Do you have any disappointments on Halo Infinite ?

the link to this video shows a lot of my concerns for the game - still wishing for a great game but I believe a year of real love work is not enough to set it as system seller

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> One of my dissapointments is the rifle we were shown in the gameplay trailer it wasn’t bullpup like the all the rifles that the UNSC uses in the halo universe also they got rid of the shotgun that we have used in all past halo games and replaced with the shotgun that they gave us. Im not sure about the art design of this game though also. The demo even though its an old demo that was from a couple weeks ago at the time of its release. Also with the shields recharging animation I feel like that is a bit intrusive and possibly may make the gameplay for halo infinite. Also is there any news on what the multiplayer will be like.

Indeed, the classic shotgun has been replaced by another shotgun called the bulldog and that’s a shame.
It is not an addition but a replacement.
Regarding the artistic direction, it does not correspond to halo wars 2.
For example, the artistic direction of the banished does not match Halo wars 2.

I invite you to read this topic and leave a comment inside to tell me what you think:

https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/change-the-artistic-direction-of-the-banished/5af006d9-01f6-4711-8e07-a114b3de3c6f/posts?page=1

Regarding the shield recharge, the developers should to take off the particle effects as this will allow seeing a little more clearly.
There has been some news on multiplayer recently and it’s pretty good. The armors are good and it’s very close to the “halo reach”. I also hope that we will see the Halo 3 armor again.
We will see.

I have zero disappointments. Everything we’ve seen has been a carefully thought out and evolutionary step in the future for Halo. Halo Infinite is what Halo was always meant to be. Everything i’ve seen points to this being the greatest Halo and one of the greatest shooter platforms in history. Halo is about to change the game, again. Halo Infinite is Gaming Evolved.

Not to sound like a negative Nance, but nothing from reach is “original” design. It was all revamped from the original trilogy. Reach was the beginning of the newer style of halo.

Returning to topic, honestly the only disappointment I have is not knowing more about the game lol it looks awesome and I love all of what I’ve seen so far.

MaldyMaldy

The artistic direction of Halo Infinite does not fully align with the original trilogy or Halo Wars 2 …
Personally, I have preferences for the artistic direction of Halo 2 and Halo Wars 2 because they represent exactly what Bungie has done.
Indeed, halo reach has made a few new designs but if not overall it is quite true to “halo 3” especially when looking at the grunts.
You will learn more about the game in the coming months, so don’t worry.
For me, this game really needs a touch up in terms of graphics and art direction to be great.
Everything we saw in the gameplay demo was visually disappointing and a lot of people took notice.

My biggest disappointment is the grapple shot… what a joke…

No, because the game hasn’t even launched yet

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> I have zero disappointments. Everything we’ve seen has been a carefully thought out and evolutionary step in the future for Halo. Halo Infinite is what Halo was always meant to be. Everything i’ve seen points to this being the greatest Halo and one of the greatest shooter platforms in history. Halo is about to change the game, again. Halo Infinite is Gaming Evolved.

I’m really curious about this one.
Could you delve deeper into these thoughts of yours? Some more explanations as to what is evolutionary, and how it’s going to change the game?

The biggest disappointment of all: The inclusion of microtransactions that we all know are gonna water down the multiplayer experience.

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> The biggest disappointment of all: The inclusion of microtransactions that we all know are gonna water down the multiplayer experience.

343 said they’ve done away with loot boxes and P2W mechanics, so how would microtransactions be dumbing down the multiplayer?

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> > 2533274863380818;110:
> > The biggest disappointment of all: The inclusion of microtransactions that we all know are gonna water down the multiplayer experience.
>
> 343 said they’ve done away with loot boxes and P2W mechanics, so how would microtransactions be dumbing down the multiplayer?

I fully agree! They’ve been super clear about their vision for microtransactions, the fact it’s not pay to win means it won’t be affecting gameplay. That we can all applaud.

> 2533274863380818;110:
> The biggest disappointment of all: The inclusion of microtransactions that we all know are gonna water down the multiplayer experience.

Considering the game is free to play microtransactions are to be expected. That’s the nature of the business. They have to make money.
As I’ve said many times on these forums, if you don’t like them. Don’t buy them. Speak with your wallet, money talks.

I would also like to ask what would you alternative solution be? Considering the microtransactions in Infinite aren’t affecting gameplay and very much optional as you can earn this stuff through natural progression.
How would you change the system to make it better?

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> > 2533274863380818;110:
> > The biggest disappointment of all: The inclusion of microtransactions that we all know are gonna water down the multiplayer experience.
>
> 343 said they’ve done away with loot boxes and P2W mechanics, so how would microtransactions be dumbing down the multiplayer?

Microtransactions are all kinds of quick monetary purchases you can make which is for a small item, price may vary. So the “micro” is more in relation to what you get, rather than the amount you pay.

As i343 is moving the multiplayer part to being free to play, their income will be through microtransaction, and more likely battlepasses.
Now, as it is a business, i343 and Microsoft will want to make some profit, and we have unfortunately gotten quite far with regards to the practices they use in order to get as much sales as possible, FOMOs, sales, and so forth.
Keep in mind they didn’t include color customization to their skins / coats, something which was entirely in their capabilities to do.

Also note that the post you quoted said “watered down”, not dumbed.
There’s a significant risk that microtransactions will be quite prominenet and subtely “in your face”, and that the end goal for many will move from having fun to, grinding to get the next cool item, and then the next cooler item, whicu cheapens the experience and makes the game into a chore.

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> > 2533274892901745;111:
> > > 2533274863380818;110:
> > > The biggest disappointment of all: The inclusion of microtransactions that we all know are gonna water down the multiplayer experience.
> >
> > 343 said they’ve done away with loot boxes and P2W mechanics, so how would microtransactions be dumbing down the multiplayer?
>
> I fully agree! They’ve been super clear about their vision for microtransactions, the fact it’s not pay to win means it won’t be affecting gameplay. That we can all applaud.
>
>
> > 2533274863380818;110:
> > The biggest disappointment of all: The inclusion of microtransactions that we all know are gonna water down the multiplayer experience.
>
> Considering the game is free to play microtransactions are to be expected. That’s the nature of the business. They have to make money.
> As I’ve said many times on these forums, if you don’t like them. Don’t buy them. Speak with your wallet, money talks.
>
> I would also like to ask what would you alternative solution be? Considering the microtransactions in Infinite aren’t affecting gameplay and very much optional as you can earn this stuff through natural progression.
> How would you change the system to make it better?

Sure, microtransactions will surely not affect gameplay directly, but it will have an impact on the gaming experience.

Not buying them does not mean my experience won’t be affected by them.
You notice how far we’ve come with these practices since Oblivion’s horse armors? How many contriversies have been around? How they plead poverty yet boast about breaking profit records year after year? Worse quality, less content on launch?

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> > 2533274892901745;111:
> > > 2533274863380818;110:
> > >
>
>
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> > 2533274863380818;110:
> > The biggest disappointment of all: The inclusion of microtransactions that we all know are gonna water down the multiplayer experience.
>
> 1) As I’ve said many times on these forums, if you don’t like them. Don’t buy them. Speak with your wallet, money talks.
>
> 2) Considering the microtransactions in Infinite aren’t affecting gameplay and very much optional as you can earn this stuff through natural progression.

Nvm. Naqser replied first. I will add that our gaming experience can be tainted by the monetisation, 343i need to clear up many questions about it.

> 2533274865778947;112:
> I would also like to ask what would you alternative solution be? Considering the microtransactions in Infinite aren’t affecting gameplay and very much optional as you can earn this stuff through natural progression.
> How would you change the system to make it better?

I know there was a few people who didn’t like the paid post launch content (map packs) but honestly that is a MUCH better system of ongoing support rather than butchering the progression/unlock system.

For example you can’t seriously tell me armor coatings would be a thing if it wasn’t for microtransactions. We’re already seeing the affects of it watering down the game before it even launches.

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> > 2533274865778947;112:
> > I would also like to ask what would you alternative solution be? Considering the microtransactions in Infinite aren’t affecting gameplay and very much optional as you can earn this stuff through natural progression.
> > How would you change the system to make it better?
>
> I know there was a few people who didn’t like the paid post launch content (map packs) but honestly that is a MUCH better system of ongoing support rather than butchering the progression/unlock system.
>
> For example you can’t seriously tell me armor coatings would be a thing if it wasn’t for microtransactions. We’re already seeing the affects of it watering down the game before it even launches.

Map packs were undeniably worse than microtransactions. They divided the playerbase between those that had the maps and those that didn’t, and if you matched with anybody that didn’t buy the map packs, you wouldn’t get to play on them. Halo 3 pre-Mythic, Halo 4, Warhammer 40 000 Space Marine and many CoD titles have all demonstrated this.

We aren’t seeing any effects of microtransactions on multiplayer, because we haven’t even SEEN multiplayer yet outside of a few screenshots. We don’t know how it’s going to play, and I guarantee the coatings aren’t going to affect it at all.

> 2533274892901745;116:
> Map packs were undeniably worse than microtransactions. They divided the playerbase between those that had the maps and those that didn’t, and if you matched with anybody that didn’t buy the map packs, you wouldn’t get to play on them. Halo 3 pre-Mythic, Halo 4, Warhammer 40 000 Space Marine and many CoD titles have all demonstrated this.

Which could easily be aleviated with rotationaly free weekends, or a system where partying up with people who have map packs would grant you access to the them for as long as you’re in the party.

> 2533274892901745;116:
> We aren’t seeing any effects of microtransactions on multiplayer, because we haven’t even SEEN multiplayer yet outside of a few screenshots. We don’t know how it’s going to play, and I guarantee the coatings aren’t going to affect it at all.

What we know from other games is that grind is likely to be artificially drawn out, the store front can make itself reminded time and again. There’s a high chance we’ll get prolonged “player display” sequences for “impressive statistics”, which are to show off their armor, making players walking advertisements. You remember activision patenting different software codes relating to showcasing microtransaction items, with a purchase button, ingame?

As I said earlier, direct gameplay won’t be affacted, but the game experience will, because Microsoft and i343, like all other businesses utilising microtransactions, want to sell them and they’ll do as much as possible to do so.

> 2533274892901745;116:
> > 2533274863380818;115:
> > > 2533274865778947;112:
> > >
> >
> > I know there was a few people who didn’t like the paid post launch content (map packs) but honestly that is a MUCH better system of ongoing support rather than butchering the progression/unlock system.
> >
> > For example you can’t seriously tell me armor coatings would be a thing if it wasn’t for microtransactions. We’re already seeing the affects of it watering down the game before it even launches.
>
> Map packs were undeniably worse than microtransactions. They divided the playerbase between those that had the maps and those that didn’t, and if you matched with anybody that didn’t buy the map packs, you wouldn’t get to play on them. Halo 3 pre-Mythic, Halo 4, Warhammer 40 000 Space Marine and many CoD titles have all demonstrated this.
>
> We aren’t seeing any effects of microtransactions on multiplayer, because we haven’t even SEEN multiplayer yet outside of a few screenshots. We don’t know how it’s going to play, and I guarantee the coatings aren’t going to affect it at all.

I have a question. If the players who have the DLC maps still get to play with those who don’t have them, with the compromise of no DLC maps appearing, then how is the player base split? The players are still getting to play together, but the DLC owners get to play on extra maps when matched up with other DLC owners. That doesn’t seem too bad to me.

it always was the same.
even in H2 there were groups of player of which not all had the DLC.
they simply cant play them. its a different map rotation for them.

So far off the top of my head my disappointments would be:

  1. The seemingly replacement of the classic shotgun and magnum with the bulldog and sidekick. I’d very much rather those two new weapons be ADDITIONS not REPLACEMENTS. Also I know it’s too early to freak out and point fingers because there’s a lot of weapons they didn’t show in the demo or have announced but that burst carbine thing BETTER NOT be replacing the carbine.

  2. Sound design for some of the guns are pretty underwhelming. Specifically the AR and bulldog.

  3. Coatings sound like a cool system, but why did they need to remove primary/secondary. Why does it have to be either or? Why not let us choose? Also why do the coatings have to be static? Why can’t we choose patterns/textures/colours. If it’s the reason I’m thinking of, mark me down for very disappointed but not surprised.

  4. Seemingly no thrusters. My personal hopes before the demo reveal was for it to have one of two movement compromises. Either no sprint with thrusters, or sprint with no thrusters. Just not both as I think that’s a little too much. As we found out the latter won so overall I am happy about it, but I preferred the former so I’m a little disappointed I won’t be able to have fun with thrusters anymore but hey, again, overall I’m happy.

  5. Visuals. Specifically lighting, some texturing, and affects. The general art style I think is fantastic, it’d just be nice if the graphics matched to really show it off. When I say affects I specifically mean the plasma affects. For example when a plasma nade explodes or when the ravager projectiles make contact. The plasma explosions look… cartoony? I don’t really know how to explain it. It’s just like this very vibrant, opaque, explosion of colour. It kinda looks like giant paint balls exploding almost. I wish they actually looked more space distorting, sci fi plasma like. I’m sorry I butchered explaining that, I hope you understood my thoughts anyway lol I’d like to mention though, I don’t get too caught up on graphics in general. If you made a priority list of major beats on what’s most to least important in a video game, graphics would probably be at the bottom for me or at least near it. Visually it’s more about art style rather than raw graphics to me and I’m REALLY liking Infinite’s art style. When I saw the demo for the first time and Chief walked out of the pelican and saw the AR I remember thinking something like “okay so it’s not going to be super impressive graphically” and that was it and moved on, enjoying the rest of the demo lol I was very surprised to go online after, hyped about the gameplay of the demo and then all (or a lot, I shouldn’t say all) I see is people complaining it looks like an early XB1 game. Like damn guys, where are your priorities. It’s nice to hear though that they are working to improve the graphics, a nice cherry on top. The screenshots they’ve shown already look way better than the demo reveal, but most of those are in engine so we’ll have to see later on this year what it actually looks like in gameplay again.

> 2533275031939856;120:
> So far off the top of my head my disappointments would be:
>
> 1. The seemingly replacement of the classic shotgun and magnum with the bulldog and sidekick. I’d very much rather those two new weapons be ADDITIONS not REPLACEMENTS. Also I know it’s too early to freak out and point fingers because there’s a lot of weapons they didn’t show in the demo or have announced but that burst carbine thing BETTER NOT be replacing the carbine.
>
> 2. Sound design for some of the guns are pretty underwhelming. Specifically the AR and bulldog.
>
> 3. Coatings sound like a cool system, but why did they need to remove primary/secondary. Why does it have to be either or? Why not let us choose? Also why do the coatings have to be static? Why can’t we choose patterns/textures/colours. If it’s the reason I’m thinking of, mark me down for very disappointed but not surprised.
>
> 4. Seemingly no thrusters. My personal hopes before the demo reveal was for it to have one of two movement compromises. Either no sprint with thrusters, or sprint with no thrusters. Just not both as I think that’s a little too much. As we found out the latter won so overall I am happy about it, but I preferred the former so I’m a little disappointed I won’t be able to have fun with thrusters anymore but hey, again, overall I’m happy.
>
> 5. Visuals. Specifically lighting, some texturing, and affects. The general art style I think is fantastic, it’d just be nice if the graphics matched to really show it off. When I say affects I specifically mean the plasma affects. For example when a plasma nade explodes or when the ravager projectiles make contact. The plasma explosions look… cartoony? I don’t really know how to explain it. It’s just like this very vibrant, opaque, explosion of colour. It kinda looks like giant paint balls exploding almost. I wish they actually looked more space distorting, sci fi plasma like. I’m sorry I butchered explaining that, I hope you understood my thoughts anyway lol I’d like to mention though, I don’t get too caught up on graphics in general. If you made a priority list of major beats on what’s most to least important in a video game, graphics would probably be at the bottom for me or at least near it. Visually it’s more about art style rather than raw graphics to me and I’m REALLY liking Infinite’s art style. When I saw the demo for the first time and Chief walked out of the pelican and saw the AR I remember thinking something like “okay so it’s not going to be super impressive graphically” and that was it and moved on, enjoying the rest of the demo lol I was very surprised to go online after, hyped about the gameplay of the demo and then all (or a lot, I shouldn’t say all) I see is people complaining it looks like an early XB1 game. Like damn guys, where are your priorities. It’s nice to hear though that they are working to improve the graphics, a nice cherry on top. The screenshots they’ve shown already look way better than the demo reveal, but most of those are in engine so we’ll have to see later on this year what it actually looks like in gameplay again.

I’m also disappointed that the pistol of Halo CE and the Classic Shotgun are not present in halo infinite as these are still two iconic weapons.
On the other hand, I am not against the new weapons but nothing prevents to keep the old weapons of the previous halo games.
Also, in Halo 2 there are new weapons but the old ones that are present in Halo CE are there. The only weapon that is not present in Halo 2 is the Assault Rifle.

For my part, I think the sound design in Halo Infinite is good except maybe the assault rifle sound which could be better and a bit louder like Halo Reach. Otherwise, that’s not really what worries me the most.

As far as armor coatings go, indeed, the system isn’t very good for players who really want to customize their armor such as “halo reach”.
The game currently features armor customization which is really minimal, but maybe the developers will improve it before halo infinite is released.

It is not yet known if the thrusters will be present in the halo infinite because we have not seen any.
If you don’t want the thruster and sprint at the same time, ideal for players who enjoyed the halo reach would be to add packages for running or for flying with a jetpack in the halo infinite.
This feature is a good idea as it allows the player to choose their own abilities.

Finally, the art direction of Halo Infinite doesn’t fully match the original trilogy and the art direction of the banished doesn’t match Halo Wars 2, which is a shame.

I invite you to read this topic and leave a comment inside to tell me what you think:

https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/change-the-artistic-direction-of-the-banished/5af006d9-01f6-4711-8e07-a114b3de3c6f/posts?page=1

The art direction of the banished in halo wars 2 is better and very close to halo 2 in their design unlike halo infinite and when we look at their vehicles they look very detailed with red and gray plates that we don’t find in infinite halo, which is a shame.
The developers of halo infinite should really do the same as Halo Wars 2 for the banished.
Do not hesitate to see the subject above.