do yall not pay $60 for any singleplayer games?

we already know that infinite’s campaign is going to be larger in scope than any other halo campaign, with side missions and a semi-open world being confirmed. this probably isnt going to be a game you finish in 1 or 2 sittings. with info about campaign being so limited its silly that we’re pre-emptively placing a value on it based on expectations from previous halo games when we know infinite’s campaign isnt going to be anything like that.

This isn’t “any single player game”, this is halo. Unfortunately for many players coop/splitscreen is an integral part of the game since we’ve been enjoying and using this feature for 20 years.
I think we deserve some more clarification as to what exactly we are getting for $60 now that many core features are delayed. 343i has been great at demonstrating/hyping what we can expect from mp. And even you say “info about campaign being so limited” so why haven’t they told us what to expect? (and to clarify not asking for spoilers here) Their silence on the campaign only helps to create worry/negativity. We currently only have previous games to compare to after all

> 2533274953195665;1:
> we already know that infinite’s campaign is going to be larger in scope than any other halo campaign, with side missions and a semi-open world being confirmed. this probably isnt going to be a game you finish in 1 or 2 sittings. with info about campaign being so limited its silly that we’re pre-emptively placing a value on it based on expectations from previous halo games when we know infinite’s campaign isnt going to be anything like that.

Facts!

Many MANY people are just sensationalising and AT BEST putting up Strawman arguments to bash a campaign that is clearly going to be bigger in scope than anything we’ve likely seen since Halo CE.

Make 343 accountable 100% (esp as they are on some BS with certain decisions), but many people are creating context to fuel their narrative.

I have, sure. The problem is that people are assuming the campaign will be similar in content/quality/length to previous games, making it feel like less value. Another problem is that other people are assuming since the campaign is full price, 343 must be building a massive campaign experience on par with other traditionally single player games.
The truth is that we don’t know anything, so those that are either complaining or defending are wasting their effort. And no, I’m not willing to take 343’s word for it that this will be the biggest, most expansive experience yet. That’s just marketing fluff.

> 2535452600377495;2:
> This isn’t “any single player game”, this is halo. Unfortunately for many players coop/splitscreen is an integral part of the game since we’ve been enjoying and using this feature for 20 years.
> I think we deserve some more clarification as to what exactly we are getting for $60 now that many core features are delayed. 343i has been great at demonstrating/hyping what we can expect from mp. And even you say “info about campaign being so limited” so why haven’t they told us what to expect? (and to clarify not asking for spoilers here) Their silence on the campaign only helps to create worry/negativity. We currently only have previous games to compare to after all

I agree, co-op is as much of an integral feature in halo games as guns and grenades. but even with this feature being unavailable at launch, infinite’s campaign can still wind up justifying its price tag due to being a much larger, more extensive experience. like halo wars, this game should be judged on its own merits, not compared to other halo games.

also, if halo infinite’s campaign really is substantially grander in scale than previous campaigns, its pretty understandable that co-op implementation would bring up technical problems that weren’t an issue in previous games, hence the delay.

> 2533274953195665;1:
> we already know that infinite’s campaign is going to be larger in scope than any other halo campaign, with side missions and a semi-open world being confirmed. this probably isnt going to be a game you finish in 1 or 2 sittings. with info about campaign being so limited its silly that we’re pre-emptively placing a value on it based on expectations from previous halo games when we know infinite’s campaign isnt going to be anything like that.

Halo Infinite isn’t doing anything that Dying Light isn’t or hasn’t already done.

> 2533274953195665;5:
> > 2535452600377495;2:
> > This isn’t “any single player game”, this is halo. Unfortunately for many players coop/splitscreen is an integral part of the game since we’ve been enjoying and using this feature for 20 years.
> > I think we deserve some more clarification as to what exactly we are getting for $60 now that many core features are delayed. 343i has been great at demonstrating/hyping what we can expect from mp. And even you say “info about campaign being so limited” so why haven’t they told us what to expect? (and to clarify not asking for spoilers here) Their silence on the campaign only helps to create worry/negativity. We currently only have previous games to compare to after all
>
> I agree, co-op is as much of an integral feature in halo games as guns and grenades. but even with this feature being unavailable at launch, infinite’s campaign can still wind up justifying its price tag due to being a much larger, more extensive game. also, if halo infinite’s campaign really is a substantially grander in scale than previous campaigns, its pretty understandable that co-op implementation would bring up technical problems that weren’t an issue in previous games, hence the delay.

That makes sense to me and if 343i shows to us that the campaign really is much bigger and better than previous campaigns instead of giving us vague marketing mumbo jumbo Id even consider buying a delayed coop game. I just need to feel that Im getting value out of my $60.

> 2535452600377495;2:
> This isn’t “any single player game”, this is halo. Unfortunately for many players coop/splitscreen is an integral part of the game since we’ve been enjoying and using this feature for 20 years.
> I think we deserve some more clarification as to what exactly we are getting for $60 now that many core features are delayed. 343i has been great at demonstrating/hyping what we can expect from mp. And even you say “info about campaign being so limited” so why haven’t they told us what to expect? (and to clarify not asking for spoilers here) Their silence on the campaign only helps to create worry/negativity. We currently only have previous games to compare to after all

I mean, Halo: CE was only split screen capable if you connected 2 Xbox originals together or whatever ya’ll did back then (I was a Playstation player at the time, we didn’t exactly have things like this that I was able to explore) and Halo 2 I’m not even sure how the Xbox live which was new at the time even worked, so I’m guessing the same as CE(?).

Point being, the online co-op and Forge weren’t even a thing until later on, so what is this ‘core integral’ bit you all keep talking about?

Because by a lot of boycotter’s logic, if online co-op and Forge are key integral parts we should ALL be forced to wait for (this is of course reaching out to those posts), then why did no one spread outrage when Halo 3 came out with both intact? Forge wasn’t even a thing until Halo 3 and co-op was couch buddy at best up until midway through Halo 2’s life (again, I wasn’t around for the earlier Halo games in terms of playing on Xbox).

Yet everyone paid $50-60 for each one with minimal complaints about it.

So unless I’m missing something here, why is Infinite the outlier? Because it’s new? Because we’ve gotten so used to something being there and now that it’s a bit delayed we’re angry because we have to have patience?

They have stated that by the time Chief and Brohammer crash, the player is a few hours into the game and I doubt that we’d be entering the Ring’s sections just to move to the final mission when there are things to do on the ring. So unless we have already been on the ring and they just entered new Banished territory that had AA guns, we’re just now landing on the ring.

Edit: I meant to say that you could only do Halo: CE and Halo 2 couch co-op for the most part. It was an accident typing that it was only split screen through another Xbox, that was my mistake.

Except for the fact that it actually hasn’t been confirmed that this game is larger in scope than all previous Halo games, that’s just a random assumption that people on the forums came up with.

Saying the game has side missions and a semi-open world doesn’t automatically mean it’s going to be the biggest Halo game ever. This could be a 5 hour long campaign with 1-2 hours worth of side missions for padding the game out.
Don’t get me wrong, I want to be excited about campaign, but it seems like with every bit of news they give us the subtext of what they’re saying is “multiplayer will be amazing, but turn your expectations way down for campaign.”

The campaign could possibly take weeks to fully complete. Side missions, Easter eggs, achievements, collectibles, etc. And just basic exploring/soaking it all in.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.

> 2533274879757912;8:
> > 2535452600377495;2:
> > This isn’t “any single player game”, this is halo. Unfortunately for many players coop/splitscreen is an integral part of the game since we’ve been enjoying and using this feature for 20 years.
> > I think we deserve some more clarification as to what exactly we are getting for $60 now that many core features are delayed. 343i has been great at demonstrating/hyping what we can expect from mp. And even you say “info about campaign being so limited” so why haven’t they told us what to expect? (and to clarify not asking for spoilers here) Their silence on the campaign only helps to create worry/negativity. We currently only have previous games to compare to after all
>
> I mean, Halo: CE was only split screen capable if you connected 2 Xbox originals together or whatever ya’ll did back then

wut

> 2533274879757912;8:
> > 2535452600377495;2:
> > This isn’t “any single player game”, this is halo. Unfortunately for many players coop/splitscreen is an integral part of the game since we’ve been enjoying and using this feature for 20 years.
> > I think we deserve some more clarification as to what exactly we are getting for $60 now that many core features are delayed. 343i has been great at demonstrating/hyping what we can expect from mp. And even you say “info about campaign being so limited” so why haven’t they told us what to expect? (and to clarify not asking for spoilers here) Their silence on the campaign only helps to create worry/negativity. We currently only have previous games to compare to after all
>
> I mean, Halo: CE was only split screen capable if you connected 2 Xbox originals together or whatever ya’ll did back then (I was a Playstation player at the time, we didn’t exactly have things like this that I was able to explore) and Halo 2 I’m not even sure how the Xbox live which was new at the time even worked, so I’m guessing the same as CE(?).
>
> Point being, the online co-op and Forge weren’t even a thing until later on, so what is this ‘core integral’ bit you all keep talking about?
>
> Because by a lot of boycotter’s logic, if online co-op and Forge are key integral parts we should ALL be forced to wait for (this is of course reaching out to those posts), then why did no one spread outrage when Halo 3 came out with both intact? Forge wasn’t even a thing until Halo 3 and co-op was couch buddy at best up until midway through Halo 2’s life (again, I wasn’t around for the earlier Halo games in terms of playing on Xbox).
>
> Yet everyone paid $50-60 for each one with minimal complaints about it.
>
> So unless I’m missing something here, why is Infinite the outlier? Because it’s new? Because we’ve gotten so used to something being there and now that it’s a bit delayed we’re angry because we have to have patience?
>
> They have stated that by the time Chief and Brohammer crash, the player is a few hours into the game and I doubt that we’d be entering the Ring’s sections just to move to the final mission when there are things to do on the ring. So unless we have already been on the ring and they just entered new Banished territory that had AA guns, we’re just now landing on the ring.

What are you talking about? You only needed one xbox and 2 remotes to play splitscreen couch coop campaign for halo ce, cea, 2, 2a, 3, Odst, Reach, and 4. You don’t even need LIVE service.
The connecting xbox deal you might be thinking of is for lan parties and thats for playing more than 4 people and not even campaign related.

Edit: I had a Playstation one we had plenty of splitscreen coop games lmao

> 2533274953195665;1:
> we already know that infinite’s campaign is going to be larger in scope than any other halo campaign, with side missions and a semi-open world being confirmed. this probably isnt going to be a game you finish in 1 or 2 sittings. with info about campaign being so limited its silly that we’re pre-emptively placing a value on it based on expectations from previous halo games when we know infinite’s campaign isnt going to be anything like that.

We do not know that at all. We’ve only been told that. Big also does not mean good. Cyberpunk is plenty big, it also blows.
Halo is not the Elder Scrolls. No one expects multiplayer in an Elder Scrolls game and it has never been promised as a feature. Halo has been co-op since it’s inception and co-op was planned as a part of this game before development even began. It’s not optional, and without it the game is not finished.
Surely if the next Elder Scrolls game omitted thievery and and magic you’d be quite disappointed and skeptical of its quality, especially if Todd said “don’t worry, those skill sets are coming 8 months later.”

> 2535452600377495;12:
> > 2533274879757912;8:
> > > 2535452600377495;2:
> > > This isn’t “any single player game”, this is halo. Unfortunately for many players coop/splitscreen is an integral part of the game since we’ve been enjoying and using this feature for 20 years.
> > > I think we deserve some more clarification as to what exactly we are getting for $60 now that many core features are delayed. 343i has been great at demonstrating/hyping what we can expect from mp. And even you say “info about campaign being so limited” so why haven’t they told us what to expect? (and to clarify not asking for spoilers here) Their silence on the campaign only helps to create worry/negativity. We currently only have previous games to compare to after all
> >
> > I mean, Halo: CE was only split screen capable if you connected 2 Xbox originals together or whatever ya’ll did back then (I was a Playstation player at the time, we didn’t exactly have things like this that I was able to explore) and Halo 2 I’m not even sure how the Xbox live which was new at the time even worked, so I’m guessing the same as CE(?).
> >
> > Point being, the online co-op and Forge weren’t even a thing until later on, so what is this ‘core integral’ bit you all keep talking about?
> >
> > Because by a lot of boycotter’s logic, if online co-op and Forge are key integral parts we should ALL be forced to wait for (this is of course reaching out to those posts), then why did no one spread outrage when Halo 3 came out with both intact? Forge wasn’t even a thing until Halo 3 and co-op was couch buddy at best up until midway through Halo 2’s life (again, I wasn’t around for the earlier Halo games in terms of playing on Xbox).
> >
> > Yet everyone paid $50-60 for each one with minimal complaints about it.
> >
> > So unless I’m missing something here, why is Infinite the outlier? Because it’s new? Because we’ve gotten so used to something being there and now that it’s a bit delayed we’re angry because we have to have patience?
> >
> > They have stated that by the time Chief and Brohammer crash, the player is a few hours into the game and I doubt that we’d be entering the Ring’s sections just to move to the final mission when there are things to do on the ring. So unless we have already been on the ring and they just entered new Banished territory that had AA guns, we’re just now landing on the ring.
>
> What are you talking about? You only needed one xbox and 2 remotes to play splitscreen couch coop campaign for halo ce, cea, 2, 2a, 3, Odst, Reach, and 4. You don’t even need LIVE service.
> The connecting xbox deal you might be thinking of is for lan parties and thats for playing more than 4 people and not even campaign related.
>
> Edit: I had a Playstation one we had plenty of splitscreen coop games lmao

Like I said, I didn’t have an Xbox original, and I was the only one in my area with a Playstation, we didn’t sit inside and play video games much and most of my games were single player anyway.

> wut

I worded that wrong, I meant to play without split screen.

> 2533274866989456;4:
> I have, sure. The problem is that people are assuming the campaign will be similar in content/quality/length to previous games, making it feel like less value. Another problem is that other people are assuming since the campaign is full price, 343 must be building a massive campaign experience on par with other traditionally single player games.
> The truth is that we don’t know anything, so those that are either complaining or defending are wasting their effort. And no, I’m not willing to take 343’s word for it that this will be the biggest, most expansive experience yet. That’s just marketing fluff.

This is the only reasonable take to have right now. Cause you’re right, we just don’t know enough.

> 2533274879757912;14:
> > 2535452600377495;12:
> > > 2533274879757912;8:
> > > > 2535452600377495;2:
> > > > This isn’t “any single player game”, this is halo. Unfortunately for many players coop/splitscreen is an integral part of the game since we’ve been enjoying and using this feature for 20 years.
> > > > I think we deserve some more clarification as to what exactly we are getting for $60 now that many core features are delayed. 343i has been great at demonstrating/hyping what we can expect from mp. And even you say “info about campaign being so limited” so why haven’t they told us what to expect? (and to clarify not asking for spoilers here) Their silence on the campaign only helps to create worry/negativity. We currently only have previous games to compare to after all
>
> Like I said, I didn’t have an Xbox original, and I was the only one in my area with a Playstation, we didn’t sit inside and play video games much and most of my games were single player anyway.

Thats fair but then your previous point about us asking for features that are new to Infinite doesn’t make sense.

Just so you kno coop splitscreen campaign was in every game except 5. 5 had coop but no splitscreen. There was backlash at 5 for not including splitscreen in 5 (theres a locked thread about it somewhere) and last year they assured fans that were worried wed get another game without splitscreen, that it would be available at launch. Now theyve gone back on their word to tell us to wait 3 months.

Not to bore you but heres what splitscreen means to me:
I was introduced to halo through splitscreen. I have family members that loved halo too so we used to do splitscreen every christmas and take turns with the remotes. This led to me buying an xbox and playing at home with my immediate family. I then went on to show splitscreen campaign to all my friends, many of whom have bought xboxs. I also don’t have a lot of time to play and when I do I prefer to play with a friend than alone. Its just more fun to me.

Im pretty sure the majority has purchased at least one 60$ singleplayer game, but this case is different; 343 did promise coop and forge on launch but then went on to delay those features, and that doesnt really inspire confidence, lets not mention the H5 campaign and their track record in general. Infinites reputation isnt exactly pristine, not since 2020 and now its even worse.
Also the “larger in scope” catchphrase 343 keeps throwing around does not really mean much, quantity does not equal quality. Unless the game brings a good story to the table, unique missions, non repetitive objectives (and actually include core franchise features) etc then it doesnt deserve its pricetag.
Sekiro for example is a fantastic game i got full price on day 1, it features only campaign (a fantastic one at that) and i believe it deserves every single buck. Bottom line is people dont like to be misleaded (i would say scammed but lets not jump into that conclusion yet).

If it’s an amazing game and rather long, sure. But not before it’s been reviewed by critics and fans.

I have a feeling Infinite’s campaign will neither be long nor anything close to amazing, but I do hope I’m wrong

> 2533274801176657;3:
> > 2533274953195665;1:
> > we already know that infinite’s campaign is going to be larger in scope than any other halo campaign, with side missions and a semi-open world being confirmed. this probably isnt going to be a game you finish in 1 or 2 sittings. with info about campaign being so limited its silly that we’re pre-emptively placing a value on it based on expectations from previous halo games when we know infinite’s campaign isnt going to be anything like that.
>
> Facts!
>
> Many MANY people are just sensationalising and AT BEST putting up Strawman arguments to bash a campaign that is clearly going to be bigger in scope than anything we’ve likely seen since Halo CE.
>
> Make 343 accountable 100% (esp as they are on some BS with certain decisions), but many people are creating context to fuel their narrative.

FYI, 343i boasted about Halo 5’s campaign being long before that came out as well. In the end it was pretty much the same length as the rest of the series.

I have a feeling the main plot of Infinite will be more or less the same length as before, with extra driving from point A to point B in between and some repetitive Banished bases to clear out. If that’s the case, the “upgrade” isn’t enough to justify the full price (especially without co-op).

Again, this point is moot if the game is actually really good. Even a short game that has a great plot and fun gameplay is arguably worth 60$, but everything we’ve seen so far (and the fact that 343i are withholding) makes me feel like we’re in for a half baked stinker

I am only interested in multiplayer and glad they made it free as halo 5 was complete dog -Yoink-, Hope this game is more like the roots but either way in general ARENA shooters are dead games halo has alot of hype and die hard fans but at the end of the day it falls into the arena shooter category so I would expect this game to die very quickly most people can’t handle the fact that if someone is better than you they will most likely kill the crap out of you and you will get teabagged constantly that’s why ARENA shooters are DEAD! I hope for the best and will be playing alot myself but hype can only take you so far!