I’d prefer radar tbh. Although no radar promotes map knowledge more than with radar, the radar has always been in Halo and it’s part of Halo’s classic multiplayer formula. Radar.
Removing the motion tracker is meant to sacrifice a strategic layer in favour of increasing ferocity of the overall gameplay.
Slayer Pro is meant to be 1 of the lists intended to promote ferocity over strategy, it’s OK.
> Removing the motion tracker is meant to sacrifice a strategic layer in favour of increasing ferocity of the overall gameplay.
> Slayer Pro is meant to be 1 of the lists intended to promote ferocity over strategy, it’s OK.
that’s cool and all but I hope 343 doesn’t label this as a classic playlist.
I believe that there is a difference between competitive and hardcore players. I consider myself competitive in that I always enjoyed ranked playlist but not hardcore to go as far as the MLG community does. That being said I always preferred having a radar. Whether or not the competitive playlist in Halo 4 need the radar remains to be seen IMO.
I like radar but I also hate it, when I have radar I can setup if I know I’m going to be engaging in combat with 2 or more players. I also don’t like radar because people can see my movements and come wait for me to come around the corner.
the reason why competitive players dislike radar is because it gives away too much information, and seeing as how they keep making it more and more accurate chances are likely theyll never use them.
radar is extremely important to halo so if they could put it into competitive playlists they would, but sadly they cant and from the looks of it they never will.
> I like radar but I also hate it, when I have radar I can setup if I know I’m going to be engaging in combat with 2 or more players. I also don’t like radar because people can see my movements and come wait for me to come around the corner.
Thats why Halo is so great. Power weapons prevent camping. Of course, you can always camp with power weapons but you will eventually run out of ammo and have to leave your hides hole or risk generating the enemy get the power weapons.
Without radar, I feel like there are a lot less head to head engagements and nearly all encounters have somebody getting the jump on someone else.’
It’s not quite as “Who sees who first” as Call of Duty but it’s closer without radar.
It still can be a fun gametype but I hope it’s not the only gametype with limited load outs and weapons that spawn on the map rather than being randomly dropped.
I think competitive/hardcore players think of the radar as sort of an extra cheat that give you extra help, so it makes sense to remove it from MLG and other hardcore playlists
> I think competitive/hardcore players think of the radar as sort of an extra cheat that give you extra help, so it makes sense to remove it from MLG and other hardcore playlists
It’s not a cheat in any way. The primary reason it is out of MLG team oriented games is that it encourages more teamwork via calling out and even individual skill through situational awareness.
MLG has toyed around the with the motion sensor and has tested keeping it on and I believe still uses it for FFA variants.
1.Prone communication between the team.
2.It speeds up the game.
3.You need more awareness, wich is a good thing.
4.It is more tatical, for example: bait and switch.
> > I think competitive/hardcore players think of the radar as sort of an extra cheat that give you extra help, so it makes sense to remove it from MLG and other hardcore playlists
>
> It’s not a cheat in any way. The primary reason it is out of MLG team oriented games is that it encourages more teamwork via calling out and even individual skill through situational awareness.
>
> MLG has toyed around the with the motion sensor and has tested keeping it on and I believe still uses it for FFA variants.
Right on the money.
No radar promotes teamwork. In FFA, however, you have no team, so radar is kept for those variants.
I think you answered your own question…you said “No radar gametypes can be fun but it is really only meant for the most hardcore of stacked teams that call at enemies and say “p1, p2, etc”.”
That is what competitive play is all about, teamwork and communication. So removing radar promotes the team to work together and talk to each other instead of just going solo trying to play alone. I love no radar for this reason, it forces my team to talk and work together and this is one of the things I loved most about Halo 2 and loathed about Reach.
In H2, virtually every game, even with a random team, people would call out the other team. In Reach, and a lesser degree H3, this was almost non existent unless I had a team of people I knew.
Communication is key in Halo, and removing radar makes it so teams have to talk, so I am all for it in the ‘pro’ gametypes.
> Most of us just want a classic Halo 3 style Team Slayer playlist. I’m okay with starting with 3 different weapons but why remove radar?
>
> In Halo 2, we had Team Hardcore, which was the same thing as slayer pro (no radar) but not many people player it.
> that’s cool and all but I hope 343 doesn’t label this as a classic playlist.
If Halo 2 had no radar and Halo 2 was before Halo 3, why would 343i label Halo 3-esque gametypes “classic” and not Halo 2 ones?