This is not a thread saying Halo should go one way or the other. This is merely for discussing the merits of the more current system (Iron Sights, or Aiming Down Sights) or Halo’s traditional reticle/zoom system.
The way I see it, both systems are viable, and both bring different things to the table, assuming that 343i is able to get the core shooting down to a T.
Benefits of Reticle/Zoom:
>Familiar to Halo fans.
> Simple, more consistent as far as “if it’s a hit, they take x damage”.
> Works better in games where there is a greater emphasis on melee and jumping like Halo.
> Allows for faster map movement, since players don’t need to slow down to aim.
Benefits of Aiming Down Sight
>More inutitive for most new gamers.
>Allows more precise shooting to occur at all ranges.
>Easier implementation of damage-scaling. I.e, chest-shots do more damage than just hitting an arm.
> Encourages more complex map design.
This is just my personal views on the matter. You may see each system differently but that is the point of the thread.
Well the thing is players would spend more time standing still firing them evading and strafing, plus it’s just something that no Halo fan could never accept, sorry it’s just one of those occasions.
Having iron-sights would redact the incentive to strafe and/or evade fire, and it would ultimately decrease player awareness and lead to frustrating gameplay due to Halo’s low kill times.
Our weapons are autlinked directly to our HUD, ironsights would be pointless. The only real Iron Sight is the scope, which again is linked to the HUD and the Spartans never actually use it.
Along with this, it would cause movement problems and require a complete re-design in weapon balances as well as kill times. Halo map making theories would need to be entirely reformed (more so than they already have been due to sprint and jetpack) and the strafe and movement option for Halo would be greatly reduced.
> Benefits of Aiming Down Sight
> >Allows more precise shooting to occur at all ranges.
Assuming you have a precision weapon, your weapon is incredibly accurate at range already, and the automatics don’t exactly need to the buff.
> >Easier implementation of damage-scaling. I.e, chest-shots do more damage than just hitting an arm.
We have nuclear powered enegery shields that cover our entire body, there isn’t going to be any variation in damage from the head to the foot until that’s gone. After that the only damage multiplyer really needed is the head.
It would be an awesome idea and would definitely spice up the gameplay, but as silent said before me, much rework would need to be done to accommodate for this mechanic.
90% of the infantry weapons don’t even have scopes, and those that do have them smart-linked to the user’s Helmet/Eyepiece, so ADS would only waste time on the field.
> Benefits of Aiming Down Sight
> >More inutitive for most new gamers.
True, but why change another integral part of a game just so new people can play easier?
> >Allows more precise shooting to occur at all ranges.
No, it takes the same amount of button clicks to zoom and look down the sights.
> >Easier implementation of damage-scaling. I.e, chest-shots do more damage than just hitting an arm.
How? Seriously, I have no clue how that would help, so maybe you could help me understand.
> > Encourages more complex map design.
Again, how? A different zoom feature has nothing to do with map design.
> This is just my personal views on the matter. You may see each system differently but that is the point of the thread.
I know, and I respect that. However, you should really try to provide actual evidence or examples to support your views. I’d like to have a discussion with you over it, but it’s hard when you don’t have anything to support your argument.
My view is that since the armor in Halo already is linked to where you’re aiming, it’d be both redundant and unrealistic to include iron-sights. I would like to see it if we played as a Marine (not ODST, as they have linked reticules as well) in a spin-off, as that would be both realistic and a refreshing change of pace.
Each weapon’s sights are hardlinked directly to your HUD. This produces a completely accurate reticule for each weapon. It would technically be more inaccurate for these soldiers to use the manual iron sights. The only time someone in Halo would do that is when your helmet is off, which doesn’t happen. Even Marines have a helmet with a customized HUD.
Gameplay wise, it doesn’ t work for Halo. Without changing quite a few things.
One thing that separates the automatics and precision weapons by range is scoping ability, obviously. Due to the lack of scope on automatics, they automatically have to be closer range weapons, like they should be. Adding aboost to range/accuracy at range threatens the effectiveness of precision rifles at medium range, especially someone good with burst firing.
Its unneccesary and as stated before would result in a complete rebalancing of the sandbox… which we don’t want. As well as adjustments to map design to incorporate it.
Keeping it as it is is canonically and consistently logical.
Aiming down the sights just wouldn’t work in Halo. Ever. It works in games that have fast kill times, something which Halo doesn’t have.
In fact, Iron Sights would put you at a huge disadvantage. You’re wondering around in the middle of a map with an AR, you go for a kill and you’d be standing there for ages because of the slower kill time. You can’t move fast or strafe worth a damn so you’re basically an easy target for enemy players with precision weapons. It would just take forever to get a damn kill.
Iron Sights will never have a place in this franchise unless they lower the amount of time it takes to get a kill by a huge amount, and I just don’t see them doing that.
Why would you want to take Halo even further from its roots and turn it into a completely generic shooter? Why can’t people just love Halo for what it is and enjoy the little things that make it unique?
“Oh, this game should have Iron Sights because CoD and other copycat games do.” isn’t a logical reason.
In the majority of games where ADS is present, it takes a huge role in the core gameplay (shooting mechanic in a shooter? No way!). Halo has survived a solid 12 years without it. ADS has absolutely no place in the current ecosystem of mechanics in halo. If it were to be implemented, there could be two outcomes:
-the current sandbox remains intact; ADS is redundant.
-sandbox is overhauled to make substantial use of ADS; no longer halo.
I wouldn’t find this as a problem if we’re talking about spin-offs (i.e. halo wars), but the core series should encompass all aspects that are a staple to the series, and a lack of ADS is quite notably one of them.
This point struck me in the eye. You better provide some justification for it.
Aside from that, I see no reason for iron sights. There is a reason why automatics in Halo aren’t more precise. There is also a reason why hitting chest makes no more damage than hitting a foot. The former is a core part of the sandbox design and the latter is something that, for sake of consistency, doesn’t need to be “fixed”.