Do not bring back the BR

> The population of the 3 round burst BR fans weigh more heavily than the single shot DMR fans so you can definately expect the BR in Halo 4 plus this game is the continuation of Halo 3 not Reach…durr! Honestly I cant wait for the BR to make its triumphet return :slight_smile:

> Who gives a damn about inexperienced players. The Pistol had the biggest skill gap of all other Halo weapons. If you were good with the pistol you dominated end of story. Another part of being good a Halo CE was having a good strafe. If you didn’t have a good strafe you would be dominated.
>
> Also Halo CE was very balanced, all weapons had their niche. Plasma weapons drained shields better than any other halo games plus they had the ‘stun’ effect which proved useful. The shotgun was devastating and had the best range of any other shotgun. Even the grenades were better. The plasma grenades took down shields completely even if you had an over shield(unlike Reach’s plamsa grenades that only take down a bit of your shields if you’re kind of far from them.
>
> Anyone that was good at Halo CE can see that it was best in the series in terms of gameplay. Skill gap is all that matters in Arena styled games like Halo.

Who gives a damn? 343i, if they want the series to survive they need to apply to the casual and inexperienced players in order to gain a player base. They can do this while implementing the BR, if they do it correctly.

Also, halo CE - balanced? What a laugh.
Every weapon did have their niche, yes, but when in a fight with the pistol it would lose damn near every single time.
That isn’t balance. If you were good with the pistol, you would dominate. You said it.
But this is besides the point, like you said skill gap is all that matters in arena styled shooters, this can happen with a BR which is the point of my argument. The BR has a skill gap while maintaining balance and equality.
It can be proven to win games if you’re good with it, but it does have its counters.
Which in my opinion is the perfect weapon.

> I really don’t want the Battle Rifle back. Call me a scrub if you want, but all the screaming and whining the try-hards made about the spread was enough to make me never want to touch the -Yoink!- thing.
>
> Spread, plus poor latency, was enough to ruin the Battle Rifle. I like it, but I doubt it has much place in Halo’s sandbox now.

H2 Hitscan BR. Problem Solved

This post has been edited by a moderator. Please do not post spam.

> H4 is a sequel to H3 so there MUST be a BR in H4. The BR is the most wonderfull greatest utility weapon of all time! We already had our Yoink! DMR in Halo Reach and with no bloom so let us have our turn with the BR for crying out loud. I dont understand how you can dislike the BR unless your just bad with it which is usually the case for anyone not wanting the BR in a Halo game… Stop trying to kill the franchise especially since H4 is the life or death game of the Halo Franchise. Bring back the H2 hitscan BR.

halo 2 is a sequel to halo CE so it must have the god pistol in it!

come on now, coops making a legitimate point here and so many people are just rubbing it off as him being bad with the BR.

which to can trust me he is not.

why are you people so against having better gameplay? i know no one wants another reach, but we still want improvements don’t we?

Master Chief has been in space with his arms wrapped around his trusty BR for years…that weapon isnt going anywhere

disagree

> > Who gives a damn about inexperienced players. The Pistol had the biggest skill gap of all other Halo weapons. If you were good with the pistol you dominated end of story. Another part of being good a Halo CE was having a good strafe. If you didn’t have a good strafe you would be dominated.
> >
> > Also Halo CE was very balanced, all weapons had their niche. Plasma weapons drained shields better than any other halo games plus they had the ‘stun’ effect which proved useful. The shotgun was devastating and had the best range of any other shotgun. Even the grenades were better. The plasma grenades took down shields completely even if you had an over shield(unlike Reach’s plamsa grenades that only take down a bit of your shields if you’re kind of far from them.
> >
> > Anyone that was good at Halo CE can see that it was best in the series in terms of gameplay. Skill gap is all that matters in Arena styled games like Halo.
>
> Who gives a damn? 343i, if they want the series to survive they need to apply to the casual and inexperienced players in order to gain a player base. They can do this while implementing the BR, if they do it correctly.
>
> Also, halo CE - balanced? What a laugh.
> Every weapon did have their niche, yes, but when in a fight with the pistol it would lose damn near every single time.
> That isn’t balance. If you were good with the pistol, you would dominate. You said it.
> But this is besides the point, like you said skill gap is all that matters in arena styled shooters, this can happen with a BR which is the point of my argument. The BR has a skill gap while maintaining balance and equality.
> It can be proven to win games if you’re good with it, but it does have its counters.
> Which in my opinion is the perfect weapon.

You can’t balance people. Best thing you can do is add ranking systems and separate the Bad Kids from the Good Kids. Everyone starts off inexperienced but they can become good. No one bothered to become good at reach because a poor ranking system and other factors. Guns like the AR are for the Casual players and custom armor, forge, firefight and theater(not that I have anything against it). If your good with the pistol yes you dominated, but if someone else was better you wouldn’t dominate. We need a utility weapon that caters to a competitive player not scrubs.

> > > Burst is better when it comes to limiting the range of a weapon. Single shot has extremely long range.
> >
> > Everything bungie has done to limit range has been beyond terrible.
> >
> > It’s the single biggest contributing factor to the decline of the MP in the franchise.
> >
> > Why they didn’t do something like damage drop off at X range or straight up drop off after X range is beyond me.
>
> Spread (like on the BR) is actually a great way to limit the effectiveness at range. Damage drop off on a single shot weapon would change things quite a bit and I don’t know how well that would be received.
>
> Also, I think the new mechanics in Reach have been the biggest contributor to the decline of the MP. Nobody wants a random weapon. But when you have spread it is essentially a damage drop off anyway. I enjoyed H3’s BR quite a bit b/c of how it worked. I liked the fact that if you were too far away you had to strategically move closer. It promoted map movement, which is something a single shot does not do.

No, it’s an absolutely terrible way to limit range. You don’t weaken something through randomness. Weaken it in a way so that it is consistent.

You can weaken single shot weapons in the same way you do with burst. The carbine is a prime example. That thing had a huge random -Yoink- spread on it.

> > H4 is a sequel to H3 so there MUST be a BR in H4. The BR is the most wonderfull greatest utility weapon of all time! We already had our Yoink! DMR in Halo Reach and with no bloom so let us have our turn with the BR for crying out loud. I dont understand how you can dislike the BR unless your just bad with it which is usually the case for anyone not wanting the BR in a Halo game… Stop trying to kill the franchise especially since H4 is the life or death game of the Halo Franchise. Bring back the H2 hitscan BR.
>
> halo 2 is a sequel to halo CE so it must have the god pistol in it!
>
> come on now, coops making a legitimate point here and so many people are just rubbing it off as him being bad with the BR.
>
> which to can trust me he is not.
>
> why are you people so against having better gameplay? i know no one wants another reach, but we still want improvements don’t we?

If Halo 2 had the Halo CE Pistol in it again then Halo would have been totally different for the worst and we would not have been introduced to the most greatest utility weapon ever… The Mighty BR! I love my trusty BR <3

This post has been edited by a moderator. Please do not post spam.

> We need a utility weapon that caters to a competitive player not scrubs.

IE: Battle Rifle…
It caters to competitive players completely, while being balanced throughout any game. Perfect solution…

I’m sure 343 will give you guys something like the covenant carbine or some single shot forerunner weapon to make you all happy :wink: also what would 343’s excuse be if the BR was suddenly gone? “err uhm…it slipped out of Master Chiefs cryo chamber while he was sleeping”

I still support an E3 Battle Rifle.
-Burst un-scoped, less damage.
-Single shot scoped, longer range, more damage.
(I know this isn’t exactly like the Halo 2 E3 BR, but it’s what I think is best.)

Go ahead and send a FR to CoooooooooooP. My FL is visible. Some people have removed me because I haven’t played in months but I think all those I listed are still there.

> why are you people so against having better gameplay? i know no one wants another reach, but we still want improvements don’t we?

This post has been edited by a moderator. Please do not flame or attack other members.

The battle rifle was the most effective utility weapon that has ever been in a Halo title. It was not overpowered like the pistol or DMR, and not underpowered like the AR, but was balanced. The single shot vs the burst is not effective for a utility weapon.

Firstly, the CE pistol as somebody already stated was OP. If somebody was good with it, then regardless of what power weapon or power position another person had the pistol would still dominate. This is NOT balance, and it proves it’s inefficiency as a utility weapon. People should be rewarded if the control power positions and power weapons, not be ripped apart by some OP utility weapon.

DMR had the same problem. The rof is too fast and the range is too far. The DMR should not have such a long range and should not be so powerful. By doing this, you effectively cancel out the effectiveness of power weapons and map control, again creating IMBALANCE.

The BR however was perfect. It shot in bursts, requiring more consistency than single bullet weapons, but was also only effective at close to medium ranges, meaning snipers and map control were significant advantages. Finally, the kill times and skill required of the BR meant that power weapon control was also still advantageous, and forced those with BR’s to draw the enemy closer, or use team shot to bring the opposition down. THIS is balance, and is what halo should be.

The HCE pistol’s strength has nothing to do with it being single shot. You could make it a 4 shot, or a -Yoinking!- 18 shot if you wanted and make it balanced or underpowered or w/e you want.

> > why are you people so against having better gameplay? i know no one wants another reach, but we still want improvements don’t we?
>
> The battle rifle was the most effective utility weapon that has ever been in a Halo title. It was not overpowered like the pistol or DMR, and not underpowered like the AR, but was balanced. The single shot vs the burst is not effective for a utility weapon.
>
> Firstly, the CE pistol as somebody already stated was OP. If somebody was good with it, then regardless of what power weapon or power position another person had the pistol would still dominate. This is NOT balance, and it proves it’s inefficiency as a utility weapon. People should be rewarded if the control power positions and power weapons, not be ripped apart by some OP utility weapon.
>
> DMR had the same problem. The rof is too fast and the range is too far. The DMR should not have such a long range and should not be so powerful. By doing this, you effectively cancel out the effectiveness of power weapons and map control, again creating IMBALANCE.
>
> The BR however was perfect. It shot in bursts, requiring more consistency than single bullet weapons, but was also only effective at close to medium ranges, meaning snipers and map control were significant advantages. Finally, the kill times and skill required of the BR meant that power weapon control was also still advantageous, and forced those with BR’s to draw the enemy closer, or use team shot to bring the opposition down. THIS is balance, and is what halo should be.

its possible to have all the “perfect” qualities of the BR in a single shot weapon while eliminating the randomness caused by burst spread.

explain to me what exactly the problems off changing it from being a burst fire to a single shot with a capped range.
same ROF, same overall dmg, same kill times.

the only change i can think off is shots cutting through shields and no “sweeping”.

> its possible to have all the “perfect” qualities of the BR in a single shot weapon while eliminating the randomness caused by burst spread.
>
> explain to me what exactly the problems off changing it from being a burst fire to a single shot with a capped range.
> same ROF, same overall dmg, same kill times.
>
> the only change i can think off is shots cutting through shields and no “sweeping”.

A utility weapon shouldn’t be accurate at long distances. Bungie implemented shot leading and BR spread to help cater to that. It worked.

First of all, sweeping reduces the individual skill required considerably. Needing to maintain good aim throughout each burst fire, as opposed to individual bullets, takes far more consistency and skill.

Secondly, the burst was an effective method to counter snipers. The window of opportunity for a sniper to scope is far smaller when being shot by a BR than the DMR. At the same time however the BR wasn’t overpowering and didn’t have too long of a range. While the DMR has a higher rof, The balance of bursts and rof of the BR made it incredibly difficult to snipe somebody if they were BRing you with good aim.

Thirdly, Bleed through damage with the DMR is actually so stupid. The BR wasn’t effected by this however. In Reach, you can have a small portion of shield remaining and be shot in the head with a DMR and die. In H3, even the slightest bit of shield would protect you from a bullet. You could only die from a head shot with a BR if you had absolutely no shield. bleed through made sense.

Also, how do you intend to cap the range of a single shot weapon?

> > The population of the 3 round burst BR fans weigh more heavily than the single shot DMR fans so you can definately expect the BR in Halo 4 plus this game is the continuation of Halo 3 not Reach…durr! Honestly I cant wait for the BR to make its triumphet return :slight_smile: