Do you believe the DMR promotes camping?

Trying to add a poll, see if this works…

I feel like it really does compliment a camping style.

When I used to roll in swat in Halo 3, there was more flow in this play-list for example. People would have their battles across the map of course but due to spread the battles lasted longer, felt more exciting, and besides that in general most battles were much closer in range.

Sure, people camped in Swat, people camped in any play-list, but it’s a lot easier to camp with a gun that has precision based spamming from longer ranges. Not to mention it helps creates a “first person to see the other person gets the kill” experience. Add this to the fact that you always stay in scope, and when getting shot you experience recoil making it impossible to fight back if you’re the poor sap unlucky enough to be seen first. (something is wrong in Halo when your ability to fight back, the ultimate reason for the longer kill times existing, is almost non-existent)

To me, I simply don’t like the DMR because it ruins the flow of game-play.

Too often are you punished for using open areas in maps due to the DMR. Why should 343 make big maps if all you use is certain areas in said map? To me this plays like my frustrating days in COD. I think this is more prevalent in the (hidden skill) higher level of play though, so I am not too sure if everyone experience this as often as I do…

It really saps the fun out of a game when gone are the days when people would engage closer to each other and use more of the map instead of sticking to the areas that are as high up as possible or literally sticking to the edge of the maps.

I really liked when people couldn’t kill you across the map at an incredible rate in Valhalla… just reminiscing I suppose. :confused:

Understand that any replies stating how this halo is “different” or how I need to “adapt” will be ignored. Only real discussion is even going to be acknowledged so calm down if you main the DMR and for some reason you feel “attacked” by this post.
It’s a forum, I’m asking for your input… simple as that.

I think it promotes ranged combat, although there’s enough to counter actual camping.

I think the overly large hitbox and aim assist is the real issue.

I do not understand how people cannot deal with camping. Guy kills you. You die. You go kill guy. With the DMR you don’t even have to go run across the map to get them back.

> I do not understand how people cannot deal with camping. Guy kills you. You die. You go kill guy. With the DMR you don’t even have to go run across the map to get them back.

That’s the problem though, big maps end up with both teams skirting the edges and using DMR. This kills natural map movement and makes he gameplay really stale.

The DMR is fine, we need better maps to promote close range combat and the give the BR a lil help. That way the DMR still has its place, but for a map like Lockout the BR will dominate, Haven both guns can dominate, and BTB maps the DMNR will dominate.

It’s not the DMR that restricts map flow its the maps themselves. Halo 3 and even Reach despite all of its flaws had fantastic map layouts.

There are far too many long lines of sight with little to no cover. Maps like guardian, the pit, sword base, etc. those all had nice variations of mid to long ranged combat.

Maps like Complex are the problem, not simply the DMR.

> I do not understand how people cannot deal with camping. Guy kills you. You die. You go kill guy. With the DMR you don’t even have to go run across the map to get them back.

I’m not attacking your skill at all, but at what level of play are you at?

A high level of play? Do you often match against try-hards, or people who consistently kill you in five shots? I’m just curious, as I myself find that beating people who camp across maps that often hide when close to death aren’t as easy to kill as you described.

In fact dealing with campers when it’s never one person camping is the worst issue and most often the case. In order to beat campers you often have to camp yourself, thus stooping to their level, and you know what they say about stooping to another man’s level.

Yes it does because of the range and thieves no map control

Coming from Halo 3 and its close up battles of the BR or AR, where you were putting a whole clip into someone at point blank and then finishing them off with a well timed mele… This is like an entire new game.

You die so fast and from such long range that i almost feel mele is useless now.

Once upon a time, knowing when to stop shooting to go in for the mele or when to drop a grenade was a true skill. Now its about who shoots first from long to medium range.

My friends and i find ourselves turned off by this aspect. Particularly how the DMR ruins vehicle gameplay on Ragnarock. Its suicide to get in a vehicle… Particularly when the DMR kills someone faster than the hog turret…