Do NOT bring back the Halo 2 Anniversary Elites

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> > 2535470809390632;220:
> > Noo, really???
> > Everyone knows they look differetnt, yet if they aren’t even supposed to be the same what does it matter anyway? It’s like calling out a sandwich for not looking like a cake.
>
> Apparently not everybody, because I was initially replying to somebody claiming that “the 343i elite is the closest to the originals”.
> This is where all this back-and-forth started.
> As you correctly said, they aren’t even supposed to look the same, so why do so many people claim they did?

Dunno, guess they’re just dumb

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> > 2533274801176260;221:
> > > 2535470809390632;220:
> > > Noo, really???
> > > Everyone knows they look differetnt, yet if they aren’t even supposed to be the same what does it matter anyway? It’s like calling out a sandwich for not looking like a cake.
> >
> > Apparently not everybody, because I was initially replying to somebody claiming that “the 343i elite is the closest to the originals”.
> > This is where all this back-and-forth started.
> > As you correctly said, they aren’t even supposed to look the same, so why do so many people claim they did?
>
> Dunno, guess they’re just dumb and can’t accept that it’s a DIFFERENT and therefore DIFFERENT-LOOKING breed of elite, similar to the case of the skirmishers and the jackals

What about the fact that with that logic the Arbiter CHANGED HIS BREED.

There’s no place in halo lore that talks about different species of elites where as canonically, skirmishes have been mentioned to be a sub-species of jackal. Bungie knew how to handle a new art style because they made the art style, 343 changed it just cause and did nothing to repremend it (cough cough chiefs armor and nano bots 3 years after halo 4 came out).

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> > 2535470809390632;222:
> > > 2533274801176260;221:
> > > > 2535470809390632;220:
> > > > Noo, really???
> > > > Everyone knows they look differetnt, yet if they aren’t even supposed to be the same what does it matter anyway? It’s like calling out a sandwich for not looking like a cake.
> > >
> > > Apparently not everybody, because I was initially replying to somebody claiming that “the 343i elite is the closest to the originals”.
> > > This is where all this back-and-forth started.
> > > As you correctly said, they aren’t even supposed to look the same, so why do so many people claim they did?
> >
> > Dunno, guess they’re just dumb and can’t accept that it’s a DIFFERENT and therefore DIFFERENT-LOOKING breed of elite, similar to the case of the skirmishers and the jackals
>
> What about the fact that with that logic the Arbiter CHANGED HIS BREED.
>
> There’s no place in halo lore that talks about different species of elites where as canonically, skirmishes have been mentioned to be a sub-species of jackal. Bungie knew how to handle a new art style because they made the art style, 343 changed it just cause and did nothing to repremend it (cough cough chiefs armor and nano bots 3 years after halo 4 came out).

Changing the arbiter’s breed and chief’s armor (although it’s my favorite) out of nothing is flat out retarded just like the dawn or the weapons and warthogs in it in H4 but I’m not talking about that at all. The other elite subspecies from hesduros existed since before H4 in the kylo 5 books. What I want is the old elites from CE - 3 (including arbiter and shipmaster if they appear) back, I’m fine if we see them alongside the phenotype of 4 and 5.
PD: from what I see they DID try to fix the mistakes of 4 in 2A… But the rest is history.

I feel 343 tried to rebrand halo in their own way. Always have since halo 4. All the weapons, not just alien species. They still do it. Replacing weapons in infinite. Their new shotgun and pistol replacement, being a poor choice in my opinion. I feel the only thing they did good was the halo 2 anniversary. They made it good visually for current gen. I just hope they embrace some of the old bungie halo designs and gameplay applying it to Halo Infinite. Bringing halo fans back to the franchise.

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> If you like the Halo 2 Anniversary Elites, I just ask that you please go into this with an open mind.
>
> As someone who is not a fan of the Halo 4/5 Sangheili, not particularly fond of the Halo Reach Sangheili and cannot stand the H2A/HW2 Sangheili, I’d love to see a new design inspired by the classic Sangheili that appear in Halo’s 1, 2 and 3. Here’s a little summary of the appearances of the Elites across the games that may enlighten you as to why I’d like to see something new but classic inspired: *(Click on the blue links to see some examples as you read)*Halo CE - In Halo CE, the Elites have a simple, elegant, lean (slender but strong) design. They are clearly inspired by the Xenomorphs from the Alien franchise with their extra long skulls and necks as well as the Yautja from the Predator franchise with their split mouths/jaws. Their armour is sleek and colourful, but also pointed with ‘fins’ on their helmets, elbows and knees. Overall, they have an eel-like, shark-like appearance to match the rest of their ships, weapons and technology.
> Halo 2 - The Sangheili change very little from Halo CE to Halo 2. With extra polygons, their shape is now more defined. The squid-like form of their heads, particularly the smoothness of the way their mandibles seamlessly split off from the sides of their heads, can now be more easily noticed. Two armour types have been discarded while four have been introduced, but overall, they still retain their sleek shark-like design.
> Halo 3 - Their armour has a lot more detail to it and seems to be thicker without drastically changing the silhouette of the Elites. For the most part, they look, move and feel the same way as they did in Halo 2. On top of their more detailed standard combat harnesses, more armour has been introduced such as the Assault variant and plenty more multiplayer additions.
> Halo Reach - Reach introduced the first major change to the Sangheili design. They now stand straighter and no longer have the rippled, fish scale texture beneath their armour. It has been replaced by rubbery undersuits. Their skulls are slightly shorter and don’t meld into their mandibles in quite the same was as they did in Halos 1, 2 and 3, and there are far more variations of their armour. Overall, they still have the shark-like design to them, but it’s much less obvious as they are far bulkier and with way more pieces to their armour than before. Their eyes have moved slightly closer to the front.
> Halo 4 / 5 - Here the Sangheili armour changes again. It’s equally as drastic as Reach’s changes with around the same amount of armour variations. The default combat harness no longer comes with the classic ‘fins’ as before, which gives them a very different look. While their skulls are still long like classic Elites, they now have a dip in the middle and bumps/thorns along the sides. Their mandibles are very detached from their faces and start from a different position on their heads. For the first time, they physically move very differently from classic Sangheili. Their eyes have moved further closer to the front. Their hands are more claw-like. Overall, they retain some of their classic shark-like design, but lose much of it and feel a little more monstrous.
> Halo 2 Anniversary - These Elites get a lot of praise in spite of the fact that they are arguably the most different from classic Sangheili. Their skulls are much shorter than any Sangheili ever seen in the games before this point. Their craniums are now clearly more inspired by Earth’s snakes rather than sharks or xenomorphs. The front of their faces are quite flat with their eyes retaining their Halo 4/5 position at the front rather than sides. Their mandibles are very detached from their faces making them look much more ‘clicky’ and vastly different from Sangheili in Halos 1, 2 and 3. Their hands are claw-like, almost as much as the Halo 4/5 Elites. Their helmets are rounded and tilted downwards at the back rather than pointed upwards at the back as they’ve always been before. While their armour is still sleek-looking, overall, they look nothing like their classic shark-like selves from Halos 1, 2 and 3. They’ve gone from shark-like to saurian, a trait that used to belong exclusively to the Kig-Yar.
>
> Halo 2 Thel 'Vadamee
> If 343i are working hard to make Halo feel like Halo again then we need to return to the classic look and feel of the original Sangheili, not these lizard-beast hybrids that have appeared since.
>
> This image linked by JadeDragoon136 perfectly conveys what I was saying about head shape. The Halo Trilogy Elites have consistently strong, well-defined and elongated skulls with mandibles that perfectly meld into their face. Whereas the H2A Elite head has a much flatter and shortened skull with mandibles placed in a very forward and lowered position, making them look more ‘clicky’. The H2A eyes are further forward and higher up as well.
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>
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> > Elite Variations
>
> SHAMELESS PLUG
> Check out my in-progess Halo 2-3 Novelisation!I’ve kept both Halo 2 and Halo 2 Anniversary in mind when writing the descriptions, but I think it’s obvious which design of the Elites I went with…

The reason people like the Halo 2 anniversary elites so much is because it was the first semi classic design in years. It was, like you said, different, but it held some of the classic look, opposed to the more “brutish” 343 design.

As for me, there is no design I do not like. Every design is different. If they were to make every species design exactly the same, the Halo series would be quite bland in my opinion. I look forward to new halo games not just because of story and multiplayer. No, I also look forward to seeing different varieties and subspecies of aliens, weapons, vehicles, and armor.

My favorite design though, happens to be the Halo 2 anniversary design. It carried the same type of scales the halo 4 elites had, and put their mandibles back to a more classic look. Beginning below the eyes and not behind. They also were much more slim, but still looked incredibly strong. Their voice was not rough or scratchy, like a brutes voice, it was deep, yet noble and elegant.

In conclusion, every elite design are not bad, just different. Each one having different strengths and weaknesses. If you happen to disagree with me, that’s fine. Everyone’s opinion matters. I said it before, and I’ll say it again. I love every Sangheili design. From Halo CE, to Halo infinite.

They should bring back the combat evolve elites maybe if they look a little bit more realistic but we’re very strong and fast and even more smarter and one more thing WORT WORT WORT

<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.

Wort wort,

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> H2A Arbiter+ his new armour is an abomination.They have to do something about that if they plan on bringing the anniversary style back.
>
> Personally I’d take Reach’s Elite art style over the new,classic and anniversary styles.It’s the perfect mix to me.

“H2A Arbiter+ his new armour is an abomination” are you kidding me dude? like seriously? his armor in halo 2 A looks sick as -Yoink-, how can you look at his armor and think abomination? are you blind, or just determined to hate it? not only that but the OP is seriously overstating the differences in the halo 2 A elites compared to their original counterparts. the halo 4/5 look far, and i mean FAR less like the original elites than halo 2 A. you would, once again have to be just blatantly lying to yourself if you thought that

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> > 2535456717741030;9:
> > H2A Arbiter+ his new armour is an abomination.They have to do something about that if they plan on bringing the anniversary style back.
> >
> > Personally I’d take Reach’s Elite art style over the new,classic and anniversary styles.It’s the perfect mix to me.
>
> “H2A Arbiter+ his new armour is an abomination” are you kidding me dude? like seriously? his armor in halo 2 A looks sick as -Yoink-, how can you look at his armor and think abomination? are you blind, or just determined to hate it? not only that but the OP is seriously overstating the differences in the halo 2 A elites compared to their original counterparts. the halo 4/5 look far, and i mean FAR less like the original elites than halo 2 A. you would, once again have to be just blatantly lying to yourself if you thought that

I wouldn’t have said that H2A Arby armour was an abomination persay - it looks really good in some aspects and then a little bit off in others. Helmet for design for example, the main beak that covers the front of Arby’s face is a lot bigger in H2C, and I think this looks better (this may have changed due to anatomical changes in face structure). Also I preferred Arby’s original grimey grey metal colour scheme, as opposed to the polished metal we get in H2A.

I personally don’t think the H2A elites look anything like the classic elites, I don’t think they look bad though? They look far better than the Halo 4/5 era Elites - classic Halo 2 Elites will always hold a place in my heart though.

Personally considering that Halo infinite is going to stay with us for the next 10 years apparently I’d rather them just have multiple phenotypes and make everyone happy. Normally you could make an argument for it not being worth the additional effort, but considering every model they make will be able to be used for the next decade of halo content I think it’s worth it. I’d also enjoy having all three types of Kig-Yar and both Unggoy as well. Why not diversify the Covenant/Banished races I say.

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> Check out my in-progess Halo 2-3 Novelisation!

I read the first few chapters of your story. Not bad, needs some grammatical corrections. My biggest issue is all the exposition, especially in the Armory scene. Let the reader get immersed, don’t dump the whole plot of Halo 1 on them all at once. All they need to know has already been told in the first chapter and the first few sentences of the second: The Covenant are eradicating humanity, they found a Halo after chasing the Autumn, and Chief destroyed the Halo after the Flood was unleashed. That’s all they really need to know, and you explained that perfectly all within the first chapter. Especially with how Truth said “This demon, this. . . Master Chief” and then the second chapter opens with Chiefs’ full rank and name, that instantly shows the reader who Chief is, how his enemies view him, and what he’s done. No need to plot dump.

You’re welcome.

This is the end of the discussion.

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> You’re welcome.

It’s beautiful. I’ve looked at this for 5 hours now.

Despite the graphics, the Elites don’t appear to be the exact H2A versions. They seem to have used the H2A anatomy, but have made the armor more sleek and the major appears to be a inspired by CE’s major and Reach’s Officer head

I don’t really like the Elites look after H2

How do i delete blasphemy?, but no seriously IMO the halo 2 ann. Elites are the pinnacle of what elites should look like. The ones in reach were massive (not bad) and bulky and it felt like they weren’t elites anymore. As opposed to the halo 2 ann. Elites who looked like a higher definition halo 3 elite. Cant go wrong there. Again all my opinion but I vehemently disagree with this post.

> 2535415876049274;1:
> Halo 2 Anniversary - These Elites get a lot of praise in spite of the fact that they are arguably the most different from classic Sangheili. Their skulls are much shorter than any Sangheili ever seen in the games before this point. Their craniums are now clearly more inspired by Earth’s snakes rather than sharks or xenomorphs. The front of their faces are quite flat with their eyes retaining their Halo 4/5 position at the front rather than sides. Their mandibles are very detached from their faces making them look much more ‘clicky’ and vastly different from Sangheili in Halos 1, 2 and 3. Their hands are claw-like, almost as much as the Halo 4/5 Elites. Their helmets are rounded and tilted downwards at the back rather than pointed upwards at the back as they’ve always been before. While their armour is still sleek-looking, overall, they look nothing like their classic shark-like selves from Halos 1, 2 and 3. They’ve gone from shark-like to saurian, a trait that used to belong exclusively to the Kig-Yar.

I agree with you but I’d go further, I think Halo 2A elites are the most different because their entire anatomy is different. It seems like their shoulders are too low and their backs too straight. It’s hard to say what the issue is, but looking at the two arbiter images side by side, it’s clear that something drastic has changed, more than just in facial anatomy. It’s more apparent in the H2A cutscenes than it is in the gameplay, where elites seem more hulking, solid, chunky, and less graceful than their original counterparts. I wish I could explain it better, but it seems that their entire anatomy has shifted in a way that just looks wrong to me.

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> How do i delete blasphemy?, but no seriously IMO the halo 2 ann. Elites are the pinnacle of what elites should look like. The ones in reach were massive (not bad) and bulky and it felt like they weren’t elites anymore. As opposed to the halo 2 ann. Elites who looked like a higher definition halo 3 elite. Cant go wrong there. Again all my opinion but I vehemently disagree with this post.

I have a different preference on elites. For me, elites have always represented stealth and finesse in combat. Creatures born and trained to be as quiet as a mouse but as powerful as a lion. For this reason I was not a fan of the hunched designs that H3, H2A, HW2 chose because I didn’t feel that they had a design that showed their power in combat. It is also why I was not a fan of the brutish designs used in HR, H4, H5 because I felt that their designs felt impractical for stealth. In my opinion, Halo CE and Halo 2 were the only Halo games that got the design right. Their designs put great emphasis in their agility and stealth due to their lank builds but their angular armor with sharp edges along with their fearsomely large size and jaws filled with sharp teeth seemed to create an aggressive tone in their designs. In many ways Halo 2’s elite was just Halo CE’s elite with improved model fidelity. So as such I prefer Halo 2’s elite to any other design. Halo Infinite seems to have chosen a design that is a blend between Halo Reach and Halo 2. I approved of this design choice because their design seems to allow for plausible stealth and at the same time believable combat capability. But I cannot pretend to ignore the fact that this design choice just doesn’t feel completely “Elite” to me.

If we want to continue this discussion feel free to make a new thread.