seeing as how this is after 3 it will most likely be in it however if the forerunners were to upgrade his weapons… well we will just have to wait and see
> It was essentially single shot because all 3 bullets were tracked as one and the spread was ridiculously tight. It was for all intents and purposes a single shot weapon with a burst skin on it post patch.
So then you’re not against burst; you’re against spread and bullet travel time.
Zero-bloom DMR > H3 BR. The BR is fine without bullet spread.
MC prefers the BR
No. A 3-burst weapon takes more skill than a single shot does. With a single shot you just point and fire. Done. You’re now guaranteed that the trigger pull achieves max damage. Whilst with a 3-shot or any “burst” weapon you need to point, fire, then continually track your opponeny to achieve that trigger pull’s max amount of damage.
The needing to actually track your opponent leads to strafing being infinitely more effective too; it allows more opportunities to shake your opponent’s aim off of ya. The idea of a single shot taking more skill than a weapon that requires tracking is simply laughable. It’s like saying the rail gun takes more skill than the lg.
Random spread needs to die though. Halo 2’s BR > Halo 3’s.
> No. A 3-burst weapon takes more skill than a single shot does. With a single shot you just point and fire. Done. You’re now guaranteed that the trigger pull achieves max damage. Whilst with a 3-shot or any “burst” weapon you need to point, fire, then continually track your opponeny to achieve that trigger pull’s max amount of damage.
>
> The needing to actually track your opponent leads to strafing being infinitely more effective too. The idea of a single shot taking more skill than a weapon that requires tracking is simply laughable. It’s like saying the rail gun takes more skill than the lg.
>
> Random spread needs to die though. Halo 2’s BR > Halo 3’s.
It’s also inconsistent and random. Spread of any kind is in the same boat as bloom. In theory it requires more skill, but it adds an element of randomness that at some level in uncontrollable.
Single Shot > Spread
> > No. A 3-burst weapon takes more skill than a single shot does. With a single shot you just point and fire. Done. You’re now guaranteed that the trigger pull achieves max damage. Whilst with a 3-shot or any “burst” weapon you need to point, fire, then continually track your opponeny to achieve that trigger pull’s max amount of damage.
> >
> > The needing to actually track your opponent leads to strafing being infinitely more effective too. The idea of a single shot taking more skill than a weapon that requires tracking is simply laughable. It’s like saying the rail gun takes more skill than the lg.
> >
> > Random spread needs to die though. Halo 2’s BR > Halo 3’s.
>
> It’s also inconsistent and random. Spread of any kind is in the same boat as bloom. In theory it requires more skill, but it adds an element of randomness that at some level in uncontrollable.
>
> Single Shot > Spread
If we go with no spread than a burst weapon is still preferable (ala, Halo 2’s BR post patch). Simply because a single shot is far more dominant at long range than a burst weapon is and the utility weapon being the dominant force at all ranges is the #1 complaint.
No spread burst weapon > any type of single shot weapon.
I disagree. The BR is much more fun to use and kept the game fast pace with easy kills if you aimed for the head.
IMO BR was way better than the DMR and took much more skill
The DMR is kind of over powered, I remember being able to get to cover when getting shot by the BR but with the DMR in the hands of anyone who can aim decently your almost sure to be dead close, really close which is not what Halo’s about.
The DMR feels like a proper gun.
They should bring back the BR. They just need to make the burst fire purely cosmetic because of the reasons you have already stated.
saying “out BR’d” sounds so much cooler than saying “out DMR’d” 
Single Shot is much more consistance and skillful. It take much more skill to get a head shot with a single shot weapon that a burst fire weapon.
The BR should come back. The burst should be purely cosmetic though.
NO
Reach is the worst halo to date. That’s a fact, as seen by player count and population. The biggest changes from H3 to reach was the DMR, bloom, and AAs. None of these need to be in Halo 4.
> NO
>
> Reach is the worst halo to date. That’s a fact, as seen by player count and population. The biggest changes from H3 to reach was the DMR, bloom, and AAs. None of these need to be in Halo 4.
Reach’s current gameplay is also much better than H3’s ever was, but it was simply too late.
The thing that made H3 so good was the ranking and matchmaking system, not the gameplay.
The only reason Reach is “so good” now is because MLG basically made it H3 with hitscan, OP grenades, and other obvious differences.
> > NO
> >
> > Reach is the worst halo to date. That’s a fact, as seen by player count and population. The biggest changes from H3 to reach was the DMR, bloom, and AAs. None of these need to be in Halo 4.
>
> Reach’s current gameplay is also much better than H3’s ever was, but it was simply too late.
>
> The thing that made H3 so good was the ranking and matchmaking system, not the gameplay.
No.
A single playlist in Reach is debatably as good as Halo 3. And in my opinion it’s not.
> > NO
> >
> > Reach is the worst halo to date. That’s a fact, as seen by player count and population. The biggest changes from H3 to reach was the DMR, bloom, and AAs. None of these need to be in Halo 4.
>
> Reach’s current gameplay is also much better than H3’s ever was, but it was simply too late.
>
> The thing that made H3 so good was the ranking and matchmaking system, not the gameplay.
Screw that. Reach is just plain suckish. The engine was gutted and filled with bear crap. Making reach good is like making gold out of sh*t. can’t be done. Even by God.