Do something about the Assault Rifle and Team Slayer for the love of god!

Excuses. Excuses. Name a Halo game other than 4 & 5 and I’ll still be either the same rank as you or higher.

The BR/DMR owned the vast majority of the sandbox. If you were getting beating by the AR in close range in Halo 3/Reach or SMG in Halo 2 we can stop this “you know nothing about Halo” discussion here. I’d rather this end altogether because the topic about which shooty boom stick takes more skill is beyond dumb since they’re both pretty brainless weapons.

the AR is good its supposed to work at small-mid range and its good at it dont expect to win in close range AR vs BR

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Getting melted by an AR is even more frustrating on m&k, I personally think it’s the bullet magnetism that you get on controller that makes it so OP. On m&k it hits like a wet noodle unless its close range, the bloom is too strong mid to long range, you have to shoot it in burst and yet controller players can just spam it at almost any range on the smaller maps

Every time i get melted by it I know it’s a console player.

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Are you confusing magnetism and sticky reticle? They’re two different things.

Fairly certain magnetism is the same for both inputs.

Actually, here you go.

This was done during the flights, but I dont think anything has changed. Magnetism is the same for both inputs.

https://youtu.be/NR0kp0SIMnA

The reason you get melted is from sticky reticle and nothing else.

It’s not fine. It dulls the game down. It’s too easy to use and is too effective at most ranges on the arena maps. Removing the headshot modifier would increase the consistency of the weapon. I think that a headshot modifier is a fine idea, in theory, but in practice it adds another level of RNG to the gun that’s not consistent enough to feel bad when shooting it and when you do get headshot it feels unfair.

The range is only an issue on the smaller maps, I agree with you on that. On Behemoth it’s not an issue, really. The issue is that there are only 7 arena maps and on 6 of them the AR feels overpowered. Weapons that should be a direct upgrade (Commando/BR) feel almost useless in a lot of these maps because the ease of use of the AR makes them not worth using, even if they technically are “better”. No one want the AR to be worthless. I truly think that there’s only one game where that was the case to begin with, being Reach. The AR in literally every other Halo game worked well in its role as a close-mid ranged weapon with high consistency and worked perfectly when paired with the melee.

Yea its called AR+melee genius. Beats BR every time if you’re actually skilled. No skilled player is just firing AR at melee range until their enemy is dead so yea you’re right we can stop this “you know nothing about Halo” discusison… :rofl:

And the AR would beat BR at close range from just firing anyways cuz you’d be more likely to miss BR shots at closer range

Do NOT nerf the assault rifle. It’s fine as it is. It’s finally a viable weapon that’s fun to use.

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AR is fine as it is.
I really don’t understand these people that just want the BR to be the best gun at every possible range and say it should be because “That’s Classic Halo”.

I ask, why is that Classic Halo? They say, because it was like that in every other game. Well…, yes, that’s why nobody used the AR in previous games, because it just sucked against anything, and why most matches were simply BRs fests.

The fact that the AR was useless in previous Halo games does not make it okay, it needed to change; the AR should be a viable gun at close-mid range, which it is in Halo Infinite, if you have a BR and engage a AR user at mid-long range you are basically guaranteed to win, if you engage an AR user at mid range you should and will have a harder time winning because you are getting near the AR’s optimal range, with good strafing and aim you are most likely the winner of that encounter, but if you are at close range, sorry, you will and actually SHOULD lose the encounter, no matter how precise your shots are, if the AR user has decent aim he should have the advantage due to how the weapon works.

Same as having a SPNKR against a Sniper, at long ranges the Sniper should win, it has the precision, dmg and speed to win; while the SPNKR even though it has the dmg, it will simply fail to reach you in time if you actually see the rocket firing; but up close, or mid range, you will have a harder time with the Sniper vs the SPNKR user having an advantage even though the rocket is slower.

Simple as that… wanting a nerf for the AR to be “as it should” or “as it was in previous games” is just nostalgia, it being useless before does not mean it should still be

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Yup, once the nooby new guy learns to aim after the first couple of hours, it’s all about who gets the first shot off and a bit of positional knowledge, and that’s it, you’ve learned all the game has to offer. Mix in a couple ducks and some strafes but that’s been the movement in FPS since the dawn of FPS itself.

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Even if you’re perfect with the BR, the AR has a faster kill time without headshots than the BR. So in close range, the AR will almost always win.

The BR does not “beat the AR every time.”

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This is what is called moving the goal post when your argument is weak. GG

The emoji AKA white flag of these arguments.

Yea exactly. Not sure if you’re agreeing with me cuz I said the “AR beats the BR every time” and we were talking about close range H3. But I agree with what you said regarding Infinite. The AR has faster time to kill even without headshots. But there is headshot multiplier lol which makes it even more ridiculous. Especially shooting at someone that’s one shot across the map. You basically get lasered by a no skill gun.

Ah sorry, I misread. My bad.

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How does killing a one shot with the BR across the map take anymore skill? That player already has no shields so you’re basically cleaning up the work of someone else who did 90% of the job.

He’s talking about either AR lasering you.

Since he was talking about the headshot multiplier right beforehand, I assumed he meant the Infinite AR specifically there. Also since he said the same thing earlier in the post too about this game’s AR. Regardless of the weapon, since when does killing someone who is one shot been a bragging point for skilled players?

Definitely never has been. Maybe if you were using the Sidekick all the way across Behemoth or something lol

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‘b-but the AR was never good. it was always trash. now it’s actually useful’ -343 excusers

but for surse, this AR is like a COD AR. high accuracy, high damage, and next to no spread. it’s a LMG with no downsides. it’s unironically more powerful THAN THE SHOTGUN. how can you even? the AR has just turned into a W+M1 gun, so not fun at all. not fun to fight against, and i feel like a cheep -Yoink!- when using it against someone
what needs to happen is a range decrease OR a spread increase, as at the moment, it’s a sniper. no point in picking up a commando over it

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It definitely isn’t better than the Bulldog. The Bulldog has an optimal TTK of .65 seconds, but you’re more likely to get a 3 shot which would make it a .975 TTK. Even at 4 shots, it’s a 1.3 TTK. Not to mention at close range, the Bulldog will absolutely win the melee trade.

The AR has an OPTIMAL TTK of 1.2 seconds, that’s if you land every headshot, which is unlikely on a frantically moving target. Sure, it has more range, but you can reliably 3 or 4 shot with the Bulldog at a reasonable distance.