Do something about the Assault Rifle and Team Slayer for the love of god!

We agree on the issue. We just disagree on the solution.

When discussing Halo 5 you have to at least recognize that most of the issues in that sandbox revolve around other issues created by that sandbox. It’s not a super fair comparison, but you are 100% right that equipment implementation in Infinite seems half-baked. Halo 3’s equipment was by no means perfect, but the general tendency toward neutral effects, meaning that they affected both the attacker and defender evenly, is something that 3 did much better than Infinite’s user-only approach, but that is a completely different discussion.

I recognize that defensive play was not 100% removed from the game. It was just decreased.

This is the heart of my argument. This is unnecessary. The overall effectiveness of the AR does not scale correctly to the actual effectiveness of the movement mechanics and the side effects do not justify the means.

There are two primary benefits that Infinite has removed by placing the AR as the standard starting weapon over the Magnum/BR/DMR. First and foremost, it reduces the effectiveness of strafing. Timing a strafe to the pace of the fire-rate created an intricate “dance”. People just hold down the trigger now. You can technically “strafe”, but the effect is gone. Now fights more or less are people spamming ARs at each other. There is no fire-rate to strafe to, and the defensive effectiveness of strafing feels very reduced, resulting in a dulled down encounter. This is what I mean when I say that is just becomes who shot who first.

Secondly, (and I recognize that this seems counter to my other points, but hear me out) the effectiveness at range is reduced. BR starts allows for engagement at most ranges. You aren’t able to cross-map, but if someone with a sniper is scoping you, you can at least disengage the fight by descoping them. The AR can’t really do that. It’s that same issue that Halo has had since Halo: CE. In all regards, the AR is a niche weapon. It is effective in its intended role/range, and outside of that its effectiveness drops off drastically. This creates a rock-paper-scissors like sandbox, where fights are determined by the weapons that you bring to the party, and not how you use them.

The end result of Infinite’s current balance is that fights within the AR’s range feel dull. The AR dominates most fights up to ~mid-range, and then as soon as you get out of that range, it is completely useless. BR starts with the AR as an actually useful pick-up weapon would be ideal. 343i seem to think this as well based on the ranked settings. If the AR is going to remain the starting weapon no matter what, then it needs to be pulled back a little bit to make those close range fights more interesting. Right now they just aren’t at all.

I’m actually fine with the kill time, as long as the kill time is earned. I don’t want the AR to be as useless as it was in Reach. I think that a faster spreading/resetting bloom is ideal. At close range go all out on that trigger, but close mid - mid ranges should have that effectiveness scaled back and the Sidekick should shine a little bit more. I like the Sidekick, but think that the AR overshadows it most of the time and adding more spread to the AR would do that gun a lot of favors as well. I think that the Headshot modifier needs to be removed because it really only feels like it adds a level of RNG to the gun that is not rewarding feeling but also has a major impact on fights. It’s just inconsistent.

Because they kept catering to “pro” mindset that br should dominate anything just because it’s more accurate. If you’re still dying to ars when you have a br you suck with a br or got outplayed. Threads like this are literally the meme of a guy crying and other guy going brrrrt.

The br should’ve died when the dmr was introduced for trying to still fill a roll it no longer needed. If anything the ar and br should’ve been rolled into a single gun with scooed being burst and unscoped a slower stronger full auto.

No…neither should have to be dropped instantly or even at all…otherwise what is their point?

You can talk like a smart behind all you want but you just proved my point.
I am speaking LOGIC and REASONING get it?
Why should I instantly drop anything I brought on a battlefield?
Ahahaha haha
That is a real question.
Why even have weapons or why would you bring weapons to instantly drop…only because nostalgia trained the mind to think so.

This is also completely false …if that is the case then why ever switch to the pistol? You switch to the shotgun for the same…to clean up!!!
Or depending on the situation run vice versa…shotgun first to injure and switch to AR to clean up.
I use the combo both ways depending on map position.

Well this is when I go back to NOSTALGIA and the reality that the game is called…
HALO COMBAT EVOLVED!!!

HOW LONG WERE WE JUST SUPPOSED TO STRAFE BACK AND FOURTH?

This is what I mean by emotion.
You guys refuse to let this game progress…let it evolve!!!

And why shouldn’t it be?
Again, failure to accept and update GAME MECHANICS…
You shouldn’t stay alive just by wiggling your body back and fourth and relying on everyone starting with a burst fire weapon and missing shots to stay alive…or an assault rifle so weak or hindered in some artificial way that that even is STILL the dominate STRAT in the first place…

Get it?
It’s old…
It’s stale
It’s outdated

Let the game evolve…why do that when you can
SPRINT
SLIDE
CLAMBER
???

It’s Place or effectiveness would naturally settle to less due to the IMPROVEMENTS of the overall game mechanics.

You keep saying that it’s old and outdated, but never give a reason why. Why is outdated? Sprint, slide and clamber only allow you to do those things in a straight line. In that way they actually reduce your options moment to moment.

You also haven’t explained how sprint, slide and clamber improve the game, just that they’re new, and somehow better? Like I said before. They actually limit your options. I’m getting shot at and you want me to slide away or accept death happily? I don’t get it. I just want to say here that I think that they are fine additions to the game. But I just don’t understand how they “evolve” the game when actual gunfights in Infinite feel worse than any other game in the series.

“Wiggling my body back and forth” creates depth in fights. Out-strafing your opponent is a skill gap that Infinite just doesn’t have in any meaningful way. Not with AR starts at least.

BR starts in ranked feel great. I’d play ranked exclusively if they gave me any ability to select my game type. But that’s not an option right now.

Because maybe that’s the point, ay? i mean, if you shouldn’t instantly drop you guns, for anything on the map. why have any other gun on the map then? why have the BR if not to instantly drop the sidekick? why have a shotgun if not to drop the AR? why have the mangler or sentinal beam if not to drop the starting guns? why have any gun in the staring bases on BTB then, if not to instantly drop your guns?
they should be useful without, sure. but they’re the starting guns, not power weapons. they should be low teir STARTING weapons, good enough for you to then get a better gun. not powerful enough to not have a reason to pick up the other guns

you can switch to anything to ‘clean up’ like the AR, or BR, or any weapon for that matter. with the AR, there’s no point to switching to the secondary, ie sidekick, unless you’re low on mag ammo, or want to finish it. or both

It is pointless you are so blinded by this that you can’t see how actual human movements being added improve the experience.

AND

I don’t need you too explain straffing bro.
:joy::joy::joy::joy::joy: Just sad man.

We want the game to progress.

That means not just updated graphics and new story…
That means gameplay or mechanics to improve our add too the realism or immersion of the experience…,

You know … What gamers value…,

Not just same game with better graphics and more story…

You don’t see how it improves??? and think it limits actual options???
is pure NONSENSE

Purely illogical …your minds will literally lie to protect what it wants.

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The insanity of how nostalgia effects the brain…,…

So, unless the primary weapon is trash to the point so that you always want to drop it…,…
Then…,
No purpose to other weapons???

The insanity

This is what being a fanboy does…
Rots the brain until change doesn’t make sense to them…

Completely logical response as why not just stay with those then???

Get the logic man???
If the starting weapon is that bad… Why have the weapon racks at all???
Get the ignorance of it?

-v-
dude, i ain’t asking for the weapon to be trash. i just want a accuracy decrease. a range decrease.
ya can keep the damage, and headshot multiplier. but damn dude, ya can really range with this thing, without the need to FEATHER. ain’t that a lost skill in the AR. well correction, there is a need to feather… after 3/4th the mag… so a little too late. but fine, ya can keep the lack of feathering too. if it means a range decrease. that’s all i’m asking

to swap for the secondary? and not the AR? most things, if i recall, that’re on the racks are either precision weapons (stalker rifle, br, and commando) or the hydra, which is an explosive lock on. it may as well be a precision weapon. so maaaybe the AR for the hydra. but again, that’s an explosive weapon, so no duh it’d be the primary. nothing hit scan that would be willing to replace the AR. just the sidekick
so given how most things are worth swapping the sidekick. i’m surprised you’re not asking for a buff to it, ya know, since it’s a starting weapon and all

Honestly, what are you talking about? What human movements? Sprint, slide and clamber? I already said that I agree with you that they are good additions to Infinite.

As soon as the insults and emojis come out is when I know that you’ve given all that you can to this conversation. No reason to sit here and get yelled at my someone who doesn’t know what they’re talking about. Cya!

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It doesn’t need a range decrease and you do you DO need to feather the trigger at longer ranges.

The after the first 12 shots, the accuracy takes a dive. It’s very subtle but enough to bring the TTK up by a few seconds.

maybe it does, honestly i’m going off of the reticle here. when it fully expands, my ammo is generally almost out. the full spread comes way too late. but hay, i could be wrong, i could double check later

and i guess we’l have to agree to disagree. either the max spread happens sooner… or a decrease in accuracy/range, if it is to be this tight on the spread. but that’s just me i guess

I can also tell you that 343 intentionally made the BR’s optimal(4 burst) ttk slower than both optimal times for the Sidekick and the AR.

BR sits at 1.55s; (11 to shields, 1 to the head.)
AR sits at 1.25s; (12 to shields, 3 to the head.)
Sidekick at 1.10s; (6 to shields, 1 to the head.)

I find it hard to believe they would do this by completely by mistake. This way, the BR is less viable in close-mid battles than the AR. While, the BR is more viable in mid-long range battles than both the sidekick and AR.

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again attempting to be a smart behind without the logic and reasoning to back it.
The sidekick is fine as it is a pistol
ahahahaha
your brains are completely broken and tainted to nostalgia
Your brain learned to like something that was illogical and broken and now cann’t unlearn and relearn something.
ahahahahaha

which is exactly the weapon those all should be replacing…THE S.I.D.E.K.I.C.K GET IT?
THE PISTOL.
THE THING YOU WOULD LOGICALLY DROP AND CARRY THE POWER WEAPON OVER WHILE KEEPING YOUR PRIMARY
PRIMARY
PRIMARY
THE PISTOL IS A SECONDARY
SECONDARY
SECONDARY
SECONDARY
SO…no, it doesn’t need a buff and your statement of

is irrelevant other than a failed attempt to sound logical.
good day

…heh… HAHAHAHA… you thought i was genuinely being serious about buffing the sidekick? i was making fun of you. omg you got so riled up, how cute.

the sidekick is fine, just a slightly slower fire-rate to make it worth picking up the commando. but even then, it’s fine, on par with the commando, interchangeable even. the mini precision weapon as it always has been. oh wait, or am i being too nostolgic?

failled attempt to sound logical? you’re one to talk. mr. robot

okay, but as you said, it’s the sidekick. surely it shouldn’t be replaced, right? the old reliable side-arm to swap to in a pinch? keep in the back pocket for emergencies or a back up side arm?
if we’re going off of names here, if anything, by your logic, most weapons should be replacing primarily the AR. not the sidekick. like the BR

also in my opinion. in halo, there was never a ‘primary and secondary’ just two weapon slots that’re interchangeable

Never said that at all foolish person…you attempt to incorporate that when you logic fail apart.

My point was clearly no starting weapon should NEED to be dropped IMMEDIATELY?
Is the lil guy having trouble remembering his own words?
You said that lil fella…remember?

That doesn’t fit my logic at all lil fella…thinking not your strong area I see.

Keep that wannabe smart attitude there lil fella.

play with your eyes not by looking at a radar. I think the lack of radar is good. The op said people are killing him by running around like idiots spraying the AR. WELL that lack of radar is more detrimental to people just “running around” than to someone who is playing even slightly smart and paying attention. So easy to kill people that only know how to push forward or W in a game with no radar. Lack of radar helps smart players do even better, it only punishes brainless rushing.

‘it’s the sidekick’ minor word change, but close enough. either way, we’re talking about the SIDEKICK, right?

perhaps it could’ve been made clearer. but i digress. i do agree. they shouldn’t need to be dropped, no requirment to drop.
but also… they should have some downsides to make them ballanced. also they’re the starting weapons, surely they’d want to make the other guns in the sandbox shine, right?
H3 had the best AR, having to feather constantly for further range, whiles being devastating in close-mid. but due to the downsides, the player would THINK and strategize about considering to drop it. a good, and reliable, starting weapon. or is h3 too nostalgic and old for you?
in infinite, there’s no thinking, as there’s no purpose to drop it. no reason to ever drop the AR unless it’s for a power weapon or maybe explosives. no real downsides. it carries the player, like training wheels. the thought never came to me (unless i was purposefully meme-ing or not trying) ‘should i drop this gun?’

if anything, the sidekick is more ballanced than the AR. i consider which precision weapon i swap with, which path i’l take in the map for close or far range. if i’l be rushing or defending, as it’s good in cqc. i think ‘should i drop it?’

i mean, by your logic, if i understand it correctly. because the sidekick is the SECONDARY it should be dropped, right?
so if we’re putting primary and secondary names to weapons. then the AR should be dropped instead of the sidekick. given how there’s a lot of ‘primary’ weapons. like the commando, BR, pulse, stalker rifle, power weapons, etc…
those are technically ‘primary’ weapons, right? i mean, who’d be a fool to have rockets as a secondary? right, no one. you’d have them as your primary. whiles using your secondary in the event you can’t use your primary

but also, you’re right, as the same could be said the otherway around. huh. almost like there’s no ‘primary and secondary’ weapons in halo. they’re interchangeable

Agreed, nerf the AR! Pistol should be able to beat the AR in more situations. Yes please.

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