The answer is yes becuase without bloom the game play is to unbalanced but with bloom the game is to slow wich is why I am reduced bloom voter becuase no bloom and full bloom are both bad ideas
There’s a better reason than that, and one that actually adheres to some sort of coherant sentence structure.
Halo Reach needs bloom because you can’t possibly take full advantage of it’s absense. Why? Because the reticle is unmodified. Even if you can shoot with perfect accuracy your ability to recognize what a perfect shot may be still decreases as your crosshairs expand. The effect, oddly enough, is similiar to that of bloom (though of course not to the same degree) and so any improvements that may have been had are at least partially negated. And I’m not a fan of a half–Yoinked!- solution.
Duncan, i’m not sure exactly what you mean there
If there is no bloom, then the crosshairs won’t expand.
> Duncan, i’m not sure exactly what you mean there
If there is no bloom, then the crosshairs won’t expand.
For the ZB gametypes I played in the beta they did (which isn’t to say that my bullets did as well. The matter, as I see it, is only one of visuals), and from what I’ve played of the classic playlists that doesn’t seem to changed. Now I could just have been confined to “classic” old Reach gametypes when “classic” classic gametypes are just around the corner, but until I break out of that rut and have some sort of confirmation on that fix I can’t help but whine.
What do you mean half Yoink situation all I am trying to say is i favor reduced bloom because the un mondified crosshairs are to accurate because they are ment for bloom,but bungie took it to far so reduced bloom is the best opiton
> > Duncan, i’m not sure exactly what you mean there
If there is no bloom, then the crosshairs won’t expand.
>
> For the ZB gametypes I played in the beta they did (which isn’t to say that my bullets did as well. The matter, as I see it, is only one of visuals), and from what I’ve played of the classic playlists that doesn’t seem to changed. Now I could just have been confined to “classic” old Reach gametypes when “classic” classic gametypes are just around the corner, but until I break out of that rut and have some sort of confirmation on that fix I can’t help but whine.
those must have been 85% bloom and not zero bloom