Do you have any disappointments on Halo Infinite ?

I’m disappointed in the community, particularly community creators, for propogating and spreading hype with the false claim that Halo Infinite will be a “truly next gen experience” often touting claims like “hundreds of AI on-screen” because that’s what the Xbox Series is capable of. But this is completely untrue. Halo Infinite will not contain any non-graphical features on Xbox Series that a vanilla Xbox One can’t handle. The Series version will look prettier, and run at a higher frame rate. Thats about it. It is NOT a next gen game.

As for my disappointments with the game itself, I didn’t like the shield flare or anything whatsoever about the phantoms (the latter can and likely will be improved though, things like flight path and overall model design)

And I’m not to pleased to see Sprint, Slide, and Clamber, but those aren’t necessarily the end of the world.

> 2535406260637191;118:
> > 2533274892901745;116:
> > > 2533274863380818;115:
> > > > 2533274865778947;112:
> > > >
> > >
> > > I know there was a few people who didn’t like the paid post launch content (map packs) but honestly that is a MUCH better system of ongoing support rather than butchering the progression/unlock system.
> > >
> > > For example you can’t seriously tell me armor coatings would be a thing if it wasn’t for microtransactions. We’re already seeing the affects of it watering down the game before it even launches.
> >
> > Map packs were undeniably worse than microtransactions. They divided the playerbase between those that had the maps and those that didn’t, and if you matched with anybody that didn’t buy the map packs, you wouldn’t get to play on them. Halo 3 pre-Mythic, Halo 4, Warhammer 40 000 Space Marine and many CoD titles have all demonstrated this.
> >
> > We aren’t seeing any effects of microtransactions on multiplayer, because we haven’t even SEEN multiplayer yet outside of a few screenshots. We don’t know how it’s going to play, and I guarantee the coatings aren’t going to affect it at all.
>
> I have a question. If the players who have the DLC maps still get to play with those who don’t have them, with the compromise of no DLC maps appearing, then how is the player base split? The players are still getting to play together, but the DLC owners get to play on extra maps when matched up with other DLC owners. That doesn’t seem too bad to me.

I can count the number of times I played Breakpoint in OG Reach on one hand, same with the other Noble and Defiant maps (CEA came with the Anniversary map pack, so you saw those far more than the former two). There just wasn’t any point in owning Noble and Defiant if you only got to play on them once a month or so.

As for dividing the playerbase, that was mainly an issue with Halo 3. Certain playlists required all DLC to play, which, pre-ODST, meant a lot of players were locked out of those playlists.

> 2533274863380818;110:
> The biggest disappointment of all: The inclusion of microtransactions that we all know are gonna water down the multiplayer experience.

Indeed because it will be necessary to pay for additional content.
Hope it won’t be too expensive.
The micro-transactions have become ubiquitous in video games for a few years now and they are not ready to left.

> 2533275031939856;120:
> So far off the top of my head my disappointments would be:
>
> 1. The seemingly replacement of the classic shotgun and magnum with the bulldog and sidekick. I’d very much rather those two new weapons be ADDITIONS not REPLACEMENTS. Also I know it’s too early to freak out and point fingers because there’s a lot of weapons they didn’t show in the demo or have announced but that burst carbine thing BETTER NOT be replacing the carbine.

I’ve seen a lot of sentiment expressing disappointment around this but I can’t understand why. How exactly would you expect them to balance two shotguns and two magnums? Would there not be too much redundancy in their function? This, especially considering they’re both UNSC weapons.

Related to this topic though, the weapons that we saw during the demo seemed very uninspired. Hopefully they have a lot more (and a lot better) to show us in the future.

> 2535444514063000;125:
> > 2533275031939856;120:
> > So far off the top of my head my disappointments would be:
> >
> > 1. The seemingly replacement of the classic shotgun and magnum with the bulldog and sidekick. I’d very much rather those two new weapons be ADDITIONS not REPLACEMENTS. Also I know it’s too early to freak out and point fingers because there’s a lot of weapons they didn’t show in the demo or have announced but that burst carbine thing BETTER NOT be replacing the carbine.
>
> I’ve seen a lot of sentiment expressing disappointment around this but I can’t understand why. How exactly would you expect them to balance two shotguns and two magnums? Would there not be too much redundancy in their function? This, especially considering they’re both UNSC weapons.
>
> Related to this topic though, the weapons that we saw during the demo seemed very uninspired. Hopefully they have a lot more (and a lot better) to show us in the future.

With the magnum/sidekick it’s hard to say as of now. It’s possible it ends up functioning the same way as a H5 magnum for example so I can’t really tackle that one yet. As for the bulldog though they’ve already explained how it’s going to function different from the classic shotgun so as long as they’re not literally the same thing I don’t see the harm in having them both even though they occupy the same general role as a close range weapon. I really appreciate variety even if it’s a little redundant and hate to see such iconic weapons removed.

> 2533275031939856;126:
> > 2535444514063000;125:
> > > 2533275031939856;120:
> > >
>
> With the magnum/sidekick it’s hard to say as of now. It’s possible it ends up functioning the same way as a H5 magnum for example so I can’t really tackle that one yet. As for the bulldog though they’ve already explained how it’s going to function different from the classic shotgun so as long as they’re not literally the same thing I don’t see the harm in having them both even though they occupy the same general role as a close range weapon. I really appreciate variety even if it’s a little redundant and hate to see such iconic weapons removed.

I agree a little redundancy is acceptable. I would also say though, having too many weapons with overlap creates clutter in the sandbox, and makes each weapon feel less unique. another issue is that creating these weapons draws time and attention from devs which could be spent on other (probably more important) projects.

With that said, I have a feeling they want to reserve the CQ power weapon for a non UNSC weapon (sword, hammer, or not yet revealed weapon). From a balance perspective, I see no problem with this.

If your position is just based on the aesthetics of the shotgun, I can’t really say I lean one way or the other.

> 2533274892901745;123:
> > 2535406260637191;118:
> > > 2533274892901745;116:
> > > > 2533274863380818;115:
> > > > > 2533274865778947;112:
> > > > >
> > > >
> > > > I know there was a few people who didn’t like the paid post launch content (map packs) but honestly that is a MUCH better system of ongoing support rather than butchering the progression/unlock system.
> > > >
> > > > For example you can’t seriously tell me armor coatings would be a thing if it wasn’t for microtransactions. We’re already seeing the affects of it watering down the game before it even launches.
>
> I can count the number of times I played Breakpoint in OG Reach on one hand, same with the other Noble and Defiant maps (CEA came with the Anniversary map pack, so you saw those far more than the former two). There just wasn’t any point in owning Noble and Defiant if you only got to play on them once a month or so.
>
> As for dividing the playerbase, that was mainly an issue with Halo 3. Certain playlists required all DLC to play, which, pre-ODST, meant a lot of players were locked out of those playlists.

Ah yes, I forgot about that. Now, I don’t know anything about it, but weren’t those playlists there to facilitate access to the DLC maps? Maybe the system was different in 3 that it required making a playlist to access the maps, or something. And at least when ODST launched about 1 or 2 years later, it came with the Halo 3 Mythic disc, which included all the Halo 3 DLC maps.

Anyway, more to the point…unfortunately, given the choice, I would take paid map packs over armour coatings since maps actually, you know…take effort to make and do add to the multiplayer experience with new environments and spaces to play in, versus slapping a bunch of colours together in Microsoft Paint (uneducated exaggeration), pressing ‘done’ and then making us pay for them. Paying for colours

Edit: no, I’m not trying to derail the thread or turn it into an armour coating discussion. I was just making a comparison for…posterity and such.

> 2533274810177460;122:
> I’m disappointed in the community, particularly community creators, for propogating and spreading hype with the false claim that Halo Infinite will be a “truly next gen experience” often touting claims like “hundreds of AI on-screen” because that’s what the Xbox Series is capable of. But this is completely untrue. Halo Infinite will not contain any non-graphical features on Xbox Series that a vanilla Xbox One can’t handle. The Series version will look prettier, and run at a higher frame rate. Thats about it. It is NOT a next gen game.
>
> As for my disappointments with the game itself, I didn’t like the shield flare or anything whatsoever about the phantoms (the latter can and likely will be improved though, things like flight path and overall model design)
>
> And I’m not to pleased to see Sprint, Slide, and Clamber, but those aren’t necessarily the end of the world.

Halo Infinite will always be a next-generation game since it will be released on the xbox X series. However, it will also be available on xbox one but with certainly lower performance than the xbox X series.
This may be the last Halo game to release on Xbox One, we’ll see.

I agree with your disappointments.

Except on sprinting because this feature will allow you to go a little faster in the game. If you don’t want to run, you won’t run.

> 2533274945522793;129:
> > 2533274810177460;122:
> > I’m disappointed in the community, particularly community creators, for propogating and spreading hype with the false claim that Halo Infinite will be a “truly next gen experience” often touting claims like “hundreds of AI on-screen” because that’s what the Xbox Series is capable of. But this is completely untrue. Halo Infinite will not contain any non-graphical features on Xbox Series that a vanilla Xbox One can’t handle. The Series version will look prettier, and run at a higher frame rate. Thats about it. It is NOT a next gen game.
> >
> > As for my disappointments with the game itself, I didn’t like the shield flare or anything whatsoever about the phantoms (the latter can and likely will be improved though, things like flight path and overall model design)
> >
> > And I’m not to pleased to see Sprint, Slide, and Clamber, but those aren’t necessarily the end of the world.
>
> Halo Infinite will always be a next-generation game since it will be released on the xbox X series. However, it will also be available on xbox one but with certainly lower performance than the xbox X series.
> This may be the last Halo game to release on Xbox One, we’ll see.
>
> I agree with your disappointments.
>
> Except on sprinting because this feature will allow you to go a little faster in the game. If you don’t want to run, you won’t run.

Honestly, sprint has always come at the cost of base movement speed. In all three Halo games with sprint, your walking speed is lower than it was in Halo 1 and 2, where you walked at a nearly running pace to begin with. That is a huge detriment to gun-play, where your movement speed is an important factor in your ability to strafe and outplay opponents. Compounded by how maps have to be stretched out to accommodate sprint, meaning longer stretches of open space between cover, and large, pointlessly wide walkways. So when you’re in combat cover is farther apart and much less likely to dynamically affect a gunfight.

In short, I would rather move a little faster by default, and have a more fun, dynamic, skillful combat dance, over being able to move really fast when I’m not in combat, but walk too slow to effectively dodge shots and have maps stretched out and bloated with negative space.

I only have a few disappointments so far, but a lot of worries.

Disappointments:

  • Master Chief’s New armor: it doesn’t look bad, but in my opinion 343 should have left master chiefs armor the same as it was in halo 4 and 5. Those games had by far the best representation of his armor.
  • New elites: they may be improved by the final game, but the new elites so far look more like action figures. Again, 343 should have left them like halo 4 and 5.
  • The delay: I understand why 343 delayed the game and its probably for the best, but still disappointing.

Worries:

  • Story: I’m worried 343 will try to pretend the reclaimer story never existed. The only way to fix its problems is to properly resolve it. Luckily from what 343 have said, I think they will resolve it properly in Infinite.
  • Art style: Good and bad from what I’ve seen, but overall, I thought changing it was unnecessary.
  • Community impact: Dont get me wrong, it’s great that 343 is listening to the community with this game, but it could also be the games downfall if they’re not careful. They want to create a game which appeals to the classic fans, while also bringing in new fans. Sounds good on paper, but look at other examples of this: Black ops cold war, COD WW2, the new star wars trilogy… etc. Given some of these get it right like the new modern warfare, but it’s definitely a risky direction to take the game.

Not yet. I did not expect much from the demo hence was not disappointed. It could have been better though as a potential Xbox seller and all that.

Nadekill1379

For my part, I do not appreciate the armor of the master chief in halo 4 because I find that this armor does not correspond to halo.
Regarding the armor of the master chief in infinite halo, it is quite good and it is very close to halo 3 with some new features.
The elites in Halo 4 are not loyal to Halo 3, which I find unfortunate.
It is important in halo games to respect visual continuity in the artistic direction.

I posted this on this forum some time ago regarding the art direction of Halo 4 not matching Halo 3:

Admit that the artistic direction of halo 4 does not make sense with halo 3. How do you explain that the major changed his armor? How do you explain the change in artistic style from front to dawn? These changes should not have taken place for logical reasons.
halo 4 did not correspond to halo 3 when looking at his artistic direction, which is a shame and it is especially this which does not have more with many actors.
Of course, I prefer the artistic direction of the first bungie trilogy because those are the episodes that struck me the most.
(I honestly think Bungie should have made this sequel)
However, I was not against the novelty of this episode but the developers should still do the same art direction as Halo 3 because you still have to keep what Bungie did in terms of art direction. I know very well that at some point you have to add something new because otherwise nothing more interesting is added but nothing prevents you from keeping what was done before.
Unfortunately, I noticed that the developers will not go back on what they did and prefer to project themselves into the future.

Halo Infinite is the sequel to Halo 5, so there will always be elements of that game.
I find that a shame because Halo 5 disappointed me with its history and artistic direction, but at the same time, they cannot forget what they did before for reasons of snenarist logic.
I think Halo 4 is pretty good on its history because there are new enemies and we know a little more about the precursors but then again, there are things that are wrong like the artistic direction …

Halo Infinite will be at least better compared to Halo 4 and Halo 5 because there is a homecoming.
Regarding the artistic direction of the infinite halo, it could be better … I will not develop more on this point because I have already discussed it on this forum …

Finally, the developers of Halo Infinite have made progress so far on Halo Infinite, admittedly it’s not perfect, but at least they are listening to the community and trying to do better than before so that’s more of a point positive for the future of the halo. , (plus they brought back Joseph Staten, he was a former bungie member so that proves they want to do well) because there are a lot of bungie fans out there who didn’t like Halo 4 and Halo 5 , especially halo 5.
Of course, this is only my opinion.

> 2533274945522793;133:
> Nadekill1379 For my part, I do not appreciate the armor of the master chief in halo 4 because I find that this armor does not correspond to halo.
> Regarding the armor of the master chief in infinite halo, it is quite good and it is very close to halo 3 with some new features.
> The elites in Halo 4 are not loyal to Halo 3, which I find unfortunate.
> It is important in halo games to respect visual continuity in the artistic direction.
>
> I posted this on this forum some time ago regarding the art direction of Halo 4 not matching Halo 3:
>
> Admit that the artistic direction of halo 4 does not make sense with halo 3. How do you explain that the major changed his armor? How do you explain the change in artistic style from front to dawn? These changes should not have taken place for logical reasons.
> halo 4 did not correspond to halo 3 when looking at his artistic direction, which is a shame and it is especially this which does not have more with many actors.
> Of course, I prefer the artistic direction of the first bungie trilogy because those are the episodes that struck me the most.
> (I honestly think Bungie should have made this sequel)
> However, I was not against the novelty of this episode but the developers should still do the same art direction as Halo 3 because you still have to keep what Bungie did in terms of art direction. I know very well that at some point you have to add something new because otherwise nothing more interesting is added but nothing prevents you from keeping what was done before.
> Unfortunately, I noticed that the developers will not go back on what they did and prefer to project themselves into the future.
>
> Halo Infinite is the sequel to Halo 5, so there will always be elements of that game.
> I find that a shame because Halo 5 disappointed me with its history and artistic direction, but at the same time, they cannot forget what they did before for reasons of snenarist logic.
> I think Halo 4 is pretty good on its history because there are new enemies and we know a little more about the precursors but then again, there are things that are wrong like the artistic direction …
>
> Halo Infinite will be at least better compared to Halo 4 and Halo 5 because there is a homecoming.
> Regarding the artistic direction of the infinite halo, it could be better … I will not develop more on this point because I have already discussed it on this forum …
>
> Finally, the developers of Halo Infinite have made progress so far on Halo Infinite, admittedly it’s not perfect, but at least they are listening to the community and trying to do better than before so that’s more of a point positive for the future of the halo. , (plus they brought back Joseph Staten, he was a former bungie member so that proves they want to do well) because there are a lot of bungie fans out there who didn’t like Halo 4 and Halo 5 , especially halo 5.
> Of course, this is only my opinion.

If youre curious about the art changes its because 343 wanted to put there mark on Halo. So when you see the Halo 4 master chief its like “oh thats 343s master chief.”

The Shotgun.
The 8gauge shotgun.
I would like to use MY shotgun again please.
I don’t mind the bulldog, but I don’t think I can enjoy single player or multiplayer without the 8gauge power weapon that the old shotgun is.

I’m already missing it. And without it being in the game I might not buy the game at the start. Maybe wait to see if anymore negative things come out of the release :confused:

> 2533274801675813;135:
> The Shotgun.
> The 8gauge shotgun.
> I would like to use MY shotgun again please.
> I don’t mind the bulldog, but I don’t think I can enjoy single player or multiplayer without the 8gauge power weapon that the old shotgun is.
>
> I’m already missing it. And without it being in the game I might not buy the game at the start. Maybe wait to see if anymore negative things come out of the release :confused:

I agree with you.
The classic shotgun must definitely return to halo infinite.

> 2535447175857524;10:
> I have more worries than disappointments but I have some of both.
> Disappointments:
> - Art style: I honestly preferred halo 4 and 5’s.
> - Warthog: looks too clean, and the sound isn’t great
> - No magnum
> - The -Yoinking!- delay: I mostly just wish they had announced it sooner, they waited till last minute and I lost a lot of hype for the game. Hopefully it’s only a few extra months.
> Worries:
> - They will cancel the xbox one version: I am NOT trying to spend an extra 500+ dollars to play this game
> - Delay will be a year or longer
> - Story: hard to tell from what we know so far, but seems like it could be really good or really bad.
> - Too much fan service to the toxic ones: stuff that a few vocal people want that most do not. EX) forgetting halo 4 and 5,
> - Not enough blood: Also hard to tell from the demo, but looks like the most tame halo so far.

Yeah the halo YouTubers I watch all talked about how it looks more like a cartoon than any other halo and that it looks like its trying to get younger kids to play

> 2535473600854799;137:
> it looks like its trying to get younger kids to play

That worries me a lot because most kids suffer from a massiv attention deficit and always want more.

  • more speed - more explosions - more blood - more cones - more grapple hook - more armor customization - more new weapons - more new monsters - more new vehiclesBut thats all not relevant and in the end they just play campaign, a few custom infection games and leave after 2 month for the next hyped game.
    The hardcore players are left with the mess.

> 2535473600854799;137:
> > 2535447175857524;10:
> > I have more worries than disappointments but I have some of both.
> > Disappointments:
> > - Art style: I honestly preferred halo 4 and 5’s.
> > - Warthog: looks too clean, and the sound isn’t great
> > - No magnum
> > - The -Yoinking!- delay: I mostly just wish they had announced it sooner, they waited till last minute and I lost a lot of hype for the game. Hopefully it’s only a few extra months.
> > Worries:
> > - They will cancel the xbox one version: I am NOT trying to spend an extra 500+ dollars to play this game
> > - Delay will be a year or longer
> > - Story: hard to tell from what we know so far, but seems like it could be really good or really bad.
> > - Too much fan service to the toxic ones: stuff that a few vocal people want that most do not. EX) forgetting halo 4 and 5,
> > - Not enough blood: Also hard to tell from the demo, but looks like the most tame halo so far.
>
> Yeah the halo YouTubers I watch all talked about how it looks more like a cartoon than any other halo and that it looks like its trying to get younger kids to play

Yeah, halo 4 and 5 campaigns looked great. Halo infinite art style looks more like avengers or power rangers. Maybe not cartoonish, but definitely not as serious. But I will say the updated screenshots from December looked better, so I’m hoping the final game looks more serious.

Nadekill1379

I do not agree with you.

Certainly, Halo 4 is rather good on its history because there are new enemies and we know a little more about the precursors but there are things which are not going like the artistic direction … It is not not the bungie vision at all and a lot of bungie fans have noticed and been disappointed about it.

Halo 5 is a bad halo and we can say that it is the worst because we have an art direction which is not at all faithful to halo and only 3 missions with the major.
And it is for this reason that Halo 5 is a real failure.
The story is really bad unlike Halo 4.
(In Halo 4, at least, there are missions with the master chief throughout the campaign.)

On the other hand, Halo 1,2,3 and reach are a huge succes and they are still liked by a large majority of bungie fans.

No, the art direction of halo infinite looks like halo reach when looking at the armor in multiplayer and it looks like halo 3 when looking at the master chief.
For me, it’s a good point and it’s better than before but that said, my favorite artistic choices are rather halo 2, halo 3 and halo wars 2.
It’s more in halo 5 that the armor is really bad and it does not correspond to halo.

For my part, the best halo game of 343 at the moment is halo wars 2 even if it is an RTS because this game has a link with the original trilogy. For example, we have the return of the brutes and an apparition of the ark that we haven’t seen in a long time.
The art direction of this game is more classic, it’s very close to halo 2, which is really good.
In my opinion, the developers of halo infinite should really do the same as this game.

Of course, this is only my opinion.

> 2533274810177460;130:
> > 2533274945522793;129:
> > > 2533274810177460;122:
> > > I’m disappointed in the community, particularly community creators, for propogating and spreading hype with the false claim that Halo Infinite will be a “truly next gen experience” often touting claims like “hundreds of AI on-screen” because that’s what the Xbox Series is capable of. But this is completely untrue. Halo Infinite will not contain any non-graphical features on Xbox Series that a vanilla Xbox One can’t handle. The Series version will look prettier, and run at a higher frame rate. Thats about it. It is NOT a next gen game.
> > >
> > > As for my disappointments with the game itself, I didn’t like the shield flare or anything whatsoever about the phantoms (the latter can and likely will be improved though, things like flight path and overall model design)
> > >
> > > And I’m not to pleased to see Sprint, Slide, and Clamber, but those aren’t necessarily the end of the world.
> >
> > Halo Infinite will always be a next-generation game since it will be released on the xbox X series. However, it will also be available on xbox one but with certainly lower performance than the xbox X series.
> > This may be the last Halo game to release on Xbox One, we’ll see.
> >
> > I agree with your disappointments.
> >
> > Except on sprinting because this feature will allow you to go a little faster in the game. If you don’t want to run, you won’t run.
>
> Honestly, sprint has always come at the cost of base movement speed. In all three Halo games with sprint, your walking speed is lower than it was in Halo 1 and 2, where you walked at a nearly running pace to begin with. That is a huge detriment to gun-play, where your movement speed is an important factor in your ability to strafe and outplay opponents. Compounded by how maps have to be stretched out to accommodate sprint, meaning longer stretches of open space between cover, and large, pointlessly wide walkways. So when you’re in combat cover is farther apart and much less likely to dynamically affect a gunfight.
>
> In short, I would rather move a little faster by default, and have a more fun, dynamic, skillful combat dance, over being able to move really fast when I’m not in combat, but walk too slow to effectively dodge shots and have maps stretched out and bloated with negative space.

I don’t think that in the three halo games where there is sprinting, the base movement speed is lower than it was in halo 1 and 2.
I don’t know what makes you say that.

It’s not a disadvantage to walk faster for shooting games, on the contrary, as it makes it easier to dodge enemy fire (it also allows infiltration and stealth) in certain circumstances and nothing prevents you to take shelter from your enemies when necessary. In fact, it all depends on your combat strategy.

I agree that if sprinting is added for a halo game the maps should be bigger, but it’s fine if there are obstacles to protect against enemy fire and vehicles go faster.
In halo 1,2,3 and in range you have a lot of huge cards and yet this does not affect the hits at all because you have vehicles and sometimes thrusters to better defeat your opponents.

Finally, for me, base speed and sprint are two important factors to outperform your opponents.
This is because base speed allows you to better target your opponents while sprinting allows you to dodge enemy fire and take cover much faster.