Do we really need req variants?

I wanna hear from other people on this. Do we really need variants in H5, let alone the next Halo game?

Having a slightly armor-upgraded warthog seems unnecessary. In my opinion, I think if there were variants of weapons or vehicle at all, they should be unique. Such as having an ONI scout warthog, but being able to hold a turret while on the back or in the passenger seat or something creative. If the variant of something is just faster or does slightly more damage, I wouldn’t bother.

Any thoughts?

I like having multiple different variants of vehicles, but I suppose we don’t need 3 variants of the exact same Warthog, with the exact same damage and health value, for example the Woodland, Urban, Tundra.

If we were to have multiple variants in the next game, I’d keep all of the Warthogs we have now but just toss all but one of the camo hogs, due to the camo hogs still having more health than the Corp hogs.

Req variants don’t exsist because we, the players, need them. They exsist because 343 needs something to sell us, and, judging by the amount of cash they’ve generated, I’d guess we have a lot more to look forward to in the next game.

I wish they were just attachments instead, and that we could add or remove whichever ones as we liked at a req station. I want a laser sight and long barrel on my AR.

I really wish we could do that in campaign especially, modify our weapons because some of the load ut variant are truly superior to the base model.

> 2533274808538326;4:
> I wish they were just attachments instead, and that we could add or remove whichever ones as we liked at a req station. I want a laser sight and long barrel on my AR.
>
> I really wish we could do that in campaign especially, modify our weapons because some of the load ut variant are truly superior to the base model.

i agree. I’d much prefer a more organized system for REQs, instead of individually selecting the weapon with exactly what you like. Attaching the skins of vehicles in forge can also be a much better solution.

have variant in the game, it’s more content, and I find it cool.

> 2533274860712851;6:
> have variant in the game, it’s more content, and I find it cool.

True. But wouldn’t you rather have the variants be more unique?

> 2533274873843883;3:
> Req variants don’t exsist because we, the players, need them. They exsist because 343 needs something to sell us, and, judging by the amount of cash they’ve generated, I’d guess we have a lot more to look forward to in the next game.

Pretty much this. It’s more accurate to say Warzone needs req variants, than to say Halo needs req variants. So the question becomes, does Halo need Warzone? Honestly I think it was fine without it…

Ok for weapon variants? Yes definitely absolutely! The only real problem with the vehciels is there are too many “useless” variants like when am I ever gonna use a woodland moongoose or a Tundra Gungoose when people can just snipe me out? Upgrade armor/shields don’t mean diddly if people can just one-shot the driver anyway.

So for weapon/vehicle variants, yes I think 343’s Halo needs them, but not in over saturated amounts like Halo 5, and most definately NOT tied to a microtransactions system.

> 2533274873843883;3:
> Req variants don’t exsist because we, the players, need them. They exsist because 343 needs something to sell us, and, judging by the amount of cash they’ve generated, I’d guess we have a lot more to look forward to in the next game.

I understand and agree, but since 343 have found a creative way to sell something to us, the REQ variations are something valuable for the game, in my opinion. Just play Fiesta and then Super Fiesta and see which one is more fun.

> 2533274904158628;8:
> > 2533274873843883;3:
> > Req variants don’t exsist because we, the players, need them. They exsist because 343 needs something to sell us, and, judging by the amount of cash they’ve generated, I’d guess we have a lot more to look forward to in the next game.
>
> Pretty much this. It’s more accurate to say Warzone needs req variants, than to say Halo needs req variants. So the question becomes, does Halo need Warzone? Honestly I think it was fine without it…

the warzone in halo 5 is fine. it’s a new game mode that did not exist in the old halo. after I understand that there are players who do not like this mode of game.

> 2533274904158628;8:
> > 2533274873843883;3:
> > Req variants don’t exsist because we, the players, need them. They exsist because 343 needs something to sell us, and, judging by the amount of cash they’ve generated, I’d guess we have a lot more to look forward to in the next game.
>
> Pretty much this. It’s more accurate to say Warzone needs req variants, than to say Halo needs req variants. So the question becomes, does Halo need Warzone? Honestly I think it was fine without it…

This is one of the things I hate about reqs - that people have come to see them as synonymous with Warzone. Warzone doesn’t need to have them imo. It would play just fine with nothing more than standard loadout weapons and standard vehicles. Probably better. Certainly it would be a simpler and cleaner battlefield.

To me the defining characteristic of Warzone has nothing to do with reqs - reqs are incidental. To me you have slayer (4v4), BTB (8v8), and Warzone (12v12). The real future of Halo (for me) is in the largest possible gametypes - the largest possible teams on the largest possible maps. The smaller gamestypes started to grow rigid and stale a long time ago, and imo H5 motion mechanics have only hastened the process. I would rather play Warzone, marred as it is by reqs, than the most perfectly balanced and well-designed match of team slayer. (Although better still would be WZFF with a max team size of one, timer off, all reqs unlocked, and enemy near-invincibility turned way down.)

I like how they are but holding a turret while sitting in the back of a scout hog would be awesome.

They did that for micro transactions and there not going anywhere so my opinion is we have one of everything unless they make something with special abilities, they should just make skins for all the weapons, vehicles, armors and whatever else.

> 2533274873843883;12:
> Warzone doesn’t need to have them imo. It would play just fine with nothing more than standard loadout weapons and standard vehicles. Probably better. Certainly it would be a simpler and cleaner battlefield.

True, good point

> 2533274975565198;13:
> holding a turret while sitting in the back of a scout hog would be awesome.

Yeah, why can’t this be a thing? That would be fun. I mean, Jorge could do that in Halo Reach

We don’t NEED them, but they are definitely an interesting addition.

> 2533274904158628;8:
> > 2533274873843883;3:
> > Req variants don’t exsist because we, the players, need them. They exsist because 343 needs something to sell us, and, judging by the amount of cash they’ve generated, I’d guess we have a lot more to look forward to in the next game.
>
> Pretty much this. It’s more accurate to say Warzone needs req variants, than to say Halo needs req variants. So the question becomes, does Halo need Warzone? Honestly I think it was fine without it…

I agree 100% with Nate00000000000 and recon Z 3 R 0 here.

IMO Warzone is a waste of resources. Warzone plays nothing like Halo at all. It doesn’t even feel like Halo (It was an interesting idea though, I’ll give 343I that) Yes you’re going to have people that say why does that matter… well it does matter because warzone plays so differently that they’ll be a chunk of people that will play it and go “this isn’t Halo at all” and be done with it. I myself don’t care for Warzone really at all (because it doesn’t play or feel like Halo) but firefight I love, especially the ODST one, but Warzone firefight has potential too. 343I doesn’t want to split their player base in their game, or at least they shouldn’t want too. All those people that don’t care about warzone will never have any incentive to buy any REQ packs at all, but for firefight… I think it’s a lot more likely as I’ll argue more people like firefight then warzone. To me they would be better off to scrap that style of Warzone completely and use those resources (and time) on BTB (which clearly did not get any resources in Halo 5 and was kicked to the curb) and Firefight.

Firefight in particular makes so much sense. As I stated in other posts you have your ranked, social and firefight game modes. Under the firefight game mode, you have classic firefight AKA ODST Style, and Warzone firefight. The Warzone firefight is the mode that can use REQs. Let’s face it, I think we all know that REQs are coming back for Halo 6. This way 343i can still keep there REQs and I will eat my hat if firefight isn’t more popular than Warzone… Heck, it probably is right now even in Halo 5.

If people and game companies haven’t figured it out already, people like playing with their friends against the AI… A LOT. Heck, when 343i introduced warzone to us way back when, the number one question they got was "is there going to be a firefight type mode in Halo 5 then??? That alone should tell them something lol You don’t have to look any farther than games like Destiny or zombie mode in Call of Duty or Horde mode in Gears to know people like playing with their friends against the AI.

All those different vehicle and weapon variants and those crazy OP weapons will be there. The possibilities are endless!!! You could even expand REQs to things like calling in friendly AI (ODSTs anyone) Deployable turrets, traps and so forth. Warzone Firefight could be expanded to so many levels it’s crazy!!! …and the best part is, you can still have mindless, crazy super fiesta for total chaos AND people won’t be complaining about if this or that is to OP because you’re killing AI with them and not people.

I’m telling you, Firefight should be the future mode of REQs.

> 2533274815533909;17:
> As I stated in other posts you have your ranked, social and firefight game modes. Under the firefight game mode, you have classic firefight AKA ODST Style, and Warzone firefight. The Warzone firefight is the mode that can use REQs. Let’s face it, I think we all know that REQs are coming back for Halo 6. This way 343i can still keep there REQs and I will eat my hat if firefight isn’t more popular than Warzone… Heck, it probably is right now even in Halo 5.

Actually, I really like this idea. If they replaced PvP Warzone with a bigger focus on BTB, and kept the Warzone limited to firefight so they can still have req packs, that would be a win-win for everybody :+1:

> 2533274800168045;2:
> I like having multiple different variants of vehicles, but I suppose we don’t need 3 variants of the exact same Warthog, with the exact same damage and health value, for example the Woodland, Urban, Tundra.
>
> If we were to have multiple variants in the next game, I’d keep all of the Warthogs we have now but just toss all but one of the camo hogs, due to the camo hogs still having more health than the Corp hogs.

I think it’d be cool if there was one camo Warthog you could unlock, but what pattern it has changes based on what map you’re on.

  • > 2533274812101730;19:
    > > 2533274800168045;2:
    > > I like having multiple different variants of vehicles, but I suppose we don’t need 3 variants of the exact same Warthog, with the exact same damage and health value, for example the Woodland, Urban, Tundra.
    > >
    > > If we were to have multiple variants in the next game, I’d keep all of the Warthogs we have now but just toss all but one of the camo hogs, due to the camo hogs still having more health than the Corp hogs.
    >
    > I think it’d be cool if there was one camo Warthog you could unlock, but what pattern it has changes based on what map you’re on.

Well, I mean for all of the camo vehicles (mongoose, scorpion, and the warthog)