That’s how it USED to be, it’s not like that anymore. Tap firing doesn’t decrease the bloom or bullet spread a noticeable amount. The most it was doing in that clip was saving a few bullets as you adjusted your aim to follow enemies better, but going full auto would have had almost the exact same effect in most of them.
Tap firing no longer resets the bullet spread, what it will do is reduce the recoil, which makes the weapon trend upwards if you’re not compensating. But the aim assist is so strong in RRR that it won’t matter in any real fight anyway.
The reticle gives you visual cues on how bad the spread is. What other reason else is it spreading out as you fire for? It worked like this in Halo 5 and now infinite. It’s not as complicated as you make it out to be.
You can go full auto or fire off in bursts. Either one works; but you’ll be more accurate if you burst. I’m not talking about firing 3 rounds at a time, I mean spray until the shields are down, stop, then firing of 3 shots to the head to kill them as fast as possible.
You don’t have to reset the spread. It’s a randomized spray pattern, all you want to do is make sure the those 4 arrows don’t make it too far outside the circle or you’re not going to be accurate enough to get a speedy kill.
Rarely anyone hits the optimal 15 round ttk. Even up close. If you do manage to hit that, you’ll be left with 21 bullets in the magazine. I’m always spending 2-3 extra rounds than I need too because it’s still an AR. Not meant to be accurate past close-midrange encounters.
this proves you didn’t get my question. As certainly missing shots should result in a kill ahahaha
The purpose is regarding options of movement and animation advancements.
The point is that gaming has evolved! What you consider Halo’s crucial pivot back and forth is based around a limitation of game design of having no other reaction than return fire and jump in the air.
There was no
Sprint
Clamber
Slide
When taking this into effect in order to judge the weapon we are discussing (THE ASSAULT RIFLE) alters this flow of gameplay as it provides OPTIONS that weren’t there before.
There are evasive maneuvers that weren’t available before…
So, how do yo say
Is it a crutch though or did the person that died NOT UTILIZE THE NEW MOBILITY OPTIONS!!!
Meaning…
Did they choose incorrectly to STAND THERE, PIVOTING BACK AND FOURTH instead of altering the fight to gain advantage or negate the original disadvantage???
Do you get it? It still plays like Halo regardless due to not immediately dying etc the options changed.
In the flight the bloom mattered much more than it does now. The current AR has visual bloom, but it’s really just that. It doesn’t actually become more or less accurate unless you dump a whole mag without compensating for recoil making the gun track upwards like the SMG has in the past.
It used to matter A lot, they just didn’t remove it. There are a lot of odd design choices in this game. The mangler And sniper for instance have bloom, but they don’t have spread. Maybe they just think it looks cool or that it’s expected.
Everyone is saying how the AR needs it’s range nerfed and I’m here missing every shot tryna hit a scope glint spartan. I really don’t think it needs a nerf. Plasma carbine needs a buff, if anything. Oh, commando too. Ravager seems pretty weak or I just haven’t really tried using it yet.
The pulse carbine is actually really strong at a specific range window. You can use it for the most disgusting noob combos you’ve ever seen in ranked. It’s just not a great weapon for killing people by itself is the issue, but plasma weapons usually aren’t in halo.
Y’all smoking every weapon needs a nerf. AR needs to be as inaccurate like a drunk is shooting it.
Pistol need to lose its entire clip and all the other weapons need to go into a trashbin.
Also melee should be like being brushed by a gust of wind
Because I’m trying to make a case regarding the placebo effect.
I recently found this out myself from a friend. The sensitivity actually caps at 5, it behaves the same from 5-10. I’ve been playing on 6 and thought it felt better than 5 too. But it’s all in my head.
It’s not a placebo. The maximum turn speed from 5 onto 10 is capped. Aka broken. And that’s not all. There are a few reddit posts really going in depth about all the issues Halo infinite has with its aiming.
The AR feels better shooting when you burst fire it, because in past halos that’s been the way it works best. But it’s not actually helping with the bloom or Random shot registration, it just helps you aim better by reducing recoil and helps you micro adjust your aim. That’s good, nobody is saying don’t do that.
But they nerfed the range by making it impossible to get laser accurate Shots because the “bloom” Is always higher than it appears to be on the reticle. Like no matter what it’s near it’s maximum bloom effect. The AR has more spread now is the point.
I’m trying to add to this thread by telling people it doesn’t need further nerfing, they already Hit it pretty hard