Do you have any disappointments on Halo Infinite ?

> 2533274947805189;18:
> In no specific order
>
>
> 23. Being released on Xbox One

This is the one point I will never understand. What difference does that make objectively speaking? If something that’s a really consumer friendly move from MS’s side! There is no technical reason for why it couldn’t run on the old gen and to have it fully utilize the XSX next gen features, it would have to come out years down the line. Dev kits weren’t out yet until fairly recently mate. Not to mention, future updates might be SX exclusives down the line, but as long as you own a copy of Hi you can upgrade whenever you want. It’s a win win situation for all gamers and you guys are complaining about the one single good feature we got so far!

In other words what you’re asking is for a Miles Morals situation: a 100% PS4 capable game, but with better framerate and raytracing. There is no reason for not putting it on the older console aside from Sony wanting you to get a PS5, and that’s exactly what you’re asking MS to do as well! C’mon now!

> 2533274945522793;1:
> For my part, I have a few, here they are below:
> Being a real fan of the halo franchise
>
>
> What do you think ?

I cut the rest as I stopped reading at "Being a real fan of the Halo franchise" Could you please explain what a “real” fan is and how it differs from the rest of us fans ?

As for your thread. I have plenty of disappointments. Most have been listed, graphics, art style, but I was not surprised at the art style, pop in, what appear to be copy pasted assets from other games, animations (especially the alien craft turning) etc etc. The game play looked good but there are more doubts and questions than there are answers post reveal.

That demo looked worse than many current gen titles I own. Titanfall 2, Star Wars BF, Red Dead 2, Assassin’s Creed Origins, DOOM 2016 and Eternal, Wolfenstein The New Colossus and even the much maligned Wolfenstein Youngblood blow Halo Infinite’s graphics out of the water imo. I think Halo Infinite will launch pretty much as we saw it.

I hope I’m wrong though.

I think I have a safe assumption that this game will be nothing like Halo 4 or Halo 5. Even with the little we’ve seen I believe Infinite is gonna be amazing. I don’t have too many disappoints, but I’ll share my thoughts on the rights and wrongs.

The one thing I’m really happy about so far really is just the overall asthetic of the game. I can live with the gameplay mechanics no matter what. I loved them bringing in sprint and I’m not gonna complain about slide or clamber. I am happy that the armour abilities from Halo 5 are gone though. Spartan Charge and Ground Pound were fun as hell, but I don’t think they need to be in Halo moving forward.

One of the smaller things I’m looking forward to is the new weapons. I love how they’ve tackled the designs now and the new weapons are very welcome additions that’ll not only be fun to use, but I’m happy to look at them and say “Thats Halo.” I do however have one complaint here. I think it’s unexcusable for many “Classic” weapons to not be base game and just possible additions later down the road. Just like the asthetic of the game, more specifically the armour, these weapons are things that make Halo identifiable by anyone regardless of whether or not they’ve played any of the games.

The Open World aspect is another part I’m so glad they decided to set foot in. That was one of my favourite parts about ODST. You know the fanbase loves you and your franchise when you can give them a game changing mechanic like open world and they still enjoy the hell out of it. Very excited about the database tab in the map screen in Infinite. Hope its what I think it is because scouring for lore in an open world Halo is gonna be extremely fun.

Now, I had my concerns like many others about the graphical issues, but 343 has acknowleged this. If they can fix the grass and clouds popping in and out, and somewhat fix the overall lighting, I have no problems with what we’ve seen of the game so far. People should keep in mind that we have little to no info yet on things like Multiplayer, Forge, Theatre, Customs Browser, Spartan Customization, the open world aspect, or even this supposodley leake battle royale mode. I mean, that is a MONSTROUS chunk of the game we don’t know about. What can be safely assumed and almost confirmed however is a killer Forge Mode and Spartan Customization. Customization is confirmed to be Reach styled and if we can assume anything about Forge its that it’ll be amazing. Forge is the one mode 343 has a fantastic track record with. They’ve always improved it from their last iteration and they’re only making it better when it comes to the MCC

Honestly, my biggest disappointment right now is the lack of information despite how enourmous this gams is supposed to be according to all the sources we’ve heard from. I know 343 has confirmed that info will continue to roll out until release, but the waiting periods between that info is gonna be a hard blow to many of the people losing their mind over how they think the game is gonna fail on every level. My hope right now is that we get some kind of info for Infinite during Xbox’s August event which I believe should be happening very soon since the month is almost over. Although, I have also just recently learned this reveal was most likely delayed till September.

That all said, it would take something extremely heartbreaking for this game to be bad in my eyes. I’m getting it no matter what and I’m hella excited for it.

> 2533274795098161;21:
> > 2533274947805189;18:
> > In no specific order
> >
> > 23. Being released on Xbox One
>
> This is the one point I will never understand. What difference does that make objectively speaking? If something that’s a really consumer friendly move from MS’s side! There is no technical reason for why it couldn’t run on the old gen and to have it fully utilize the XSX next gen features, it would have to come out years down the line. Dev kits weren’t out yet until fairly recently mate. Not to mention, future updates might be SX exclusives down the line, but as long as you own a copy of Hi you can upgrade whenever you want. It’s a win win situation for all gamers and you guys are complaining about the one single good feature we got so far!
>
> In other words what you’re asking is for a Miles Morals situation: a 100% PS4 capable game, but with better framerate and raytracing. There is no reason for not putting it on the older console aside from Sony wanting you to get a PS5, and that’s exactly what you’re asking MS to do as well! C’mon now!

Don’t taking it so personally please :slight_smile: I come in peace.
I can only speak for myself here, I don’t know what other people who share this opinion would have to say about it.
You are right ofcourse, there is no technical reason that it can’t run on old gen, and that there is exactly what the problem is, there should be. At first I was happy it would be released on XB1, but seeing what poor quality a lot of it was in when they finally showed the game made it very clear to me that they should have always aimed to make it as good as they could, even if that would mean that it could not run on xb1, it feel obvious to me that they should make the game as good as the technology that is around “now” lets them, not 7 years ago. I am not asking for XBSX full potential the first year it’s out, I’m just asking they do what is best for the game. 2013 tech IS holding a 2021 game back, there is no denying that. That is the “objective difference” you asked for. Which for me is important when it comes to the only games serie I care about, but I undertand that everyone isn’t that bothered.
The amount of AI that is possible the the xsx is one example of what xb1 is not capable of, there are so many possibiities there.

What is the “only good feature” to you migh be one of the bad ones for others, they have all the right to complain about the things they don’t like. Also if this is the only good feature for you then what is the point of getting the game even on xbox one?
I don’t know much about ps5 or Morales, I don’t keep updated in that area.

Another point that worries me with this is that this game is going to be the only Halo game for at least 10 years, if it does release in 2021 that will be 18 years old tech by 2031, that is pretty how old Halo CE is to us right now. So yeah I am dissapointed.

Also unless you plan to stop playing videogames completely after HI you will need to buy a new console sooner or later either way. And there is no Halo on ps5 so why would anyone prefer one of those lol.

So I think this should have been considered from the start of HI making. And if there are fixes they have time to do before release which will mean that it can’t run on Xbox One, then I think they should do it. But if it won’t make a difference either way by now and/or it’s too late for that, then ofc I’m on your side! and think they should have it on Xbox One.
I don’t wan’t to buy a new console, money doesn’t grow on trees over here either, but I do want to keep playing games and I do want to get the best Halo experience I can.

Sprint

> 2533274795098161;17:
> **DO YOU HAVE ANY DISAPPOINTMENTS ON HALO INFINITE?**Quite a few to be frank. What disappointed me the most on first impact is certainly the graphics. I had high hopes for Slipspace, the reveal for it was awesome and the first trailer in the pelican was promising as well. Not to mention, while I’m not a big fan of H4/5 art direction, it was still well done objectively speaking and the graphics have always been really good too. I had not doubts that no matter what, Hi would look good! But here we are.
>
> If had to made a list though, graphics while being the biggest bad surprise for sure, it ain’t the number one for me:
> - Sprint - advanced movement mechanics are just not as fun as classic to me, sorry. - AI - they seem quite static in many situation, in one scene A Brute throws a frag and stops moving all together - Art direction - we had two master pieces recently with H2A (sp) and HW2 on this regard, and this is what we get now? - No stylistic coherency - Hi looks like a canvas with pieces from Halo thrown at it without adjusting the single elements to a fluent composition. - Gunplay - no more ADS it seems! Thank Goth! BUT what I’ve seen reminds me a lot of H2A (mp) and H4 which aren’t exactly my favorite FPS experiences. So I hope that feeling is wrong. - Weapon designs - Covenant stuff looks to much like H5 still, the Reach AR is beautiful imho but doesn’t look right in that environment and the other human weapons are brutally generic and break the typical Halo design concepts! - Graphics - from textures to lighting to particle effects. I hope the game releases in a year and not in Q1 of 2021 like Phil recently suggested, because there is a lot of work to do! - Blood - the splatters are there and in quantity, but it looks weird and nothing sticks to the walls - Too much on your plate - We advanced movement mechanics, sprint (sigh!), at least one equipment and the grappling hook is basically an AA which makes me think there is going to be more. I really think AAs should work like Reach, meaning sprint os one as well. A run button plus another rechargeable power-up plus throwable single use equipment is just too many things at the same time, exactly like H4&5! You guys are repeating hige mistakes here imho! - UI - I hate ammo counters placed over the weapon, right top corner is were it should be. Plus adding those annoying honey combs are a huge step backwards! It seems ODST inspired and that’s my least favorite UI from the classic Halos. I hope medals and points aren’t displayed in the center again. I hated that in both CoD and H4! - Technical issues - mainly pop-in and animations, but that’s why the game was delayed in first place. So that’s on the bottom of the list for now! Put some concerns on top of that: - F2P - could be great or terrible. - Battlepass - just don’t. Please! - Classic shotty and pistol cut just to resell them later to us → repeating the SPNKR mistake from H5 basically - Slipspace might be out to date already - rating implies there are no Floods - and this is Zeta Halo! - What happened to Prometheans? They’re boring to fight imho, but a rework could do wonders - No fauna involved into the gameplay? That would have been a good spin, but we haven’t seen anything yet - Nothing new or impactful has been shown so far. No sea battles, no space-battles, no grand warfare… just a grappling hook.Also I would hate to be a 343i dev right now. Sorry! I really am, this must be harsh! But at the same time it’s better to be honest and just say what we really think. It might help the game down the line.
>
> - - -
>
>
> > 2533274945522793;14:
> > Who told you that the developers canceled the xbox one version of halo infinite ?
>
> They didn’t and they won’t. It makes no sense whatsoever to get rid of the Xone version, this fear/hope of some people needs to stop.

Indeed, the graphics of the infinite halo do not meet our expectations and I did not expect this kind of rendering especially if it is a next gen game but don’t worry, the graphics will improve and this has been confirmed by the developers.
Moreover, I am not disappointed with the postponement of the game to 2021 because there is still a lot of work to be done on the lighting, the textures … ect.
In my opinion, retarded play can only be better while rushed play can only be bad.
Now, I will react to your various disappointments:
Contrary to what you might think, sprinting is a good idea for an infinite halo as it is a bit more open world and the ability of run is very helpful in going faster. If you don’t want to run, you don’t run.
I totally agree with you on the artistic direction. The two best art directions of 343 are Halo 2 Anniversary and Halo Wars 2 because they represent exactly what Bungie did.
In addition, these two artistic directions were present in halo wars 2 and unfortunately they are not present in halo infinite.
I find this a shame because the styling of Halo Wars 2, Halo 3, and Halo 2 are my favorite artistic choices.
Take a look at the design of the banned in Halo Infinite, they just don’t look like Halo Wars 2.
I invite you to read this topic and leave a comment inside to tell me what you think:

https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/change-the-artistic-direction-of-the-banished/5af006d9-01f6-4711-8e07-a114b3de3c6f/posts?page=1

As for the different infinity weapons, indeed, they look like halo 5 including the plasma gun, it’s a shame.

If you liked the Halo Reach assault rifle, I would point out that the one in Halo Infinite is very similar despite being a new model.
Contrary to what you might think, the new weapons are pretty good and they add something new. If there is nothing new, what could be more interesting?
The grappling hook is a very good feature because it allows you to reach inaccessible places and you can use it as a weapon against enemies.
I disagree, there is wildlife in the gameplay.
Watch carefully.

It’s still early days to show off all of the game’s content, isn’t it?

eviltedi

I just wanted to use the term fan.
I’m mostly a fan of the bungie trilogy at the moment, i.e. halo 1,2 and 3.
I agree with you on the graphics.
On the other hand, the artistic direction surprised me when I noticed that the banished do not correspond to halo wars 2.
I invite you to read this topic and leave a comment inside to tell me what you think:

https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/change-the-artistic-direction-of-the-banished/5af006d9-01f6-4711-8e07-a114b3de3c6f/posts?page=1

Indeed, if we compare the graphics of this game to other current games, the difference is quite large.

> 2533274904162123;25:
> Sprint

Why do you find sprinting a bad feature in halo infinite ?

> 2533274933098855;23:
> I think I have a safe assumption that this game will be nothing like Halo 4 or Halo 5. Even with the little we’ve seen I believe Infinite is gonna be amazing. I don’t have too many disappoints, but I’ll share my thoughts on the rights and wrongs.
>
> The one thing I’m really happy about so far really is just the overall asthetic of the game. I can live with the gameplay mechanics no matter what. I loved them bringing in sprint and I’m not gonna complain about slide or clamber. I am happy that the armour abilities from Halo 5 are gone though. Spartan Charge and Ground Pound were fun as hell, but I don’t think they need to be in Halo moving forward.
>
> One of the smaller things I’m looking forward to is the new weapons. I love how they’ve tackled the designs now and the new weapons are very welcome additions that’ll not only be fun to use, but I’m happy to look at them and say “Thats Halo.” I do however have one complaint here. I think it’s unexcusable for many “Classic” weapons to not be base game and just possible additions later down the road. Just like the asthetic of the game, more specifically the armour, these weapons are things that make Halo identifiable by anyone regardless of whether or not they’ve played any of the games.
>
> The Open World aspect is another part I’m so glad they decided to set foot in. That was one of my favourite parts about ODST. You know the fanbase loves you and your franchise when you can give them a game changing mechanic like open world and they still enjoy the hell out of it. Very excited about the database tab in the map screen in Infinite. Hope its what I think it is because scouring for lore in an open world Halo is gonna be extremely fun.
>
> Now, I had my concerns like many others about the graphical issues, but 343 has acknowleged this. If they can fix the grass and clouds popping in and out, and somewhat fix the overall lighting, I have no problems with what we’ve seen of the game so far. People should keep in mind that we have little to no info yet on things like Multiplayer, Forge, Theatre, Customs Browser, Spartan Customization, the open world aspect, or even this supposodley leake battle royale mode. I mean, that is a MONSTROUS chunk of the game we don’t know about. What can be safely assumed and almost confirmed however is a killer Forge Mode and Spartan Customization. Customization is confirmed to be Reach styled and if we can assume anything about Forge its that it’ll be amazing. Forge is the one mode 343 has a fantastic track record with. They’ve always improved it from their last iteration and they’re only making it better when it comes to the MCC
>
> Honestly, my biggest disappointment right now is the lack of information despite how enourmous this gams is supposed to be according to all the sources we’ve heard from. I know 343 has confirmed that info will continue to roll out until release, but the waiting periods between that info is gonna be a hard blow to many of the people losing their mind over how they think the game is gonna fail on every level. My hope right now is that we get some kind of info for Infinite during Xbox’s August event which I believe should be happening very soon since the month is almost over. Although, I have also just recently learned this reveal was most likely delayed till September.
>
> That all said, it would take something extremely heartbreaking for this game to be bad in my eyes. I’m getting it no matter what and I’m hella excited for it.

It is not yet known if halo infinite will be amazing because the game is not yet released.
Otherwise, I agree with the rest of what you say.

I invite you to read this topic and leave a comment inside to tell me what you think:

https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/change-the-artistic-direction-of-the-banished/5af006d9-01f6-4711-8e07-a114b3de3c6f/posts?page=1

My only disappoint is that it looks like cortana would not be the main enemy.

> 2533274985070673;30:
> My only disappoint is that it looks like cortana would not be the main enemy.

Why is this a problem ?

> 2533274945522793;31:
> > 2533274985070673;30:
> > My only disappoint is that it looks like cortana would not be the main enemy.
>
> Why is this a problem ?

Well… The last we saw in H5 was a Cortana dominatig all the Galaxy and 2 years later she is not a problem…
And the main problem is the banished, but hey, not with atriox instead we have a random brute leader that we have never seen before.

> 2533274985070673;32:
> > 2533274945522793;31:
> > > 2533274985070673;30:
> > > My only disappoint is that it looks like cortana would not be the main enemy.
> >
> > Why is this a problem ?
>
> Well… The last we saw in H5 was a Cortana dominatig all the Galaxy and 2 years later she is not a problem…
> And the main problem is the banished, but hey, not with atriox instead we have a random brute leader that we have never seen before.

Cortana is still an problem in halo infinite and the Major will have to try to stop her.
For my part, I find it a shame that Cortana is an enemy.
Normally she was always loyal to the major.

> 2533274945522793;33:
> > 2533274985070673;32:
> > > 2533274945522793;31:
> > > > 2533274985070673;30:
> > > > My only disappoint is that it looks like cortana would not be the main enemy.
> > >
> > > Why is this a problem ?
> >
> > Well… The last we saw in H5 was a Cortana dominatig all the Galaxy and 2 years later she is not a problem…
> > And the main problem is the banished, but hey, not with atriox instead we have a random brute leader that we have never seen before.
>
> Cortana is still an problem in halo infinite and the Major will have to try to stop her.
> For my part, I find it a shame that Cortana is an enemy.
> Normally she was always loyal to the major.

I hope so, because it doesn’t looks like in any trailer, not even in the demo.
I really didn’t like cortana that much, i only feel bad for the Chief when he lost her in H4 and when she betrayed him on the cryptum in H5.
In Halo CE i found her annoying and in Halo 2 more than the half of missions you aren’t with her, in Halo 3 suddenly they have a strong relationship and in H4 the Chief wants to save her wherever the cost when in H2 you just leave her with the gravemind (To detonate In Amber Clad in case the flood turns a problem) but when you rescued her in H3 the In Amber Clad was completely forgotten.

In the discover hope trailer, Cortana is present and will probably be with the Major again, which would be nice.
No, cortana was not boring in halo ce, quite the contrary, because she sometimes indicated to us goals to do.
No, in halo 2, you are almost always with cortana except in the penultimate mission.

It being toned down because it also is coming out on Xbox One today console also. It will make them make it so Xbox One players can experience the same stuff and the forge will not be as good just because its coming on Xbox One also.

Here is the Proof of Xbox One release also.
https://www.xbox.com/en-US/games/halo-infinite

Like why make a new console if they keep just making the game that also runs on a older one.
Like i do not get that one bit.

Edit: Sorry posted all that in the wrong topic. Lol

> 2533274945522793;27:
> eviltedi
>
> I just wanted to use the term fan.
> I’m mostly a fan of the bungie trilogy at the moment, i.e. halo 1,2 and 3.
> I agree with you on the graphics.
> On the other hand, the artistic direction surprised me when I noticed that the banished do not correspond to halo wars 2.
> I invite you to read this topic and leave a comment inside to tell me what you think:
>
> https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/change-the-artistic-direction-of-the-banished/5af006d9-01f6-4711-8e07-a114b3de3c6f/posts?page=1
>
> Indeed, if we compare the graphics of this game to other current games, the difference is quite large.

Thank you for replying about a fan. To me, a fan is a fan, the term real fan really rubs me the wrong way. I see people using it all the time, often in disparaging ways, and I’m not saying you did, you did not. I read your banished thread. That’s one of my issues with Halo Infinite. I stated in my reply to you that I felt that they had just copy pasted assets from other titles into Halo Infinite.

I’m happy you agree about the graphic difference between this game and other current games. I honestly did not expect to see next gen graphics. However, this was the XSX first party reveal, and I expected Halo Infinite to look fantastic, at least on par with Halo 5 on Xbox One X. What we got was underwhelming to say the least. I’m hopeful it will look better when released, but I have serious doubts.

The animations need attention too. That banished ship turning at angles was dreadful. Also the detail, the lighting, or lack of. I could go on but we all know the issues. There was positives. The gameplay looked slick, I actually have come round to the inclusion of the grapple, I think it could be a lot of fun. Overall, the demo left more questions and doubt, but that’s just my opinion.

I was disappointed the brutes did not have a character design akin to H2A. That speech at the end by that brute was cringe man. But this is -Yoink- I can get over and aren’t a big deal for me in the long run

> 2533274947805189;24:
> Don’t taking it so personally please :slight_smile: I come in peace.
> I can only speak for myself here, I don’t know what other people who share this opinion would have to say about it.
> You are right of course, there is no technical reason that it can’t run on old gen, and that there is exactly what the problem is, there should be. At first I was happy it would be released on XB1, but seeing what poor quality a lot of it was in when they finally showed the game made it very clear to me that they should have always aimed to make it as good as they could, even if that would mean that it could not run on xb1, it feel obvious to me that they should make the game as good as the technology that is around “now” lets them, not 7 years ago. I am not asking for XBSX full potential the first year it’s out, I’m just asking they do what is best for the game. 2013 tech IS holding a 2021 game back, there is no denying that. That is the “objective difference” you asked for. Which for me is important when it comes to the only games serie I care about, but I understand that everyone isn’t that bothered.
> The amount of AI that is possible the the xsx is one example of what xb1 is not capable of, there are so many possibilities there.
>
> What is the “only good feature” to you migh be one of the bad ones for others, they have all the right to complain about the things they don’t like. Also if this is the only good feature for you then what is the point of getting the game even on xbox one?
> I don’t know much about ps5 or Morales*, I don’t keep updated in that area.

We are just talking ma’ dude, no offense taken! I was just curious, because I wanna understand were this misconception started from. And yes, it is a misconception. Because even if this wasn’t a cross-gen game and it would only come out on XSX, the result would have been the same. 343i already did aim for the best they could, the game was made with the newest tech in mind first and foremost, the Xone assets are just downgraded. I am not saying Halo Infinite is not utilizing XSX to its fullest, but at the release of a new platform doing so is basically impossible - at least with a full fledged game. You need to know what the hardware is going to be, dev-kits need to be programmed around those specs too, you have to plan it from the get go (and Hi initially was meant to run UE4 on Xone, it wasn’t meant to be a XSX launch title) and seeing how competitive the competition is all those factors certainly fluctuated until the last second. 343i - like all other devs - couldn’t have perfectly optimized a game for that set of hardware alone in such a short time frame. This is not how game development works. Reason why the only next gen features we are getting are a) gimmicks based on faster memory (the system is still the same though, difference is we just don’t see the loading because almost immediate) or b) raytracing (which is the only true new tech the next gen has). And based from what we have seen the graphics have been build with pbs in mind, meaning the main platform kinda has to be XSX to begin with!

Believe me, If I thought Xone is holding back ANYTHING that couldn’t be resolved with up- and/or downscaling, I would be the first to criticize the decision! However the tech from 2013 in reality is a lot older than that and it is the same we have now. Those are all x86-64 bit architectures, power and speed are the only real differences here! Meaning all systems work on all hardware as long as the OS is the same. Framerate will be different, models will have a lot less polygons on Xone FAT, texture resolution will be set on potato, particle effect will look like garbage and so on. It will run though!

Even CPU based calculations like you mentioned are highly scalable by downgrading graphics, resolution and unit diversity, and that’s the biggest difference here between current and next gen. Let’s say they don’t want or can’t change the polygonal diversity of the single units (same models are easier to load and diversified ones), than yes, there might be a difference. In that case Xone might be able to render 40 NPCs on screen while XSX could do twice as much (theoretically speaking of course). But even in that case, nobody forbids 343i to change the number based of NPCs on screen based on the given CPU. Or alternatively keep the same numbers, but on Xone those NPCs have less complex routines. Ubisoft did that all the time with Assassin’s creed and Watch Dogs, and not just NPCs! Another well known trick is to reduce vegetation like trees, bushes, grass as well as cars and fauna.

*[All this without considering gameplay as a side note, because even if you can load hundreds of units on screen, it doesn’t mean it makes sense to have them in first place. So the numbers we get are not just because of technical limitations!]*There are plenty of ways to deliver a game running on more platforms as long as it runs on the same architecture! Of course sooner or later we’ll get at a point were downscaling doesn’t make sense anymore, reason why Spencer already declared that there are going to be XSX exclusives in two years, give or take. That’s not a coincidence ether: most triple A titles take three years to develop and devkits are out for around a year now. The two years mark makes total sense! So again, if a game is only coming on a next gen console it means they build the game around a gimmick that just would be atrocious to use without a SSD or the publisher wants you to buy the new hardware, without giving you a true next gen experience though. -> *Which is what the new Spiderman is basically doing, if their plans didn’t changed after the backlash that is. I stopped following them as well a while back! :stuck_out_tongue: And yes, of course people have the right to complain, but I have the right to explain why you guys are completely wrong about this! :slight_smile: Not trying to be smug here, but this is how PCs have worked for two decades now. The One and Series families of XBox ARE PCs if that wasn’t clear enough!

> 2533274947805189;24:
> Another point that worries me with this is that this game is going to be the only Halo game for at least 10 years, if it does release in 2021 that will be 18 years old tech by 2031, that is pretty how old Halo CE is to us right now. So yeah I am dissapointed.
>
> Also unless you plan to stop playing videogames completely after HI you will need to buy a new console sooner or later either way. And there is no Halo on ps5 so why would anyone prefer one of those lol.
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> So I think this should have been considered from the start of HI making. And if there are fixes they have time to do before release which will mean that it can’t run on Xbox One, then I think they should do it. But if it won’t make a difference either way by now and/or it’s too late for that, then ofc I’m on your side! and think they should have it on Xbox One.
> I don’t wan’t to buy a new console, money doesn’t grow on trees over here either, but I do want to keep playing games and I do want to get the best Halo experience I can.

If they considered it from the start Hi would have released in 2022 at the earliest for the reasons mentioned earlier. Also a 10 years plan doesn’t prohibit them to create new campaigns and modes that can only run properly on better hardware down the line. If they don’t yes, than we have an “issue” and I will complain as well!

PS.: I sold my Xone years ago and my PC is closer to a XSX. My reasoning is purely because of logical and technical reasons mate! :wink: