> Sorry, I couldn’t watch more than a minute of it or so. He was just ranting instead of making a solid case for something. Maybe he did that later, but did you seriously expect us to watch this guy rant for 17 minutes? If he makes a valid case for something you should summarize his argument.
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> My impression of people like him is that they think the only people who matter are people who are good at Halo. If you’re not good, then I guess he thinks you should be stuck being a Captain forever.
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> I’m sure there are a lot of people who feel that way, but speaking as one who isn’t very good and never will be (probably because I didn’t start playing console games until I was 53 years old instead of 8), my view is that I paid for the game, I pay for Xbox Live, and I feel like I should be able to enjoy as many aspects of the game as I can. Trust me, if my rank had plateaued at Sergeant or Captain I can assure you I wouldn’t play nearly as much as I do, and maybe not at all.
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> I play Halo because I love the game. Ranking up lets me feel like I have something to show for the countless hours I’ve played it. And yes, that’s about all rank in Reach shows, but it’s just a game, so I’m okay with that. I’d also be okay with separate numerical skill ranking, but for whatever reason Bungie opted not to do something like that. So given there is only one kind of rank it’s my opinion it should allow anyone who loves the game enough to play it a lot to continue ranking up over time.
Here here good sir. I’m 42 and am better than average at Halo.
I wasn’t as good at Halo 3 and it became MORE THAN FRUSTRATING to not rank up, even though I gamed with a gaming group and we won a lot. Problem was that I was the objective runner and didn’t get many kills. Likewise the 6 months or so preceding Reach’s release we kept getting near to full teams of 50s. How fair is that when none of our guys were a 50?
That is the BIGGEST reason why I will never go back to Halo 3.
Reach’s rank system works for me as it does reward me for prolific play, rather than skilled play. As I’ve mentioned on these forums before, skilled players will rank up faster because their higher kill counts and multikills will earn them more credits which means they attain the ranks faster.
Rank in Reach is not wholly based on skill and I’m SO glad for it. If it had been, then likely I wouldn’t be playing it either, even though I am better than average.
I hit Inheritor mid-July and guess what, I still play Reach daily and for hours. I love it. Credits no longer mean anything to me (I’m sitting on more than 19.6 million at present), but it’s the fun of gaming with my buds in Reach and completing challenges for the sake of completing them that keeps me coming back. Now with the new custom challenges, I send them to my buds all the time and they are getting more fun out of the game too, knowing that they are earning more for playing. I’m still working on commendations (at 94% at present) and that’s another aspect that keeps me coming back.
I’ll say again, had this game been solely based on rank, I would have likely stopped playing it a long time ago.
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