For my part, I have a few, here they are below:
Being a fan of the halo franchise especially during the bungie period, I have watched the gameplay of Halo Infinite on several occasions and am not completely happy with the outcome.
Of course, there are some positive points about this gameplay that I have already listed in another topic but there are also things that I find disappointing such as for example the artistic direction of the banished who is not faithful to halo wars 2. I have already made a subject.
I invite you to read this topic and leave a comment inside to tell me what you think :
The art direction of the grunts does not match the original trilogy
Bring back the originals grunts of halo reach. They are much better.
we don’t have the blur studio cutscenes like in Halo Wars 2,
the developers replaced the magnum with another pistol that fans didn’t like.
Bring back all the classic vehicles.
Bring back all the classic weapons.
You do not see the double manipulation,
The two best art directions of 343 are Halo 2 Anniversary and Halo Wars 2 because they represent exactly what Bungie did.
In addition, these two artistic directions were present in halo wars 2 and unfortunately they are not present in halo infinite.
Nevertheless, we have a more classic art direction but unfortunately it does not correspond so much with halo wars 2.
The style of halo wars 2 and halo 3, that of halo 2 is part of my favorite artistic choice.
it seems that the game does not focus on the atriox and “Rise of the atriox” comics …,
obviously the characters of halo wars 2 will not be present …
Also, I think the developers should really emulate their Halo Wars 2 game as it represented hope for the franchise and there was an interesting plot and good art direction in the “Rise of Atriox” comics, the art direction was good in halo wars 2 (actually we have a mix between halo 2 anniversary and halo wars 2 style) and there they mixed up all the art direction, which i find unfortunate.
I find that halo wars 2 is a very good halo game and I have nothing to say about its artistic direction and its history even if it is an RTS and FPS it could very well have competed with halo 2 .
Finally, I am not saying right away that the game will not be good because it is not released yet but I admit that I am not impatient and excited by its release. All of the things I mentioned are obviously not present.
For my part, when I read that infinite halo was going to last 10 years, I was quite disappointed because it means that we won’t have an infinite halo sequel for quite a while. Instead, he prefers to do alternate stories. It is their choice.
That said, the developers have made progress and it’s still better than before.
I always want to say it.
My only disappointments so far are anticipated disappointments, mainly being worried that they’re throwing out everything they’ve started with halo 5 and still not being too sure on how to feel about the grappling hook. Sure the graphics/art direction isn’t quite what a lot of people expected but personally I think it just needs better lighting and it’d be perfect, but I’m also a huge fan of games that have and enchantingly colorful art style like Zelda and Ori. I’m just hoping they can keep that art direction and manage to be both enchanting and dark at the same time like Halo ce and Metroid does with their designs and atmosphere.
Also to your point about the hw2 characters and rise of atriox story not being present in infinite, it really isn’t suppose to. Atriox and the spirit of fire are still stranded and disconnected from the rest of the galaxy so naturally it makes sense that a chief based game wouldn’t have connections to that story except for the banished existing as a threat. plus, many would like to see that story finished in a third halo wars game rather than the mainline halos. But it would be nice if some where near the end of the game we can find out what happened to anders.
If you want an explanation for some of the banished not looking like the banished, escharum mentioned something or someone called the harbinger working with them and given that harbinger means “a person or thing that announces or signals the approach of another” I’m willing to bet it’s the name of a separate ex-covenant faction (as it kinda sounds like some grand religious coming of the great journey or the forerunners) and enemies we saw that aren’t wearing banished armor are actually members of that faction.
> 2533274889282194;2:
> My only disappointments so far are anticipated disappointments, mainly being worried that they’re throwing out everything they’ve started with halo 5 and still not being too sure on how to feel about the grappling hook. Sure the graphics/art direction isn’t quite what a lot of people expected but personally I think it just needs better lighting and it’d be perfect, but I’m also a huge fan of games that have and enchantingly colorful art style like Zelda and Ori. I’m just hoping they can keep that art direction and manage to be both enchanting and dark at the same time like Halo ce and Metroid does with their designs and atmosphere.
>
> Also to your point about the hw2 characters and rise of atriox story not being present in infinite, it really isn’t suppose to. Atriox and the spirit of fire are still stranded and disconnected from the rest of the galaxy so naturally it makes sense that a chief based game wouldn’t have connections to that story except for the banished existing as a threat. plus, many would like to see that story finished in a third halo wars game rather than the mainline halos. But it would be nice if some where near the end of the game we can find out what happened to anders.
> If you want an explanation for some of the banished not looking like the banished, escharum mentioned something or someone called the harbinger working with them and given that harbinger means “a person or thing that announces or signals the approach of another” I’m willing to bet it’s the name of a separate ex-covenant faction (as it kinda sounds like some grand religious coming of the great journey or the forerunners) and enemies we saw that aren’t wearing banished armor are actually members of that faction.
For my part, everything that was present in halo 5 completely disappointed me because we had an artistic direction that was not at all faithful to halo and only 3 missions with the major.
As for the grappling hook in infinite halo, I find it quite funny because it allows you to reach inaccessible places and you can use it as a weapon against enemies.
I find it unfortunate that the artistic direction of halo infinite does not fully correspond to halo wars 2, especially when you see the banished ones. Personally, I find the art direction of the banished in Halo Wars 2 to be better.
There is indeed work to be done on lighting and textures, but that is not the most important in my opinion.
I agree that atriox and the rest of the banished are stuck on the ark and it’s still too early for them to make an appearance in infinite halo but it would still be nice to see atriox at the end of the game and see it in a sequel.
Personally, I would very much like the Major to be able to meet atriox in Infinite Halo or in the sequel.
Contrary to what you think, there is no explanation for the banished ones that don’t look like halo wars 2. They don’t look like the banished because the developers have opted for another design other than that of halo wars 2 , which I find unfortunate.
I think harbingers are more of a bad cortana-related entity.
> 2535412225166773;4:
> Yes… 90% of it. It’s rather what I did like at this point, sadly I can count it with the fingers of a hand
> 1. Some of the art style like pelicans, marines, grunts and forerunner structures look better than H4 and 5
> 2. Open world
> 3. Equipment that you find in the map instead of attached already
> 4. I like the pilot
> Bonus: …craig memes
Indeed, all that I have mentioned is not certain to happen one day.
Yes, the pelican is better, the marines are better but on the other hand, the grunts are not better because they do not correspond to the original trilogy.
The grunts originals of “halo reach” are much better.
At least there are the classic jackal.
I agree, the character of the pilot is quite interesting.
I didn’t like the dialogue and the premise of the story, and I didn’t like the graphics. I think the art direction is okay but the graphics feel static and flat and I doubt that ray tracing alone will fix that.
As for what I did like, the music and I guess the gameplay looked okayish (but I don’t like the weapon design and the particle effects which definitely take it down a notch)
Disappointments grappling hook for old man year 2500+ Master Chief / Chuck Norris with a primitive toy call Grapple Hook a old technology.
Art style feels kinda bland still to me.
Also I like to hear that forge will be having the most crazy forge ever with content and vehicles from ever single halo game.
And i want Halo Infinite to be that game that goes on like MINECRAFT that just keep pumping out content and mods and things that we can use on console.
-Massive forge with all past halo game items and vehicles and building stuff.
Best customize-able multiplayer game modes ever for any type of gamer to enjoy
Content that lives on like Minecraft does. Always coming out with new content for forge and a actual level editor.
Weapon or Vehicle editor / builder.
Wide verity of armor customizing. So you feel like your own spartan.
Many new forge special effect and volume types like water / other liquid volumes.
Best replay-able story mode ever with many outcomes
64 players in a match on some game mode types.
real time of day settings and weather setting in the forge.
It is Halo Infinite: So let it keep living on and expanding for multiplayer and last till the next console. Please
That is my thoughts.
Handgun looks like a generic modern day weapon. At least make it look futuristic and science-fiction inspired. I think the original pistol should be included as well, but both weapons can be in the game.
I have more worries than disappointments but I have some of both.
Disappointments:
Art style: I honestly preferred halo 4 and 5’s.
Warthog: looks too clean, and the sound isn’t great
No magnum
The -Yoinking!- delay: I mostly just wish they had announced it sooner, they waited till last minute and I lost a lot of hype for the game. Hopefully it’s only a few extra months.
Worries:
They will cancel the xbox one version: I am NOT trying to spend an extra 500+ dollars to play this game
Delay will be a year or longer
Story: hard to tell from what we know so far, but seems like it could be really good or really bad.
Too much fan service to the toxic ones: stuff that a few vocal people want that most do not. EX) forgetting halo 4 and 5,
Not enough blood: Also hard to tell from the demo, but looks like the most tame halo so far.
My only dissappointment admittedly is the delay. But I udnerstand why things got to where they are and I don’t hold it against them. I can’t really say I have any dissappointment/discomfort about the game in general. I’m enthusiastic as I always am for each Halo title.
> 2533274846978810;6:
> I didn’t like the dialogue and the premise of the story, and I didn’t like the graphics. I think the art direction is okay but the graphics feel static and flat and I doubt that ray tracing alone will fix that.
>
> As for what I did like, the music and I guess the gameplay looked okayish (but I don’t like the weapon design and the particle effects which definitely take it down a notch)
Yes, the graphics of halo infinite don’t live up to our expectations but they will get better.
The artistic direction is more classic but what is annoying is the artistic direction of the grunts which does not correspond to the original trilogy and the artistic direction of the banished which is not faithful to halo wars 2 :
I am no longer going to spread out because I have already made a subject:
After the rest, it can pass .
Yes, the music is excellent especially the theme on echarum …
Yes, the gameplay is okay and I don’t mind the sprint.
I rather appreciated the design of the different weapons in infinite halo, in particular the ravager and the commando. This brings novelty to the weapons.
Literally my biggest disappointment is that they aren’t finished yet! We’ve had to wait so long with only tiny teases to string us along. We all hoped for a huge info dump at E3 and instead got basically more teases and then a delay. No story reveal or multiplayer info in sight :(. I’m one of the people who could not care less about the graphics. Yes its underwhelming, but couch co-op, level design, and art/sound direction take presidence over graphics. Halo 5 certainly isn’t beautiful by any stretch of the imagination, though that might be an art direction thing than anything, but it ran pretty solid. I personally like the new grunts as well, though their feet and hands are a little too big in my opinion.
The one thing I’m vehemently opposed to from the demo is hitmarkers. God, are they ugly and distracting. 343, play up the enemy animation, blood, and shield and armor pop if you want to provide gunplay feedback, don’t lean on something lazy like obnoxious hitmarkers. (and I swear to the prophets if grenades have hitmarkers in multiplayer I will riot, the positional skill-gap and learning curve is just as important as learning your 4-shot.)
Admit that the artistic direction of halo 4 does not make sense with halo 3. How do you explain that the major changed his armor? How do you explain the change in artistic style from front to dawn? These changes should not have taken place for reasons of logic.
halo 4 did not correspond to halo 3 when looking at its artistic direction, which is a shame and especially what displeased many players.
Of course, I prefer the artistic direction of the first bungie trilogy because those are the episodes that struck me the most.
(I honestly think Bungie should have made this sequel)
However, I was not against the novelty of this episode but the developers should still do the same art direction as Halo 3 because you still have to keep what Bungie did in terms of art direction. I know very well that at some point you have to add something new because otherwise you will bring what is more interesting but nothing prevents you from keeping what has been done before.
Unfortunately, I noticed that the developers will not go back on what they did and prefer to project themselves into the future.
Who told you that the developers canceled the xbox one version of halo infinite ?
I have few disappointments on the demo but I have far more worries:
-the lack of previous instalment weapons. It makes me fear they won’t be there.
-I worry the campaign won’t be diverse, it will be just one area/biome type the whole way through, i like snow.
-I fear they will double back on h5’s story. It will be like how 5 followed on from 4, it will continue the story but alot of plot elements will be wrapped up quickly like how they did with Jul.
-I worry cortana will be all “good guy” at the end. Cortana, while i hate to say it, should die. Halo 4 set up her death perfectly, 5 ruined. If she is redemmed then please let it be through sacrifice. If cortana is to return, make it a new cortana model.
-The lack of using the worthog turret, i just want to see how it shoots.
-the lack of exploration, you market game as such but fail to give an example of such. Even if it was something small, id rather be shown visibly that there is more to see than have it implied.
There will undoubtedly be classics weapons, don’t worry.
On the contrary, I think that we will have very varied environments because we saw a lot of them during the first trailer of halo infinite.
The developers have confirmed that Infinite Halo will start a new storyline.
Cortana shouldn’t die because it’s a big part of the halo.
There will be a lot of exploration, this has been confirmed by the developers of Halo Infinite.
Quite a few to be frank. What disappointed me the most on first impact is certainly the graphics. I had high hopes for Slipspace, the reveal for it was awesome and the first trailer in the pelican was promising as well. Not to mention, while I’m not a big fan of H4/5 art direction, it was still well done objectively speaking and the graphics have always been really good too. I had not doubts that no matter what, Hi would look good! But here we are.
If had to made a list though, graphics while being the biggest bad surprise for sure, it ain’t the number one for me:
Sprint - advanced movement mechanics are just not as fun as classic to me, sorry. - AI - they seem quite static in many situation, in one scene A Brute throws a frag and stops moving all together - Art direction - we had two master pieces recently with H2A (sp) and HW2 on this regard, and this is what we get now? - No stylistic coherency - Hi looks like a canvas with pieces from Halo thrown at it without adjusting the single elements to a fluent composition. - Gunplay - no more ADS it seems! Thank Goth! BUT what I’ve seen reminds me a lot of H2A (mp) and H4 which aren’t exactly my favorite FPS experiences. So I hope that feeling is wrong. - Weapon designs - Covenant stuff looks to much like H5 still, the Reach AR is beautiful imho but doesn’t look right in that environment and the other human weapons are brutally generic and break the typical Halo design concepts! - Graphics - from textures to lighting to particle effects. I hope the game releases in a year and not in Q1 of 2021 like Phil recently suggested, because there is a lot of work to do! - Blood - the splatters are there and in quantity, but it looks weird and nothing sticks to the walls - Too much on your plate - We advanced movement mechanics, sprint (sigh!), at least one equipment and the grappling hook is basically an AA which makes me think there is going to be more. I really think AAs should work like Reach, meaning sprint os one as well. A run button plus another rechargeable power-up plus throwable single use equipment is just too many things at the same time, exactly like H4&5! You guys are repeating hige mistakes here imho! - UI - I hate ammo counters placed over the weapon, right top corner is were it should be. Plus adding those annoying honey combs are a huge step backwards! It seems ODST inspired and that’s my least favorite UI from the classic Halos. I hope medals and points aren’t displayed in the center again. I hated that in both CoD and H4! - Technical issues - mainly pop-in and animations, but that’s why the game was delayed in first place. So that’s on the bottom of the list for now! Put some concerns on top of that:
F2P - could be great or terrible. - Battlepass - just don’t. Please! - Classic shotty and pistol cut just to resell them later to us → repeating the SPNKR mistake from H5 basically - Slipspace might be out to date already - rating implies there are no Floods - and this is Zeta Halo! - What happened to Prometheans? They’re boring to fight imho, but a rework could do wonders - No fauna involved into the gameplay? That would have been a good spin, but we haven’t seen anything yet - Nothing new or impactful has been shown so far. No sea battles, no space-battles, no grand warfare… just a grappling hook.Also I would hate to be a 343i dev right now. Sorry! I really am, this must be harsh! But at the same time it’s better to be honest and just say what we really think. It might help the game down the line.
> 2533274945522793;14:
> Who told you that the developers canceled the xbox one version of halo infinite ?
They didn’t and they won’t. It makes no sense whatsoever to get rid of the Xone version, this fear/hope of some people needs to stop.
> 2533274945522793;1:
> For my part, I have a few, here they are below:
> Being a real fan of the halo franchise especially during the bungie period, I have watched the gameplay of Halo Infinite on several occasions and am not completely happy with the outcome.
>
> Of course, there are some positive points about this gameplay that I have already listed in another topic but there are also things that I find disappointing such as for example the artistic direction of the outcast who is not faithful to the wars of halo 2. I am no longer going to spread out because I have already made a subject:
>
> https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/change-the-artistic-direction-of-the-banished/5af006d9-01f6-4711-8e07-a114b3de3c6f/posts?page=1
>
> - Then we don’t have the original “halo reach” grunts. The art direction of the grunts does not match the original trilogy
>
> https://i.pinimg.com/originals/f0/4d/71/f04d715d8756bb7e04ae4061eeb2d224.png
>
> - we don’t have the blur studio cutscenes like in Halo Wars 2,
>
> - the developers replaced the magnum with another pistol that fans didn’t like.
>
> - You do not see the double manipulation,
>
> - it seems that the game does not focus on the atriox and “Rise of the atriox” comics …,
>
> - obviously the characters of halo wars 2 will not be present …
>
> Also, I think the developers should really emulate their Halo Wars 2 game as it represented hope for the franchise and there was an interesting plot and good art direction in the “Rise of Atriox” comics, the art direction was good in halo wars 2 (actually we have a mix between halo 2 anniversary and halo wars 2 style) and there they mixed up all the art direction, which i find unfortunate.
> I find that halo wars 2 is a very good halo game and I have nothing to say about its artistic direction and its history even if it is an RTS and FPS it could very well have competed with halo 2 .
>
> Finally, I am not saying right away that the game will not be good because it is not released yet but I admit that I am not impatient and excited by its release. All of the things I mentioned are obviously not present.
>
> That said, the developers have made progress and it’s still better than before.
> I always want to say it.
>
> What do you think ?
i feel that this game is a disappointment from a graphical and game mechanics standpoint. The graphics look hilariously ridiculous and definitely does not reflect the older halo series. Might as well do a halo ce remake then. The mechanics again is not classical, but i dont care. Looking at it from an objective standpoint, the fans who loved H5 and the fans who loved classic halo now have to deal with a further divide. Sure this would be great for new players (that i doubt would want to play this piece of disappointment) but the old and new halo fans will most likely dislike it because of their predisposed bias towards a certain game mechanic. Halo has really lost its identity as a franchise and as a triple A game. Its hilarious to be even classed as triple A. SMH 343 cant make good games at all.