Do you think they should completely remove them?Or make it like Halo 2 Anniversary maybe??I see no point in having them in the game.
They are there so some one knows the spawn on the map they havent played, there’s battles for the weapons which requires teamwork, instead 1 guy knowing the spawn taking on 4 other people who took ‘skill’ to memorize the spawn. I honestly see no problem with it.
It brings a high-level strategy to the masses, and the only thing it removes is people with stopwatches timing the spawns. I think they’re a good thing.
I’m very glad they’re there. It’s been a long time coming. It takes some of the gray area about “skill” away. Now more than ever skill means skill with the weapons and fighting. The stuff that’s important, not arbitrary.
Im all for them, as said above it doesn’t really take skill to memorize spawns and use a watch. I hope they tone down the announcers though, i don’t need 7 people telling me the sniper is on the field
> 2533274803493024;4:
> I’m very glad they’re there. It’s been a long time coming. It takes some of the gray area about “skill” away. Now more than ever skill means skill with the weapons and fighting. The stuff that’s important, not arbitrary.
Agreed.
This is one of the few “accessibility” additions that I really don’t mind.
The effect PW spawns have on game flow is a vital part of Halo MP. Unfortunately most players do not possess the mental dexterity to keep track of this stuff on their own so this vital part of the game is virtually absent from their MP experience. That’s a problem.
It’s not a bad thing, but I personally like memorizing the weapon spawns.
They’re one of the few true good innovations in the genre that I can get behind.
I hate the pretentiousness surrounding “timing weapon spawns”. Playing the game shouldn’t require actions outside of the game itself, and the game isn’t about being able to do math in your head either.
> 2533274819302824;9:
> the game isn’t about being able to do math in your head either.
Why? According to who?
> Why? According to who?
- It’s a shooter. Not Simon.
- This is what we call a personal opinon. Cope with it.
> 2533274819302824;11:
> > Why? According to who?
>
>
> 1. It’s a shooter. Not Simon.
> 2. This is what we call a personal opinon. Cope with it.
Obviously it is an opinion. I am just looking for you to elaborate and explain it.
Why can’t a shooter have some basic math and memorisation elements involved?
If everyone is just going to be looking at a chart with a stopwatch, or having a “coach” do it for them, why not cut out all the -Yoink- and simply throw it into the game itself?
I don’t consider it to add anything of substance to the game anyways. At a high level everyone already knows this -Yoink-, and at a beginner level it just leads to people getting weapons they didn’t actually deserve.
I’d also argue it leads to randomness depending on how exactly the system is set up. If a guy drops a weapon at 2:27 without anyone knowing and it respawns in 45s how are teams supposed to accomodate for that? Or say you do know, good luck calculating the exact time while simultaneously trying to pay attention to the match itself.
Let’s say it respawns at a set time regardless of when its dropped. Snipers at 10:00, 8:00, 6:00, so on. Okay, good, why not just have that in the game to begin with if its so straightforward in the first place?
As much as the word antiquated is thrown around, this is a truly antiquated system. To me there’s no reason to not simply have this information given to the player.
> 2533274819302824;13:
> If everyone is just going to be looking at a chart with a stopwatch, or having a “coach” do it for them, why not cut out all the -Yoink- and simply throw it into the game itself?
>
> I don’t consider it to add anything of substance to the game anyways. At a high level everyone already knows this -Yoink-, and at a beginner level it just leads to people getting weapons they didn’t actually deserve.
>
> I’d also argue it leads to randomness depending on how exactly the system is set up. If a guy drops a weapon at 2:27 without anyone knowing and it respawns in 45s how are teams supposed to accomodate for that? Or say you do know, good luck calculating the exact time while simultaneously trying to pay attention to the match itself.
>
> Let’s say it respawns at a set time regardless of when its dropped. Snipers at 10:00, 8:00, 6:00, so on. Okay, good, why not just have that in the game to begin with if its so straightforward in the first place?
>
> As much as the word antiquated is thrown around, this is a truly antiquated system. To me there’s no reason to not simply have this information given to the player.
It’s more challenging to keep track of the spawn timers on your own, instead of the game doing it for you. 'Nuff said.
Less intuitive and more tedious is not the same as “more challenging”.
Using out of game resources like charts and apps is just as easy.
> 2533274819302824;13:
> If everyone is just going to be looking at a chart with a stopwatch, or having a “coach” do it for them, why not cut out all the -Yoink- and simply throw it into the game itself?
>
> I don’t consider it to add anything of substance to the game anyways. At a high level everyone already knows this -Yoink-, and at a beginner level it just leads to people getting weapons they didn’t actually deserve. I’d also argue it leads to randomness depending on how exactly the system is set up. If a guy drops a weapon at 2:27 without anyone knowing and it respawns in 45s how are teams supposed to accomodate for that? Or say you do know, good luck calculating the exact time while simultaneously trying to pay attention to the match itself.
I’ve never had a problem timing PWs without the use of stopwatches or a coach. Hell when I had my tryhard sweatband on i’d time regens on some maps in h3 lol.
Like I said earlier in the thread I totally support this new addition because I don’t think most people are capable of timing weapons but I don’t think having features that require basic memorisation and clock management in a game is a bad thing. I played quarterback in my younger days and I had to memorise and keep track of a hell of a lot more things than you would ever have to in a halo game.
I do agree with a lot of the points you made in this post but your previous posts stating things like “it’s a shooter so you shouldn’t have to do any math” is just silly.
> 2533274819302824;9:
> They’re one of the few true good innovations in the genre that I can get behind.
>
> I hate the pretentiousness surrounding “timing weapon spawns”. Playing the game shouldn’t require actions outside of the game itself, and the game isn’t about being able to do math in your head either.
I don’t know about you but I’m constantly doing math in my head while I play.
I don’t mind them being there, I really never actually paid attention when im playing a game I’m just like “oh hey rocket launcher, mine!” in past halos.
Depends on how they are implemented. In some games it adds clutter, in some they are fine.
I’m fine with them, they do add a bit more excitement as each team converges to fight over the weapons.