533909;12:
> > 2533274953123640;2:
> > Yes. All it does is level the field, therefore placing a greater emphasis on skill, not memorization.
>
>
>
>
> Memorizing is a skill in the sense you have to play the game, while knowing your surrounding (don’t go too far away from it) and keep an eye on the clock. Not my fault if you can’t multitask. knowledge is power and it should be.
>
> People are just lazy and want everything easy or done for them.
>
> Now flaming shirukn idea of giving a 30sec warning of incoming power weapon and that’s it is an acceptable compromise in my eyes.

I could if I wanted to, anyone could. I just can’t be bothered to look up the times and bring a stopwatch with me when I go to game.

Its just something that artifically inflates the skill gap.

> 2533274953123640;13:
> > 2533274815533909;12:
> > > 2533274953123640;2:
> > > Yes. All it does is level the field, therefore placing a greater emphasis on skill, not memorization.
> >
> >
> >
> >
> > Memorizing is a skill in the sense you have to play the game, while knowing your surrounding (don’t go too far away from it) and keep an eye on the clock. Not my fault if you can’t multitask. knowledge is power and it should be.
> >
> > People are just lazy and want everything easy or done for them.
> >
> > Now flaming shirukn idea of giving a 30sec warning of incoming power weapon and that’s it is an acceptable compromise in my eyes.
>
>
> I could if I wanted to, anyone could. I just can’t be bothered to look up the times and bring a stopwatch with me when I go to game.
>
> Its just something that artifically inflates the skill gap.

First you claim that announcements put emphasis on skill, which would imply that it inflates the skill gap. You then claim that not having them inflates the skill gap. Which is it?

Personally, I’m not against power weapons having timers. I don’t like all the spartan chatter (“power weapons in 10”, “we have the power weapons” “power weapons on the map”), nor do I like the indicator, but timers I don’t mind. Me not liking the indicators/chatter has nothing to do with ‘being obsessed with skill omg MLG 1337’. It’s simply too much on the screen/in my ears for my tastes. I prefer a very simple HUD. Ideally, the chatter would go (or have an ‘off’ option), the indicators would go (or have an ‘off’ option), and the timer would only remind us of the power weapons 30 seconds and 10 seconds before they spawn.

> 2533274808666777;14:
> > 2533274953123640;13:
> > > 2533274815533909;12:
> > > > 2533274953123640;2:
> > > > Yes. All it does is level the field, therefore placing a greater emphasis on skill, not memorization.
> > >
> > >
> > >
> > >
> > > Memorizing is a skill in the sense you have to play the game, while knowing your surrounding (don’t go too far away from it) and keep an eye on the clock. Not my fault if you can’t multitask. knowledge is power and it should be.
> > >
> > > People are just lazy and want everything easy or done for them.
> > >
> > > Now flaming shirukn idea of giving a 30sec warning of incoming power weapon and that’s it is an acceptable compromise in my eyes.
> >
> >
> >
> >
> > I could if I wanted to, anyone could. I just can’t be bothered to look up the times and bring a stopwatch with me when I go to game.
> >
> > Its just something that artifically inflates the skill gap.
>
>
>
> First you claim that announcements put emphasis on skill, which would imply that it inflates the skill gap. You then claim that not having them inflates the skill gap. Which is it?
>
> Personally, I’m not against power weapons having timers. I don’t like all the spartan chatter (“power weapons in 10”, “we have the power weapons” “power weapons on the map”), nor do I like the indicator, but timers I don’t mind. Me not liking the indicators/chatter has nothing to do with ‘being obsessed with skill omg MLG 1337’. It’s simply too much on the screen/in my ears for my tastes. I prefer a very simple HUD. Ideally, the chatter would go (or have an ‘off’ option), the indicators would go (or have an ‘off’ option), and the timer would only remind us of the power weapons 30 seconds and 10 seconds before they spawn.

What? The callouts put the emphasis on actual skill by clearing away excess junk, like having to know and keep track of spawn times to be competitive.

> 2533274953123640;15:
> What? The callouts put the emphasis on actual skill by clearing away excess junk, like having to know spawn times.

Can you elaborate a bit further? That sounds backwards to me. Knowing where the weapons spawn, how long their timers are, when they were last picked up, and being able to multi-task the process of keeping this information in mind with the act of controlling the map via skill and teamwork seems like it requires much more skill than simply glancing at a timer.

Are people actually suggesting that the location and timing of power weapons be announced in advance? #halocommunity2014 I hardly recognise thee

> 2533274852824836;10:
> Well, I guess I’m the only one here who doesn’t like this. Announcing when and where power weapons are spawning takes a lot of the fun out of the game for me. I actually enjoyed the challenge of learning where the spawns were on new maps in previous games.

Memorizing weapon spawns and timers isn’t a skill.

Wake up people, memorizing power weapon spawn times isn’t a skill. Why do you think pros have coaches at live events? Not just to give suggestions to them, they tell em when a weapon is back up.

> 2533274808666777;16:
> > 2533274953123640;15:
> > What? The callouts put the emphasis on actual skill by clearing away excess junk, like having to know spawn times.
>
>
>
> Can you elaborate a bit further? That sounds backwards to me. Knowing where the weapons spawn, how long their timers are, when they were last picked up, and being able to multi-task the process of keeping this information in mind with the act of controlling the map via skill and teamwork seems like it requires much more skill than simply glancing at a timer.

Could you explain how looking up respawn times requires skill? You seemed to skim over that bit.