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> Don’t taking it so personally please
I come in peace.
> I can only speak for myself here, I don’t know what other people who share this opinion would have to say about it.
> You are right of course, there is no technical reason that it can’t run on old gen, and that there is exactly what the problem is, there should be. At first I was happy it would be released on XB1, but seeing what poor quality a lot of it was in when they finally showed the game made it very clear to me that they should have always aimed to make it as good as they could, even if that would mean that it could not run on xb1, it feel obvious to me that they should make the game as good as the technology that is around “now” lets them, not 7 years ago. I am not asking for XBSX full potential the first year it’s out, I’m just asking they do what is best for the game. 2013 tech IS holding a 2021 game back, there is no denying that. That is the “objective difference” you asked for. Which for me is important when it comes to the only games serie I care about, but I understand that everyone isn’t that bothered.
> The amount of AI that is possible the the xsx is one example of what xb1 is not capable of, there are so many possibilities there.
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> What is the “only good feature” to you migh be one of the bad ones for others, they have all the right to complain about the things they don’t like. Also if this is the only good feature for you then what is the point of getting the game even on xbox one?
> I don’t know much about ps5 or Morales*, I don’t keep updated in that area.
We are just talking ma’ dude, no offense taken! I was just curious, because I wanna understand were this misconception started from. And yes, it is a misconception. Because even if this wasn’t a cross-gen game and it would only come out on XSX, the result would have been the same. 343i already did aim for the best they could, the game was made with the newest tech in mind first and foremost, the Xone assets are just downgraded. I am not saying Halo Infinite is not utilizing XSX to its fullest, but at the release of a new platform doing so is basically impossible - at least with a full fledged game. You need to know what the hardware is going to be, dev-kits need to be programmed around those specs too, you have to plan it from the get go (and Hi initially was meant to run UE4 on Xone, it wasn’t meant to be a XSX launch title) and seeing how competitive the competition is all those factors certainly fluctuated until the last second. 343i - like all other devs - couldn’t have perfectly optimized a game for that set of hardware alone in such a short time frame. This is not how game development works. Reason why the only next gen features we are getting are a) gimmicks based on faster memory (the system is still the same though, difference is we just don’t see the loading because almost immediate) or b) raytracing (which is the only true new tech the next gen has). And based from what we have seen the graphics have been build with pbs in mind, meaning the main platform kinda has to be XSX to begin with!
Believe me, If I thought Xone is holding back ANYTHING that couldn’t be resolved with up- and/or downscaling, I would be the first to criticize the decision! However the tech from 2013 in reality is a lot older than that and it is the same we have now. Those are all x86-64 bit architectures, power and speed are the only real differences here! Meaning all systems work on all hardware as long as the OS is the same. Framerate will be different, models will have a lot less polygons on Xone FAT, texture resolution will be set on potato, particle effect will look like garbage and so on. It will run though!
Even CPU based calculations like you mentioned are highly scalable by downgrading graphics, resolution and unit diversity, and that’s the biggest difference here between current and next gen. Let’s say they don’t want or can’t change the polygonal diversity of the single units (same models are easier to load and diversified ones), than yes, there might be a difference. In that case Xone might be able to render 40 NPCs on screen while XSX could do twice as much (theoretically speaking of course). But even in that case, nobody forbids 343i to change the number based of NPCs on screen based on the given CPU. Or alternatively keep the same numbers, but on Xone those NPCs have less complex routines. Ubisoft did that all the time with Assassin’s creed and Watch Dogs, and not just NPCs! Another well known trick is to reduce vegetation like trees, bushes, grass as well as cars and fauna.
*[All this without considering gameplay as a side note, because even if you can load hundreds of units on screen, it doesn’t mean it makes sense to have them in first place. So the numbers we get are not just because of technical limitations!]*There are plenty of ways to deliver a game running on more platforms as long as it runs on the same architecture! Of course sooner or later we’ll get at a point were downscaling doesn’t make sense anymore, reason why Spencer already declared that there are going to be XSX exclusives in two years, give or take. That’s not a coincidence ether: most triple A titles take three years to develop and devkits are out for around a year now. The two years mark makes total sense! So again, if a game is only coming on a next gen console it means they build the game around a gimmick that just would be atrocious to use without a SSD or the publisher wants you to buy the new hardware, without giving you a true next gen experience though. -> *Which is what the new Spiderman is basically doing, if their plans didn’t changed after the backlash that is. I stopped following them as well a while back!
And yes, of course people have the right to complain, but I have the right to explain why you guys are completely wrong about this!
Not trying to be smug here, but this is how PCs have worked for two decades now. The One and Series families of XBox ARE PCs if that wasn’t clear enough!
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> Another point that worries me with this is that this game is going to be the only Halo game for at least 10 years, if it does release in 2021 that will be 18 years old tech by 2031, that is pretty how old Halo CE is to us right now. So yeah I am dissapointed.
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> Also unless you plan to stop playing videogames completely after HI you will need to buy a new console sooner or later either way. And there is no Halo on ps5 so why would anyone prefer one of those lol.
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> So I think this should have been considered from the start of HI making. And if there are fixes they have time to do before release which will mean that it can’t run on Xbox One, then I think they should do it. But if it won’t make a difference either way by now and/or it’s too late for that, then ofc I’m on your side! and think they should have it on Xbox One.
> I don’t wan’t to buy a new console, money doesn’t grow on trees over here either, but I do want to keep playing games and I do want to get the best Halo experience I can.
If they considered it from the start Hi would have released in 2022 at the earliest for the reasons mentioned earlier. Also a 10 years plan doesn’t prohibit them to create new campaigns and modes that can only run properly on better hardware down the line. If they don’t yes, than we have an “issue” and I will complain as well!
PS.: I sold my Xone years ago and my PC is closer to a XSX. My reasoning is purely because of logical and technical reasons mate! 