Its terrible, I know and I feel you guys. Im asking you guys of you think they are, will, or ever gonna change the lobbies ASAP, or do you think they are just gonna forget about Halo 5 and focus on 6. If so, Im done with Halo cause I have no idea of they are trying anything to change the problems, I cant stand companies who forget their consumers fast.
I really hope so, they need to tweak and refine it for sure.
Why give us different stances if we can’t see them in lobby?
Why remove the medals earned screen in the carnage report?
Its honestly a mess
It’s a straight up downgrade to any other halo lobby before it
I agree that the UI sucks balls. LOVING the game online but they need to refine it! I actually think MCC UI was awesome. Could check everything!
TBH I don’t think so.
That would require a MASSIVE update, and I don’t think it’ll be worth it. They’ll probably take the UI feedback and make it better in Halo 6.
Does anyone have a problem with not being able to hear anyone in the lobby until there is a game found?
I find this extremely annoying and really prevents the social aspect of the game…
Also after a game is over you want to say good game to someone on the other team and maybe see about partying up and you can’t.
Was this done on purpose you think or is it a bug?
it’s the worst part of the game
I think a lot of the sparse information in the pre-/post-game screens has to do with dedicated servers. We wanted them; we got them; they came with a price.
Doubt it. I’ve never known any game to change its entire UI.
> 2533274813469393;8:
> I think a lot of the sparse information in the pre-/post-game screens has to do with dedicated servers. We wanted them; we got them; they came with a price.
hmmm, if this is the actual reason why, i’m fine with the crappy lobby
> 2533274907732220;10:
> > 2533274813469393;8:
> > I think a lot of the sparse information in the pre-/post-game screens has to do with dedicated servers. We wanted them; we got them; they came with a price.
>
>
> hmmm, if this is the actual reason why, i’m fine with the crappy lobby
True, but whats the point for stances and customization then?
I really hope they do! It’s pretty bad atm
> 2533274793616507;5:
> That would require a MASSIVE update, and I don’t think it’ll be worth it. They’ll probably take the UI feedback and make it better in Halo 6.
No please don’t say Halo 6. I hate the idea of them holding back content/ideas for the next game. 
They said they would be doing some change to the UI but when that will come, i do not know
Hopefully they change them!
At the moment they’re just steps back from previous UI’s…why have all of this customisation if it’s not easily viewable?
> 2533274813469393;8:
> I think a lot of the sparse information in the pre-/post-game screens has to do with dedicated servers. We wanted them; we got them; they came with a price.
I doubt that, There are other games with the servers that still get regular lobbies.
That said, I don’t think that’s something that they could just up & change on a whim.
In the last episode of The Sprint, 343 said that they’re going to be changing a lot of stuff in the next year based on feedback and new content they have planned, and expect that the state of the game a year from now is likely to be vastly different from at launch. So yes, they absolutely could overhaul the UI.
Look at Destiny: hate it or not, there were massive & systemic changes to the game over the first year, in many cases these changes were much improved UI. (again, whether you think the mechanics themselves are better is very much up for debate)
In one of the first episodes of The Sprint, when 343 first showed off Breakout to pro’s from outside 343, they noted that UI is one of the last things they do in development. Which actually makes a lot of sense, since given deadlines and design changes over the coarse of three years, they couldn’t have predicted exactly how many maps or how much content they’d have ready to go at launch, and those factors (among others) dictate what UI looks and works best. After MCC they obviously made game stability a top priority, and that might mean the UI we see is a direct result of them playing it safe in the code for launch. Who knows, maybe populating your screen with the names and spartan ranks of the upcoming match participants caused bugs in names displayed while in-game, or taking the time to load those text and spartan emblems and pull that data adversely effected matchmaking times in their testing. We don’t know this. As a programmer myself, I can attest to the apparent random effects pieces of code can have on others, often for what might appear to be no discernible reason.
A lot of people on these forums don’t seem to comprehend the drastic changes in game development and coding in general over Halo’s history. They say things like “well they had three years” like they understand exactly how much content is reasonable to be created in that amount of time. There’s simply no fair comparison between the lobby, matchmaking and party systems of H2 or 3 vs H5. H2 wasn’t even an HD game, XBL was a very different environment, and had vastly fewer features. Before H2, many gamers didn’t even understand how an online game was supposed to work, because it basically hadn’t been done on any large scale on a console before.
So TL;DR yeah they’re probably going to update the UI over time, and that’s probably the least of the changes and improvements they’ll make. So don’t sweat it.
The lobby is a joke! Please 343i make reach’s lobby system, Halo 4 and 5 have horrid lobbies.
Teams across the studio have continued to dig through your feedback across a variety of forums, boards, and more on the greater ChatterNet, including items such as CSR, in-game and menu UI, and much more.
> 2533274845787769;17:
> In the last episode of The Sprint, 343 said that they’re going to be changing a lot of stuff in the next year based on feedback and new content they have planned, and expect that the state of the game a year from now is likely to be vastly different from at launch. So yes, they absolutely could overhaul the UI.
>
> Look at Destiny: hate it or not, there were massive & systemic changes to the game over the first year, in many cases these changes were much improved UI. (again, whether you think the mechanics themselves are better is very much up for debate)
>
> In one of the first episodes of The Sprint, when 343 first showed off Breakout to pro’s from outside 343, they noted that UI is one of the last things they do in development. Which actually makes a lot of sense, since given deadlines and design changes over the coarse of three years, they couldn’t have predicted exactly how many maps or how much content they’d have ready to go at launch, and those factors (among others) dictate what UI looks and works best. After MCC they obviously made game stability a top priority, and that might mean the UI we see is a direct result of them playing it safe in the code for launch. Who knows, maybe populating your screen with the names and spartan ranks of the upcoming match participants caused bugs in names displayed while in-game, or taking the time to load those text and spartan emblems and pull that data adversely effected matchmaking times in their testing. We don’t know this. As a programmer myself, I can attest to the apparent random effects pieces of code can have on others, often for what might appear to be no discernible reason.
>
> A lot of people on these forums don’t seem to comprehend the drastic changes in game development and coding in general over Halo’s history. They say things like “well they had three years” like they understand exactly how much content is reasonable to be created in that amount of time. There’s simply no fair comparison between the lobby, matchmaking and party systems of H2 or 3 vs H5. H2 wasn’t even an HD game, XBL was a very different environment, and had vastly fewer features. Before H2, many gamers didn’t even understand how an online game was supposed to work, because it basically hadn’t been done on any large scale on a console before.
>
> So TL;DR yeah they’re probably going to update the UI over time, and that’s probably the least of the changes and improvements they’ll make. So don’t sweat it.
Well said.
Most people have no clue what actually goes into a typical software development process let alone a complex game.