Do RTS games have to be very deep to be great?

I’m looking forward to diving into my early access when I get home, but from what I’ve seen in some reviews, the negative ones all seem to cite a lack of depth as a main reason for lower scores.

I’ve played numerous RTS games (AoE2, WC3, SC2, DoW1/2, HW1) and agree that strategic depth adds value, but I don’t feel like it is a prerequisite to having a good RTS game. In fact, having a more straight forward system would hopefully appeal to a wider player base and bring in players who feel like most RTS games have to steep of a learning curve. On console, I want an RTS that doesn’t feel clunky, has lots of action, and has good competitive balance. I don’t need super deep strategy for it to be a fun, great great.

I’m looking to get others’ perspective on this topic. Whether you’ve played HW2 yet or not, what are your thoughts?

Some? The game is getting thoroughly demolished in user reviews on sites like Metacritic. I get that it just came out and not everyone has had a chance to finish and review it, but a 5.9 is a pitiful start. I honestly don’t expect this game to get higher than a 6.