do we talk about the useless damage counter?

tired of not understanding what was the mistery behing the damage counter at the end of the game, we do a little exercice with friend…
Here are the results :
any damage on shield = 0
any one shot to kill someone with some shield left = 0 (like a rocket for exemple)
headshot = 0
a punch in the back =0 (even to someone noshield)
a sniper bullet = 0??? (yes we try on some one noshield)

to resume, the only way to deal damage is to shot (not with a sniper?) in the body…
BTW a spartan have 115 point of life…

Who the hell code something that useless?

I have also wondered what the damage meter counted towards, and if assists are added into that?

> 2533274839929529;1:
> tired of not understanding what was the mistery behing the damage counter at the end of the game, we do a little exercice with friend…
> Here are the results :
> any damage on shield = 0
> any one shot to kill someone with some shield left = 0 (like a rocket for exemple)
> headshot = 0
> a punch in the back =0 (even to someone noshield)
> a sniper bullet = 0??? (yes we try on some one noshield)
>
> to resume, the only way to deal damage is to shot (not with a sniper?) in the body…
> BTW a spartan have 115 point of life…
>
> Who the hell code something that useless?

Interesting fact finding. I’ve wondered how many HP a spartan had anyways. No clue why it’s there aside from showing contribution. Probably just because the game already has the metric included, someone figured, sure throw it up there. Doesn’t hurt anything. I do the same thing with my Excel and CAD files sometimes too.

erm…what damage counter? Maybe I’ve been away from Arena too long?

Couldn’t the damage counter be a meteric for your kill percentage amongst your team? Just spit balling here as this is the first I’ve heard of a damage counter

i’ve test the assist also, but i dont understand how it’s work, maybe becaus it don’t really works… if you go in swat, you’ll see that you do far less damange tha 115 time the nb of kill you’ve done soooo i’ll just stop to watch damage dealt in stats, it’s mean nothing

Yeah, they should really look at that, games are won and lost by damage counters…

it should be actually the health point you take to the enemy went you shoot him no regard of how or with what you shoot, it seems logic, but it’s not!

if someone has a answer to that nonsense, he’ll be wellcome :wink:

If someone can tell, or show with a screen shot, what a damage counter is, I’d be happy to throw my albeit limited brain power into the mix.

All my games, I have never seen a damage counter header in the post-game leaderboards

He’s talking about the damage dealt stat in the arena post game lobby.

I honestly doubt your metrics are right. In all likely good custom games where you get a kill and then quit probably aren’t a great metric. For all we know it only saves the damage you’ve dealt for display every minute or so.

I’m not sure what exactly the point of said stat is though.

> 2698138705338799;8:
> If someone can tell, or show with a screen shot, what a damage counter is, I’d be happy to throw my albeit limited brain power into the mix.
>
> All my games, I have never seen a damage counter header in the post-game leaderboards

Once the game is over, where you can see your kills, assists, KDA, etc…
There’s one column called damage dealt

> 2614366390849210;9:
> He’s talking about the damage dealt stat in the arena post game lobby.
>
> I honestly doubt your metrics are right. In all likely good custom games where you get a kill and then quit probably aren’t a great metric. For all we know it only saves the damage you’ve dealt for display every minute or so.

Perhaps if you set up a 1 min match, then a 2, 3, 5 and 10 and only got one kill a piece each game without head shots then that might be a bit more controlled of an experiment.

> 2614366390849210;9:
> He’s talking about the damage dealt stat in the arena post game lobby.
> I honestly doubt your metrics are right. In all likely good custom games where you get a kill and then quit probably aren’t a great metric. For all we know it only saves the damage you’ve dealt for display every minute or so.

> 2533274891735647;11:
> > 2698138705338799;8:
> > If someone can tell, or show with a screen shot, what a damage counter is, I’d be happy to throw my albeit limited brain power into the mix.
> > All my games, I have never seen a damage counter header in the post-game leaderboards
>
>
> Once the game is over, where you can see your kills, assists, KDA, etc…
> There’s one column called damage dealt

Hmmm, guess it only shows up in game and not the game history because none of my arena history shows a damage dealt column that I can see.
Guess I’ll hop in to Arena for a bit later on and find out

OK, so first round of SWAT…did just terrible, but hey I haven’t played Arena in nearly a month so…it’s whatever.This is for science!
(Putting spoiler tabs in to keep the post as short as I can)

I got a total of 6 kills: 3 headshots, 2 regular body shots, and 1 melees. Also ended up with 3 assists…and 13 deaths.
My damage dealt said 345.

I know, I know. I was crap. Sue me. SCIENCE! (I’ll go cry in the corner later)

Now the guy above me had 7 kills: all 7 were head shots. 1 assist, and 15 deaths.
His damage dealt read as 295

Top scorer of the round, also top scorer on my team, had 18 kills: 15 of them headshots, 2 melees, and 1 spartan charge. 0 assists, and 11 deaths
His damage dealt was 730

The next round, I figured if I got one kill, and hid the rest of the round to end up with 1 kill and 0 deaths, we could get a baseline as to what one kill/headshot was worth. Well, that went to hell when a teammate decided to be a white knight and come to my hiding spot to rat me out to the enemy team. Does no one understand science!?

So ended up with 3 kills: 2 headshots and 1 melee. 1 death
Damage dealt: 128

So round three…no place that I could hide in Empire so I just went for it…against a group of guys who I swear were aim botting, or have the such fast reactions even the Flash would go, “Damn”

So…10 kills: 7 headshots, 3 melees. 1 assist, and 17 deaths…with 1 suicide from a pixel perfect spawn next to the cliff.
Damage dealt: 525

Top scorer on my team had 11 kills: 8 headshots, 2 melees, and 1 regular kill. 1 assist and 14 deaths.
Damage dealt: 395

Closest player to a 1:1 k/d had 10 kills: 7 headshots, 2 melee, and 1 body shot. 0 assists, and 8 deaths
Damage dealt: 375

I’m going to dare one more round, and try to get a 1 kill/headshot and 0 deaths…if there is no spoiler tag below, it means it didn’t happen. But so far, my conclusion is…I don’t have a -Yoink!-ing clue

Ok, I didn’t hide as it was Eden, my favorite SWAT map. And it shows…mmmmmm tasty
Red 1( that’s me!) got 17 kills: all headshots. 0 assists, and 9 deaths. No suicides this time
Damage dealt: 670…also top scorer, baby. Ooh yeah.

The lowest scorer of the game (Blue 4) had 6 kills: 5 headshots, and 1 charge. 0 assists and 14 deaths
Damage dealt: 272

Here’s something interesting though: Red 2 and Red 3 were very close stat wise
Red 2 had 12 kills: all headshots. 1 assist, and 10 deaths
Damage dealt: 545
Meanwhile, Red 3 had 12 kills also: 10 headshots, 1 melee, 1 body shot. 0 assists, and 9 deaths
Damage dealt: 550

So yeah…overall, I still don’t have a -yoink-ing clue

Kylar:

Deaths shouldn’t count toward damage. If it’s damage done.

So you should be able to ignore deaths.
To test this system out you need a controlled environment, for instance, customs.

The issue here is that damage seems to not be counted properly, or there’s some heavy adventure game logic behind its implementation.

> 2533274795123910;15:
> Kylar:
>
> Deaths shouldn’t count toward damage. If it’s damage done.
>
> So you should be able to ignore deaths.
> To test this system out you need a controlled environment, for instance, customs.
>
> The issue here is that damage seems to not be counted properly, or there’s some heavy adventure game logic behind its implementation.

Normally deaths shouldn’t count, true. But then we should be able to take the damage dealt and divide by the number of kills. However, you never get a consistent number.
Take for instance my first game, one player had 7 kills, all headshots, and 295 damage dealt. 295/7 = 42.1
Then in my last game, I had 17 kills, all headshots, and 670 damage done. 670/17=39.4
So it is likely that melee kills, normal kills, headshots, etc, have their own modifiers. Another possibility is that deaths, like a suicide or team kill in slayer, give a negative number.

Customs would be ideal, but if what the OP has said is true, the Damage Dealt meteric may only exist (and by exist I mean counted) only in Arena itself.