Do NOT bring back the Halo 2 Anniversary Elites

My biggest problem with the different elite designs are their feet. 1-3 (including h2a) got them right, similar to a horse with the backwards knee but still skinny and elegant. You can tell that their legs were naturally like that. The 4&5 elites legs are huge and bulky and they wear giant boots that cover that naturally elegant leg so you can barley see the backwards knee. The giant boots also make them stop around. Elites are… well… elite. They aren’t brute savages, they’re elegant, they roll, they should be slender and agile. How can you be agile with 200 on boots on your legs! (If someone could please get some pictures of the feet comparisons, I’m unfamiliar with how to get images on waypoint)

the agility also extends way past just the boots as well, the new elites are much too brutish, they have scaled skin and heavy shoulders, they’re armor isn’t streamlined. 343 made them look like savages when in reality, the Sangheili are proud elegant creatures.

Another thing is why would 343 go and change the elites so much they basically look like a new species? It’s completely messed with the lore and to the fans who loved the originals it’s like taking a giant dump in them.

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> My biggest problem with the different elite designs are their feet. 1-3 (including h2a) got them right, similar to a horse with the backwards knee but still skinny and elegant. You can tell that their legs were naturally like that. The 4&5 elites legs are huge and bulky and they wear giant boots that cover that naturally elegant leg so you can barley see the backwards knee. The giant boots also make them stop around. Elites are… well… elite. They aren’t brute savages, they’re elegant, they roll, they should be slender and agile. How can you be agile with 200 on boots on your legs! (If someone could please get some pictures of the feet comparisons, I’m unfamiliar with how to get images on waypoint)
>
> the agility also extends way past just the boots as well, the new elites are much too brutish, they have scaled skin and heavy shoulders, they’re armor isn’t streamlined. 343 made them look like savages when in reality, the Sangheili are proud elegant creatures.

You’re still a recruit, as such you can’t use the link function yet. Sorry about that! :kissing:

Completely agree on the legs though! I for instance love the harnesses in Reach, but those thicc armour plates with the giant feets kinda ruined it for me.

PS.: use the edit button when you have to add something in the future. Double posting is against the forum rules! CIAO!^^

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> > 2535406023142023;142:
> > My biggest problem with the different elite designs are their feet. 1-3 (including h2a) got them right, similar to a horse with the backwards knee but still skinny and elegant. You can tell that their legs were naturally like that. The 4&5 elites legs are huge and bulky and they wear giant boots that cover that naturally elegant leg so you can barley see the backwards knee. The giant boots also make them stop around. Elites are… well… elite. They aren’t brute savages, they’re elegant, they roll, they should be slender and agile. How can you be agile with 200 on boots on your legs! (If someone could please get some pictures of the feet comparisons, I’m unfamiliar with how to get images on waypoint)
> >
> > the agility also extends way past just the boots as well, the new elites are much too brutish, they have scaled skin and heavy shoulders, they’re armor isn’t streamlined. 343 made them look like savages when in reality, the Sangheili are proud elegant creatures.
>
> You’re still a recruit, as such you can’t use the link function yet. Sorry about that! :kissing:
>
> Completely agree on the legs though! I for instance love the harnesses in Reach, but those thicc armour plates with the giant feets kinda ruined it for me.
>
> PS.: use the edit button when you have to add something in the future. Double posting is against the forum rules! CIAO!^^

Okay I will! Thanks for the advice.

> 2535406023142023;142:
> My biggest problem with the different elite designs are their feet. 1-3 (including h2a) got them right, similar to a horse with the backwards knee but still skinny and elegant. You can tell that their legs were naturally like that. The 4&5 elites legs are huge and bulky and they wear giant boots that cover that naturally elegant leg so you can barley see the backwards knee. The giant boots also make them stop around. Elites are… well… elite. They aren’t brute savages, they’re elegant, they roll, they should be slender and agile. How can you be agile with 200 on boots on your legs! (If someone could please get some pictures of the feet comparisons, I’m unfamiliar with how to get images on waypoint)
>
> the agility also extends way past just the boots as well, the new elites are much too brutish, they have scaled skin and heavy shoulders, they’re armor isn’t streamlined. 343 made them look like savages when in reality, the Sangheili are proud elegant creatures.

I agree with you! I believe that the 343 Industries should bring back the sleek elegant design that Bungie created. It seems like the elites are evolving into reptilian jiralhanae.

So here are some reasons why I think the Halo 2 Anniversary designs for the Elites are nearly perfect, save for a few minor details that result from me being a chronic nit-picker. This post, in actuality, turned out to just be an in-depth description of how I think the perfect Sangheili design can be made.

A major problem that I dislike about the Sangheili as they have evolved over the years is how bulky they’ve become. In Halo 1 and 2 they were quite slender and agile, but in later games like 3 and Reach they became quite slouched and their movements were heavy and exaggerated. On the other hand, one thing I do like about the Reach Elites is their feet. I DESPISE the foot design for Halo 1 and 2, and 3 to a lesser extent, because I think their bulky “hooves” are unfitting of their agile nature. Hooves are more representative of prey animals like cows or goats, but the Sangheili are very noticeably predatory in nature. I don’t think that the Halo: Reach feet are perfect, but they’re a step in the right direction. Something more malleable than the unmoving hooves is needed.

The armor is another thing to question, and I think Halo 2: Anniversary does it fairly well. The armor is a bit bulkier than the original designs, but the undersuit is what I believe to be a perfect rendition of what it was meant to be if the graphic technology was up to par in the original Halo games. I did like the “flair” of the Halo: Reach armor, but I do believe that it was a bit overdone when you look at the overall bulkiness of the armors, and specifically the chest piece of the zealot and the… well everything of the general. I don’t think they were ever meant to be “scaly”, and the small hexagonal pattern works perfectly. The think the Reach armors look good for ceremonial pieces, but not for actual combat harnesses and the classic designs should probably be preserved as best as possible, though some variation for their ranks other than color would be nice. Might give some nice customization for playable elites in Infinite… if they decide to add them…

I don’t believe the head shape is of too much importance, as long as nothing resembling Halos 4 or 5 is shown, but I do believe that Halo 2: Anniversary did it very nicely as I’m not too attached to their shark-like appearance. The Sangheili have long been described as “saurian”, and the Kig-Yar, to me, has always been much more avian or bird-like than reptilian – though they do have leathery skin. This brings me to another point and that’s skin. I think that the skin of the Halo 2: Anniversary elites (pictured here: Halo 2: Anniversary Elite Design - Album on Imgur) is a wonderful rendition that adds to their reptilian nature without making it too leathery or too scale-like. It is a meld of the Halo 4 designs with the older designs that I think allows 343 to show a bit of their own creativity without ruining something that the fans already like. The claw-like hands are a point that I don’t think needs much attention, as most could probably take it or leave it, but I do like the H2:A design for them. Though they primarily hunted with their mouths in the past, claws on the hands and feet are usually always seen in predatory species – though perhaps it is a bit unbecoming of such a sophisticated race to have large claws. The mandibles are a point that I won’t try to argue on, they’re far too spaced out and brutish, even for a predatory species. The classic design was much nicer and I hope to see a return there. The skull-shape is something that I personally liked about H2:A, though I see why there might be a need for a change and a blend of the new and original design would be a decent compromise. I like the strong eyes especially, but everything else could honestly be changed as others see fit.

The movement is another point that I cannot argue, and the elites have gotten far too brutish since their conception. The hunched backs that they have been given don’t lend themselves well to agile dodges and weaves and their steps are far too heavy-handed. I can’t think of anything else that I’d like to give my opinion on at the moment, so feel free to tell me how wrong I am!

Afternoon studying the designs a bit I come to a few conclusions. My favorite iteration of a naked elite is halo 3.
But I have also made quite a few observations that I haven’t noticed before.

Halo 1’s design is certainly heavily inspired by a shark which I like … however there is no mistaking the mandibles are mimicking a snake. When modeling a living creature you have to incorporate their anatomy … and you can imagine the jaws of a snake heavily influence the muscle mass there … hence you end up with something more similar to blur’s elite. But that doesn’t necessarily have to do away with the round elongated skull shape we love.

Id say the texture of blur is my favorite … I don’t know necessarily why, but I do know 343’s looks uh… ungraceful.

Mandibles: well initially I would have said reach… but man oh man… they look hideous naked. And I’m not sure how much I can apreiceate the mandibles after that. Few things to note here. The top mandibles were initially shorter than the lower mandibles , and I like that a lot. I think I new iteration would be preferred for me… a low hanging (but not too low) and structured mandible… kind of in between halo 3’s reach’s and blur’s.
Eyes … I think slightly forward positioned eyes aren’t fine and in fact better imo… but I like how pronounced the time are in halo 3 and in blur’s design.

So if art direction was up to me , I’d say halo 3 skull , halo reach/blur/halo 3 mandibles, blur/halo 3 eyes,
oh and halo 3 teeth are perfect. Texture blur’s.

As for the rest of The elite , halo reach feet. Lol that’s important to me. Backs and posture somewhere in-between halo 1 and halo reach. I don’t mind the halo 2 A elites in the cutscenes.

As for armor peices … I think Sangheili value aesthetics a lot more than some people would think. I could imagine them sacrificing a bit of utility on the battlefield for glory. So halo reach’s (excluding general) were fine to me.

Halo 2’s and halo 2A were fine as well.
didnt like halo3’s that much . Halo 1’s wasn’t limited in graphics but I didn’t like the shark fins. Halo 3’s sported them but something about halo 3’s I Don’t like.
The only armor from halo 4’s and 5’s I think are ok are the zealot in a toned down form (somewhat akin to he spec ops of halo reach) and the Kaidon armor.

Im not sure about y’all, but I don’t think things on the elite helmet sticking off of it up perpendicularly like horns or blades are fitting. (They aren’t fitting imo). Side fins … blades in the forward direction, and things that extend in the side/downward/backward direction fit more so imo.

i loved the Halo CEa Elites. When boarding the Truth and Reconciliation and fighting your way to the bridge to run into shipmaster, at the time, Lat’ Ravamee - his armour looks amazing, perhaps by comparison.

The only thing I didn’t like was that I personally preferred the simple colors of the armours do identify ranks (before Reach’s canon starting twisting the colors and ranks up, for example: Red Elites were not Majors but were refered to as Zealots) I have since read into this and have made sense of it but I digress. Lat’ Ravamee’s armour looked so elegant and important and you could tell he was of significants however, I wish there was more “yellow” to his CEa armour that’s all.

I fell like I’m nit picking - just my 2 cents.

You guys should Check out Altehros youtube. I’d love to see all the elite designs together. Different heights and behaviors would be refreshing gameplay wise. And yes all the elites including 4 and 5’s.

I liked the design for halo reach elites, it made them more alien and menacing compared to other previous designs in my opinion.

You can’t seriously be upset with the way they designed these elites as opposed to what the did in Halo CE. It is MUCH better by comparison but hardly something to have distain for. If someone where to read your header and not read what you said, it would come off as you not liking the classic elite design, as it resembles that much more than it does the new. I think you should be saying, the new design is good, but still has a lot that has to be fixed. I agree it’s not as good as the old design, but I’m just so happy they didn’t use the trash design from Halo Reach and beyond.

-Edit- thinking about it a bit more, the armour has a lot to do with what the character is going to look like, so I do agree fully that their plan body design is not there yet, but they REALLY need old armour designs with coloured ranks. This is important.

Something else that makes h2a elites inferior is on MCC none of them dual wield. Even elites who had a 100% chance of dual wielding in the original game don’t. I believe it is some sort of glitch.

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> Something else that makes h2a elites inferior is on MCC none of them dual wield. Even elites who had a 100% chance of dual wielding in the original game don’t. I believe it is some sort of glitch.

Well, yeah. It’s a bug in MCC in general. It also happens with classic graphics btw. What has this to do with their design exactly?

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> > 2535406023142023;153:
> > Something else that makes h2a elites inferior is on MCC none of them dual wield. Even elites who had a 100% chance of dual wielding in the original game don’t. I believe it is some sort of glitch.
>
> Well, yeah. It’s a bug in MCC in general. It also happens with classic graphics btw. What has this to do with their design exactly?

Since 343 took there hasn’t been any dual wielding elites and although not physically a part of their build design it does add to their design. Not only does it look cool but it can even affect combat ever so slightly so I thing it fits along the lines of “design”.

> 2535406023142023;155:
> > 2533274795098161;154:
> > > 2535406023142023;153:
> > > Something else that makes h2a elites inferior is on MCC none of them dual wield. Even elites who had a 100% chance of dual wielding in the original game don’t. I believe it is some sort of glitch.
> >
> > Well, yeah. It’s a bug in MCC in general. It also happens with classic graphics btw. What has this to do with their design exactly?
>
> Since 343 took there hasn’t been any dual wielding elites and although not physically a part of their build design it does add to their design. Not only does it look cool but it can even affect combat ever so slightly so I thing it fits along the lines of “design”.

Okay, I guess. But… no? I mean, seriously. It’s not design, it’s a feature at best. And even if you consider it to be essential for their aesthetic, you have to consider that they’re supposed to have two plasma rifles. It’s just a not working script that took that feature away from them. In any case the real H2A Elite was supposed to be able to dual wield, ergo that’s the design. Not having them in the actual game is just a really annoying broken piece of code!

It turns out… what im advocating for is mostly armor permutations… god is the armor in halo 4 and 5 so much worse on elites… soo much…
This comparision of a halo 4 era elite wearing halo 2 / 3 armor… is very very telling
Looks Waaaaaaaaaaaaay better

More comparisions without the armor… and suddenly hating reachs naked one…

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> https://i.redd.it/nvsegsj91raz.png
>
> It turns out… what im advocating for is mostly armor permutations… god is the armor in halo 4 and 5 so much worse on elites… soo much…
> This comparision of a halo 4 era elite wearing halo 2 / 3 armor… is very very telling
> Looks Waaaaaaaaaaaaay better
>
> More comparisions without the armor… and suddenly hating reachs naked one…
> https://pbs.twimg.com/media/D5b8bmdWwAATOl7?format=jpg&name=large

Just keep both and make the h4/h5 elites weaker but make it more common for them to run up and hit you.

Well, yeah. It’s kinda obvious that they would look better by fully covering them up with armor. That doesn’t change their proportions, facial structure, mannerisms, animations during cut-scenes, skin colour…

I’m confused. Are you talking about the elites in Multiplayer or Campaign? Cuz the campaign elites look so good imo. They literally capture the overall classic look. The multiplayer elites are just down right ugly. If you’re talkin about those elites then I agree.

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> I’m confused. Are you talking about the elites in Multiplayer or Campaign? Cuz the campaign elites look so good imo. They literally capture the overall classic look. The multiplayer elites are just down right ugly. If you’re talkin about those elites then I agree.

we are talking about mainly campaign , but since you brought it up, the armor permutaions in multiplayer are hideous. However, the main focus of this topic seems to be talking about elites disregarding the armor.

OP argues that if you compare the naked bodies, halo 2 anniversaries elites look most different to the original design. . .and in his/her/their opinion dislike the direction of that change. Like for example, the shape of the skull, the positioning of the eyes towards the front, the hanging mandibles, jaw muscles, even the texture of the skin…

My take: I actually agree with the notion that those were kind of bad changes (except for the texture of the skin, and the jaw muscles, and the pronouncecd eyes), a rounder head like halo 2 and 3, mandibles more gracefully retracted and closed, and a more elegant posture would be appreciated. It doesnt neccesarily have to be upright… less human, more predator, but also still elegant. Something to diffrentiate them from brutes, humans, and jackals from the distance. That is my take.