And this is why Halo 5 had it correct in giving everyone the same abilities.
Amazing how people rejected that but are ok with some players having grapple hooks and some one having thrusters but not only hard to tell the player has thrusters but there also is no way to know how many thrusts they have used or have left.
The issue is this weak compromise of keeping these powers but lessening them on the field…
It creates imbalance.
That defense that I quoted from you isn’t gone…it has just been adjusted with ACTUAL MOVEMENT MECHANICS…
- Sprint
- Clamber
- Slide
…worst/last case scenario…jump
The “low skill” to use the weapon or EASE of use in comparison to a BURST rifle is to compensate for these basic increased movement mechanics.
This is illogical and basically meant to compare it to COD like shooters…etc etc
It can’t play out with who shot who first as…
- Map Awareness
- Map Control
- Increased Movement Mechanics to close gaps and increase gaps and make corners.
As soon as you get hit you must decide immediately now…
Fight or Flight…and you can often make it around a corner or just duck and use the sparse cover in the map.
pop shot etc afterwards…
point is…
It certainly is not
You gotta move more…instead of the stiffer or more restrictive to map movement gameplay of starting with the Battle rifle or a much weaker AR that caused everyone to use the PISTOL.
This is an overall IMPROVEMENT and CORRECTION to old broken gameplay mechanics that needed change long ago.
My opinion.
