Do something about Camo... please?

It’s a game breaker, I didn’t like it in Reach, but I hate it even more now!

Solutions:
*Go back to Reach’s version where your radar is jammed with red dots, not light blue dots that don’t confuse the camo use one bit…
If you want invisibility, you lose your radar, reasonable compromise!
Also return to the heavily muffled sounds of Reach, in Halo 4, you can still hear everything quite well…

*Promethean vision vs Camo
PV should be able to see a camoer through walls, with a red outline instead of solid red figure… Wasn’t this how most people led to believe it would work.
Atm if someone goes in camo, they hide behind a wall and they’re completely invisible…Yay!..not…

*Lesser lock on range.
Only really concerns flood. Just another advantage to camo campers.
If I can see where the air is shimmering, why can’t I lock on like usual? Because 343i rewards camo campers…

Or the best solution?
Reduce AA camo to the poor camo variant, and introduce and camo powerup, where you can sprint and be invisible.

To this day I’m still not sure how this broken mechanic made it through Halo Reach and and then somehow made it in Halo 4.

It worked a hundred times better as a power up on the map then it does as a spawn able reusable AA

Hopefully 343i doesn’t make this mistake again.

> *Promethean vision vs Camo
> PV should be able to see a camoer through walls, with a red outline instead of solid red figure…

This 1000 times. There is no excuse for this to not be the case already.

The only way to balance cammo is to move it back to an on map power up. But if they did that some changes would also be needed to change the way it is utilized.

How it is right now, it encourages campy player because as soon as you move you are revealed and the radar jamming notfies people you are approaching them.

343 needs to change it back to how it was when it was an on the map power up.

-Give it a 1 minute lifespan.
-The only time you are reveal with it is when you shoot/beatdown, get shot/beatdown or shields recharge
-Strengthen how much cammo conceals you.

These changes will encourage flanking because you can now move about concealed and no longer have to sit in a corner to use it effectively. It also has a shorter lifespawn which forces you to utilize it quickly and push or it will be wasted as you sit back.

I honestly don’t see a reason for taking it out.

People act like it’s impossible to kill active camo people when it just really really isn’t!

If you see a radar jammer going off then look closely and 8/10 you will find them. or just gren in the general direction of the dots and there shields will buzz and you see them that way… or they will have to run away from gren and you see them.

Or you just stay in cover until their AA runs out and they appear.

All the kills i get when in active camo are fools that just come charging towards me when i have it active

> I honestly don’t see a reason for taking it out.

Then you need to start reading because it’s pretty damn obvious…

But when camoers have the boltshot, and have taken down most of your shields before you realise exactly where they are, then its a problem…
Also its a major problem in BTIS, mostly camo snipers, its very difficult to simply nade in their direction on a BTB map…

Replace Active Camo with Radar Jammer ability that removes or spams enemy radar.

Return invisibility itself as a powerup.

> Replace Active Camo with Radar Jammer ability that removes or spams enemy radar.
>
> Return invisibility itself as a powerup.

I would prefer this!

> I honestly don’t see a reason for taking it out.
>
> People act like it’s impossible to kill active camo people when it just really really isn’t!
>
> If you see a radar jammer going off then look closely and 8/10 you will find them. or just gren in the general direction of the dots and there shields will buzz and you see them that way… or they will have to run away from gren and you see them.
>
> Or you just stay in cover until their AA runs out and they appear.
>
>
> All the kills i get when in active camo are fools that just come charging towards me when i have it active

This is exactly what i do, and i use camo. Its very easy to counter up close now at a distance i can see why it would be frustrating.

I think everyone’s problem is when camo is used at a distance…
I’ll agree, up close its can be dealt with if you’re good enough

Has 343 even confirmed that camo users not showing up on the radar at all(no player indicator or jamming dots) is a bug or not? That needs to go. Its breaks the game at higher skill levels.

Either way the camo AA has always been an abomination. The balancing mechanic (radar jamming) only works within radar range. It’s completely unbalanced for mid to long range combat and no radar gametypes. Then, there’s the fact that it discourages movement, promoting camping.

The only way you could balance it would be to show players when scoped. Maybe a flickering effect when scoped for more than 5 seconds?

They really just need to revert it back to a powerup. Unrestricted movement with camo was one of the most fun features of the previous games. Using the camo AA isn’t nearly as fun.

I’ve played a lot of War Games and I see people with AC all the time, they dont get top marks in the game, and they are quite easy to take out if you are observant. I dont really understand the frustration at it?

Camo needs to be removed as a loadout and put into PO with the other powerups where it belongs. Or better yet, all the powerups should be on the maps where they belong. PV can go right along with it. There was a time in gaming where being invisible and seeing through walls were hacks.

> I’ve played a lot of War Games and I see people with AC all the time, they dont get top marks in the game, and they are quite easy to take out if you are observant. I dont really understand the frustration at it?

I’ll use a quote from Bungie back in the Halo 2 days that was about black armor but also applies to this very well. “Fighting players you can’t see isn’t very fun.”

Hmm, anybody would like to have the Arbiter’s camo? 5 seconds of full invisibility and no more until it reloads.
I am not entirely sure, but at least I would like to see it in use before judging the outcome.

OP: Just out of curiosity, what is your armor ability of choice?

At the very least, I’d like to see its duration shortened. Preferably moved to an on-map pickup.

> OP: Just out of curiosity, what is your armor ability of choice?

Regen field, then PV, occassionally a jetpack.
Why?

I liked it better as an on map pickup personally. It’s easy enough to deal with in Slayer but when you have a whole team camping objectives with camo it becomes a nuisance.

> > OP: Just out of curiosity, what is your armor ability of choice?
>
> Regen field, then PV, occassionally a jetpack.
> Why?

I’ve heard compelling arguments against both PV and jetpack. The usual stuff: they subvert traditional game dynamics, they are “not Halo,” they amount to a get-out-of-jail-free card, etc. I suppose the same could be said of regen.

The point is that everyone gets annoyed with they guy that just killed him, and I guess in your case he happened to be invisible? No matter - as someone else said earlier, it isn’t hard to figure out when someone is camo-ed nearby you. Move away or think about where they’re most likely to be hiding and 9 times out of 10 you’ll figure it out, and half the time you’ll get the kill. Which is about all that most of us can hope for.

Aside: Yes, I agree the glitch where radar jammer doesn’t show if camo guy is crouched… that needs to be fixed.