Do Not Make AR Starts For Competitive

I think I vaguely remember it being said that BR starts will be a thing in Infinite’s competitive mode. With that said, do not change this. This is the best version of the BR we have had since 3, if not better(same TTK and skill, but not a useless range). The BR adds a skill gap. Now that it is more difficult to land shots than the Halo 5 BR, and the sidekick is a toned down version of the pistol from H5, it only makes sense to keep this. The Commando will also be a very good starting weapon for separate ranked playlists when and if it gets slightly buffed due to it’s anticipated skill gap.

I’ve never understood how it takes more skill. When it cuts out the skill of getting the weapon in the first place. Then relying on a single weapon for 98% of the match.

To be good with BR stars you just need to be good with the battle rifle and can practically ignore map control because few weapons actually compete.

Are you more skillful if you can master one weapon or every weapon and map control. I get some people don’t want to get spawn trapped but that just points out that teams lack of map control and skill with any other weapon.

Why would 343 do this? It makes no sense. The BR is supposed to be an upgraded field weapon…it should be something you have to pick up on the map. The BR is super based compared to the AR.

> 2533274968042384;2:
> I’ve never understood how it takes more skill. When it cuts out the skill of getting the weapon in the first place. Then relying on a single weapon for 98% of the match.
>
> To be good with BR stars you just need to be good with the battle rifle and can practically ignore map control because few weapons actually compete.
>
> Are you more skillful if you can master one weapon or every weapon and map control. I get some people don’t want to get spawn trapped but that just points out that teams lack of map control and skill with any other weapon.

It takes more skill because it’s WAY more difficult to out-strafe weapons that aren’t precision based. Giving players the comfort to locate weapons doesn’t take skill, it takes map memory.

Most of Halo’s weapon sandbox is revolved around being fun to use(sniper, sidekick, BR, etc. excluded because at least with these weapons you have to learn and get good with them rather than just spray and pray). You said it yourself, few weapons compete. This is because pacing your shots is far more accessible to those that want to get good than those that want to play casually.

Lastly, there is nothing to master about non precision based weapons and power weapons. It takes a very low IQ to run and gun with and AR, shotgun, needler, etc than to outstrafe someone with a BR, pistol, Commando, sniper, etc. It seems Infinite is re-elaborating on not map control, but power weapon control with the power weapon UI timers again like H5.

> 2540646754085145;3:
> Why would 343 do this? It makes no sense. The BR is supposed to be an upgraded field weapon…it should be something you have to pick up on the map. The BR is super based compared to the AR.

Disagree. Pros want precision based weapons for a reason.

Competitive and all ranked playlists should have br starts. It’s easier to spam the pistol and treat it like an automatic weapon close up. The br takes more skill and has a longer ttk. It will be difficult to use the br against good players with a good shot, stafe, and good positioning like in classic halos.The longer the ttk the easier it is to make mistakes and miss shots.

> 2540646754085145;3:
> Why would 343 do this? It makes no sense. The BR is supposed to be an upgraded field weapon…it should be something you have to pick up on the map. The BR is super based compared to the AR.

Just wanted to add on to this… have you never played Halo 3? Back in the day NEARLY every game socially or competitive was vetoed from team Slayer to team BRs. Makes BRs superior to your boring spray and pray AR starts.

> 2535415525919240;1:
> I think I vaguely remember it being said that BR starts will be a thing in Infinite’s competitive mode. With that said, do not change this. This is the best version of the BR we have had since 3, if not better(same TTK and skill, but not a useless range). The BR adds a skill gap. Now that it is more difficult to land shots than the Halo 5 BR, and the sidekick is a toned down version of the pistol from H5, it only makes sense to keep this. The Commando will also be a very good starting weapon for separate ranked playlists when and if it gets slightly buffed due to it’s anticipated skill gap.

As a competitive player myself i have to say this is positive and they had the right idea, in almost every halo since you had BR matches would consist on playing pistol main and prioritizing BR and Sniper spawns on map even over rocketlaunchers, Assault Rifle sincerely was used more like a side weapon than a main weapon to address this the 343 should consider making the AR feel like and actual all purpose gun like a real AR should be and not like a spraying extended clip submachinegun similar to a call of duty P-90.
Wich for what i have seen so far they are alredy testing to do it so rest easy.

> 2535415525919240;1:
> The Commando will also be a very good starting weapon for separate ranked playlists when and if it gets slightly buffed due to it’s anticipated skill gap.

Do not underestimate the commando in it’s current state. The optimal TTK is 0,40s lower then the BR and I am very curious about a comp playlist with it as the starting weapon.
The AR is in a fine place with it’s powerlvl in my opinion and it’s great that it has a fighting chance against most precision weapons at short-medium range. For a competitive setting however I’m also for precision starts just don’t let it be the sidekick, I really dislike the bloom RNG at mid-long range for comp.

> 2540646754085145;3:
> Why would 343 do this? It makes no sense. The BR is supposed to be an upgraded field weapon…it should be something you have to pick up on the map. The BR is super based compared to the AR.

Because it’s competitive. Otherwise, in games with very good players, whoever gets the BRs first will just dominate the entire game.

> 2535422212492174;9:
> > 2535415525919240;1:
> > The Commando will also be a very good starting weapon for separate ranked playlists when and if it gets slightly buffed due to it’s anticipated skill gap.
>
> Do not underestimate the commando in it’s current state. The optimal TTK is 0,40s lower then the BR and I am very curious about a comp playlist with it as the starting weapon.
> The AR is in a fine place with it’s powerlvl in my opinion and it’s great that it has a fighting chance against most precision weapons at short-medium range. For a competitive setting however I’m also for precision starts just don’t let it be the sidekick, I really dislike the bloom RNG at mid-long range for comp.

We’ll see how it feels in the next flight I guess as far as the commando goes. As for sidekick starts, doubt it will happen considering the bloom and hard to aim from long range. This is by far my favorite handgun in Halo so far. Not useless like in 2-3 and not OP like in CE or H5.

> 2747731915521279;10:
> > 2540646754085145;3:
> > Why would 343 do this? It makes no sense. The BR is supposed to be an upgraded field weapon…it should be something you have to pick up on the map. The BR is super based compared to the AR.
>
> Because it’s competitive. Otherwise, in games with very good players, whoever gets the BRs first will just dominate the entire game.

THIS!

Just like in Auto starts in MCC whoever gets the precision weapon first usually racks up kills almost uncontested. The reason competitive uses BR starts is because otherwise the match is decided within 30 seconds.

Hell, even my friends and I go into Auto starts BTB and we rush the DMR or Needle Rifle in Reach because then we sit back and can just practically farm put challenges. It’s broken.

> 2533274968042384;2:
> I’ve never understood how it takes more skill. When it cuts out the skill of getting the weapon in the first place. Then relying on a single weapon for 98% of the match.
>
> To be good with BR stars you just need to be good with the battle rifle and can practically ignore map control because few weapons actually compete.
>
> Are you more skillful if you can master one weapon or every weapon and map control. I get some people don’t want to get spawn trapped but that just points out that teams lack of map control and skill with any other weapon.

Sorry but this is so far off of the mark. Having players spawn with a worse weapon with better standard weapons on the map means that the chance of a losing team comeback becomes almost impossible. Spawn trapping people in AR starts is ludicrously easy when there’s a bunch of precision weapons on the map. It’s not even about skill to get back into the game at that point as you can spawn trap outside of the ARs range and there is nothing they can do to contest.

None precision starts ends up in far more kill trading too which is less enjoyable to play or to watch.

Buff the Commando? It was already laser accurate and killed way faster than any non one hit kill weapon. Where do you go from there?

> 2533274825616327;14:
> Buff the Commando? It was already laser accurate and killed way faster than any non one hit kill weapon. Where do you go from there?

It felt a little inaccurate to me, prob just not used to recoil yet.

in halo 5’s warzone whoever was able to get brs first were the winners since it started the snowball. i thought the commando was really good, assuming it doesn’t change i’d prefer it over a br now.