DO NOT Let the Jetpack Return!!!!!

> > Who are we to say how Halo “should” be?
> >
> > We are the consumers, not the creators. Jetpack is fine, I’ve never had trouble killing a flying target before. If anything the Jetpack makes people MORE vulnerable, not magically invincible as you seem to be suggesting.
>
> I’m sick of all u who keep saying that jetpackers are easy to kill. YOU HAVE NEVER PLAYED A <mark>GOOD</mark> JETPAKCER THEN! Stop thinking your so good and can kill anyone you can play against. I would say I am an above average player and I never looked at your stats but I bet any money I can beat you if I use jetpack and you don’t.

> > Who are we to say how Halo “should” be?
> >
> > We are the consumers, not the creators. Jetpack is fine, I’ve never had trouble killing a flying target before. If anything the Jetpack makes people MORE vulnerable, not magically invincible as you seem to be suggesting.
>
> I’m sick of all u who keep saying that jetpackers are easy to kill. YOU HAVE NEVER PLAYED A GOOD JETPAKCER THEN! Stop thinking your so good and can kill anyone you can play against. I would say I am an above average player and I never looked at your stats but I bet any money I can beat you if I use jetpack and you don’t.

*Flashbacks to 4v4 slayer on Uncaged aka jetpack wars"

/shudders

"Remembers getting rushed by 4 jetpackers at the start of TS on Reflection then camping top sniper jetpacking back up every time they died*

/Scream

MAKE IT STOP, SOMEBODY CLIP THESE FAIRIES WINGS! (Its a joke, relax mods)

> > Jet Pack is fine OP. Many gamers have learned how to beat users, even full teams, because of it. Besides, I’ve watched teams not understand how they are supposed to utilize it and the eventual reality is a team of jet packers is a team of deaths waiting to happen most of the time…
>
> Its not fine to many. For good reasons.
>
> It ruins the point of the MP Halo experience to many.

I’m aware of that. I’m also aware that people learn to modify what they do and how they do it or people will die… time and again… to the same tactics. In the end though, considering how much faster Halo 4 played for me, the least of your worries is going to be who has what AA…

> MAKE IT STOP, SOMEBODY CLIP THESE FAIRIES WINGS! (Its a joke, relax mods)

Wow… first time for everything… I just laughed myself out of my chair because of DesktopBarrel’s comment above…

> My reason on why Jetpack should stay
>
> http://www.youtube.com/watch?v=-1oOyVsLMhg
>
> I mean really, its makes you look like a flying grunt

Are u kidding me your reason for u to want the jetpack to stay is because it gets you easy kills?? And your taking advice from this guy he’s shooting his AR all the time and he flies straight up for the hell of it. You people make no Yoinking! sense. I am sick and tired of this bull **** if you people can not see its flaws I’m sorry to say but you are simply unintelligent. If you want jetpack to stay you are either just not smart enough to see its flaws, a casual gamer, or just some damn kid that wants to fly around the map for ****s and giggles. You are wrecking Halo and if Halo 4 has the jetpack without it being severely nerfed Halo 4 WILL FAIL end of story. If you want your dumb little jetpack play Halo reach and fricken stay there because you DON’T know what a good game is.
I know I may have gone a bit overboard but you people will not listen too me when I am being calm.

I don’t think it should be removed. Also since its confirmed, people should be talking about ways to improve it.

I think if it acted more like a jump pack (Brutes on Halo 3) it would be more balanced. The Jump pack is one burst use, so that you have to aim your jump better and also your flight pattern becomes more predictable. This is perfect for using it as a shortcut method but you can not dominate the sky with it. Also the initial burst of the jump pack would cause the player to not be able to shoot, such that they can’t shoot on the way up but can on the way down.

Also without proper use you would be able to kill yourself from falling damage if you land on a spot lower than your take off point.

That introduces more cons and reduces the current pros of reachs jetpack.

> Wow… first time for everything… I just laughed myself out of my chair because of DesktopBarrel’s comment above…

Lets just say every copy of HR should come with a mandatory Xanax prescription. If you’re a competitive player, it should come with a gun to save you’re self the effort.

> The Jetpack offers no unique gameplay…and just allows random people Flying around…no that is NOT how Halo should be.
>
> The Jetpack SUPPORTS Hidden League Gaming (AKA Hiding)
> This was a big problem in reach…as Bungie did not fix the kill boundaries well enough.
>
> If you tried lunging at a person who had a jetpack, they would fly upwards…thus making your sword completely useless.
>
> This happens in DMR battles as well, where a jetpacker would just Fly OVER you while you struggled to kill him. He would go over your vertical field of view and come up behind you, while continuing to rain bullets from above while you struggeld to turn around and find that flying pesky thing.
>
> IN CONCLUSION: the Jetpack is a NUANCE…It has no purpose other to annoy people in Halo and does not belong in halo…as it completely breaks the fact that the better player will win a fight against a lesser skilled player

Not sure if mentioned.

But I think you meant NUISANCE, not NUANCE. On topic, I agree.

Yep, having to aim in the magical direction of up is so difficult that JP is wildly OP. Yawn.

What I’d like to see is some kind of legitimate counter to it. Like EMP using the rest of the jet packer’s fuel.

i agree. jetpack and active camo aa need to go.

> > My reason on why Jetpack should stay
> >
> > http://www.youtube.com/watch?v=-1oOyVsLMhg
> >
> > I mean really, its makes you look like a flying grunt
>
> Are u kidding me your reason for u to want the jetpack to stay is because it gets you easy kills?? And your taking advice from this guy he’s shooting his AR all the time and he flies straight up for the hell of it. You people make no Yoinking! sense. I am sick and tired of this bull **** if you people can not see its flaws I’m sorry to say but you are simply unintelligent. If you want jetpack to stay you are either just not smart enough to see its flaws, a casual gamer, or just some damn kid that wants to fly around the map for ****s and giggles. You are wrecking Halo and if Halo 4 has the jetpack without it being severely nerfed Halo 4 WILL FAIL end of story. If you want your dumb little jetpack play Halo reach and fricken stay there because you DON’T know what a good game is.
> I know I may have gone a bit overboard but you people will not listen too me when I am being calm.

cleeborp, #1, these forums are anti-insult. Please avoid that. #2, the jet pack exists as a tool to gain elevation and put someone to a place they normally would not have been able to reach. For example, countdown. take out all the gameplay and mechanics you want and ask yourself if jet pack is a smart option to take over any other AA and the answer is yes. Why? It’s a vertical map similar to Boarding Action from CE. Let’s now take Uncaged, a limited movement space map. Is it smart to take anything else besides Jet Pack? When in the right hands (the people who don’t commit suicide is who I’m referring to), yes. Now lets take a map which jet pack might not be the smart choice. A rectangle shaped map called Asylum. Now, if your a team with a setup of car, 2nd ring, sniper spawn, and insert any respawn area here what do you think is going to happen to the jet pack guy when he jumps off spawn? ring 2, and sniper have one half of the area locked down and car/ring 2 with an added bonus of respawn-anywhere-guy all cover the map. Let’s say you don’t have ring 2 or any of them, the jet pack guy is still going to face two or more guns because he has to elevate himself past ring 3 just to shoot at someone and heaven forbid the guy he shoots at has an anti-AA ability like sprint for example (sprinting away to avoid fire). Jet pack is fine when you know how to use it, and even better, when you know how to counter it.

> > Wow… first time for everything… I just laughed myself out of my chair because of DesktopBarrel’s comment above…
>
> Lets just say every copy of HR should come with a mandatory Xanax prescription. If you’re a competitive player, it should come with a gun to save you’re self the effort.

Still laughing about that, but Halo: Reach isn’t that bad. I’ve had to play many games in my life already and Halo Reach isn’t that bad. It’s got its ups and downs, but like jet pack haters, the truth of the matter is its not in our control, therefore, I don’t choose to worry about it. Besides, I’ve had my fair share of bad FPS before and Reach is far from hitting those standards…

> > > My reason on why Jetpack should stay
> > >
> > > http://www.youtube.com/watch?v=-1oOyVsLMhg
> > >
> > > I mean really, its makes you look like a flying grunt
> >
> > Are u kidding me your reason for u to want the jetpack to stay is because it gets you easy kills?? And your taking advice from this guy he’s shooting his AR all the time and he flies straight up for the hell of it. You people make no Yoinking! sense. I am sick and tired of this bull **** if you people can not see its flaws I’m sorry to say but you are simply unintelligent. If you want jetpack to stay you are either just not smart enough to see its flaws, a casual gamer, or just some damn kid that wants to fly around the map for ****s and giggles. You are wrecking Halo and if Halo 4 has the jetpack without it being severely nerfed Halo 4 WILL FAIL end of story. If you want your dumb little jetpack play Halo reach and fricken stay there because you DON’T know what a good game is.
> > I know I may have gone a bit overboard but you people will not listen too me when I am being calm.
>
> cleeborp, #1, these forums are anti-insult. Please avoid that. #2, the jet pack exists as a tool to gain elevation and put someone to a place they normally would not have been able to reach. For example, countdown. take out all the gameplay and mechanics you want and ask yourself if jet pack is a smart option to take over any other AA and the answer is yes. Why? It’s a vertical map similar to Boarding Action from CE. Let’s now take Uncaged, a limited movement space map. Is it smart to take anything else besides Jet Pack? When in the right hands (the people who don’t commit suicide is who I’m referring to), yes. Now lets take a map which jet pack might not be the smart choice. A rectangle shaped map called Asylum. Now, if your a team with a setup of car, 2nd ring, sniper spawn, and insert any respawn area here what do you think is going to happen to the jet pack guy when he jumps off spawn? ring 2, and sniper have one half of the area locked down and car/ring 2 with an added bonus of respawn-anywhere-guy all cover the map. Let’s say you don’t have ring 2 or any of them, the jet pack guy is still going to face two or more guns because he has to elevate himself past ring 3 just to shoot at someone and heaven forbid the guy he shoots at has an anti-AA ability like sprint for example (sprinting away to avoid fire). Jet pack is fine when you know how to use it, and even better, when you know how to counter it.
>
>
>
> > > Wow… first time for everything… I just laughed myself out of my chair because of DesktopBarrel’s comment above…
> >
> > Lets just say every copy of HR should come with a mandatory Xanax prescription. If you’re a competitive player, it should come with a gun to save you’re self the effort.
>
> Still laughing about that, but Halo: Reach isn’t that bad. I’ve had to play many games in my life already and Halo Reach isn’t that bad. It’s got its ups and downs, but like jet pack haters, the truth of the matter is its not in our control, therefore, I don’t choose to worry about it. Besides, I’ve had my fair share of bad FPS before and Reach is far from hitting those standards…

You just don’t get it do you. If we come face to face I have jetpack and you don’t I can hit my jetpack to evade from melee and grenades which are two from the golden triangle, but you also can’t hit me with rockets, sword, shotgun, hammer, concussion rifle, and brute shot so if I have a a precision weapon and u don’t I almost guarantee win and if you do have a precision weapon I get an instant height advantage. How do you people not see the imbalance here? You have to be Yoinking! blind, deaf, and dumb to not see it.

> You just don’t get it do you. If we come face to face I have jetpack and you don’t I can hit my jetpack to evade from melee and grenades which are two from the golden triangle, but you also can’t hit me with rockets, sword, shotgun, hammer, concussion rifle, and brute shot so if I have a a precision weapon and u don’t I almost guarantee win and if you do have a precision weapon I get an instant height advantage. How do you people not see the imbalance here? You have to be Yoinking! blind, deaf, and dumb to not see it.

#1. I will always have a precision weapon. Even off spawn. How? It’s called the pistol and playing smart. hence my 1.41 k/d overall and over 2.0 with the sniper.

#2. Jet pack to the ceiling if you wish, in a 1v1, I’ll bide my time till you make a mistake and I kill you for it.

#3. No map, no AA, no anything is going to give a better advantage over me. No different then I over you. It’s how you play, that’ll determine how far you go with anything and everything you have in your loadout.

> > You just don’t get it do you. If we come face to face I have jetpack and you don’t I can hit my jetpack to evade from melee and grenades which are two from the golden triangle, but you also can’t hit me with rockets, sword, shotgun, hammer, concussion rifle, and brute shot so if I have a a precision weapon and u don’t I almost guarantee win and if you do have a precision weapon I get an instant height advantage. How do you people not see the imbalance here? You have to be Yoinking! blind, deaf, and dumb to not see it.
>
> #1. I will always have a precision weapon. Even off spawn. How? It’s called the pistol and playing smart. hence my 1.41 k/d overall and over 2.0 with the sniper.
>
> #2. Jet pack to the ceiling if you wish, in a 1v1, I’ll bide my time till you make a mistake and I kill you for it.
>
> #3. No map, no AA, no anything is going to give a better advantage over me. No different then I over you. It’s how you play, that’ll determine how far you go with anything and everything you have in your loadout.

#1 All he’s saying is if you don’t have a precision weapon in your hands you will always lose to jetpack which removes a lot of the weapon sandbox against the jetpack.

#2 how are you biding your time, hes got the height advantage therefore a majority of the time he can see your hiding spot.

#3. This is a ridiculous comment. If I know the map better than you I have an advantage over you, If I have a rocket launcher I have an advantage over you. I like AAs but I see them more as a rock paper scissors, rock has an advantage of scissors, therefore my AA may have an advantage over yours in different situations.

You also didn’t address his main point that it destroys the golden triangle.

Asylum, Uncaged, and Sword Base are ruined by it. either map flow is destroyed (Uncaged and Sword Base) or the entire map is destroyed (Asylum).

Powerhouse, Countdown, Boardwalk, Zealot, and Boneyard are unaffected by it (so is Reflection, except for the beginning). it works great for Campaign, Firefight, and Customs.

nerf Jetpack a bit so gameplay isn’t damaged. make some maps better.

or make it as a map pickup/personal ordnance drop

it can work, it’s just got to be done good enough.

> Asylum, Uncaged, and Sword Base are ruined by it. either map flow is destroyed (Uncaged and Sword Base) or the entire map is destroyed (Asylum).
>
> Powerhouse, Countdown, Boardwalk, Zealot, and Boneyard are unaffected by it. it works great for Campaign, Firefight, and Customs.
>
> nerf Jetpack a bit so gameplay isn’t damaged. make some maps better.
>
> or make it as a map pickup/personal ordnance drop
>
> it can work, it’s just got to be done good enough.

I feel that it is fine in Asylum where its such an open space.

Sword Base in my opinion is the one of the only maps that is actually well designed for the jetpack as it allows for shortcuts but not in any major fighting areas. Sword base is still a terrible map but not because of jetpack.

Powerhouse and Countdown on the other hand are ruined with jetpack.

> > Asylum, Uncaged, and Sword Base are ruined by it. either map flow is destroyed (Uncaged and Sword Base) or the entire map is destroyed (Asylum).
> >
> > Powerhouse, Countdown, Boardwalk, Zealot, and Boneyard are unaffected by it. it works great for Campaign, Firefight, and Customs.
> >
> > nerf Jetpack a bit so gameplay isn’t damaged. make some maps better.
> >
> > or make it as a map pickup/personal ordnance drop
> >
> > it can work, it’s just got to be done good enough.
>
> I feel that it is fine in Asylum where its such an open space.
>
> Sword Base in my opinion is the one of the only maps that is actually well designed for the jetpack as it allows for shortcuts but not in any major fighting areas. Sword base is still a terrible map but not because of jetpack.
>
> Powerhouse and Countdown on the other hand are ruined with jetpack.

Asylum allows every player with Jetpack to automatically shoot anyone on the map. especially with everyone with DMRs (which Halo 4 will allow you to do much more often).

Sword Base is alright with Jetpack. but if you don’t have Jetpack and someone else does, your forced to either spend 3 minutes running up ramps, or go up 3 death trap lifts. no me gusta.

Countdown allows small benefits; you have to be in the middle of the map when you fly up to the top. there’s 5 lifts, and quick ramps to get up top without it. not much of an advantage, nor any shooting/height advantage.
Powerhouse does allow height advantage; however, map flow is nowhere even neared destroyed, nor is gameplay. you get a height advantage, yes, but the advantage is not that much.

> i agree. jetpack and active camo aa need to go.

Should be in spartan ops and campaign only and custom games - BUT KEEP BOTH OUT OF MM as they do more BAD then GOOD

> #1 All he’s saying is if you don’t have a precision weapon in your hands you will always lose to jetpack which removes a lot of the weapon sandbox against the jetpack.

I account for myself and myself only. That is the beginning and end of my control, therefore, how someone else is going to play is irrelevant to me. If others would like to exercise trying to kill Jet Pack users in those ways, my statement to them is, “Ok, go ahead. Tell me how many times you succeed versus him succeeding.”

> #2 how are you biding your time, hes got the height advantage therefore a majority of the time he can see your hiding spot.

An example of how I bide my time is by playing smart and not being in open areas with little to no cover or at least in an advantage point where I have the upper hand and he, does not. Example, Jet pack users require space, so what happens when I start playing strategic movements with sprint on countdown and position myself outside on balcony while a jet pack user is stuck on the walkway ramp going outside? They must know run the risk of moving forward and getting melee’d or utilize jet pack into a ceiling. That is what I mean by biding my time.

Asylum = ring one, two, and pillars alluding till there’s no question I got the drop on them.

Sword base = Stay in any of the stairway or closed off area.

Name a map and I’ve probably got an example I can utilize properly to beat a jet packer.

> #3. This is a ridiculous comment. If I know the map better than you I have an advantage over you, If I have a rocket launcher I have an advantage over you. I like AAs but I see them more as a rock paper scissors, rock has an advantage of scissors, therefore my AA may have an advantage over yours in different situations.

If you know the map better then I, then you have two benefits versus my 1. Therefore, yes, you should win.

> You also didn’t address his main point that it destroys the golden triangle.

Grenades and melee? Grenade plus specific environment traits = jet pack nullified. Same to melee. An example of such is located above. How do I take care of this on asylum or any other map? you make sure they understand the mistake of going certain places where a grenade can, and will, hit. As for melee, baiting someone is arguably the easiest thing because they want to pursue most of the time.

No sense letting it go to waste. I’m all for a Jetpack Slayer mode. Just keep it out of everything else.

> > #3. This is a ridiculous comment. If I know the map better than you I have an advantage over you, If I have a rocket launcher I have an advantage over you. I like AAs but I see them more as a rock paper scissors, rock has an advantage of scissors, therefore my AA may have an advantage over yours in different situations.

/baffled
So just because he chose a certain loadout he should be granted a win? We are talking about something you get OFF SPAWN, not something you have to earn (e.g: rockets). Can’t you see how flawed is that?