The problem with halo 3 wasn’t the br it was the registration. The br was perfectly designed!
- BR returns in the beginning
- Engineers upgrade it
- New BR is born
> > I’ve been thinking … HOW can they bring back the BR. The closest thing to any sort of UNSC ‘base’ MC is near, is half a burning ship light years from known space. So unless the crash site serves as some sort of hub world for MC to load up at after every mission, it makes no sense to just find a BR laying around.
> >
> > Bunch of Forerunners standing around, a pallet of BRs falls from the sky.
> > “Oh, that must be for the Reclaimer, here to kick our -Yoink!-, let’s just go ahead and leave these lying around for him.”
> >
> > …ha.
>
> Ever think about the UNSC finding Chief again with more ammo supply? Cortana dropped a beacon at the end of 3
I have thought of those scenarios, actually.
Two points.
- If the UNSC did indeed find MC, are they just going to slipspace him some guns? And if they can do that, why not just bring him home, or send a whole fleet? Also, why would they be looking for him in the first place? Where would they even start looking? The half of the ship he was on jumped to who knows where in the vastness of all of space.
2)I recall Cortana saying it would be YEARS before they find them, let alone get to them, from the beacon she dropped. That was the reason MC went back into Cryo. Let’s not forget the fact that she was on the verge of her lifespan, and thus rampancy as well. I know there is a high level of trust between the two of them, but I wouldn’t trust a crazy person to save my hide.
And while typing those up, I thought a 3rd point. Sure, Frankie confirmed UNSC weapons, but has he confirmed WHICH UNSC weapons, or even IF it’s going to be the old weapon sandbox. In (canon, any way) the span of time from the Fall of Reach, to the fight on the Ark, the DMR was phased out for the BR (In a span of months). If it did take years for them to find MC, what is to say they didn’t phase out the BR for something else?
> The problem with halo 3 wasn’t the br it was the registration. The br was perfectly designed!
This. Hopefully, 343i can just bring back the BR and the hit-scan system. Combine the two for awesomeness.
I mean, come on, the fans want it.
BR should be in Halo 4, period.
Actually, Single Shot, I feel, dumbs it down a bit.
The reason for the inconsistency in Halo 3 was because the spread of the BR was much larger than it should have been. Flash back to Halo 2 and the Spread was so precise, it was like firing two back to back shots from a DMR (Something several skilled players practice, as it barely affects your accuracy).
This led to consistent kill times. And the only inconsistencies derived from Network Latency.
What I feel a Burst does, is force the player to move their reticle with the enemy, to ensure all 3 shots hit. Something that is alot more difficult to do than pulling the trigger and instantly hitting, then you don’t have to worry about your aim till you line up the next shot.
Bullet Travel Time is another feature that needs to come back. Not ridiculously slow like it was in Halo 3 though. Just enough that leading slightly will make very little difference in a mid range bout, but will still matter in the end, and leading at long range will make a difference. Cross Mapping on wide open maps should be VERY difficult for even skilled players to score perfect kills, unlike the DMR, which with no effort can kill all the way across Hemmorhage. Consistency with Bullet Travel Time will work fine considering today’s vastly improved net codes, and (4 better have) dedicated servers. Halo 3 was a laggy game, that led to several BTT problems that Halo 4 shouldn’t have to deal with.
Anyway, Bullet Travel Time is also much better supportive of burst fire than single shot, as with Burst Fire the bullets don’t have to be “Stretched” to offer subtle leeway for unskilled players, they can have a bullet-sized hitbox, and the time between shots in the burst will compensate somewhat for unskilled play, but instead of rewarding them with a full burst of damage, they will only take 1 or 2 shots in the burst, and therefore have to fire more as a result of poor aim.
All these factors lead to Bullet Travel Time and Burst Fire being good for competitive play. So long as Bullet Spread is minimal, and the travel speed is predictably fast.
Halo 2 had the best multiplayer. Its main weapon was a BR. Reach has the worst multiplayer. Its main weapon is a DMR.
> Simply put single shot is a better option for the main weapon than burst is.
>
> Single shot adds a level of consistency and skill that burst cannot. It’s more enjoyable for all levels of players. With single shot you either hit or you miss. It’s incredible obvious and leaves no room for misinterpretation; your shot hit or your shot missed. With a burst weapon it may look like you hit but only 2 out of the 3 bullets actually did or something to that effect. This happens constantly and leads to a feeling of inconsistency; kind of like what bloom does.
>
> Do not add a burst fire main weapon to the game 343. I guess you could keep the BR and just make it single shot though.
The thing i dont like about 1 shot weps is its all just a scope battle. Its usualy who scopes in at the right time wins. (which i think is random, dont know anyone who has actualy perfected or attempted to perfect this)
> Halo 2 had the best multiplayer. Its main weapon was a BR. Reach has the worst multiplayer. Its main weapon is a DMR.
> > Simply put single shot is a better option for the main weapon than burst is.
> >
> > Single shot adds a level of consistency and skill that burst cannot. It’s more enjoyable for all levels of players. With single shot you either hit or you miss. It’s incredible obvious and leaves no room for misinterpretation; your shot hit or your shot missed. With a burst weapon it may look like you hit but only 2 out of the 3 bullets actually did or something to that effect. This happens constantly and leads to a feeling of inconsistency; kind of like what bloom does.
> >
> > Do not add a burst fire main weapon to the game 343. I guess you could keep the BR and just make it single shot though.
>
> The thing i dont like about 1 shot weps is its all just a scope battle. Its usualy who scopes in at the right time wins. (which i think is random, dont know anyone who has actualy perfected or attempted to perfect this)
That is one of the biggest problems with Bloom IMO. Scoping actually makes you more accurate with the same fire rate. It’s really stupid to think that scoping is all you need to make an accurate headshot in the middle of spamming like crazy in a Bloom-environment.
I don’t dislike Bloom, I just dislike the way they made it work. If Bloom returned it should only show the native spread of a weapon, it should NOT signify that shooting faster with a Precision weapon makes you less accurate. Maybe with a Pistol, but not with a DMR/BR/Carbine/NR.
> Halo 2 had the best multiplayer. Its main weapon was a BR. Reach has the worst multiplayer. Its main weapon is a DMR.
DMR had bloom, who says this gun does?
> Flash back to Halo 2 and the Spread was so precise, it was like firing two back to back shots from a DMR (Something several skilled players practice, as it barely affects your accuracy).
Before the first title update Halo 2’s BR spread was even larger than H3’s, and after the title update is was made into a hitscan weapon with zero spread, essentially a DMR that makes the sound of 3 shots when fired.
@toa
Yea lets base an oppinion on an entire game for an hour in matchmaking…
I very much disagree with this suggestion.
First and foremost, the Br is a staple of Halo gameplay. I’ve come to love the thing. The burst function with a touch of spread (in h4, spread should be more predictable than the one bullet firing somewhere outrageous) is excellent and promotes continuing consistency while aiming. With a one shot weapon, it is sweep and shoot. Simple enough. With the Br, it was sweep, shoot, and maintain. You had to continue to aim at the head throughout the entire burst.
From this perspective, I much prefer the BR. The burst function also plays a role in keeping the sniper in check. In Reach, I found sniping to be too easy due to the bloom and the lack of constant fire. There is a predictable pause and one could very easily predict when they’d be forced out of scope. This allowed the sniper to be more dominant in Reach. With the BR, the burst allows for more chances to survive and de-scope enemy snipers, which I found to be better for gameplay.
Lastly, along with the BR, I’d like to see the carbine stay in its current form with the capability to be used as a starting weapon. I’d also like another weapon (preferable not a rifle), which plays a role in the same niche as the BR or carbine (perhaps a support weapon of sorts, the sentinal beam and beam rifle in reach fit this to some degree). The magnum should also be included, but with very minor differences from it’s state in Halo 3. A 2x scope and reduced spread would be awesome as a another starting weapon alternative.
> > Flash back to Halo 2 and the Spread was so precise, it was like firing two back to back shots from a DMR (Something several skilled players practice, as it barely affects your accuracy).
>
> Before the first title update Halo 2’s BR spread was even larger than H3’s, and after the title update is was made into a hitscan weapon with zero spread, essentially a DMR that makes the sound of 3 shots when fired.
It was already Hitscan, and wasn’t zero spread it was just confined, like it always should be. The thing with Halo 2 that separates it from the DMR though was the time between shots was a REAL thing. When you pull the trigger the first shot hits instantly, then the second, then the third. You could easily hit one shot and miss 2, or hit 2 and miss 1, just because you took the reticle off the enemy, or they moved and your reticle didn’t.
@ Secrets: I’ve actually found the Halo 3 and Reach Needler to fit the BR/Carbine niche as well. The Halo 3 BR and Carbine had a range limitation based on Travel Time. Similar to what the Needler has due to lock-on range. Though the Needler is much less effective up close in Reach than the BR or Carbine. Which is good. I like that the Needler is literally a “One range gun” You CANNOT use it outside of a wide mid-range area.
oh hey look, if it isn’t the extremely patronizing but highly skilled player.
anyway, he is right but i doubt that a single shot utility weapon will be on halo 4, it most likely will be the BR or a newer variant the works on the same principles to go along with the story line.
i know MP is different to story line but halo’s MP has always been tied in with the story line.
> > >
>
> It was already Hitscan, and wasn’t zero spread it was just confined, like it always should be. The thing with Halo 2 that separates it from the DMR though was the time between shots was a REAL thing. When you pull the trigger the first shot hits instantly, then the second, then the third. You could easily hit one shot and miss 2, or hit 2 and miss 1, just because you took the reticle off the enemy, or they moved and your reticle didn’t.
Just looked into the updates listed on the wiki and you’re right, I guess it was the massive amount of bullet magnetism that made me think there was no spread.
> The problem with halo 3 wasn’t the br it was the registration. The br was perfectly designed!
That’s not true at all. The spread was horrific.
> > Halo 2 had the best multiplayer. Its main weapon was a BR. Reach has the worst multiplayer. Its main weapon is a DMR.
>
> DMR had bloom, who says this gun does?
Halo 2 MLG > Reach (no bloom) MLG
> > > Halo 2 had the best multiplayer. Its main weapon was a BR. Reach has the worst multiplayer. Its main weapon is a DMR.
> >
> > DMR had bloom, who says this gun does?
>
> Halo 2 MLG > Reach (no bloom) MLG
not sure if relevant…