We’re sick of getting put on teams that lose by huge margins for multiple games in a row. We want to play games we can actually participate in. If you’re trapped in your base in Warzone, you’re not gonna try futilely to break the spawn trap, you’re going to quit or go afk, which just wastes your time. I’ve gone on sprees of being on teams that get absolutely decimated 10+ games in a row. I just start quitting after that because it’s just a big -Yoinking!- waste of my time. You have JIP, you don’t need to ban people from quitting Warzone or Social. All it does is further cement my idea that this game isn’t worth coming back to.
I can’t tell you how many games I’ve been in where I just have to put down my controller and watch Youtube videos or go on Facebook while seldomly moving my controller around to not get kicked. Just let us quit, losing one player won’t make a difference to the slaughtering that the team is taking. I just stopped caring about staying and started quitting to not waste my valuable game time. Honestly, -Yoink- this game, it is so out of touch with everything.
> 2533274827215546;1:
> If you’re trapped in your base in Warzone, you’re not gonna try futilely to break the spawn trap, you’re going to quit or go afk,
I can tell you I don’t give up no matter what lol. I’ve been in spawn traps in warzone and arena. Just cuz the tough gets going doesn’t mean I’ll roll over.
Theres also 343s data saying this stuff is a 5% occurances. So if “true” then what you say isn’t true(when farmed/spawn trapped, for warzone at least). Most quit when they simply play bad or when the game starts going the other way. Quitting just makes it worse for others, and I consider that selfish as you quitting then punishes the rest of your team that is willing to stay and try to fight back.
> 2533274923562209;2:
> > 2533274827215546;1:
> > If you’re trapped in your base in Warzone, you’re not gonna try futilely to break the spawn trap, you’re going to quit or go afk,
>
> I can tell you I don’t give up no matter what lol. I’ve been in spawn traps in warzone and arena. Just cuz the tough gets going doesn’t mean I’ll roll over.
>
> Theres also 343s data saying this stuff is a 5% occurances. So if “true” then what you say isn’t true(when farmed/spawn trapped, for warzone at least). Most quit when they simply play bad or when the game starts going the other way. Quitting just makes it worse for others, and I consider that selfish as you quitting then punishes the rest of your team that is willing to stay and try to fight back.
There are spawn traps you cannot get out of no matter how hard you try. I’ve seen so many of these in my recent games. I try to stay in a few of them, but I usually just turn my game off after a bit, or quit in the HOPE that eventually I might get a match I enjoy. You play through 3 matches in a row and get completely stomped, it doesn’t exactly make you enthusiastic about going through that more. But no, I get thrown in match after match after match of just getting obliterated, so I’ve just said -Yoink- it and quit. Until the matchmaking is fixed to have even matches, people are going to quit. It’s a reflection on 343, not the playerbase.
> 2533274827215546;3:
> > 2533274923562209;2:
> > > 2533274827215546;1:
> > > If you’re trapped in your base in Warzone, you’re not gonna try futilely to break the spawn trap, you’re going to quit or go afk,
> >
> > I can tell you I don’t give up no matter what lol. I’ve been in spawn traps in warzone and arena. Just cuz the tough gets going doesn’t mean I’ll roll over.
> >
> > Theres also 343s data saying this stuff is a 5% occurances. So if “true” then what you say isn’t true(when farmed/spawn trapped, for warzone at least). Most quit when they simply play bad or when the game starts going the other way. Quitting just makes it worse for others, and I consider that selfish as you quitting then punishes the rest of your team that is willing to stay and try to fight back.
>
> There are spawn traps you cannot get out of no matter how hard you try. I’ve seen so many of these in my recent games. I try to stay in a few of them, but I usually just turn my game off after a bit, or quit in the HOPE that eventually I might get a match I enjoy. You play through 3 matches in a row and get completely stomped, it doesn’t exactly make you enthusiastic about going through that more. But no, I get thrown in match after match after match of just getting obliterated, so I’ve just said -Yoink- it and quit. Until the matchmaking is fixed to have even matches, people are going to quit. It’s a reflection on 343, not the playerbase.
I agree on h5s shotty matchmaking, has poor team based matchmaking and ranks aren’t setup well. I blame both 343s system and the player base tho cuz much of the players are sore losers even on close tight knit games that aren’t blowouts.
While farming is bad, it happens much less often than people would care to admit. Even in your 2 Warzone matches this month, one of them you would have won.
This is why 343i did Warzone matchmaking changes to try and circumvent this. Just making “even matches” won’t do much unless you basically add ranks to Warzone.
Also, what about the people who quit and aren’t getting farmed? People usually end up quitting as soon as the other team take the middle base. And what about the people who are pushed to the core, but aren’t being farmed?
Strange they hand out bans for quitting on warzone considering the mode is nothing more than a money grab, you’d think they’d like to keep all the kids happy.
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> Strange they hand out bans for quitting on warzone considering the mode is nothing more than a money grab, you’d think they’d like to keep all the kids happy.
Because there are people who haven’t spent any money on Warzone?
And because quitting still affects other people in the game, and therefore are deserving of a ban for repeated quitting?
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> > 2533274909523073;7:
> > Strange they hand out bans for quitting on warzone considering the mode is nothing more than a money grab, you’d think they’d like to keep all the kids happy.
>
> Because there are people who haven’t spent any money on Warzone?
>
> And because quitting still affects other people in the game, and therefore are deserving of a ban for repeated quitting?
People will quit anyways despite there being a ban. The other remaining players would be more likely to quit, but they can’t cause now they get punished, as well.
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> > > 2533274909523073;7:
> > > Strange they hand out bans for quitting on warzone considering the mode is nothing more than a money grab, you’d think they’d like to keep all the kids happy.
> >
> > Because there are people who haven’t spent any money on Warzone?
> >
> > And because quitting still affects other people in the game, and therefore are deserving of a ban for repeated quitting?
>
> People will quit anyways despite there being a ban. The other remaining players would be more likely to quit, but they can’t cause now they get punished, as well.
Which is exactly why the ban is enforced in the first place. To incentivize people to stop quitting and to punish those who quit anyways.
You know what happens when the banhammer is removed? MCC, where people would quit for any and all reasons.
> 2533274827215546;1:
> We’re sick of getting put on teams that lose by huge margins for multiple games in a row. We want to play games we can actually participate in. If you’re trapped in your base in Warzone, you’re not gonna try futilely to break the spawn trap, you’re going to quit or go afk, which just wastes your time. I’ve gone on sprees of being on teams that get absolutely decimated 10+ games in a row. I just start quitting after that because it’s just a big -Yoinking!- waste of my time. You have JIP, you don’t need to ban people from quitting Warzone or Social. All it does is further cement my idea that this game isn’t worth coming back to.
>
> I can’t tell you how many games I’ve been in where I just have to put down my controller and watch Youtube videos or go on Facebook while seldomly moving my controller around to not get kicked. Just let us quit, losing one player won’t make a difference to the slaughtering that the team is taking. I just stopped caring about staying and started quitting to not waste my valuable game time. Honestly, -Yoink- this game, it is so out of touch with everything.
Not in Ranked playlist, but I feel like a (team forfeit) would be kind of cool because, getting tossed like a dang salad is not fun / fair in the slightest but in 343’s defence the match maker is actually pretty good until FireTeams are made, often players in fireteam are near the same skill level generally meaing you either smash or get smahed by them.
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> > > > 2533274909523073;7:
> > > > Strange they hand out bans for quitting on warzone considering the mode is nothing more than a money grab, you’d think they’d like to keep all the kids happy.
> > >
> > > Because there are people who haven’t spent any money on Warzone?
> > >
> > > And because quitting still affects other people in the game, and therefore are deserving of a ban for repeated quitting?
> >
> > People will quit anyways despite there being a ban. The other remaining players would be more likely to quit, but they can’t cause now they get punished, as well.
>
> Which is exactly why the ban is enforced in the first place. To incentivize people to stop quitting and to punish those who quit anyways.
>
> You know what happens when the banhammer is removed? MCC, where people would quit for any and all reasons.
And I’m going to repeat myself, it punishes everyone else who is left in the game, because they’re better off leaving the lopsided match but now they can’t because they get punished as well.
As someone who only quits a match if absolutely necessary, I would only do so if the match is a loss from the very beginning, or if it becomes too frustrating to make any progress.
> 2535429593088083;13:
> As someone who only quits a match if absolutely necessary, I would only do so if the match is a loss from the very beginning, or if it becomes too frustrating to make any progress.
Which has happened so often for me in my past few games. This happens so much to me it’s not even funny.
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> > > > > 2533274909523073;7:
> > > > > Strange they hand out bans for quitting on warzone considering the mode is nothing more than a money grab, you’d think they’d like to keep all the kids happy.
> > > >
> > > > Because there are people who haven’t spent any money on Warzone?
> > > >
> > > > And because quitting still affects other people in the game, and therefore are deserving of a ban for repeated quitting?
> > >
> > > People will quit anyways despite there being a ban. The other remaining players would be more likely to quit, but they can’t cause now they get punished, as well.
> >
> > Which is exactly why the ban is enforced in the first place. To incentivize people to stop quitting and to punish those who quit anyways.
> >
> > You know what happens when the banhammer is removed? MCC, where people would quit for any and all reasons.
>
> And I’m going to repeat myself, it punishes everyone else who is left in the game, because they’re better off leaving the lopsided match but now they can’t because they get punished as well.
The first person quitting causes this chain of events to begin with. The first person quitting punishes everyone left in the game, because they caused the lopsided match.
Yes, I believe not having a ban count on the last person or two left in the match is a good idea, but guess what? That’s open to abuse as well. A fireteam deciding to quit means that one person can just quit last and now he’s exempt from a ban.
So you know what’s a better solution? Stopping people from quitting in the first place.
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> > > 2533274833081329;10:
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> > > > > 2533274833081329;8:
> > > > > > 2533274909523073;7:
> > > > > > Strange they hand out bans for quitting on warzone considering the mode is nothing more than a money grab, you’d think they’d like to keep all the kids happy.
> > > > >
> > > > > Because there are people who haven’t spent any money on Warzone?
> > > > >
> > > > > And because quitting still affects other people in the game, and therefore are deserving of a ban for repeated quitting?
> > > >
> > > > People will quit anyways despite there being a ban. The other remaining players would be more likely to quit, but they can’t cause now they get punished, as well.
> > >
> > > Which is exactly why the ban is enforced in the first place. To incentivize people to stop quitting and to punish those who quit anyways.
> > >
> > > You know what happens when the banhammer is removed? MCC, where people would quit for any and all reasons.
> >
> > And I’m going to repeat myself, it punishes everyone else who is left in the game, because they’re better off leaving the lopsided match but now they can’t because they get punished as well.
>
> The first person quitting causes this chain of events to begin with. The first person quitting punishes everyone left in the game, because they caused the lopsided match.
>
> Yes, I believe not having a ban count on the last person or two left in the match is a good idea, but guess what? That’s open to abuse as well. A fireteam deciding to quit means that one person can just quit last and now he’s exempt from a ban.
>
> So you know what’s a better solution? Stopping people from quitting in the first place.
Good -Yoinking!- luck. As long as there are garbage lopsided matches occuring, you will never accomplish this.
You know what, though, cause I actually want a Halo game to succeed rather than fail because it’s still “Halo”, why not give some ideas to improve this.
Why not give rewards for staying in messed-up matches rather than punishing people who quit? Positive reinforcement works better than punishment. Maybe an RP bonus for staying in 5 consecutive games? Or at least give us a surrender option?
Or, since lopsided matches are infuriating for the losing team and just a way for the winning team to stroke eachother’s -Yoinks!- and brag about how “good” they are for winning an unloseable unbalanced match. Fix the matchmaking system to stop putting full fireteams against solo players? I mean come on, it’s 2017 now. This should’ve been accomplished since Halo 3, 10 years ago.
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> > > > > > 2533274833081329;8:
> > > > > > > 2533274909523073;7:
> > > > > > > Strange they hand out bans for quitting on warzone considering the mode is nothing more than a money grab, you’d think they’d like to keep all the kids happy.
> > > > > >
> > > > > > Because there are people who haven’t spent any money on Warzone?
> > > > > >
> > > > > > And because quitting still affects other people in the game, and therefore are deserving of a ban for repeated quitting?
> > > > >
> > > > > People will quit anyways despite there being a ban. The other remaining players would be more likely to quit, but they can’t cause now they get punished, as well.
> > > >
> > > > Which is exactly why the ban is enforced in the first place. To incentivize people to stop quitting and to punish those who quit anyways.
> > > >
> > > > You know what happens when the banhammer is removed? MCC, where people would quit for any and all reasons.
> > >
> > > And I’m going to repeat myself, it punishes everyone else who is left in the game, because they’re better off leaving the lopsided match but now they can’t because they get punished as well.
> >
> > The first person quitting causes this chain of events to begin with. The first person quitting punishes everyone left in the game, because they caused the lopsided match.
> >
> > Yes, I believe not having a ban count on the last person or two left in the match is a good idea, but guess what? That’s open to abuse as well. A fireteam deciding to quit means that one person can just quit last and now he’s exempt from a ban.
> >
> > So you know what’s a better solution? Stopping people from quitting in the first place.
>
> Good -Yoinking!- luck. As long as there are garbage lopsided matches occuring, you will never accomplish this.
>
> You know what, though, cause I actually want a Halo game to succeed rather than fail because it’s still “Halo”, why not give some ideas to improve this.
>
> Why not give rewards for staying in messed-up matches rather than punishing people who quit? Positive reinforcement works better than punishment. Maybe an RP bonus for staying in 5 consecutive games? Or at least give us a surrender option?
>
> Or, since lopsided matches are infuriating for the losing team and just a way for the winning team to stroke eachother’s -Yoinks!- and brag about how “good” they are for winning an unloseable unbalanced match. Fix the matchmaking system to stop putting full fireteams against solo players? I mean come on, it’s 2017 now. This should’ve been accomplished since Halo 3, 10 years ago.
Stopping people from quitting stops the lopsided game from happening in the first place.
Now, if we’re talking lopsided in terms of skill and rank, that’s a different beast altogether. In Arena that’s “relatively” feasible. In Warzone, somewhat less so, and almost can’t happen because people complain about ranks anywhere.
The banhammer has been going on ever since Halo 3. This isn’t really a new concept.
Positive reinforcement only works if it actually affects the user in some significant way. Many people won’t care about an RP or XP bonus. If they did, they wouldn’t quit in the first place because quitting forfeits all RP and XP gained in that match. And even if they did, that’ll only promote more AFKing, because you’re still in the match and in it for the bonus, right? You don’t actually have to play the game.
That’s why there’s a banhammer in this case and not some XP and RP penalty. All that has to happen is the benefit of quitting be higher than staying in the match.
> 2533274827215546;1:
> We’re sick of getting put on teams that lose by huge margins for multiple games in a row. We want to play games we can actually participate in. If you’re trapped in your base in Warzone, you’re not gonna try futilely to break the spawn trap, you’re going to quit or go afk, which just wastes your time. I’ve gone on sprees of being on teams that get absolutely decimated 10+ games in a row. I just start quitting after that because it’s just a big -Yoinking!- waste of my time. You have JIP, you don’t need to ban people from quitting Warzone or Social. All it does is further cement my idea that this game isn’t worth coming back to.
>
> I can’t tell you how many games I’ve been in where I just have to put down my controller and watch Youtube videos or go on Facebook while seldomly moving my controller around to not get kicked. Just let us quit, losing one player won’t make a difference to the slaughtering that the team is taking. I just stopped caring about staying and started quitting to not waste my valuable game time. Honestly, -Yoink- this game, it is so out of touch with everything.
Eh I can’t say I agree maybe its different mentality but I don’t give up no matter how stacked the odds are against me. I do think they should implement a mercy it better yet surrender option where if your team says yes you’ll end the game early with a lose
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> > > > > > > > 2533274909523073;7:
> > > > > > > > Strange they hand out bans for quitting on warzone considering the mode is nothing more than a money grab, you’d think they’d like to keep all the kids happy.
> > > > > > >
> > > > > > > Because there are people who haven’t spent any money on Warzone?
> > > > > > >
> > > > > > > And because quitting still affects other people in the game, and therefore are deserving of a ban for repeated quitting?
> > > > > >
> > > > > > People will quit anyways despite there being a ban. The other remaining players would be more likely to quit, but they can’t cause now they get punished, as well.
> > > > >
> > > > > Which is exactly why the ban is enforced in the first place. To incentivize people to stop quitting and to punish those who quit anyways.
> > > > >
> > > > > You know what happens when the banhammer is removed? MCC, where people would quit for any and all reasons.
> > > >
> > > > And I’m going to repeat myself, it punishes everyone else who is left in the game, because they’re better off leaving the lopsided match but now they can’t because they get punished as well.
> > >
> > > The first person quitting causes this chain of events to begin with. The first person quitting punishes everyone left in the game, because they caused the lopsided match.
> > >
> > > Yes, I believe not having a ban count on the last person or two left in the match is a good idea, but guess what? That’s open to abuse as well. A fireteam deciding to quit means that one person can just quit last and now he’s exempt from a ban.
> > >
> > > So you know what’s a better solution? Stopping people from quitting in the first place.
> >
> > Good -Yoinking!- luck. As long as there are garbage lopsided matches occuring, you will never accomplish this.
> >
> > You know what, though, cause I actually want a Halo game to succeed rather than fail because it’s still “Halo”, why not give some ideas to improve this.
> >
> > Why not give rewards for staying in messed-up matches rather than punishing people who quit? Positive reinforcement works better than punishment. Maybe an RP bonus for staying in 5 consecutive games? Or at least give us a surrender option?
> >
> > Or, since lopsided matches are infuriating for the losing team and just a way for the winning team to stroke eachother’s -Yoinks!- and brag about how “good” they are for winning an unloseable unbalanced match. Fix the matchmaking system to stop putting full fireteams against solo players? I mean come on, it’s 2017 now. This should’ve been accomplished since Halo 3, 10 years ago.
>
> Stopping people from quitting stops the lopsided game from happening in the first place.
> -No, not at all. Just 100% false. Games can be unbalanced by having one team of significantly higher skill than the other, or in the case of Warzone, having access to significantly more powerful and numerous REQs. Now, if we’re talking lopsided in terms of skill and rank, that’s a different beast altogether. In Arena that’s “relatively” feasible. In Warzone, somewhat less so, and almost can’t happen because people complain about ranks anywhere.
> -It’s usually not entirely due to skill and rank, it’s the fact that it puts full fireteams against solo players. Or in matches with all solo players, it will put 3 good players on 1 team with 1 poor player, and 3 poor and 1 good on the other team, or 4 good against 4 poor, almost never 2 good and 2 bad on each team. The banhammer has been going on ever since Halo 3. This isn’t really a new concept.
> _-not to a nearly similar degree._Positive reinforcement only works if it actually affects the user in some significant way. Many people won’t care about an RP or XP bonus. If they did, they wouldn’t quit in the first place because quitting forfeits all RP and XP gained in that match. And even if they did, that’ll only promote more AFKing, because you’re still in the match and in it for the bonus, right? You don’t actually have to play the game.
> -no, I’m in the match to avoid the quit ban but I’m still not playing when I’m trapped in my home base. I will either AFK or quit, because I’m not making any difference by trying to run out and fight only to die nearly instantly. In fact I’m actually helping my team by AFKing deep inside the base because I’m not feeding them kills. That’s why there’s a banhammer in this case and not some XP and RP penalty. All that has to happen is the benefit of quitting be higher than staying in the match.
> -then give players something huge for staying in. Maybe a guaranteed certification or armor unlock. A bonus of 10 Tanks, Banshees, or Wasps. One Phaeton Helios, because Hell knows you’re not getting that from REQ packs after the few that come with your initial certification. Reach had jackpots of 30,000 cR for staying in games. There comes to be a point where the small amount of XP and RP from finishing a game isn’t worth the frustration of staying through a -Yoink- match.
My responses are in bold, to each part of your quote.