Do something about the Assault Rifle and Team Slayer for the love of god!

I think your bigger issue here is that you’re too tied to the franchises BR dominate meta, when pretty much anyone with any concept of objective game design will tell you that the BR hurt the weapons sandbox of every Halo game it’s been featured in. The reduction of that nonsensical utility doesn’t suddenly mean other weapons are broken, they just now have a purpose.

The AR needs an effective range nerf, and thats about it. That will prevent it from being anything resembling a singular, dominant weapon. The bigger issue, touched on by Angelosophy, is that several of the other weapons are quite anemic. But even as it stands and AR will lose to a bulldog in effective range, as it should. It will lose to competent use of a needler and plasma carbine in their sweet spot ranges. It gets completely and laughably beaten by sidekicks in the hands of the ultra sweaty and kbm players. At mid to long it will get pit down by a BR (provided you don’t rely on zooming and don’t miss).

5 Likes

The range of the AR should be reduced. It shouldnt beat a BR on medium distance.
Precision, spread and bullet power are fine. The AR is meant to shred on short distance. Its a good counter weapon when you are attacked with a sword or hammer.
I like this AR mch more as the version in Halo 5.

2 Likes

oh so now its in a spot to be useable you want it nerfed why?!

3 Likes

People will claim they are getting cross-mapped by it when they have a BR.

In which case it’s just a player skill thing.

AR was probably balanced with BTB in mind, I think.

4 Likes

Yeah that’s what I think, too.

The maps are much smaller compared to halo 5.

1 Like

I’ve given my opinion and explained why in this thread. If you don’t agree that’s fine.

You’re just bad. I kill dudes with the skewer, needler, mangler, BR, and Hyrda lol

1 Like

In my opinion, Halo will always be dominated by one weapon, it’s inevitable. I would much rather it be the AR because it isn’t as ranged as the BR, it always sucked in the past, and I like automatic weapons better than precision weapons.

I think the damage should be nerfed very slightly, but the main thing is that the magazine should be reduced to 32 like it was in the other Halo games. That would hopefully make it so you can’t just solely rely on just the AR, and that you’d have to switch to your sidearm more often to seal the kill. Then there might be some breathing room for the rest of the weapons.

Well said, very Reach-ish. As it stands from anything further than close range I do 4-4-4, works really well as such. But up close I tend to strafe, crouch, etc. and try to get a fast 7.

AR Nerf:

Lower rate of fire.
Larger cone.
No headshot bonus.
Lower magazine capacity.
Increased damage.

Just to 32 or even just straight up 30 rounds.

This way, shots are consistent no matter where you hit, misses hurt that much more, but using it at the right range and right situation is extremely rewarding. But this way, it lacks the range of the Commando or BR.

2 Likes

The Sidekick is stronger than the AR.

Strong enough that you can miss 2 shots and still reliably come out on top against an optimal AR kill (which is unlikely to happen), most gunfights you can get an entire magazine of a Sidekick out before they kill you.

No, it’s not actually stronger, I hate to say it. But the AR consistently outperforms, It generally requires less effort to consistently kill with and has tighter, more predictable bloom. The sidekick is, unfortunately, what I swap out in favor of the AR.

The AR is a really good backup / cleanup weapon and in comp it is honestly an outright power weapon. Which is a really… Interesting, position for it to be in that I don’t honestly consider unbalanced, when only 1/8 players can have it.

But when 8/8 players have it you’re frankly a fool to drop it.

3 Likes

If the game had BR+AR starts, then please nerf the AR. If the game had DMR+AR or H5 Magnum+AR starts the AR can get a nerf.

But unfortunately 343 made the AR the primary weapond the Sidekick the cleanup weapon.

For the AR to get nerfed the Sidekick should either get fixed, or replaced with the BR/magnum/DMR.

You can’t have two cleanup starting weapons.

2 Likes

Couldn’t agree more. Felt this way at the preview and they nerfed the commando? LOL

2 Likes

They’re already both cleanup weapons. The sidekick is more of the precision skilled based weapon out of the two and is more used by skilled players. But if you run out of ammo in one during the fight, the other will easily clean up. Pistol vs AR is a very close fight every time.

1 Like

The AR already gets slapped by the BR and Commando at anything past close range. The Commando loses to the AR at close range, and the BR still wins if it backs up instead of going for the Melee.

The AR loses to the Sidekick if you Perfect with the Sidekick.

The AR loses to the Mangler at close range and is barely competing with the Mangler at mid range, and loses the Needler outside of melee range.

The AR gets demolished by the Bulldog. It can also lose to the Heatwave, when the Heatwave behaves properly.

Pretty much the only weapons the AR can straight up beat without question are the Disruptor, Plasma Pistol and Pulse Carbine. The AR is good at close, close-medium range, for cleaning up and for general melees. It isn’t some god-weapon, and if you’re consistently losing to it then the problem likely exists between the chair and controller.

5 Likes

Remove headshot damage.
It shreds shields just fine, which should be how it has been forever. It shouldn’t headshot me.

I think in general, AR doesn’t even behave like a kinetic/UNSC weapon should, in terms of Shield damage.
It truly feels like I’m getting shot by a Plasma Rifle with how potent it is at shredding shields. Meanwhile the Pulse Carbine is hilariously bad at even hitting the target, making its Shield stripping abilities moot.

I’ve already brought this up since Flight:
Plasma weapons in this game don’t feel like they do enough Shield Stripping, and Kinetic/Bullet weapons just shield strip way better than them. It entirely removes the point of using Plasma weapons in the sandbox for any other reason than see how far you can go with it until you get dabbed on with people using “real” weapons.

Funny thing is the Sidekick is stronger. You can kill people faster at close range than the AR which makes no sense for a pistol to out damage an assault rifle. But the AR stays accurate out to way too long of a range when fired full auto as well. It’s supposed to be the other way around. AR shreds up close but must be fired in bursts to hit stuff at medium-long. Pistol is balanced kind of good at all range but out damaged by other weapons in their ideal range.

3 Likes

Yup needs range and damage nerf but dont expect 343 to do anything besides change random crap no one asked for

2 Likes