> > its possible to have all the “perfect” qualities of the BR in a single shot weapon while eliminating the randomness caused by burst spread.
> >
> > explain to me what exactly the problems off changing it from being a burst fire to a single shot with a capped range.
> > same ROF, same overall dmg, same kill times.
> >
> > the only change i can think off is shots cutting through shields and no “sweeping”.
>
> A utility weapon shouldn’t be accurate at long distances. Bungie implemented shot leading and BR spread to help cater to that. It worked.
>
> First of all, sweeping reduces the individual skill required considerably. Needing to maintain good aim throughout each burst fire, as opposed to individual bullets, takes far more consistency and skill.
I’m sorry what? are we talking about the same kind of sweeping here? because I’m referring to when you sweep the reticle over the strafing targets head, something that can only be done with burst fire weapons.
> Secondly, the burst was an effective method to counter snipers. The window of opportunity for a sniper to scope is far smaller when being shot by a BR than the DMR. At the same time however the BR wasn’t overpowering and didn’t have too long of a range. While the DMR has a higher rof, The balance of bursts and rof of the BR made it incredibly difficult to snipe somebody if they were BRing you with good aim.
ok, you have a point here.
> Thirdly, Bleed through damage with the DMR is actually so stupid. The BR wasn’t effected by this however. In Reach, you can have a small portion of shield remaining and be shot in the head with a DMR and die. In H3, even the slightest bit of shield would protect you from a bullet. You could only die from a head shot with a BR if you had absolutely no shield. bleed through made sense.
the BR fires three bullets, when the targets at low shields the first one 2nd bullet can kill the shield the last will get the head shot
> Also, how do you intend to cap the range of a single shot weapon?
no idea, I’m not a programmer.
