I constantly see people defending what 343i did to Halo, but I need to ask, do you guys actually believe this game to be a successful game?
It all depends on what your definition of success is.
A game that has a happy community after months of release.
Yes, and no.
While financially, the game was a success, It didn’t last. But now almost a full year, it is alot better off. So mid-way. If Halo 5 is like this, than we have a problem.
I believe it has potential to be successful. As of now and the past? No, especially compared to the other Halo’s.
Looking forward to the weapons update and Legendary “Classic” slayer. And more integrated forge maps. Then depending on whether the population rises or not we can talk success. Of course if the above mentioned stuff comes to pass I will love Halo 4 regardless of “success”.
>Financially was a success
>Been under 100k since January, 2 months after release (H3 was over 100k for about 2 and a half years after released)
>Daily population peaks now under 50,000
>No.
So yes and no, depends on what your definition of “success” means.
I believe the game was successful at making a profit, but at a substantial cost to consumer confidence and future sales.
Short term? Certainly, the game sold 8 mission copies; most other games hover between 2 to 4 million copies when it comes to sales.
Long term? No. Halo 4 failed to grab and hold many players, and the result is a very small point population and a lot of frustration due to the implementation of certain features, and the removal of others.
As their first shot at the next Halo games, Sure!
But if they can’t manage to improve on this for Halo 5 that’s where the s**t will start to hit the fan.
> >Financially was a success
>
> >Been under 100k since January, 2 months after release (H3 was over 100k for about 2 and a half years after released)
>
> >Daily population peaks now under 50,000
>
> >No.
>
> So yes and no, depends on what your definition of “success” means.
In the long run, yea it’s a failure. However, Halo 3 had less competition back then. Doesn’t excuse halo 4 for having less people than a COD game, but it’s just good to remember these things.
I think it was a success at driving away fans and hurting sales of future Halo games made by 343. Taking this long to change/add stuff that actually matters is unacceptable and the population shows it.
It’s the worst Halo game made and I think Halo 4 deserves more love from 343i than they gave the game. I bought a beta, not a full game.
Short term yes, Long term no.
From the sales point of view, Yes it was a big success. From a MM game, No it failed at all levels.
Depends on your definition of success. In 343i and Microsoft eyes, it was a success because it sold 8 million copies and generated revenue to make Halo 5 a reality.
In the communities eyes it is a failure because it doesn’t have a multiplayer population bigger than Call of Duty when in essence it isn’t about the number, but the changes hat 343i did to multiplayer. Unfortunately they focus too much on the number and not enough on the changes.
> Depends on your definition of success. In 343i and Microsoft eyes, it was a success because it sold 8 million copies and generated revenue to make Halo 5 a reality.
>
> In the communities eyes it is a failure because it doesn’t have a multiplayer population bigger than Call of Duty when in essence it isn’t about the number, but the changes hat 343i did to multiplayer. Unfortunately they focus too much on the number and not enough on the changes.
If that changes completely change the game and does not attract players then is failure. We are talking about Halo not Splinter Cell, this game is supposed to attract thousands every night to play the game as happened in the past
At launch? Sure.
In the long-run? Definitely not.
> > Depends on your definition of success. In 343i and Microsoft eyes, it was a success because it sold 8 million copies and generated revenue to make Halo 5 a reality.
> >
> > In the communities eyes it is a failure because it doesn’t have a multiplayer population bigger than Call of Duty when in essence it isn’t about the number, but the changes hat 343i did to multiplayer. Unfortunately they focus too much on the number and not enough on the changes.
>
> If that changes completely change the game and does not attract players then is failure. We are talking about Halo not Splinter Cell, this game is supposed to attract thousands every night to play the game as happened in the past
The gaming landscape isn’t what it was in the past. The more we understand that and not set up false expectations, the more we won’t get disappointed. The gaming landscape is not about hardcore games. It’s about casual, easy to play games. Ever since the Wii came out and Call of Duty made it super easy to get kills online.
Halo at its core won’t appeal to the same amount of people that it used to. Even if halo 5 released with everything going right and exactly what Waypoint wants (equal starts, power weapons on map, etc) it won’t be bigger than call of duty, nor will it have the same population as Halo 3.
I’ll put money on that and I’m a huge halo fan.
Yes and No, but no matter what i can’t stop playing.
> > > Depends on your definition of success. In 343i and Microsoft eyes, it was a success because it sold 8 million copies and generated revenue to make Halo 5 a reality.
> > >
> > > In the communities eyes it is a failure because it doesn’t have a multiplayer population bigger than Call of Duty when in essence it isn’t about the number, but the changes hat 343i did to multiplayer. Unfortunately they focus too much on the number and not enough on the changes.
> >
> > If that changes completely change the game and does not attract players then is failure. We are talking about Halo not Splinter Cell, this game is supposed to attract thousands every night to play the game as happened in the past
>
> The gaming landscape isn’t what it was in the past. The more we understand that and not set up false expectations, the more we won’t get disappointed. The gaming landscape is not about hardcore games. It’s about casual, easy to play games. Ever since the Wii came out and Call of Duty made it super easy to get kills online.
>
> Halo at its core won’t appeal to the same amount of people that it used to. Even if halo 5 released with everything going right and exactly what Waypoint wants (equal starts, power weapons on map, etc) it won’t be bigger than call of duty, nor will it have the same population as Halo 3.
>
> I’ll put money on that and I’m a huge halo fan.
I know but if the game was capable of attract thousands of gamers every night why he isn´t right now? You can get easy kills in Halo too (Ranked and Social) it´s not that difficult. I do not expect Halo 3 population numbers but cmon this is Halo and right now this game have 30k players peak i expect alot more from a Halo game. If Halo fans wanted a easy game as you call it why is the numbers so low? The fans put much hope in this Halo after the disappointment that was Reach but with the added features of other games they just repel more players.
Understand this, Halo is Halo and need to stick Halo and COD is COD, COD is king in their way and succed. Simple this features only drove away more players than attracted.