Do NOT nerf the assault rifle

The assault rifle is finally a good weapon. It’s finally fun to use and doesn’t get completely outmatched by every other weapon. Other weapons are still stronger than it but it’s viable. You’ll still drop it for any other weapon but it’s fun to use while you’re stuck with it. It’s not overpowered, a sidekick still beats it (Which you also start with).
Please, do not nerf the assault rifle.

While there are only a few threads talking about nerfing the assault rifle, I wanted to make this one so that 343 knows that there are plenty of players who like where the assault rifle is.
There’s also a lot more pressing matters for 343 to put their attention to.

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I will agree with u. I would say revert back to the way it was BUT IT NEEDS A NERF ON RANGE. Its an AR it should take out enemies on close range. A Lot of people wants to nerf AR bcoz of its range. But if they Buff the way it was on Beta and Nerf the Range then AR would be One of the best Well Balanced Gun.

BTW if u didn’t know they did nerf AR before Launch but its still being called op is bcoz of its range. SO BUFF the Time to Kill back to the way it was BUT NERF the RANGE

A Pistol or BR should not be a kill if ur fighting a close range fight. AR should be the best weapon for it not the Sidekick

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Agree, the Assault Rifle is finally a weapon that is very useful at close range.

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Both the Pistol and the Assault Rifle feel like they’re well placed were they need to be. A Solid spawn weapon to give you the ability to fight back. But not the best options over all in a lot of situations.

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The Sidekick only beats it because the Sidekick is overpowered (even a BR loses to the Sidekick at close to mid-range).

I think it actually needs a buff, like more ammo in a clip.

Shouldn’t it be close to mid-range?
It’s not a very powerful weapon.

The best close-range weapons should actually be the Energy Sword, Gravity Hammer, Bulldog and Mangler.

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You gotta be a simple jack not to see the AR is too accurate + the headshot multiplier. AR go bRRRRRRRRRRRRRRR.

No rhyme or reason it should be stripping shields and some health at RRR of the BR. No reason a sidekicki should be losing to an AR k in close range majority of the time.

It takes 0 skill to use. You can have the best map knowledge, aim and tactics in the world… but some herp derp can just see you and spray and get dirt cheap kills. That’s my issue with it.

Ranked, even for all it’s faults right now is how Halo is meant to be played… not this mindless Ar and button smash for a melee that’s super jank.

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This!!!

This!!!

This!!!

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More ammo in a clip for the AR…

Tell me you can’t aim without telling me you can’t aim.

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Agreed, it’s useful for once, leave it be.

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If you have good aim and a fast reaction, you’ll never lose at full shields to an AR when you have the Sidekick.

I usually have better aim than everyone else in the match, and I’m usually quite accurate with the AR.
However, the AR still runs out of ammo fast, and when I win with it, it’s usually with the last shot.

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or just want to be able to engage more than one target if successfully able to handle the situation.

may work may not

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The current iteration of the Assault Rifle is perhaps my favorite out there. It is completely fine the way it is and, in my opinion, people need to learn that they have to play weapons to their strengths.

I also feel like the people who want to nerf the Assault Rifle are the same people who want their BR-starter playlists once we have them and never want to touch the AR ever again, leaving us with the nerf that none of us wanted.

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As someone who has always been pro-BRstarts and seen Halo’s iconic weapon as the M6D Pistol rather than the AR, I actually kind of agree this time not to nerf it… but for similar but different reasons:

If the Sidekick was easier with slower rate of fire, better zoom, more damage, or larger clip, I would feel differently however.

The AR where it’s at let’s you have an effective option when the Sidekick is not ideal or on reload, etc. A weakened AR, in the game’s current default state, would be incredibly frustrating.

I’m also not against just having BR starts, though :sweat_smile:

AR is the best its ever been, the Ravager and Commando however need serious buffs. PLEASE DO NOT CHANGE IT 343!!!

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Guys. The AR is fine.

I have yet to see a single shred of evidence proving it can do these outrageous range feats.

It’s nice to have a reliable weapon that everyone’s familiar with.

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I just want them to remove headshot for AR but buff the clip size to 60.
OG Halo CE Assault Rifle.

Melts shields at close to mid, but doesn’t throw out cheap headshots.

“you drop it for any other weapon.”

What? What non power weapon aside from the mangler do you drop the AR for?
It it comfortably out ttks every non power weapon in the game except for the sidekick, (which is MUCH more challenging to use, and has an arguably shorter effective range due to bloom, unless you nuke your rate-of-fire/ttk), and it punches out to BR red reticle range, often maintaining its superior ttk unless you get an unlucky spread.

Generally, when balancing a game, you don’t want the easiest and most forgiving primary weapon in the game, to also have one of the fastest TTKs.

All that said, I honestly don’t think it really need’s a nerf IF the game gets a BR starts playlist, or an “unranked” playlist similar to Rainbow six siege. In that case, the AR becomes a map pickup which can be contested.

If the majority of players genuinely prefer AR starts , as twitter would imply, then you don’t need to worry about a BR playlist destroying the AR starts playlist’s population.
People deserve to be able to chose how they want to play.

I play 90% ranked rn, which is fun for me, but a strain on my friends who are less experienced with halo.
I just want a place where i can play the guns i want to play with, with the people i want to play with.

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Honestly it depends on what weapon I come across on whether or not I drop the AR.

Bulldog and Mangler I’ll drop the AR for because they can beat the AR in close-range with the former’s damage and the latter’s one-two-punch capacity while also still having a more ranged option. Despite the current state of it, I’ll even drop the AR for the Commando as I feel like I’ve been getting a better handling of at least the unzoomed, hipfire option that can annihilate an AR-user at close range as long as I don’t whiff my shots which…still happens and when it does it does make me go back to the AR, lol. I’ll keep the Sidekick for a rangier option. And if I do find a power weapon like the Rocket Launcher/Sword/Hammer/Cindershot I’ll again typically toss the AR and keep the Sidekick.

Hell, I’ll pick up the Needler at times when I feel like I’m going to be lucky with it, lol. Sentinel Beam, too, and the Hydra.

If I come across a more rangey weapon like the BR (sometimes Commando here, too), Stalker, Shock Rifle, Sniper Rifle, Skewer, I’ll trade the Sidekick for them while keeping the AR.

If nothing else, what I really really like about AR starts is the fact that there is such a variety of weapons that I see being used now as opposed to the previous games where everyone had the BR and only used that with any other weapons being the power weapons.

Nonetheless, I do agree that players who want those BR starts should have BR starts and, like you, I suspect that when we do start getting those playlists I think a lot of this debate will die down when people can play how they want.

H3, REACH, 4, AND H2:A in my oppinion says otherwise. the spread was a biiit too much, but they were still reliable, good, and fun. also they didn’t get outmatched. in h3 and Reach, unless it’s from a distance (as it should be) they could go toe-to-toe against the dmr/br when used correctly

only the power weapons. it’s too viable. and no, only reason to drop it is, again, for a power weapon, so that a precision weapon can be kept in the secondary slot. not even the bulldog is worth dropping the AR imo. and HAH, no. unless ya hit a perfect, AR beats sidekick

that there are. but balancing the guns is 1 of those matters too

personaly, i’d like to see either the range decreased, or the time it takes for the spread to be at full blast to decrease. that’s all i ask. being long ranged by this thing at full blast ain’t fun. it should be a close-mid

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Only skilled players such as myself actually make use of it at range though.
Most people just spray it and panic at the initial recoil impulse.