There’s nothing wrong with any of the design schemes. I like all of them equally but I am a little curious about what design they’re going with for Halo Infinite. Since the game uses a new art style with some small bungie inspiration to it, I can imagine them using a design loosely based off the older ones.
Anything is better than the Halo 4 & 5 elites. That design was not true to the elite style, too bulky and the elites also sound not too intelligent with their caveman-like speech.
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> There’s nothing wrong with any of the design schemes. I like all of them equally but I am a little curious about what design they’re going with for Halo Infinite. Since the game uses a new art style with some small bungie inspiration to it, I can imagine them using a design loosely based off the older ones.
From what we’ve seen of the Halo Infinite toys, it looks like the base physiology of the Elites are taking on a more classic Halo trilogy design. They might be a hybrid of newer 343 and classic Bungie designs. It’s difficult to tell with the little we have. But at the very least, the eyes have moved back to the sides of the Elites’ heads as they were in classic CE, classic H2 and Halo 3.
The armour, on the other hand, appears to be a cross between Halo 3, Halo Reach and Halo 4/5 designs. The armour consists of different shapes for each rank like in Reach and 4/5 but with smoother details and textures that are easier on the eyes like in Halo 3. The colours may also pop a bit more like in Halos CE, 2 and 3.
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> Anything is better than the Halo 4 & 5 elites. That design was not true to the elite style, too bulky and the elites also sound not too intelligent with their caveman-like speech.
I didn’t mind the design from Halo 4 and 5. And they always had a rough caveman like voice. I think they sounded the worse in Halo Combat Evolved with their gibberish and roars. In Halo Reach, it sounded a little more sophisticated despite not being in English like in Combat Evolved.
> 2535415876049274;1:
> If you like the Halo 2 Anniversary Elites, I just ask that you please go into this with an open mind.
>
> As someone who is not a fan of the Halo 4/5 Sangheili, not particularly fond of the Halo Reach Sangheili and cannot stand the H2A/HW2 Sangheili, I’d love to see a new design inspired by the classic Sangheili that appear in Halo’s 1, 2 and 3. Here’s a little summary of the appearances of the Elites across the games that may enlighten you as to why I’d like to see something new but classic inspired: *(Click on the blue links to see some examples as you read)*Halo CE - In Halo CE, the Elites have a simple, elegant, lean (slender but strong) design. They are clearly inspired by the Xenomorphs from the Alien franchise with their extra long skulls and necks as well as the Yautja from the Predator franchise with their split mouths/jaws. Their armour is sleek and colourful, but also pointed with ‘fins’ on their helmets, elbows and knees. Overall, they have an eel-like, shark-like appearance to match the rest of their ships, weapons and technology.
> Halo 2 - The Sangheili change very little from Halo CE to Halo 2. With extra polygons, their shape is now more defined. The squid-like form of their heads, particularly the smoothness of the way their mandibles seamlessly split off from the sides of their heads, can now be more easily noticed. Two armour types have been discarded while four have been introduced, but overall, they still retain their sleek shark-like design.
> Halo 3 - Their armour has a lot more detail to it and seems to be thicker without drastically changing the silhouette of the Elites. For the most part, they look, move and feel the same way as they did in Halo 2. On top of their more detailed standard combat harnesses, more armour has been introduced such as the Assault variant and plenty more multiplayer additions.
> Halo Reach - Reach introduced the first major change to the Sangheili design. They now stand straighter and no longer have the rippled, fish scale texture beneath their armour. It has been replaced by rubbery undersuits. Their skulls are slightly shorter and don’t meld into their mandibles in quite the same was as they did in Halos 1, 2 and 3, and there are far more variations of their armour. Overall, they still have the shark-like design to them, but it’s much less obvious as they are far bulkier and with way more pieces to their armour than before. Their eyes have moved slightly closer to the front.
> Halo 4 / 5 - Here the Sangheili armour changes again. It’s equally as drastic as Reach’s changes with around the same amount of armour variations. The default combat harness no longer comes with the classic ‘fins’ as before, which gives them a very different look. While their skulls are still long like classic Elites, they now have a dip in the middle and bumps/thorns along the sides. Their mandibles are very detached from their faces and start from a different position on their heads. For the first time, they physically move very differently from classic Sangheili. Their eyes have moved further closer to the front. Their hands are more claw-like. Overall, they retain some of their classic shark-like design, but lose much of it and feel a little more monstrous.
> Halo 2 Anniversary - These Elites get a lot of praise in spite of the fact that they are arguably the most different from classic Sangheili. Their skulls are much shorter than any Sangheili ever seen in the games before this point. Their craniums are now clearly more inspired by Earth’s snakes rather than sharks or xenomorphs. The front of their faces are quite flat with their eyes retaining their Halo 4/5 position at the front rather than sides. Their mandibles are very detached from their faces making them look much more ‘clicky’ and vastly different from Sangheili in Halos 1, 2 and 3. Their hands are claw-like, almost as much as the Halo 4/5 Elites. Their helmets are rounded and tilted downwards at the back rather than pointed upwards at the back as they’ve always been before. While their armour is still sleek-looking, overall, they look nothing like their classic shark-like selves from Halos 1, 2 and 3. They’ve gone from shark-like to saurian, a trait that used to belong exclusively to the Kig-Yar.
>
> Halo 2 Thel 'Vadamee - Halo 2 Anniversary Thel 'Vadamee
>
> If 343i are working hard to make Halo feel like Halo again then we need to return to the classic look and feel of the original Sangheili, not these lizard-beast hybrids that have appeared since.
>
> This image linked by JadeDragoon136 perfectly conveys what I was saying about head shape. The Halo Trilogy Elites have consistently strong, well-defined and elongated skulls with mandibles that perfectly meld into their face. Whereas the H2A Elite head has a much flatter and shortened skull with mandibles placed in a very forward and lowered position, making them look more ‘clicky’. The H2A eyes are further forward and higher up as well.
>
>
> > 2533274895787994;68:
> > Elite Variations
>
> SHAMELESS PLUG
> Check out my in-progess Halo 2-3 Novelisation!I’ve kept both Halo 2 and Halo 2 Anniversary in mind when writing the descriptions, but I think it’s obvious which design of the Elites I went with…
I actually like more the one that says blur taht is the halo 2 annyversary one for me it is the best show expressions while retaining their classic look and feel and i dont like those super long faces
> 2533274888477235;12:
> The only thing is Halo CE, 2, 2A, 3, and reach elites actually look, sound, and act like elites. H4 and H5 I wouldn’t even consider to be elites
This guys gets it 
For me the halo 2 annyversary design is the best but making their feet larger and fixing a little those hand would make them the best elite design available to date
> 2535470995103096;164:
> > 2533274870308953;162:
> > There’s nothing wrong with any of the design schemes. I like all of them equally but I am a little curious about what design they’re going with for Halo Infinite. Since the game uses a new art style with some small bungie inspiration to it, I can imagine them using a design loosely based off the older ones.
>
> From what we’ve seen of the Halo Infinite toys, it looks like the base physiology of the Elites are taking on a more classic Halo trilogy design. They might be a hybrid of newer 343 and classic Bungie designs. It’s difficult to tell with the little we have. But at the very least, the eyes have moved back to the sides of the Elites’ heads as they were in classic CE, classic H2 and Halo 3.
>
> The armour, on the other hand, appears to be a cross between Halo 3, Halo Reach and Halo 4/5 designs. The armour consists of different shapes for each rank like in Reach and 4/5 but with smoother details and textures that are easier on the eyes like in Halo 3. The colours may also pop a bit more like in Halos CE, 2 and 3.
So do you like it,its the question?
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> > 2535470995103096;164:
> > > 2533274870308953;162:
> > > There’s nothing wrong with any of the design schemes. I like all of them equally but I am a little curious about what design they’re going with for Halo Infinite. Since the game uses a new art style with some small bungie inspiration to it, I can imagine them using a design loosely based off the older ones.
> >
> > From what we’ve seen of the Halo Infinite toys, it looks like the base physiology of the Elites are taking on a more classic Halo trilogy design. They might be a hybrid of newer 343 and classic Bungie designs. It’s difficult to tell with the little we have. But at the very least, the eyes have moved back to the sides of the Elites’ heads as they were in classic CE, classic H2 and Halo 3.
> >
> > The armour, on the other hand, appears to be a cross between Halo 3, Halo Reach and Halo 4/5 designs. The armour consists of different shapes for each rank like in Reach and 4/5 but with smoother details and textures that are easier on the eyes like in Halo 3. The colours may also pop a bit more like in Halos CE, 2 and 3.
>
> So do you like it,its the question?
Only time will tell.
I’m sure we’ll get a better look very soon.
I honestly am having such a hard time seeing the major differences. I see minor ones but I also think Bungie faithfuls are blinded because the changes are really not so significant and I don’t understand why it matters SO MUCH.
> 2533274870308953;165:
> > 2533274866906624;163:
> > Anything is better than the Halo 4 & 5 elites. That design was not true to the elite style, too bulky and the elites also sound not too intelligent with their caveman-like speech.
>
> I didn’t mind the design from Halo 4 and 5. And they always had a rough caveman like voice. I think they sounded the worse in Halo Combat Evolved with their gibberish and roars. In Halo Reach, it sounded a little more sophisticated despite not being in English like in Combat Evolved.
Elites in halo CE through reach sound competent, bold and confident. And Halo four and five, they sounded like bumbling buffoons
Everyone one is entitled to their own opinion, but you are completely wrong about the H2A/HW2 elites.
Yet more people hated the halo 4/5 designs because it was part of the reason they became not playable again. With them going back to the H2A design that Halo Wars 2 also has keeping the theme of the Banished they at least have more of a chance to be playable again.
> 2533274858572140;174:
> Yet more people hated the halo 4/5 designs because it was part of the reason they became not playable again. With them going back to the H2A design that Halo Wars 2 also has keeping the theme of the Banished they at least have more of a chance to be playable again.
The elites have always had issues for being playable. Their hitboxes. In order for them to be viable and competitively fair they’d have to be the same size as spartans. H2- Reach there were a lot of disparities in design. 4-5 were the most consistent but I wished they had some from h2- Reach. The h2a elites aren’t bad at all.
> 2533274895787994;175:
> > 2533274858572140;174:
> > Yet more people hated the halo 4/5 designs because it was part of the reason they became not playable again. With them going back to the H2A design that Halo Wars 2 also has keeping the theme of the Banished they at least have more of a chance to be playable again.
>
> The elites have always had issues for being playable. Their hitboxes. In order for them to be viable and competitively fair they’d have to be the same size as spartans. H2- Reach there were a lot of disparities in design. 4-5 were the most consistent but I wished they had some from h2- Reach. The h2a elites aren’t bad at all.
People that use the hitbox argument are actually the dumbest people alive. The only issue with the Halo: 3 elite hitbox was the hole in the neck, which wasn’t the biggest issue and could’ve been fixed had they ever taken the time to address it.
HAhahaha finally I found someone that agrees. I never liked how they looked. They seem too… basic and human. Look at faces, bodies or the way they move. Plus… THEY DON’T SAY WORT WORT WORT.
I wanted to see something like CE - Reach’s elegant, agile high tech elites as allies, and then H4’s messy brutish elites (although their anatomy should be retconed to resemble the originals) as enemies.
> 2533274866906624;172:
> Elites in halo CE through reach sound competent, bold and confident. And Halo four and five, they sounded like bumbling buffoons
The CE through Reach elites were the vanguard of a dominating religious empire, and later the leaders of the rebels.
The halo 4 and 5 elites are literally those too dumb to let go of the great journey and the fact the prophets betrayed them.
> 2533274964189700;178:
> > 2533274866906624;172:
> > Elites in halo CE through reach sound competent, bold and confident. And Halo four and five, they sounded like bumbling buffoons
>
> The CE through Reach elites were the vanguard of a dominating religious empire, and later the leaders of the rebels.
>
> The halo 4 and 5 elites are literally those too dumb to let go of the great journey and the fact the prophets betrayed them.
Lol, possibly true. To me, the elites are strong and sleek, assassin-like though they still tower over humans. The Halo CE-Reach elites were perfect
n their art style. Favorite is probably CE and H2. H4 & H5 elites look so bulky, brutish, and don’t convey that elite mentality.
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> > 2533274964189700;178:
> > > 2533274866906624;172:
> > > Elites in halo CE through reach sound competent, bold and confident. And Halo four and five, they sounded like bumbling buffoons
> >
> > The CE through Reach elites were the vanguard of a dominating religious empire, and later the leaders of the rebels.
> >
> > The halo 4 and 5 elites are literally those too dumb to let go of the great journey and the fact the prophets betrayed them.
>
> Lol, possibly true. To me, the elites are strong and sleek, assassin-like though they still tower over humans. The Halo CE-Reach elites were perfect
n their art style. Favorite is probably CE and H2. H4 & H5 elites look so bulky, brutish, and don’t convey that elite mentality.
Well… they took out the brutes and the flood so they needed SOME kind of brutish combat element. Their logic to make the elegant smart human like elites fill that roll was them being not wanting to think up something new.
> 2533274944952940;173:
> Everyone one is entitled to their own opinion, but you are completely wrong about the H2A/HW2 elites.
Agree 100%. I think they are the looking best elites in the franchise.