Sick of these ignorant threads. This is the most sensical way of going about the jetpack “problem”.
Only place it on the Map as a power AA pickup/ Ordnance AA
Than give it one playlist as the Default AA for all players. Just one, youd be surpirsed at how many would play this. Jet Pack is great for Halo the problem is, is that it changes how than game plays too drastically.
Standard Halo maps and reach disc and DLC maps are holding back jet packs true potential. Many of them end up being broken or just not that interesting because they are being built with both jetpacking and non-jetpacking players In mind. This median ruins what could be a great standard halo map and it also limits the possiblites for creating great jetpacking maps.
Maps can literally be designed so that if the user does not have a Jet Pack it would be impossible to navigate all the routes. This cannot be said about any of the AA’s unless you include evade roll jumps and sprint jumps. Even than, those maps would likely resemble a standard Halo map. As for a map desgiend completely around jetpack. Wouldn’t look anything like your standard Halo map.
When forging a MLG map that features 1 or possibly 2 jetpacks as pickup AA’s on the map, it can actually enhance the creative process as you could design certain area’s of the map around jetpacks strengths. Areas that would give players with the jetpack a natural advantage over an opponent.
The creative process is even more unrestricted if designing a map for a gametype that features Jet-pack as the Base AA’s. You would be allowed to explore more intricate, unique and vertical designs because of the amazing movement capabilities that the Jet-pack provides.
This is why time and time again I will say the Jet Pack does not need to be nerfed or removed.
What it needs is to be removed as a AA choice and only placed on the maps as a power AA pickup/ Ordnance AA
Than it needs to be given one playlist as the Default AA for all players. Just one, youd be surpirsed at how many would play this. Jet Pack is great for Halo the problem is, is that it changes how than game plays drastically. This can cause all sorts of problems when its being implemented in the wrong way. As is evident with reach.