Do NOT nerf the assault rifle

I believe that the AR and Sidekick are perfect right now and the other weapons need to balance around them.

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I’d like that.

I think the Mangler, Bulldog, Sentinel Beam and BR might be worth dropping the AR for.
The Mangler and Bulldog are good for close-range fights and 1-shot melees.
The Sentinel Beam has its effect activate before the AR can defeat someone.
The BR seems faster than the AR, and it works at mid to long-range.

The Mangler is about as powerful as the Bulldog I think (it takes about three shots), and it fires faster.
I think the Bulldog’s only benefits are its damage at very close-range, and its aiming (it seems easier to use than the Mangler).

The Commando seems worse than the AR, but it’s almost as good.
It reminds me of the SMG.

I’ve seen the Sidekick win a lot of fights against ARs and BRs.
As for the Bulldog, in close-range, it will win most of the time against an AR unless you run out of ammo or have low shields.

I’m not sure if I’ve ever seen that happen.

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The Commando is just very weird at times - which you can pretty much say about it in general, yeah. But there are just times where if I can land the shots and ride the recoil to the headshot it seems to pretty handily kill even an AR-user at close/mid-range. The problem is just getting your bullets to land on target as the recoil and handling in general just has absolutely no sense to them, lol. I can melt someone with it one moment and then I’m just wildly firing rounds left, right, and above their heads as I try to get that one last shot and needing to reload cause I used all twenty rounds and failed to kill them.

Course, that typically leads to my death and swearing off the Commando for a while until that tiny voice in my head says to give it another shot, lol.

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Precisely. This doesn’t happen unless you are closer than you think you are and letting them get easy shots. Sorry Medic but I have to call BS and I’d be willing to custom match with you to demonstrate how exactly the AR is used at range and how it compares to the sidekick, BR, and Commando.

But we are talking about social gameplay. Im with you when we are talking about ranked. There you start with BR. A few map have the AR as pickup, but its very rare that someone picks up the AR in ranked.

But social is for the casual player, for fun and not for competitive gameplay. So AR und Sidekick are fine how they are for social gameplay.

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It just needs higher bloom or a hard range cap. That’s really all it needs, otherwise the weapon is ideal for its purpose of gumming down opponents. (And no, that wasn’t a typo.)

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the range on the ar definitely needs a nerf, i shouldn’t be able to lazer people across the map with it

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Frankly these exaggerations to the AR’s range are getting rather tiresome and nonsensical to me.

If these were even remotely true, doesn’t that mean I should be able to run up the stairs on Bazaar right to my side’s walkway and start just tearing up the other walkway across the way with my AR?

Shouldn’t I be able to just hold the right trigger and fire across one of the lanes in Streets and take down a guy no problem?

The fields of Live Fire?

Can I, at the very least, reliably gun down the guy going for the Cloak at the Top-Mid of Aquarius when I start at my base and get that easy kill?

Nooooooo…?

Well, golly, it sounds to me like I can only reliably do that with a BR at such ranges and trying to even attempt that against a guy who does have a BR is a death sentence for me.

Its like maybe I should use one weapon that’s good at those ranges and stick to the other when I’m at closer distances.

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to me it sounds like you just dont have very good aim or fire control, because all of those things are doable with the ar as long as you control your fire and track properly

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I’ll take back some of what I said cause, yes, you’re right, you can hit someone at those ranges with the AR if you take proper fire and control such as firing in bursts, particularly in my Bazaar and Aquarius examples.

My vocabulary in my previous post was meant to imply I can just hold down the right trigger on full auto and just start ripping people apart at those ranges with the AR as a lot of the exaggerated comments I see seem to imply that you can which do annoy me a bit and for that I may’ve framed a post that was a bit more exaggerated and mean-spirited than intended so I’ll apologize for that.

With controlled bursts and good tracking, yes you can hit people at those ranges. But its not the be-all, end-all weapon as a lot of other weapons can perform better than the AR at those ranges. Sidekick in particular tends to be the better tool in my Bazaar example going by my playtime experience and if you’re trying to duel a BR user with your AR you’re typically gonna get destroyed. Same with my other examples.

Which is why I think the AR is in a good place right now. It can still hold its own, especially if you use it right and not just blast away all willy-nilly, but at the same time even if it can hit those ranges it doesn’t mean that it’ll outperform other weapons that are better suited for it which includes the Sidekick. Hell, the Sidekick can outperform the AR in close ranges if you apply good aim and skill, too.

While Arena does offer more situations for the AR to be a better contender, BTB offers a lot more opportunities for the BR and other ranged weapons to shine. Me being a BTB player most of the time, it does further my belief that the AR is in a really good place right now and that nerfing its range may sound good in a Arena setting, I feel that for BTB it would prove to be a lot more detrimental which is why I’m against it.

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Je pense il ya aucune modif a apporté aux arme chacune a son equilibre car de plus ca me fait asser rire les gens qui se plaignent dun ar qui tue de trop loin mais qui sur des jeux comme call of duty sont les premier a jouer a des mitraillette mp5 etc qui tue encore plus loin qu’un AR et sans parler des fusil a pompe qui tue a 200 metre sur call of en un coup donc je pense au niveau equilibre des arme on as pas trop a ce plaindre car le jeu et fun comme a l’époque de halo 3 je trouve personnellement et on retrouve enfin le plaisir d’enchaîner des multifrag meme quand les gens camp ce qui n’était plus le cas a lepoque de halo 4 et 5 sauf si on avait le spnk dc ne toucher pas au arme mais plutot apporter de nouvelle map un mode grand combat en équipe juste assassin et dautre mode et une meilleur personnalisation des spartan car cest plus cela quil manque pour ma pars

I agree with everything you’ve said and the radar makes it more annoying with melee’s and AR surprising you.

The AR should be close to medium rand but drop of drastically outside a certain range. It also needs to be mainly a shield weapon with a chance to kill with proper timing of the bloom. Right now it’s just hold down and the headshot modifier gives you the kill just for aiming in that general area.

Ppl act like this is how the AR has always been when it’s not. Plus there’s not descope with the weapon too.

This game is so close to being perfect but little things like that are killing it.

i get it, theres a lot of exaggeration and hyperbole in the majority of criticism right now, its frustrating.
And ive seen some of the posts your referencing where people claim to hold the trigger down and cross map players, just not possible unless they are weak or youre cheating. But beyond medium range, i dont think the ar should be anything more than to suppress/pop someone out of zoom, when currently it can still kill in less than a mag at distance, but i do agree, the better suited weapons tend to be better in their area, the ar is in a good place, but a little over tuned for my liking, it should be a medium-close range weapon, right now its a multitool, not the best at anything but capable at everything, they need to balance the weapons a little more, the sidekick needs slower fire rate in my opinion, and the commando needs some work on either its recoil or bloom. And i mostly play btb as well, it just feels like it has too much range right now, if you want to win the medium-long engagements you should have to pick up a commando or br to compete, right now thats not the case, youll be at a slight disadvantage with an ar, but still capable of taking out long range targets, i just think there needs to be some more balance with the weapons and maps

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While I do see your own points, when it comes right down to it I will have to respectfully disagree that nerfing the AR is the way to go, especially when there are weapons like the Commando and Ravager that can use better focus instead. Depending on whatever tweaks they decide to give the Commando (if they do, mind you) I think that can potentially be a weapon you’ll be trading the AR for with its potential to out damage it even at close range. Its just that weird recoil and handling that’s holding it back in my opinion.

When it comes to weapon priority list, I think there’s quite a few weapons that need to be looked into over the AR which is in a rather decent place. And I feel like a rather decent percentage of players who complain/exaggerate about the AR are the ones who will be congregating to the BR-start playlists later down the line when we get them.

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I can respect than, and I do agree there, if they tweak the commando it could definitely tweak the gameplay a little more in favor or swapping the ar more regularly, it just feels wildly inconsistent at times. I’m honestly fine if they don’t change the ar from how it currently, like I said, it feels like it has too much range, but that could be fixed with any number of fixes in the game, and there are weapons that need attention much more than the ar does. My biggest problem with a lot of the weapons rights now has nothing to do with the actual weapons though, I’m pretty sure it is more to do with desync, can’t tell you how many times i die in what feels like 1 shot from and ar, or sidekick, or commando just to go back in theater and see they were lighting me up but the game just wasn’t registering it until I was dead. I think getting the servers sorted out will help a lot in how many of he weapons feel right now

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It’s so strong it’s a power weapon in ranked, if that puts it in perspective

Bruh y r u bring up Energy swords into this convo. We are talking about the common/starting weapons here such as AR, SideKick or BR

In my Opinion:
AR: should take out people in close range (Like in the beta but the range was ridiculous/Nerf the range, problem solved)
Sidekick: should be Mid Range kind of weapon (like in the beta u would use the sidekick only to finish of the fight who is one shoot on close range and fight with it on mid range)
BR and Commando: should be Mid Range to Long Range

But this is simply not true.

Even for an exaggeration it is misleading.
The weapon is fine.

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It really doesn’t,
As it ignores that what makes it a power weapon in that Scenario is it being paired with the battle rifle.

Can’t leave this out or it completely misrepresents it…

If it beats the battle rifle, it’s a power weapon