Do you have any disappointments on Halo Infinite ?

> 2533274947805189;53:
> > Obviously, they also meant leveldesign, movable objects, i.e. the scarab, etc.
> > Which once again has no effect on the gameplay itself.
>
> What?.. all those things are part of the gameplay…

No, they’re not. The gameplay is the sum of all the mechanics you are using as a player.
By your reasoning, every single mission in a campaign within the same game has different gameplay, because they take place in different levels.

> 2533274947805189;53:
> For example the Firefight scene in Reach when you defend Halseys lab.

If I remember correctly, that section has more enemies cumulatively, but they spawn in waves and less enemies are present at the same time.
However, I am not certain, so I will go back and replay the section to do a headcount.

> 2533274947805189;53:
> They had enforcer, regret, jetpack-elites and tartarus what I can think of, Halo 3 has 3 types of pureforms, Flood Brute combat form, jetpack Brutes, Hammer Brutes, advanced Scarabs and AI Arbiter.
> […]plus more viecles. which is pretty much an AI by it’s own when an enemy is in it.

I hope you are not actually counting every single weapon as a different AI as well?
Similarly, the Brute combat form has the same AI as the rest, they are just “combat forms”.

As far as I can tell, there were no new forms of Grunts, Jackals, Drones or Hunters, so those contribute to both games the same way.
Halo 2 had at least four different Elite AIs (regular, stealth, jetpack and Ultra) as well as one Brute AI. Halo 3 did the reverse, they had four Brute AIs (regular, stealth, jetpack and Chieftain) but only one Elite AI (which was the same they used for the Arbiter, as far as I can tell).
Then Halo 2 has three bosses with unique AI and the sentinel enforcer. Halo 3 has the pure forms and the scarab.
Halo 3 only has more disctinct AI if you include the 343 Guilty Spark fight, which was so heavily scripted, it’s laughable, he even just floats in one place waiting for you to shoot him. (The reason for that is that it initially wasn’t even planned as a boss, he was supposed to die in a cutscene, but Bungie later felt the player deserved his revenge after three games.)

It would be interesting to see which vehicles actually constitute their own AI. For example, I am fairly certain that the Chopper and the Ghost have at least similar, if not the same. However, at least the Hornet is unique.
So yes, I concede, if you factor in vehicles, Halo 3 does have more distinct AI than Halo 2.
Barely.

> 2533274947805189;53:
> Do you mean the birds? how are they more relevant for gameplay?

They’re not. But neither are the rats from Infinite that you mentioned. I just wanted to point out that this isn’t some huge new addition by 343.

> 2533274947805189;53:
> You missed what I said though :), I said they could probably fit one or two of them in there, but not all of them as they were already pushing the bounries, I have no doubt they could fit sprint in there, and maybe more if they really had to, sprint is one of the simpler ones.

I didn’t miss anything, I just disagree. As Naqser already replied, these mechanics take up ridiculously little space.

> 2533274947805189;53:
> Oh now this elite is flying so now whe just transfer that to chief, easy peasy xD.

Actually, that’s exactly what it is. Obviously, you’d need to make new animations and figure out how the buttons work, but in terms of the mechanic itself, everything is already in place.
And even if it weren’t, you could literally just modify the preexisting jump mechanic to continue giving you an upwards boost while you’re already in the air.

> 2533274947805189;53:
> they didn’t have rolling in CE, they had an AI who was programmed to do that animation when being shot

Same thing. In terms of coding, they need a script that quickly changes the enemy’s position while propagating him along an arc across the floor. The same script can be applied to the player and tied to a button, all you’re missing is the animation.

> 2533274947805189;53:
> The armor lock isn’t that simple, they have to code, how long it lasts,

Is already implemented in the charge-up time for the overshield. It’s a variable that can be modified.

> 2533274947805189;53:
> how fast it recharges, how much it can be used if it isn’t recharegd all the way

Already implemented in the Arbiter’s camo.

> 2533274947805189;53:
> make the animation, switch to 3rd person,

Animation has nothing to do with the gameplay, I’m talking about whether or not the mechanic would be possible on the OG Xbox hardware.
Halo has already scripts for switching to third person, anytime you enter a vehicle. But even if it didn’t, they wouldn’t even need to script anything new, just have the player keep standing in first person and add the invincibility effect from Tartarus to show that the player is currently invulnerable. Bam, done.

> 2533274947805189;53:
> lock your controler

Halo already has that. Mounting a turret locks your movement while entering the driver seat of a warthog locks your combat. Combine the two and you’re done.
In fact, treating armor lock like a vehicle in terms of coding solves a lot of issues. You can use the 3rd person animation, disabling buttons is already possible, damage can be diverted so it doesn’t do damage to the player but the “vehicle” instead, etc.

> 2533274947805189;53:
> Look at infinite, do you think they could have just thown all those abilities in CE? on the original xbox?

Yes.
No problem whatsoever.
As I already said, grappling hook exists at least since the N64 era. So does clamber.
Sprint existed at least since the OG Xbox. Slide as well.
Drop wall would be the only one where I’m not sure what to compare it to and when something like that first appeared.
That being said, just make a script that spawns one of these stationary shields that Halo already had. Change the shape and give it the behaviour of the sentinel shields, where weapons fire can pass through one way.

> 2533274947805189;53:
> > They can easily do both. Releasing the same gameplay on both consoles, but if you want the fidelity as well, you know which version to buy. The engine needs to be scalable anyways because of PC.
>
> But they havn’t done both.

Since the Xbox One X (not the Series X) was the main development platform for Infinite, I think they did?
Unless you are referring to “the game hasn’t released yet, so it’s technically not on both platforms yet”.

> 2533274947805189;53:
> It is not directly gameplay no, but would you like the gameplay equally without sound though?

Having low quality sound and having no sound are two different things, though.
That being said, I would actually appreciate if the game didn’t require sound to play, to make it more accessible to deaf people.

> 2533274947805189;54:
> I disagree, there are plenty of newer weapons that have their own identity that were not in CE (in my opinion), Energy Sword, Hammer, Concussion Rifle, Brute Shot, Battle Rifle, Sticky Detonator, Grenade Launcher, Boltshot, Carbine Rifle, Fuel Rod Cannon, Mauler, Beam Rifle, Railgun, Spartan Laser. Even the ones of these who have a similar version in the other faction function differently and work better/worse for different types of enemies.

The energy sword already was in CE, it just wasn’t a pickup. So was the fuel rod. (Until the PC version, that is.)
Functionally, the concussion rifle and the brute shot are just reskinned fuel rods, with less splash damage and faster firing rate. The grenade launcher is similar, but its difference is the EMP and a possible delayed explosion tied to a secondary fire. The Sticky Detonator is even a gimped Grenade Launcher, in that they removed the EMP and the delayed explosion is now mandatory.
The Mauler is a Shotgun reskin. Technically, so is the boltshot, with a little pistol thrown in, but it’s a hybrid, so I’ll give it the benefit of the doubt.
The carbine is just a CE pistol. Dito the battle rifle, with some automatic flavor due to the three shot burst. Once again a hybrid, so I’ll accept it.
However, the only ones out of all of these that don’t feel even remotely similar to anything CE has are the Hammer (which depending on your stance could even be considered a sword variant) and the Spartan Laser (and the Railgun is once again just a Spartan Laser with a different coat of paint). In fact, I’d even add the target locator from Reach, now that I think about it.

> 2533274947805189;54:
> Even though you don’t agree the pont again is that the possibilities are larger, do you deny that?

Sure, but that wasn’t the point you were making.
Your statement was “Bigger weapon sandbox with weapons that don’t only look different but act different.”
You might accept these miniscule changes in damage and speed as something unique, but I don’t. When I think new weapons, I think of gravity guns, time dilation, something, well, new. Not just a third sniper rifle that looks a little different.

> 2533274947805189;54:
> With more possibilities you have less limits and can create the game you want to make without sacrificing as much, therefor the end product “can” become better by it

Non sequitur.
I see that more options can make the game different. However, this does not imply that the game gets better or even has a possible higher “quality ceiling” just because of more technical prowess.
Slightly exaggerated example: Would Chess become better if you had the ability to increase the board to 100 by 100 tiles and add five dozen new figures?

> 2533274947805189;54:
> But Halo Infinite is a completely different game almost, it’s not like the other halo games. much larger

Once again, level design has nothing to do with the gameplay on a fundamental basis.
Besides, there are plenty of people that argue that open world games are worse than level-based titles. I am not one of them, but the opinion is out there…

> 2533274795123910;60:
> > 2533274947805189;58:
> > and then you edited the post…
> > again I don’t believe these things are as simple as you claim, do you have a source maybe? And like I already said it’s probably not about what you can and can not do, it’s about how many things you can cram in there before the console can’t take more, this goes for everything, abilities geometry visuals, AI, the list goes on, it is not limitless.
> >
> > If anybody managed to but in all the later abilities from all other Halo games along with ”better” geometry etc into CE at the same time on the original Xbox then I swear I will believe you in a heartbeat. Let’s trow in more AI too. Until then I will doubt it.
> > We are all just speculating here we shouldn’t pretend that we know, until we actually do. That goes to myself too. But I doubt it.
>
> Yes, I was editing it as you posted that.
>
> Source for what exactly?
> Programming methods?
>
> The original Xbox could handle Morrowind GotY quite fine. The only issue I ever ran into was an item issue where I had thrown too many items in a single room, whereupon the game spawned a large sack, and put all items into that sack, as the room loaded again.
>
> So, what part of the original xbox would prevent the mechanical implementations of all the mechanics from Halo 2 to Halo 5?
> Including Weapons, Armor Abilities and Equipment.
> The only thing for these is the physcial memory, the disc space and RAM, that’s it.
>
> I said it is a possability that it could be done with better graphics, not a certainity.
> But Halo CE isn’t that graphically demanding, so it is a possability that all the mechanics could be added because they’re not tied very hard to the graphics.
> I ever said more AI, but I bet that too is undercut so that there’s even less of an issue, meaning, more AI is possible, though there’s more chance of failure.
>
> You have to specify what is causing the limit, because all you say now is:
> “There’s a limit”.
> Is it the CPU? GPU? RAM? RAM Speed? Bus speed? CPU Cache? Why are they causing the limit? What in the abilities are causing the game to “reach the limit?”

Look, i’m feeling some huge deja vu here.
I’m sure we could both go on with at least 10 more bibles about how wrong we think the other person is.
But we both surely can agree this is going nowhere, and I obviously had no clue what I was getting myself into by posting that original comment lol.
Also I am starting to feel a bit annoying to spam bibles.

My main point i’ve been trying to get through is, there are more possibilities on new consoles than old consoles which leads to less sacrifice if you so wish, and this effects not only visuals but gameplay too, the whole game, what you priorotize over other things, you are free to agree to any extent you wish.
I personally think this could effect infinitly in a good way. That’s why I had it on the list. Same goes here, agree to any extent you want.
I appreciate the talk!

> 2533274947805189;58:
> again I don’t believe these things are as simple as you claim, do you have a source maybe? And like I already said it’s probably not about what you can and can not do, it’s about how many things you can cram in there before the console can’t take more, this goes for everything, abilities geometry visuals, AI, the list goes on, it is not limitless.
>
> If anybody managed to but in all the later abilities from all other Halo games along with ”better” geometry etc into CE at the same time on the original Xbox then I swear I will believe you in a heartbeat. Let’s trow in more AI too. Until then I will doubt it.
> We are all just speculating here we shouldn’t pretend that we know, until we actually do. That goes to myself too. But I doubt it.

Well, people pretty much managed to recreate The Legend of Zelda: Ocarina of Time in Halo, including all the movement mechanics, flips, jumps, sword spin, etc.
Granted, this is a mod for the Custom Edition on PC, but I genuinely don’t see anything here that wouldn’t be possible on the original Xbox Hardware.

Also, stop adding more and more requirements: Geometry and AI have nothing to do with the game mechanics that are being discussed.

And for the record, I am a programmer, although admittedly not for video games. Still, I’m not pulling all this stuff out of my -Yoink-.

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> > 2533274945522793;33:
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> > > > 2533274945522793;31:
> > > > > 2533274985070673;30:
> > > > > My only disappoint is that it looks like cortana would not be the main enemy.
> > > >
> > > > Why is this a problem ?
> > >
> > > Well… The last we saw in H5 was a Cortana dominatig all the Galaxy and 2 years later she is not a problem…
> > > And the main problem is the banished, but hey, not with atriox instead we have a random brute leader that we have never seen before.
> >
> > Cortana is still an problem in halo infinite and the Major will have to try to stop her.
> > For my part, I find it a shame that Cortana is an enemy.
> > Normally she was always loyal to the major.
>
> I’m sorry I’m not trying to be a -Yoink-, but how do you not know by now that it’s the Chief, not the major? Master Chief, not Master Major.

We can say the major or the master chief. It’s the same.

> 2535453408431289;55:
> Disappointments:
> -A chance of the magnum and the original shotgun not being at launch (Could be wrong as the game is getting delayed)
> -A lack of enemy variety, seeing a fun to fight goliath would’ve knocked my socks off
> - Not much interaction with wild life or wild life interacting with us
> -I know I’m kind of beating a dead horse but the environment felt static
>
> And that’s about it. Sprint, clamber, and slide are concerning factors but the game is open world, so I’ll have to see how it’s executed in multiplayer first.

Yes, it’s a shame that the classic magnum and classic pump shotgun aren’t present in an infinite halo.
Yes, the developers of Halo Infinite should put the goliaths of halo wars 2 in so that there is more variety in the enemies.
Indeed, we haven’t seen a lot of fauns in Halo Infinite gameplay, but when the game releases we are likely to see a lot more.
Finally, if sprinting bothers you, you just don’t use it, and if the game is a little more open, it’s always good to go faster.

Everything seems to be pointing to thier (343) focus is on the campaign. Which leaves me to conclude mp is not gonna get the time need to release the mp maps at launch that halo 2 & 3 had. And since 343 maps only last 90 days before they are gone forever from the most played playlists this is really discerning

> 2533274832510269;57:
> > 2533274945522793;1:
> > - it seems that the game does not focus on the atriox and “Rise of the atriox” comics …,
> >
> > - obviously the characters of halo wars 2 will not be present …
>
> Is better to separate games, i mean. Imagine what you need to play Halo wars 3 to continue the story of the game because they use the same characters all the time.

I think it would be more interesting to finish the story of halo wars 2 in the main games as it will allow the major to meet atriox for the first time and learn more about the history of the outcast.
It would also be very interesting for the developers to take the comics from “Rise of Atriox” and have flashbacks to these comics in a main game.
Halo wars 3 meanwhile should be content with a new story or to conclude the story of the banished.

  • Over-exaggerated blood spurts when shot, but nothing on the ground. - Lack of weathering / wear and tear on weapons and character armor - Sidekick pistol is too generic looking, MA40 assault rifle is lackluster replacement for MA5D - Warthog sound is weakAside from that, still need to know more before I can judge further.

> 2533274808538326;70:
> - Over-exaggerated blood spurts when shot, but nothing on the ground. - Lack of weathering / wear and tear on weapons and character armor - Sidekick pistol is too generic looking, MA40 assault rifle is lackluster replacement for MA5D - Warthog sound is weakAside from that, still need to know more before I can judge further.

You will notice that in Halo 3 there is some armor wear.

I hope they make the ranks military base instead of these stupid sr numbers.

> 2533274945522793;66:
> > 2533274807484193;46:
> > > 2533274945522793;33:
> > > > 2533274985070673;32:
> > > > > 2533274945522793;31:
> > > > > > 2533274985070673;30:
> > > > > > My only disappoint is that it looks like cortana would not be the main enemy.
> > > > >
> > > > > Why is this a problem ?
> > > >
> > > > Well… The last we saw in H5 was a Cortana dominatig all the Galaxy and 2 years later she is not a problem…
> > > > And the main problem is the banished, but hey, not with atriox instead we have a random brute leader that we have never seen before.
> > >
> > > Cortana is still an problem in halo infinite and the Major will have to try to stop her.
> > > For my part, I find it a shame that Cortana is an enemy.
> > > Normally she was always loyal to the major.
> >
> > I’m sorry I’m not trying to be a -Yoink-, but how do you not know by now that it’s the Chief, not the major? Master Chief, not Master Major.
>
> We can say the major or the master chief. It’s the same.

Sorry but no it’s not the same. First of all, they’re 2 completely different military ranks: Master Chief Petty Officer, and Major. Second, Chief has never once been called Major in any Halo game. He’s the Master Chief. Period.

> 2533274945522793;69:
> I think it would be more interesting to finish the story of halo wars 2 in the main games as it will allow the major to meet atriox for the first time and learn more about the history of the outcast.
> It would also be very interesting for the developers to take the comics from “Rise of Atriox” and have flashbacks to these comics in a main game.
> Halo wars 3 meanwhile should be content with a new story or to conclude the story of the banished.

The thing is, imagine what you are a RTS fan, you like Halo wars but the other halo games don’t, okey, now imagine what you see “The history of Halo wars 2 continue on (Some other FPS game)”, and the problem is, what now? Well, probably you ignore it because the FPS games are not your style. Okey, now they preview Halo wars 3 what is your style and you like but it continue the history of the other FPS game. Well, now you have a hole between the two games for that fan. They can use a “previusly on Halo” to fix that or whatever but i don’t like it anyway.

Well, lets ignore the first point, tecnically Halo i is a 10 years game, or at least that is what 343i said (i think), if the game use the same characters thant on halo wars 2 i guess what they are not releasing any halo wars game following the halo wars lore on those 10 years, at least if they plan to add more lore on those years.

I think what is a bad idea to split the lore of the same characters on different style of games.

> 2533274945522793;69:
> > 2533274832510269;57:
> > > 2533274945522793;1:
> > > - it seems that the game does not focus on the atriox and “Rise of the atriox” comics …,
> > >
> > > - obviously the characters of halo wars 2 will not be present …
> >
> > Is better to separate games, i mean. Imagine what you need to play Halo wars 3 to continue the story of the game because they use the same characters all the time.
>
> I think it would be more interesting to finish the story of halo wars 2 in the main games as it will allow the major to meet atriox for the first time and learn more about the history of the outcast.

What about fans like myself ? I don’t like RTS games and I will never play Halo Wars 2. I think each game or genre should have it’s own story that does not require playing others, and does not require reading and watching other forms of media.

Mainly disappointed with the warthog sound since hated how it sounds in Halo 4,5, Infinite because it does not sound like the classic Halo warthog…these days it sounds like more a lawnmower. Plus the lack of blood in modern Halo is weird,the graphics in Infinite look bad. I really hope the delay fix’s these issues.

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> > > 2533274807484193;46:
> > > > 2533274945522793;33:
> > > > > 2533274985070673;32:
> > > > > > 2533274945522793;31:
> > > > > > > 2533274985070673;30:
> > > > > > > My only disappoint is that it looks like cortana would not be the main enemy.
> > > > > >
> > > > > > Why is this a problem ?
> > > > >
> > > > > Well… The last we saw in H5 was a Cortana dominatig all the Galaxy and 2 years later she is not a problem…
> > > > > And the main problem is the banished, but hey, not with atriox instead we have a random brute leader that we have never seen before.
> > > >
> > > > Cortana is still an problem in halo infinite and the Major will have to try to stop her.
> > > > For my part, I find it a shame that Cortana is an enemy.
> > > > Normally she was always loyal to the major.
> > >
> > > I’m sorry I’m not trying to be a -Yoink-, but how do you not know by now that it’s the Chief, not the major? Master Chief, not Master Major.
> >
> > We can say the major or the master chief. It’s the same.
>
> Sorry but no it’s not the same. First of all, they’re 2 completely different military ranks: Master Chief Petty Officer, and Major. Second, Chief has never once been called Major in any Halo game. He’s the Master Chief. Period.

You are completely wrong.
They are not two different ranks.
Master chief and major mean the same thing.
The rank of master chief is the direct equivalent of the major rank.
Additionally, John 117 is better known by his rank of major in the French version.
You should know that this is the rank worn by John 117 in all his appearances, hence his nicknames of master chief and chief (in the version original), translated as major and chief in French.
Contrary to what you might think, the master chief has already been called a major in the French version of Halo 2.
Of course, in the original version, he is called the master chief.

> 2533274832510269;74:
> > 2533274945522793;69:
> > I think it would be more interesting to finish the story of halo wars 2 in the main games as it will allow the major to meet atriox for the first time and learn more about the history of the outcast.
> > It would also be very interesting for the developers to take the comics from “Rise of Atriox” and have flashbacks to these comics in a main game.
> > Halo wars 3 meanwhile should be content with a new story or to conclude the story of the banished.
>
> The thing is, imagine what you are a RTS fan, you like Halo wars but the other halo games don’t, okey, now imagine what you see “The history of Halo wars 2 continue on (Some other FPS game)”, and the problem is, what now? Well, probably you ignore it because the FPS games are not your style. Okey, now they preview Halo wars 3 what is your style and you like but it continue the history of the other FPS game. Well, now you have a hole between the two games for that fan. They can use a “previusly on Halo” to fix that or whatever but i don’t like it anyway.
>
> Well, lets ignore the first point, tecnically Halo i is a 10 years game, or at least that is what 343i said (i think), if the game use the same characters thant on halo wars 2 i guess what they are not releasing any halo wars game following the halo wars lore on those 10 years, at least if they plan to add more lore on those years.
>
> I think what is a bad idea to split the lore of the same characters on different style of games.

You forget to say that the Halo Wars games, even though they have alternate storylines, are tied to the main game series.
For example, Halo 2 has a connection with Halo Wars because there is the pre-regret that we have already seen in Halo Wars.
Also, I’m not against RTS as it changes FPS.
I think Halo Wars 3 should start a new story because that will allow to change the plot and not stay focused on the banished. I think the Major should do eliminate the banished like he did with the convenant in Halo 3.
Note that Halo Wars 2 is not a direct sequel to the very first Halo Wars as it launches a new plot with a new enemy.
Maybe Halo Wars 3 can do the same.
For my part, I’m pretty disappointed that halo infinite lasts for 10 years because it means we won’t have an halo infinite sequel for a long time when I think there is still a lot to say after halo infinite.
I think the infinite halo can’t wrap it all up.
Finally, the main games can use the characters from Halo Wars 2 very well, (I don’t see where the problem is) as they are part of halo and I think it would be a good idea to introduce them into a main game as this, this will allow the major to meet with Jerome and all the others.
Contrary to what you think, the developers can very well continue the games halo wars (I don’t see where the problem is).
By the way, I notice that it does not work for the development of an infinite halo. Apparently, the game could still be postponed.

> 2592250499819446;75:
> > 2533274945522793;69:
> > > 2533274832510269;57:
> > > > 2533274945522793;1:
> > > > - it seems that the game does not focus on the atriox and “Rise of the atriox” comics …,
> > > >
> > > > - obviously the characters of halo wars 2 will not be present …
> > >
> > > Is better to separate games, i mean. Imagine what you need to play Halo wars 3 to continue the story of the game because they use the same characters all the time.
> >
> > I think it would be more interesting to finish the story of halo wars 2 in the main games as it will allow the major to meet atriox for the first time and learn more about the history of the outcast.
>
> What about fans like myself ? I don’t like RTS games and I will never play Halo Wars 2. I think each game or genre should have it’s own story that does not require playing others, and does not require reading and watching other forms of media.

You have the right to dislike RTS.

For my part, I appreciate the RTS because it changes FPS and I particularly appreciate halo wars 2 for its history.
You forget to say that the Halo Wars games, even though they have alternate storylines, are linked to the series of the mains games and allowing the mains games to continue the story of these RTS is interesting.

I just hope Locke gets humiliated by a brute or killed hence his helmet is on a brutes shoulder.

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> > 2592250499819446;75:
> > > 2533274945522793;69:
> > > > 2533274832510269;57:
> > > > > 2533274945522793;1:
> > > > > - it seems that the game does not focus on the atriox and “Rise of the atriox” comics …,
> > > > >
> > > > > - obviously the characters of halo wars 2 will not be present …
> > > >
> > > > Is better to separate games, i mean. Imagine what you need to play Halo wars 3 to continue the story of the game because they use the same characters all the time.
> > >
> > > I think it would be more interesting to finish the story of halo wars 2 in the main games as it will allow the major to meet atriox for the first time and learn more about the history of the outcast.
> >
> > What about fans like myself ? I don’t like RTS games and I will never play Halo Wars 2. I think each game or genre should have it’s own story that does not require playing others, and does not require reading and watching other forms of media.
>
> You have the right to dislike RTS.
>
> For my part, I appreciate the RTS because it changes FPS and I particularly appreciate halo wars 2 for its history.
> You forget to say that the Halo Wars games, even though they have alternate storylines, are linked to the series of the mains games and allowing the mains games to continue the story of these RTS is interesting.

I understand, but if they finish the Halo Wars 2 story in the main games I will not know what’s going on. Best to keep the RTS and FPS stories separate imo.