> > > > Yep, I like H4. There are few problems with it, but who cares?
> > >
> > > I cares. This game was the first Halo game that was a true disappointment to me.
> > >
> > > Like I’ve been saying, Halo 4 lacks more features from previous games than it’s gained. That is a huge problem for a sequel, and one of the main reasons why it isn’t being successful.
> >
> > Maybe I’m enjoying Halo 4 just because I only played Halo 3, ODST and Reach… I don’t mind features H4 is lacking. If I want to play Firefight, I go to ODST or Reach. If I want to play competitive MP, I choose H3. If I want to play some crazy custom games with my friends or quests, I choose between all Halo games I have (excluding ODST, of course). In other words, I play what I want to play.
> >
> > Or maybe there’s something wrong about me…
>
> My problem is that Halo 4 should’ve been the culmination of over a decades worth of work. It wasn’t, we have to go between Halo games to play the things we like, it shouldn’t be like this.
>
> All Halo 4 offered was a decent campaign and 3 new gamemodes, while excluding the features from past games forcing us to keep going back. I wouldn’t mind going back for nostalgia, but when I have to go back to enjoy the gametypes and features I liked that’s a problem.
>
> A sequel is supposed to build off of it’s predecessors, Halo 4 failed at that.
Though I accept your opinion, there are few things I don’t agree with.
I don’t know if H4 should be the culmination of all the work Bungie did with Halo so far, but as long it isn’t the final part of Halo series, I don’t think it should be the culmination of everything we saw so far in this beloved video game saga.
As far I seen, Halo games have always been about big amount of content. Halo 4 stands up to the tradition of it’s predecessors: we got 6-10 hours long campaign, multiplayer mode (for the first time with back-story!), episodic Spartan Ops (which is even longer than ODST, and free), custom game options (not as advanced as in previous titles, but still) and forge mode, which is basically a map and game mode editor. Yep, I know a lot of stuff have been left behind, but we still got a lot of content, which is very nice nowadays, when a lot of games are just ones we can beat in less than 5 hours and then never play them again.
And finally, there isn’t a holy rule, that defines, how good sequel should look like, my friend 
I hope you’ll accept my opinion, because I did that with yours.